According to the 3.5 SRD, "When you are using a shield with which you are not proficient, you take the shield's armor check penalty on attack rolls and on all...
9538
Eddy Anthony
mosat22
Jul 15, 2005 12:18 am
... Steel does not necessarily mean Steel as opposed to Iron, it's more generic meaning metal as opposed to wood. It's used in the customizer to determine what...
9539
Randy Shipp
randyshipp
Jul 15, 2005 12:25 am
Eddy, Thanks for the information. I'll go put those tags back. They won't hurt anything anyway. Randy......
9540
Eddy Anthony
mosat22
Jul 15, 2005 12:34 am
... A good question, to which I don't have an answer, we'll take a look at that. I've trackered the issue: [ 1238570 ] [RSRD] Shield prof penalty ...
9541
Eddy Anthony
mosat22
Jul 15, 2005 12:44 am
... Here's a tip that might be useful, you can create a variable to consolidate the bonus into one tag, i.e.: ==================== MyFeat BENEFIT:MyFeat...
9542
Randy Shipp
randyshipp
Jul 15, 2005 12:54 am
... Cool beans, Eddy. Great stuff. I won't get a chance to work on this more until tomorrow, but I'll definitely try this out! Randy......
9543
boomer70
Jul 15, 2005 1:55 am
This may be a dumb question but I am not an equipment guru. I have several types of armor that I need to code up that retain their armor bonus against touch...
9544
taluroniscandar
Jul 15, 2005 11:49 am
... All this rigamoroll is why I coded regional humans for one of the campaign's I'm in. The notherners speak Northern Common, southerners Southern Common,...
9545
taluroniscandar
Jul 15, 2005 11:54 am
... myself ... easy way ... of a ... It stems from .CLEAR being one of those non-universal Global tags. .CLEAR didn't originally work on everything (and still...
9546
taluroniscandar
Jul 15, 2005 12:03 pm
... There is a way to fudge it using the OS token but I don't remember the correct token and the OS monkeys don't like it when you use them....
9547
Reed Thornton
rthornton13
Jul 15, 2005 12:22 pm
... From looking at the miscinfo.lst file, it looks like Touch is calculated as Total AC - Armor - NaturalArmor - Shield. If you made the armor bonus type not...
9548
Eddy Anthony
mosat22
Jul 15, 2005 1:43 pm
... Do'h, I see you are right, I was thinking of bonuses. Still don't know how to zap one other than clearing it from the original object or .FORGET or EXCLUDE...
9549
kigmatzomat
Jul 15, 2005 1:52 pm
... You could simplify it a bit by having it give the full unequipped mod and then apply a negative modifier based on armor worn.(PS: This is for illustration,...
9550
Reed Thornton
rthornton13
Jul 15, 2005 2:51 pm
... One problem with is that a Ftr1 wearing heavy armor (I know, most 1st level chars can't afford heavy armor, work with me here :) ) would have an AC mod of...
9551
taluroniscandar
Jul 15, 2005 3:19 pm
... What I do now is create a campaign specific language.lst based on what lang's the DM wants and EXCLUDE all other language lsts in the pcc....
9552
Randy Shipp
randyshipp
Jul 15, 2005 3:28 pm
... Here's what I ended up with, and seemed to work. I may yet go back and set up the variable as (I believe) Eddy suggested. MeFeat BENEFIT:MyFeat provides a...
9553
PK Lucas
pk_lucas
Jul 16, 2005 2:26 am
Guys I need to know if there is a tag to give a character a skill that is not able to be used untrained and make it usable untrained. The best example is a...
9554
Tir Gwaith
tir_gwaith
Jul 16, 2005 2:29 am
Man, don't blast all three lists, please.. The point of the separate lists is to help keep the message traffic down for those that don't want it... This is...
9555
Kevin Brown
kevin_brown@...
Jul 16, 2005 2:46 am
... This sounds more like "Able to use, but didn't need to buy points"...
9556
Randy Shipp
randyshipp
Jul 16, 2005 6:35 am
OK, I have a feat that (basically) give rogues the ability to Sneak Attack constructs, Elementals, Oozes, Plants, or Undead. It can be taken multiple times,...
9557
Tir Gwaith
tir_gwaith
Jul 16, 2005 11:27 am
DEFINE and BONUS only deal with VARs - that is, numerical values. CHOOSE:Construct|Elemental|Ooze|Plant|Undead|1 DESC:You can Sneak Attack monsters of %CHOICE...
9558
PK Lucas
pk_lucas
Jul 16, 2005 12:42 pm
I need a way to assign a skill to the character so that it shows up in as usable untrained. Players can buy ranks in it if they want later. This is what...
9559
taluroniscandar
Jul 16, 2005 9:16 pm
... ALso need MULT:YES STACK:NO...
9560
taluroniscandar
Jul 16, 2005 9:34 pm
He could put a half-points (1point to non-class skill). Then it's considered trained but at 0 ranks. Kind of a work around but that's how it's done in the old...
9561
Tir Gwaith
tir_gwaith
Jul 16, 2005 9:37 pm
... Um, yeah. Sorry, I thought that would be understood.... Too much thinking in LST, not enough thinking Newbie. :) Tir Gwaith LST Chimp...
9562
taluroniscandar
Jul 16, 2005 10:07 pm
I'm trying to add two new subclasses to wizard using .MOD. I'm getting this on load: Non-Numeric Level info 'Wizard.MOD' in ...
9563
Tir Gwaith
tir_gwaith
Jul 16, 2005 10:30 pm
... Right here... needs to be CLASS:Wizard.MOD. ... Tir Gwaith LST Chimp...
9564
Terry FitzSimons
fitzsimons_t_j
Jul 17, 2005 1:06 am
What if he coded a series of special skills under a synergy list? Buy able at .5 point and a bonus of .5 point to the feat pool to off-set the purchase. Add...
9565
taluroniscandar
Jul 18, 2005 1:16 am
... Oh my. That's just embarassing. Sometimes you can just look straight at the problem and not see it. Thanks....
9566
ovka
Jul 18, 2005 9:52 am
Here is what I did for Gnomes and the Craft (Alchemy) skill. New lines are tabs in all of my examples. First, I created a special skill like this: Craft...