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Messages 9537 - 9566 of 23632   Oldest  |  < Older  |  Newer >  |  Newest
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9537 Randy Shipp
randyshipp Send Email
Jul 14, 2005
11:53 pm
According to the 3.5 SRD, "When you are using a shield with which you are not proficient, you take the shield's armor check penalty on attack rolls and on all...
9538 Eddy Anthony
mosat22 Send Email
Jul 15, 2005
12:18 am
... Steel does not necessarily mean Steel as opposed to Iron, it's more generic meaning metal as opposed to wood. It's used in the customizer to determine what...
9539 Randy Shipp
randyshipp Send Email
Jul 15, 2005
12:25 am
Eddy, Thanks for the information. I'll go put those tags back. They won't hurt anything anyway. Randy......
9540 Eddy Anthony
mosat22 Send Email
Jul 15, 2005
12:34 am
... A good question, to which I don't have an answer, we'll take a look at that. I've trackered the issue: [ 1238570 ] [RSRD] Shield prof penalty ...
9541 Eddy Anthony
mosat22 Send Email
Jul 15, 2005
12:44 am
... Here's a tip that might be useful, you can create a variable to consolidate the bonus into one tag, i.e.: ==================== MyFeat BENEFIT:MyFeat...
9542 Randy Shipp
randyshipp Send Email
Jul 15, 2005
12:54 am
... Cool beans, Eddy. Great stuff. I won't get a chance to work on this more until tomorrow, but I'll definitely try this out! Randy......
9543 boomer70 Send Email Jul 15, 2005
1:55 am
This may be a dumb question but I am not an equipment guru. I have several types of armor that I need to code up that retain their armor bonus against touch...
9544 taluroniscandar Send Email Jul 15, 2005
11:49 am
... All this rigamoroll is why I coded regional humans for one of the campaign's I'm in. The notherners speak Northern Common, southerners Southern Common,...
9545 taluroniscandar Send Email Jul 15, 2005
11:54 am
... myself ... easy way ... of a ... It stems from .CLEAR being one of those non-universal Global tags. .CLEAR didn't originally work on everything (and still...
9546 taluroniscandar Send Email Jul 15, 2005
12:03 pm
... There is a way to fudge it using the OS token but I don't remember the correct token and the OS monkeys don't like it when you use them....
9547 Reed Thornton
rthornton13 Send Email
Jul 15, 2005
12:22 pm
... From looking at the miscinfo.lst file, it looks like Touch is calculated as Total AC - Armor - NaturalArmor - Shield. If you made the armor bonus type not...
9548 Eddy Anthony
mosat22 Send Email
Jul 15, 2005
1:43 pm
... Do'h, I see you are right, I was thinking of bonuses. Still don't know how to zap one other than clearing it from the original object or .FORGET or EXCLUDE...
9549 kigmatzomat Send Email Jul 15, 2005
1:52 pm
... You could simplify it a bit by having it give the full unequipped mod and then apply a negative modifier based on armor worn.(PS: This is for illustration,...
9550 Reed Thornton
rthornton13 Send Email
Jul 15, 2005
2:51 pm
... One problem with is that a Ftr1 wearing heavy armor (I know, most 1st level chars can't afford heavy armor, work with me here :) ) would have an AC mod of...
9551 taluroniscandar Send Email Jul 15, 2005
3:19 pm
... What I do now is create a campaign specific language.lst based on what lang's the DM wants and EXCLUDE all other language lsts in the pcc....
9552 Randy Shipp
randyshipp Send Email
Jul 15, 2005
3:28 pm
... Here's what I ended up with, and seemed to work. I may yet go back and set up the variable as (I believe) Eddy suggested. MeFeat BENEFIT:MyFeat provides a...
9553 PK Lucas
pk_lucas Send Email
Jul 16, 2005
2:26 am
Guys I need to know if there is a tag to give a character a skill that is not able to be used untrained and make it usable untrained. The best example is a...
9554 Tir Gwaith
tir_gwaith Send Email
Jul 16, 2005
2:29 am
Man, don't blast all three lists, please.. The point of the separate lists is to help keep the message traffic down for those that don't want it... This is...
9555 Kevin Brown
kevin_brown@... Send Email
Jul 16, 2005
2:46 am
... This sounds more like "Able to use, but didn't need to buy points"...
9556 Randy Shipp
randyshipp Send Email
Jul 16, 2005
6:35 am
OK, I have a feat that (basically) give rogues the ability to Sneak Attack constructs, Elementals, Oozes, Plants, or Undead. It can be taken multiple times,...
9557 Tir Gwaith
tir_gwaith Send Email
Jul 16, 2005
11:27 am
DEFINE and BONUS only deal with VARs - that is, numerical values. CHOOSE:Construct|Elemental|Ooze|Plant|Undead|1 DESC:You can Sneak Attack monsters of %CHOICE...
9558 PK Lucas
pk_lucas Send Email
Jul 16, 2005
12:42 pm
I need a way to assign a skill to the character so that it shows up in as usable untrained. Players can buy ranks in it if they want later. This is what...
9559 taluroniscandar Send Email Jul 16, 2005
9:16 pm
... ALso need MULT:YES STACK:NO...
9560 taluroniscandar Send Email Jul 16, 2005
9:34 pm
He could put a half-points (1point to non-class skill). Then it's considered trained but at 0 ranks. Kind of a work around but that's how it's done in the old...
9561 Tir Gwaith
tir_gwaith Send Email
Jul 16, 2005
9:37 pm
... Um, yeah. Sorry, I thought that would be understood.... Too much thinking in LST, not enough thinking Newbie. :) Tir Gwaith LST Chimp...
9562 taluroniscandar Send Email Jul 16, 2005
10:07 pm
I'm trying to add two new subclasses to wizard using .MOD. I'm getting this on load: Non-Numeric Level info 'Wizard.MOD' in ...
9563 Tir Gwaith
tir_gwaith Send Email
Jul 16, 2005
10:30 pm
... Right here... needs to be CLASS:Wizard.MOD. ... Tir Gwaith LST Chimp...
9564 Terry FitzSimons
fitzsimons_t_j Send Email
Jul 17, 2005
1:06 am
What if he coded a series of special skills under a synergy list? Buy able at .5 point and a bonus of .5 point to the feat pool to off-set the purchase. Add...
9565 taluroniscandar Send Email Jul 18, 2005
1:16 am
... Oh my. That's just embarassing. Sometimes you can just look straight at the problem and not see it. Thanks....
9566 ovka Send Email Jul 18, 2005
9:52 am
Here is what I did for Gnomes and the Craft (Alchemy) skill. New lines are tabs in all of my examples. First, I created a special skill like this: Craft...
Messages 9537 - 9566 of 23632   Oldest  |  < Older  |  Newer >  |  Newest
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