Many thanks! God blesses!!! Best regards, Sanyaade ... [Non-text portions of this message have been removed]...
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Richard Clark
rickclark58...
Aug 27, 2010 11:23 pm
... Cool. Seems to work quite well. Thumbs up! Rick...
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sarbayo
Aug 27, 2010 8:59 pm
Bxb-Slotx.2.zip Hey guys, I've uploaded a new version of Bxbasic, version 20.2. This upload is in the files section, in the Blunt_Axe_Basic folder, Then, Blunt...
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s
sarbayo
Aug 27, 2010 1:09 pm
... Okay, wasn't sure what was happening. Every time I ran it, the screen was set up differently. And, looking at the code, I couldn't see any controls. Steve...
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Richard Clark
rickclark58...
Aug 27, 2010 7:29 am
... That is all there is at the moment. I haven't got to the movement code yet. I just put it in so you could see some of a real program. I'll add the rest and...
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sarbayo
Aug 27, 2010 1:04 am
... commands where the source memory register is a value contained in the memory register. I needed this to move data around when in a loop where the index is...
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Richard Clark
rickclark58...
Aug 26, 2010 9:28 pm
Hey guys, I updated Simtron2 to 2.1.2. See the files section. I added in two new instructions Load and Store. Both are relative Move commands where the source...
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sarbayo
Aug 25, 2010 1:50 pm
... Ok Rick, I look forward to seeing it. Steve...
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Richard Clark
rickclark58...
Aug 25, 2010 8:49 am
... I realized last night playing with this that I am missing a relative move instruction, a way to update memory using a relative address. Without it, you can...
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sarbayo
Aug 25, 2010 12:03 am
... Hey Rick, Okay, I'll download it now. Yes, if you have any spare time, do a really simple game demo. Just to get an idea of the syntax and the command...
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Richard Clark
rickclark58...
Aug 24, 2010 11:50 pm
Hey folks, I updated Simtron2 with some instructions: Inc/Dec: Increment and decrement a memory register by 1 Ikey/Gkey: Gets a key press. IKey does not wait...
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Rick Clark
rickclark58...
Aug 24, 2010 2:22 pm
... this may be a good little program to do that with. I need to finish my roguelike book first, but I will definitely keep it in mind. It would be a fun...
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sarbayo
Aug 24, 2010 1:55 pm
... Hey Rick, this is a very impressive little Assembler Language program. I realize your plate can be pretty full with all the stuff you are working on, but,...
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Richard Clark
rickclark58...
Aug 24, 2010 1:56 am
Simtron2 is the next generation version of the Simtron Virtual Machine. Simtron2 uses direct memory access (no more accumulator), 64,000 memory locations so...
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sarbayo
Aug 23, 2010 12:51 am
... Hey Sanyaade, Thanks for your kind words. I appreciate hearing from people who are learnig from the bxbasic tutorial. I'd like to see some more tutorials...
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sanyaade
sanyaade3
Aug 23, 2010 12:07 am
Many thanks Steve, Good work and an inspiration for people like me to learn more and do more. I am currently studying the Bxbasic as a basis of learning how to...
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sarbayo
Aug 22, 2010 10:51 pm
... Hey thanks Rick, I hope it's not too cryptic looking. I guess I could document the '.bas' code a bit more. Make it more understandable for the novice...
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Richard Clark
rickclark58...
Aug 22, 2010 5:57 pm
... Very cool little program. I have to say I am impressed with BxBasic. The syntax is clean and very understandable, with a nice structure to it. Excellent...
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sarbayo
Aug 22, 2010 3:35 am
Hey guys, I've uploaded a new version of Bxbasic, version 20.1. This upload is in the files section, in the Blunt_Axe_Basic folder, Then, Blunt Axe Basic...
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sarbayo
Aug 20, 2010 11:34 pm
... wrote:> ... how I am doing it in Atom2. My implementation uses a frame stack so that subroutine calls can be recursive. It is all built into my memory ...
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Richard Clark
rickclark58...
Aug 20, 2010 10:28 pm
Since we have been talking about variables I thought I would go over how I am doing it in Atom2. My implementation uses a frame stack so that subroutine calls...
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sarbayo
Aug 19, 2010 12:01 am
... Yes, I have implemented it (struct) and it's working quite well, dispite the bitter taste it leaves. What I was attempting to accomplish by using a struct...
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Rick Clark
rickclark58...
Aug 18, 2010 10:31 pm
... The memory issue may or may not be a problem, you could try and it see. My point, which you answered, was the problem of knowing what you have in the...
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sarbayo
Aug 18, 2010 8:46 pm
... Don't get me wrong... I'm not married to the afore mentioned structure concept. For me, the greater issue is the horrible waste of memory in the unused...
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sarbayo
Aug 18, 2010 6:48 pm
... Hey Rick, Actually, it's not that difficult. A$ clearly points to a string variable, A! points to a float. You can't ignore the suffix. If you ignored the...
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Rick Clark
rickclark58...
Aug 18, 2010 6:04 pm
... I understand what you are doing here, but the problem with this approach is that you may find yourself in an unresolvable situation. Suppose you want to ...
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sarbayo
Aug 18, 2010 5:22 pm
Hey guys, it's not often that I discuss topics of discusion going on in other groups, but, this deal with solution for handling variables in your programming...
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sanyaade
sanyaade3
Aug 16, 2010 9:00 pm
Hi Rick, Many thanks God blesses!!! Best regards, Sanyaade ... [Non-text portions of this message have been removed]...
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Richard Clark
rickclark58...
Aug 16, 2010 3:15 pm
hey folks, I updated the Simtron package with a couple of changes and some bug fixes. I added a new instruction BRR which is a relative branch instruction. It...
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sarbayo
Aug 16, 2010 1:24 am
Hey Rick, This looks quite interesting. I'm not sure what it does, yet, (or how it does it), I'll have to study it a bit longer. Thanks, Steve...