Can you send me a copy of the Maya binary file? I will have a look at it
tonight.
The inline node export feature is a bit "if-fy", and its been a while since I've
used it. So I'm not sure if your technique is the problem, or if its my
compiler.
I believe I know why you can't compile. It's a windows issue that has to due
with
using Visual Studio 2005 to compile and the MString object. Using the
commercial/academic version of Visual Studio .Net should solve this compiling
issue.
Aaron
--
Aaron.Bergstrom@...
Flickertail Interactive, Inc.
http://www.flickertail.net/
On Mon Jul 30 14:29 , 'Olavo Belloc' <olavo.belloc.devel@...> sent:
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> Hi all,
>We have been using Rawkee for exporting scenes from Maya for a few weeks, and
it
seems very good, thanks
>for your work. However, we have encountered an important bug during the
exportation of a scene to WRL.
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>The scene is quite simple and consists of the following nodes:
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>_______ _______________
>| group1 | | group1_instance |
>------------- /--------------------------
> |__________/
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> | x3dInline |
> ----------------
> |_____________
> | x3dInline_0_ |
> ----------------------
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>x3dInline is a reference to a very simple file (e.g. a cube at the origin)
>The group1_instance was obtained by creating another instance of the group1
node
(Select group1 and then
>Duplicate with Instance setup at the duplicate options dialog box).
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>When exporting this scene using Rawkee version
>1.0.3 for Maya7.0 at Window XP, the group1_instance is
>exported as a transform node (as expected), however, the x3dInline node is not
exported corretly as one
>of its children, and the file exported is broken.
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>This is a very important feature for us: "Using instances of references to
other
files", and it doesn't seem to be working.
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>We have tried to help you on finding the bug. Thus, we have checked out the
current svn repository and we have
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>successfully compiled the Rawkee 1.0.3 for Windows using cygwin as described in
your documentation (notes/ directory).
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>By the way, when we installed our compiled version of Rawkee (using Bitrock),
without modifying any line of code,
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>it just didn't export anything! Maya just suddenly closes when attempting to
export the simplest scene (e.g. a cube only).
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>We have also compiled the version 1.1.0, but the same problem remains, Maya
just
refuses to export
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>the most simple scene. Although the plugin is successfully loaded, when we try
to 'Export All' with a very simple scene,
>Maya suddenly closes and does not export anything.
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>As you can see, we are not being able to help you with this bug.
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>Can anybody help us? Or try to reproduce the bug first mentioned?
>Why our compiled version of Rawkee (without modification) just doesn't work?
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>Please, we really need help at those points.
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>Thanks in advance,
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>Olavo.
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