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Supported animation rig types   Message List  
Reply | Forward Message #203 of 293 |
Re: [RawKeeUsers] Supported animation rig types

Thanks Haggai,

I heard someone mention Collada at one of SIGGRAPH's co-located events, Sandbox Symposium, this past weekend.  Interesting it should come up now again so soon.  I may test it out at some point, but for now I'll stick with RawKee and simply adhere to the limitations.

Thanks for the info,

--
Telene Johnston
3D Character Artist
http://vulpinedesign.com/
telene@...
415.515.0204


On 8/8/07, haggai Goldfarb <haggaigoldfarb@...> wrote:

Telene,

About a year I ago I ran into the same problem. After some experimentation I came to the unfortunate conclusion that RawKee has some serious limitations and is incapable of handling any complex  hierarchies which are done routinely in Maya rigging for animation purposes. What you are saying now makes me think that there was no improvement to this problem since. That's too bad, RawKee had the potential of becoming a great tool, but I guess 'that's life in the open-source': It is not always the most reliable route (and at the end you might be paying more for something that was supposedly free...)

I recently read about a plug-in called Called ColladaMaya by feeling software.
http://www.feelingsoftware.com/content/view/55/72/lang,en/

I haven't had a chance to try it out but I believe it could export animation to x3d.

If you try it out - please let me know if that works -

Thanks,

h


Wed Aug 8, 2007 7:01 pm

telenejohnston
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Message #203 of 293 |
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Hello, I'll be using RawKee to export a fully animated character for use in the Flux Player. In preparation, I attempted exporting an animation of a...
telenejohnston
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Aug 7, 2007
6:33 pm

Here are the answers to some of your questions. ... Yes and no. You're UV maps can be outside of 0-1.... you're texture will be inside the UV 0-1 range though....
Aaron Bergstrom
ftlabs
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Aug 8, 2007
6:15 am

Aaron, Thanks a bunch. This was an extremely helpful response, and I very much appreciate you taking the time to answer so fully. Truly, -- Telene Johnston 3D...
telenejohnston
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Aug 8, 2007
7:06 pm

I'm giving serious consideration to adding Collada export to RawKee. What's the general opinion of this user group. Would users like to see Collada export? ...
Aaron Bergstrom
ftlabs
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Sep 24, 2007
5:09 am

There is at least one project doing this. The source may be available I don't know. http://www.feelingsoftware.com/content/view/55/72 ... Shawn Kendall ...
Shawn Kendall
shawnkendall
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Sep 24, 2007
6:42 pm

Yeah, after looking into it, I think it may just be best to make the RawKee custom nodes compatible with the collada exporter. That may mean either creating a...
aaron.bergstrom@...
ftlabs
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Sep 24, 2007
8:44 pm

That sounds like a good plan. Tony _____ From: RawKeeUsers@yahoogroups.com [mailto:RawKeeUsers@yahoogroups.com] On Behalf Of aaron.bergstrom@... ...
Tony Parisi
tonyparisi1
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Sep 24, 2007
9:17 pm

Telene, About a year I ago I ran into the same problem. After some experimentation I came to the unfortunate conclusion that RawKee has some serious...
haggai Goldfarb
haggaigoldfarb
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Aug 8, 2007
10:24 am

Thanks Haggai, I heard someone mention Collada at one of SIGGRAPH's co-located events, Sandbox Symposium, this past weekend. Interesting it should come up now...
Telene Johnston
telenejohnston
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Aug 8, 2007
7:03 pm

No problem, glad I could help. -- Aaron.Bergstrom@... Flickertail Interactive, Inc. http://www.flickertail.net/...
aaron.bergstrom@...
ftlabs
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Aug 8, 2007
7:51 pm
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