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Messages 1 - 30 of 279   Oldest  |  < Older  |  Newer >  |  Newest
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1
We are lookign at ways to handle "instanced" or shared geoemtry and graphs in our run-time, but as part of that we need to look at how to get it out of Maya...
Shawn Kendall
shawnkendall
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Apr 27, 2005
5:28 pm
2
The latest version of RawKee correctly traverses the DAG and and creates USE nodes for instanced geometry. I think even the 0.3.7 version does this. What...
Aaron Bergstrom
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Apr 27, 2005
5:44 pm
3
Instances is one thing, and greet that it works. I am talking about external references which are other files. This is really big for us because it allows for...
Shawn Kendall
shawnkendall
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Apr 28, 2005
2:06 am
4
Can you send me an example of what a file with external references would look like? I know little to nothing about referenced files. How RawKee handles or...
Aaron Bergstrom
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Apr 28, 2005
3:30 am
5
I did a test export with the files that Chad sent me. As of the current version of the exporter, RawKee treats the nodes of the referenced file as if they are...
Aaron Bergstrom
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Apr 28, 2005
5:55 pm
6
I can answer a couple of questions on the art side/Maya side. -"There is also the issue of someone attempting to use a shader/texture from a referenced file on...
cmkendall
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Apr 28, 2005
7:44 pm
7
Ok, here's my solution then. I will make a custom Maya node "x3dInline" which will export as an X3D Inline node. The x3dInline node will be a derivative of the...
Aaron Bergstrom
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Apr 28, 2005
7:58 pm
8
Sorry for my ignorance, can you briefly explain the difference between Inline and ExternalProto nodes (or drop a link I can review) Thanks!...
Shawn Kendall
shawnkendall
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Apr 28, 2005
7:59 pm
9
No problem, I can give you a VRML example, which would be almost exaclty the same in X3D. I'll gather the files together and send it out in a few minutes. ...
Aaron Bergstrom
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Apr 28, 2005
8:03 pm
10
When you view either "inline.wrl" or "externproto.wrl". You will see the exact some thing. However, in VRML/X3D an inline node will not allow you to access the...
Aaron Bergstrom
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Apr 28, 2005
8:26 pm
11
Hi Aaron and all, I am wondering about vertex to "bone" weights... I am not sure of that data in X3D (still learning) but we have been exporting that...
Shawn Kendall
shawnkendall
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May 3, 2005
10:20 pm
12
Yes, the vertex bone weight stuff would fall under H-anim export. Long story short, we had planned to put H-anim support in RawKee before Siggraph, but our...
Aaron Bergstrom
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May 3, 2005
10:42 pm
13
... Out of funding... well how much do you think vertex/bones weights would cost? I can go fund hunting, depending on the actual amount. Can you commit to...
Shawn Kendall
shawnkendall
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May 3, 2005
10:50 pm
14
Well, I estimate that I'd probably need to spend about a month's worth of work hours to get H-anim export working. That's a rough estimate of course, based on...
Aaron Bergstrom
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May 4, 2005
4:10 am
15
We successfully built RawKee 0.4 for OSX today. After I finish making the button icons in the morning, I'll will upload it all to SourceForge. Windows Versions...
Aaron Bergstrom
again_in_time
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May 11, 2005
5:03 am
16
Excellent, you hear this Chadly? ... -- _______________________________________________ Shawn Kendall Technical Director Immediate Mode Interactive ...
Shawn Kendall
shawnkendall
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May 11, 2005
1:27 pm
17
IS there a viewer built yet for 10.4 Shawn? I'd like to try the exporter out. ... SourceForge....
cmkendall
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May 11, 2005
11:46 pm
18
Sorry about the delay, we made a compiling mistake late in the afternoon, otherwise it would have been available 3 hours ago. Anyway, There are builds...
Aaron Bergstrom
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May 12, 2005
2:35 am
19
Shawn, Is IMILabs going to be at E3? Aaron...
Aaron Bergstrom
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May 13, 2005
4:16 pm
20
No we are not going ourselves, but a Sun gaming fellow is going and has our latest internal demos, for promoting Java gaming in general. Unfortunately, in that...
Shawn Kendall
shawnkendall
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May 13, 2005
4:52 pm
21
Actually, one of my artists, Jeff Parrott, is going but not on behalf of IMI, necessarily....
cmkendall
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May 13, 2005
7:10 pm
22
Yes, there is already a patch for RawKee 0.4. It can be downloaded from the SourceForge site: http://rawkee.sourceforge.net/ It turns out, there was a bug that...
Aaron Bergstrom
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May 16, 2005
4:45 pm
23
In a Mac related note, our viewer that we have been demo-ing at shows and privately will available for external beta testing shortly. It uses Java and Java3D...
Shawn Kendall
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May 16, 2005
8:11 pm
24
After a couple of days worth of evaluation, I decided that the Route setup control within the X3D Interaction Editor (X3D IE) was using many more cpu and...
Aaron Bergstrom
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May 18, 2005
10:29 pm
25
Shawn pointed out to me that the implementation of backface culling export on RawKee was cumbersome for content authors. Currently, the only way to set the...
Aaron Bergstrom
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May 23, 2005
9:00 pm
26
In Maya I would probably implement a Proto node as templated layer with a custom locator/transform node representing it within the scenegraph. ExternProto's...
Aaron Bergstrom
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May 26, 2005
7:08 pm
27
For ... Loading a Maya binary as I understand it, is pretty much not doable because, the Maya format is the list of instructions (history) of MEL commands...
Shawn Kendall
shawnkendall
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May 26, 2005
8:42 pm
28
I'm not sure we're talking about the same thing. What I mean is that I would eventually like to have a loader that imports X3D files into Maya, so I can...
Aaron Bergstrom
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May 26, 2005
9:04 pm
29
Either today or tomorrow I will release a new patch for RawKee - v0.4.3. It will contain the following bug fixes and features: Fixes - Broken Route deletion...
Aaron Bergstrom
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May 26, 2005
9:48 pm
30
Oops, I forgot to add that the Convex field can be set locally on a mesh node as well. Look under the AE Extra Attributes section. At this point, it looks like...
Aaron Bergstrom
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May 26, 2005
9:50 pm
Messages 1 - 30 of 279   Oldest  |  < Older  |  Newer >  |  Newest
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