Hi Aaron and all, I am wondering about vertex to "bone" weights... I am not sure of that data in X3D (still learning) but we have been exporting that...
Yes, the vertex bone weight stuff would fall under H-anim export. Long story short, we had planned to put H-anim support in RawKee before Siggraph, but our...
... Out of funding... well how much do you think vertex/bones weights would cost? I can go fund hunting, depending on the actual amount. Can you commit to...
Well, I estimate that I'd probably need to spend about a month's worth of work hours to get H-anim export working. That's a rough estimate of course, based on...
We successfully built RawKee 0.4 for OSX today. After I finish making the button icons in the morning, I'll will upload it all to SourceForge. Windows Versions...
Sorry about the delay, we made a compiling mistake late in the afternoon, otherwise it would have been available 3 hours ago. Anyway, There are builds...
No we are not going ourselves, but a Sun gaming fellow is going and has our latest internal demos, for promoting Java gaming in general. Unfortunately, in that...
Yes, there is already a patch for RawKee 0.4. It can be downloaded from the SourceForge site: http://rawkee.sourceforge.net/ It turns out, there was a bug that...
In a Mac related note, our viewer that we have been demo-ing at shows and privately will available for external beta testing shortly. It uses Java and Java3D...
After a couple of days worth of evaluation, I decided that the Route setup control within the X3D Interaction Editor (X3D IE) was using many more cpu and...
Shawn pointed out to me that the implementation of backface culling export on RawKee was cumbersome for content authors. Currently, the only way to set the...
In Maya I would probably implement a Proto node as templated layer with a custom locator/transform node representing it within the scenegraph. ExternProto's...
For ... Loading a Maya binary as I understand it, is pretty much not doable because, the Maya format is the list of instructions (history) of MEL commands...
I'm not sure we're talking about the same thing. What I mean is that I would eventually like to have a loader that imports X3D files into Maya, so I can...
Either today or tomorrow I will release a new patch for RawKee - v0.4.3. It will contain the following bug fixes and features: Fixes - Broken Route deletion...
Oops, I forgot to add that the Convex field can be set locally on a mesh node as well. Look under the AE Extra Attributes section. At this point, it looks like...
The RawKee 0.4.3 Patch is Now Available for Win/OSX It can be downloaded from: http://rawkee.sourceforge.net/downloads/ WinXP/2000: Maya 4.5-6.5 OSX: Maya...
Ok, there was a bug in the 0.4.3 patch that would cause Maya to crash if there was no shader attached to a shadingEngine. I've already fixed the bug and...
In anticipation of the upcoming RawKee press-release, we have packaged up RawKee into a 1.0-Beta release. This release is basically the 0.4.3 release, with...
I have been contacted by a reporter concerning how people are using RawKee with Maya. If anyone has an interesting project that they are using RawKee for,...
I'm currently preparing the 1.0 release version for RawKee which will hopefully be ready in time for Siggraph. Although I've compiled a 1.0 beta2 version, and...
Sorry about that grabbled mess, here's the same thing again. Hopefully it's a bit easier to read. -- I'm currently preparing the 1.0 release version for RawKee...
Hey Aaron Are you planning on doing an announcement for SIGGRAPH? I think you should, and I'll give you a quote. OR, we could do another joint one. _____ From:...
Geez sorry about the group-reply. I thought I was just sending that to Aaron. Tony _____ From: RawKeeUsers@yahoogroups.com [mailto:RawKeeUsers@yahoogroups.com]...
An example Maya.env file for windows has been added to the Installation Tutorial as per the request of others. Note that Maya automatically exports JPEG's at...
RawKee 1.0 Beta2 Windows binaries and cross platform source is now available for download. OSX binaries won't be available until after Siggraph. I will be...