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Messages 120 - 149 of 279   Oldest  |  < Older  |  Newer >  |  Newest
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120
Oh yeah... thanks to everyone who offered to help me out. Expecially CharlesX from Highend3D I don't have a license for Maya 7, so I'm not sure that this works...
Aaron Bergstrom
again_in_time
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Mar 1, 2006
8:57 pm
121
Works great! ... HAnimHumanoid...
cmkendall
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Mar 1, 2006
11:37 pm
122
Works pretty well had one crash. when using inlines. Also the Inlines seem to not acutally work. I'm doing some more testing and will post results. Thankyou so...
Matt.B
highway_900
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Mar 2, 2006
1:17 am
123
I ran into a problem with exporting from 7. Maya changed how it handles veterx colors in 7. Before 7 you could have vert colors (rgb) per vertex. In 7 they...
cmkendall
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Mar 9, 2006
3:45 pm
124
Hmmm... yeah, they had touted their new vertex color mechanism. I should have known it would become a problem. I can compile against 7, but I can't do any...
Aaron Bergstrom
again_in_time
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Mar 9, 2006
4:11 pm
125
I've found the section of the code that's causing the Color-Per-Vertex crash in Maya 7. I'll make an attempt at fixing tomorrow. Before I do that however, I...
Aaron Bergstrom
again_in_time
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Mar 12, 2006
3:59 am
126
Alright, after looking at the documentation, I decided that the color-per-vertex issue could be fixed rather easily. So I decided to take a crack at it...
Aaron Bergstrom
again_in_time
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Mar 12, 2006
5:04 am
127
I tried the export an id did not crash so that is good. The colors either came up wrong or none in Flux. Is there a place in the exporter to say which color...
cmkendall
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Mar 12, 2006
1:28 pm
128
It uses the current color set....
Aaron.Bergstrom@...
again_in_time
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Mar 12, 2006
2:14 pm
129
Sorry for the short response. I was upstairs at the breakfast table. I'm not entirely sure how ColorSets are implemented. Is it possible to have...
Aaron Bergstrom
again_in_time
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Mar 12, 2006
2:45 pm
130
Let's start with the bad news... Autodesk pulled the plug on the old Alias website about 40 min. ago... hence destroying what little information there was...
Aaron Bergstrom
again_in_time
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Mar 13, 2006
5:47 am
131
Announcing RawKee v1.0! Installers can be found for RawKee on the SourceForge Download site for versions of Maya 4.5-7.0 on the WinXP OS, and versions of Maya...
Aaron Bergstrom
again_in_time
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Mar 13, 2006
9:07 am
132
I installed it and exported an object. Has worked okay for me. Thanks....
cmkendall
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Mar 13, 2006
3:27 pm
133
I have been exporting from 6.5 for a while but today, it would not include the ext on my texture files in the x3d file. Any ideas what is going on?...
cmkendall
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Mar 15, 2006
12:25 am
134
Wouldn't include the file extension? No that's really bizarre. What texture export settings are you using?...
Aaron Bergstrom
again_in_time
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Mar 15, 2006
12:29 am
135
I found the problem. I was using the worng exporter (0.3.7). It is working now, sorry about that. ... ...
cmkendall
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Mar 15, 2006
12:44 am
136
... Ok... whew... wasn't sure what could be wrong there... glad everything's ok though! Aaron...
Aaron Bergstrom
again_in_time
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Mar 15, 2006
12:52 am
137
Is it not possible to have the exporter installed for both versions at the same time? I have been running into crashes with 7.0 today (not yesterday) but 6.5...
cmkendall
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Mar 16, 2006
8:40 pm
138
Yeah there should be no problem in that regard. Unless I messed up the packaging. Let me check and get back to you in a few minutes. Aaron...
Aaron Bergstrom
again_in_time
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Mar 16, 2006
8:58 pm
139
Yep, I screwed up the packaging for mac. In your user directory you'll have the folling directory structure similar to the following if you have RawKee 1.0 for...
Aaron Bergstrom
again_in_time
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Mar 16, 2006
9:17 pm
140
Actually, now that I think about it, that's probably not going to fix things, because the only reason it would have worked yesterday and not today would be...
Aaron Bergstrom
again_in_time
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Mar 16, 2006
10:42 pm
141
Thanks. I didn't mean for you to go through too much trouble. On my Mac everything is fine (hmmm), but on my PC, it has been rough. I have just been...
cmkendall
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Mar 17, 2006
12:58 am
142
Well, I needed to go into work today anyway for other things. This just put me over the top as to whether or not I should go. I've updated all the windows and...
Aaron Bergstrom
again_in_time
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Mar 17, 2006
1:46 am
143
I screwed up and forgot to change a small section of code that dramatically affects HAnim export. The installers and the source on soruceforge have this error....
Aaron Bergstrom
again_in_time
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Mar 17, 2006
3:26 pm
144
Sorry, this took me a little bit longer than I thought today. But everything seems to be working correctly now. New builds for OSX and Win are up on...
Aaron Bergstrom
again_in_time
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Mar 17, 2006
10:16 pm
145
Hello everybody. I've been doing more and more x3d export testing(On the road to switching from vrml2) and have been getting really long export times and alot...
Matt.B
highway_900
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Apr 12, 2006
5:18 am
146
I just wanted to send out a short note just to let you know that I'll respond later today with more in-depth discussion. However, Mike and I - mostly Mike -...
Aaron Bergstrom
again_in_time
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Apr 12, 2006
3:19 pm
147
First I want to apologize for not responding to messages over the last week or so. I am helping to organize the Computer Applications in Archaeology conference...
Aaron Bergstrom
again_in_time
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Apr 19, 2006
1:08 pm
148
Hi. Can I use python scripts as J-script in Rawkee? Sven-Erik Tiberg...
lule_tibbe
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Jun 23, 2006
4:59 pm
149
Well, that all depends on what you mean by "use python scripts". Maya does not process any code that is entered into the x3dScript node. The x3dScript node's...
Aaron Bergstrom
again_in_time
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Jun 26, 2006
3:21 pm
Messages 120 - 149 of 279   Oldest  |  < Older  |  Newer >  |  Newest
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