Oh yeah... thanks to everyone who offered to help me out. Expecially CharlesX from Highend3D I don't have a license for Maya 7, so I'm not sure that this works...
Works pretty well had one crash. when using inlines. Also the Inlines seem to not acutally work. I'm doing some more testing and will post results. Thankyou so...
I ran into a problem with exporting from 7. Maya changed how it handles veterx colors in 7. Before 7 you could have vert colors (rgb) per vertex. In 7 they...
Hmmm... yeah, they had touted their new vertex color mechanism. I should have known it would become a problem. I can compile against 7, but I can't do any...
I've found the section of the code that's causing the Color-Per-Vertex crash in Maya 7. I'll make an attempt at fixing tomorrow. Before I do that however, I...
Alright, after looking at the documentation, I decided that the color-per-vertex issue could be fixed rather easily. So I decided to take a crack at it...
I tried the export an id did not crash so that is good. The colors either came up wrong or none in Flux. Is there a place in the exporter to say which color...
Let's start with the bad news... Autodesk pulled the plug on the old Alias website about 40 min. ago... hence destroying what little information there was...
Announcing RawKee v1.0! Installers can be found for RawKee on the SourceForge Download site for versions of Maya 4.5-7.0 on the WinXP OS, and versions of Maya...
Is it not possible to have the exporter installed for both versions at the same time? I have been running into crashes with 7.0 today (not yesterday) but 6.5...
Yep, I screwed up the packaging for mac. In your user directory you'll have the folling directory structure similar to the following if you have RawKee 1.0 for...
Actually, now that I think about it, that's probably not going to fix things, because the only reason it would have worked yesterday and not today would be...
Thanks. I didn't mean for you to go through too much trouble. On my Mac everything is fine (hmmm), but on my PC, it has been rough. I have just been...
Well, I needed to go into work today anyway for other things. This just put me over the top as to whether or not I should go. I've updated all the windows and...
I screwed up and forgot to change a small section of code that dramatically affects HAnim export. The installers and the source on soruceforge have this error....
Sorry, this took me a little bit longer than I thought today. But everything seems to be working correctly now. New builds for OSX and Win are up on...
Hello everybody. I've been doing more and more x3d export testing(On the road to switching from vrml2) and have been getting really long export times and alot...
I just wanted to send out a short note just to let you know that I'll respond later today with more in-depth discussion. However, Mike and I - mostly Mike -...
First I want to apologize for not responding to messages over the last week or so. I am helping to organize the Computer Applications in Archaeology conference...
Well, that all depends on what you mean by "use python scripts". Maya does not process any code that is entered into the x3dScript node. The x3dScript node's...