I have been contacted by a reporter concerning how people are using RawKee with Maya. If anyone has an interesting project that they are using RawKee for,...
I'm currently preparing the 1.0 release version for RawKee which will hopefully be ready in time for Siggraph. Although I've compiled a 1.0 beta2 version, and...
Sorry about that grabbled mess, here's the same thing again. Hopefully it's a bit easier to read. -- I'm currently preparing the 1.0 release version for RawKee...
Hey Aaron Are you planning on doing an announcement for SIGGRAPH? I think you should, and I'll give you a quote. OR, we could do another joint one. _____ From:...
Geez sorry about the group-reply. I thought I was just sending that to Aaron. Tony _____ From: RawKeeUsers@yahoogroups.com [mailto:RawKeeUsers@yahoogroups.com]...
An example Maya.env file for windows has been added to the Installation Tutorial as per the request of others. Note that Maya automatically exports JPEG's at...
RawKee 1.0 Beta2 Windows binaries and cross platform source is now available for download. OSX binaries won't be available until after Siggraph. I will be...
Hi all, I am having an issue with loading (and writting a loader) with the rawKee exports. Specifically, in the doc tag part copied below: <!DOCTYPE X3D...
Also, relative vs. absolute path is important. I.e. sometimes you just want "/blah/blah/blah.dtd" instead of "C:/blah" that a file browser will generate... ......
Yeah, I'm working on a combination of things, my thesis and putting the polishing touches on the website for a conference that we'll be hosting next spring:...
... Hahaha, LOL, unfortunately, in games sometimes screenshots is all that matters ( a vid clip helps too!) -- _______________________________________________ ...
Based on input from the major X3D browser developers, it looks as though the DTD tag is not required by the spec. If there are no objections, I'm going to...
That works fine for me. Already tested it and just waiting for the RawKee update ;-) Seriously though, your support is most excellent. Thanks a bunch! ... ...
There will probably be a new RawKee update in the middle of next week, we'll call this 1.0 beta 3. We got a small amount of funding from another campus grant...
Oh yeah, possibly x3d binary encoding might be supported as well. Depends on how difficult it is to get the serializer java class file to compile and run under...
Sorry, for the delay in the 1.0 beta 3 release. I believe that this release will be available on the WinXP & OSX operating systems for versions of Maya 6.0 &...
Chad, My intent is to keep up with the latest versions of Maya, but we get our licenses through the Alias Research Donation Program and aren't covered under a...
I'm sorry to say there will be another delay before I release the next build of RawKee. In order to implement the HAnim/character skin export option, I had to...
There will definitely be a new release of RawKee tomorrow - Thursday, Oct 13. New Features: HAnim - (character skinning) X3D Binary Export Textures -...
Hi Aaron, We will certainly give this a good once over. Well be attempting using the H-anim stuff and will proabbly be on you about it as I get our importer...
Shawn, I'm glad everyone will find it useful. I'm not sure how well it works. I've only done simple testing with it so far. I'm not an expert on H-anim, so I'm...
Yeah (feable)... I released the beta 3 for RawKee... that's the good news. Download it from sourceforge: https://sourceforge.net/projects/rawkee/ The bad...
Well, I received word this morning that all of the legal agreements have been signed and sent Alias so that RawKee/NDSU/IMI customer story can forward. No clue...