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Messages 34 - 64 of 279   Oldest  |  < Older  |  Newer >  |  Newest
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34
I have been contacted by a reporter concerning how people are using RawKee with Maya. If anyone has an interesting project that they are using RawKee for,...
Aaron Bergstrom
again_in_time
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Jun 24, 2005
3:18 pm
35
I'm currently preparing the 1.0 release version for RawKee which will hopefully be ready in time for Siggraph. Although I've compiled a 1.0 beta2 version, and...
Aaron Bergstrom
again_in_time
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Jul 8, 2005
6:14 pm
36
Sorry about that grabbled mess, here's the same thing again. Hopefully it's a bit easier to read. -- I'm currently preparing the 1.0 release version for RawKee...
Aaron Bergstrom
again_in_time
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Jul 8, 2005
6:26 pm
37
Hey Aaron Are you planning on doing an announcement for SIGGRAPH? I think you should, and I'll give you a quote. OR, we could do another joint one. _____ From:...
Tony Parisi
tonyparisi1
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Jul 8, 2005
6:32 pm
38
Geez sorry about the group-reply. I thought I was just sending that to Aaron. Tony _____ From: RawKeeUsers@yahoogroups.com [mailto:RawKeeUsers@yahoogroups.com]...
Tony Parisi
tonyparisi1
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Jul 8, 2005
6:37 pm
39
An example Maya.env file for windows has been added to the Installation Tutorial as per the request of others. Note that Maya automatically exports JPEG's at...
Aaron Bergstrom
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Jul 8, 2005
7:00 pm
40
RawKee 1.0 Beta2 Windows binaries and cross platform source is now available for download. OSX binaries won't be available until after Siggraph. I will be...
Aaron Bergstrom
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Jul 29, 2005
7:01 pm
41
Hi all, I am having an issue with loading (and writting a loader) with the rawKee exports. Specifically, in the doc tag part copied below: <!DOCTYPE X3D...
Shawn Kendall
shawnkendall
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Sep 11, 2005
2:40 am
42
I'll toss in a an export option to set the tag to a local drive. Maybe a few days before I get to it though. Aaron...
Aaron Bergstrom
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Sep 11, 2005
2:44 am
43
WOW, that was fast! Working late too, I see. Thanks! ... Maybe a ... ...
Shawn Kendall
shawnkendall
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Sep 11, 2005
2:49 am
44
Also, relative vs. absolute path is important. I.e. sometimes you just want "/blah/blah/blah.dtd" instead of "C:/blah" that a file browser will generate... ......
Shawn Kendall
shawnkendall
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Sep 11, 2005
2:51 am
46
Shawn FYI Flux ignores the DTD anyway ( :-o ) so you'll never get that error with Flux. _____ From: RawKeeUsers@yahoogroups.com...
Tony Parisi
tonyparisi1
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Sep 11, 2005
3:07 am
47
Yeah, I'm working on a combination of things, my thesis and putting the polishing touches on the website for a conference that we'll be hosting next spring:...
Aaron Bergstrom
again_in_time
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Sep 11, 2005
3:18 am
48
... Hahaha, LOL, unfortunately, in games sometimes screenshots is all that matters ( a vid clip helps too!) -- _______________________________________________ ...
Shawn Kendall
shawnkendall
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Sep 11, 2005
3:52 am
49
Based on input from the major X3D browser developers, it looks as though the DTD tag is not required by the spec. If there are no objections, I'm going to...
Aaron Bergstrom
again_in_time
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Sep 15, 2005
5:00 pm
50
That works fine for me. Already tested it and just waiting for the RawKee update ;-) Seriously though, your support is most excellent. Thanks a bunch! ... ...
Shawn Kendall
shawnkendall
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Sep 16, 2005
4:01 am
51
That's because, I have my head wired directly to my computer these days....
Aaron Bergstrom
again_in_time
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Sep 16, 2005
4:10 am
52
There will probably be a new RawKee update in the middle of next week, we'll call this 1.0 beta 3. We got a small amount of funding from another campus grant...
Aaron Bergstrom
again_in_time
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Sep 16, 2005
4:17 am
53
Oh yeah, possibly x3d binary encoding might be supported as well. Depends on how difficult it is to get the serializer java class file to compile and run under...
Aaron Bergstrom
again_in_time
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Sep 16, 2005
4:21 am
54
Sorry, for the delay in the 1.0 beta 3 release. I believe that this release will be available on the WinXP & OSX operating systems for versions of Maya 6.0 &...
Aaron Bergstrom
again_in_time
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Oct 1, 2005
8:20 pm
55
Is there a x3d exporter planned for Maya 7? Tried 6.5 with it but no luck....
cmkendall
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Oct 4, 2005
11:58 pm
56
Chad, My intent is to keep up with the latest versions of Maya, but we get our licenses through the Alias Research Donation Program and aren't covered under a...
Aaron Bergstrom
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Oct 5, 2005
12:26 am
57
Oh, crap... Autodesk is aquiring Alias? Just received that announcement as I was typing this. * You sure about this Aaron? Please send a link *...
Tony Parisi
tonyparisi1
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Oct 5, 2005
12:34 am
58
http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=3600004...
Aaron Bergstrom
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Oct 5, 2005
12:40 am
59
I'm sorry to say there will be another delay before I release the next build of RawKee. In order to implement the HAnim/character skin export option, I had to...
Aaron Bergstrom
again_in_time
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Oct 7, 2005
10:00 pm
60
There will definitely be a new release of RawKee tomorrow - Thursday, Oct 13. New Features: HAnim - (character skinning) X3D Binary Export Textures -...
Aaron Bergstrom
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Oct 12, 2005
8:20 pm
61
Hi Aaron, We will certainly give this a good once over. Well be attempting using the H-anim stuff and will proabbly be on you about it as I get our importer...
Shawn Kendall
shawnkendall
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Oct 14, 2005
1:31 am
62
Shawn, I'm glad everyone will find it useful. I'm not sure how well it works. I've only done simple testing with it so far. I'm not an expert on H-anim, so I'm...
Aaron Bergstrom
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Oct 14, 2005
7:12 am
63
Yeah (feable)... I released the beta 3 for RawKee... that's the good news. Download it from sourceforge: https://sourceforge.net/projects/rawkee/ The bad...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
3:04 am
64
Well, I received word this morning that all of the legal agreements have been signed and sent Alias so that RawKee/NDSU/IMI customer story can forward. No clue...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
3:45 pm
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