Sorry, for the delay in the 1.0 beta 3 release. I believe that this release will be available on the WinXP & OSX operating systems for versions of Maya 6.0 &...
Chad, My intent is to keep up with the latest versions of Maya, but we get our licenses through the Alias Research Donation Program and aren't covered under a...
I'm sorry to say there will be another delay before I release the next build of RawKee. In order to implement the HAnim/character skin export option, I had to...
There will definitely be a new release of RawKee tomorrow - Thursday, Oct 13. New Features: HAnim - (character skinning) X3D Binary Export Textures -...
Hi Aaron, We will certainly give this a good once over. Well be attempting using the H-anim stuff and will proabbly be on you about it as I get our importer...
Shawn, I'm glad everyone will find it useful. I'm not sure how well it works. I've only done simple testing with it so far. I'm not an expert on H-anim, so I'm...
Yeah (feable)... I released the beta 3 for RawKee... that's the good news. Download it from sourceforge: https://sourceforge.net/projects/rawkee/ The bad...
Well, I received word this morning that all of the legal agreements have been signed and sent Alias so that RawKee/NDSU/IMI customer story can forward. No clue...
Is that the only error you see, or are there MEL script errors as well? If that is the only error you see, then it looks like I missed a MEL script file when I...
Ok, I didn't get the exact error message that you did, but I did notice that Maya did not recognize the maya.env file if it was placed in the application...
Hi Aaron, I am going to move maya.env as you suggested. I noticed one thing that was wrong. I unzipped files into D:\Program Files\RawKee but inside that...
Dejan, It sounds as though your are going by the installation instructions that are found online, and not yesterday's updated installation instructions I sent...
Hi Aaron, I've just moved the maya.env to the designated directory: C:\Documents and Settings\Dejan Corovic\My Documents\maya\6.0 and result is still the ... ...
Can you do a search on your computer for me to see if you have the following mel script somewhere on your machine: x3d_scenegraph_ui_tree.mel Thanks, Aaron...
Yes, it is in the D:\Program Files\RawKee. OK, it works now. I rearanged the directories. Unizipping needs to be done to the root. Cheers, dejan ... From:...
Dejan, Since you installed RawKee on your D: drive, in order to get Binary export to work you must edit the "convertToX3DB" mel procedure found in the...
Done, I finally exported from Maya 6.0 into RawKee VRML 97 format. I than opened it in WireFusion 4.1 and no projected labels were transferred. Do you have any...
I do not know technical name for it. But say youhave a spaceship or aeroplane with a logo on its hull. Well its these logos that are desappearing. They are ok...
Sounds like you mean the Textures are not being exported. Do you have the "Export Textures" option selected in the export options? When you export VRML, make...
I should also add, that the current settings for textures nodes export the same texture you are using for maya. What I mean is that if you have a bmp file or a...
One other thing, LayeredTexture is not supported in VRML export, because VRML has no option for multitextures. If want to use LayeredTexture, you'll have to...
I am using layered taxture. OK, that is what I need to change. On another note, it is really impressive that you are doing so much development and such a...
Well, we live in dark times and are enganged in an epic battle for the soul of the internet. :) Companies like Intel and Sony are doing their best to eliminate...
Well Aaron, All I can say: Long live Aaron. ;-) You know some quite intricate things about Maya. It had been year of me grappling with them stupid lables. I'll...
HAnim isn't working like I thought. It's unusable. Attached are two screenshots. 1) How it looks in Maya 2) How it looks in X3D Yikes! Obviously, I'm not doing...