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Messages 54 - 83 of 279   Oldest  |  < Older  |  Newer >  |  Newest
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54
Sorry, for the delay in the 1.0 beta 3 release. I believe that this release will be available on the WinXP & OSX operating systems for versions of Maya 6.0 &...
Aaron Bergstrom
again_in_time
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Oct 1, 2005
8:20 pm
55
Is there a x3d exporter planned for Maya 7? Tried 6.5 with it but no luck....
cmkendall
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Oct 4, 2005
11:58 pm
56
Chad, My intent is to keep up with the latest versions of Maya, but we get our licenses through the Alias Research Donation Program and aren't covered under a...
Aaron Bergstrom
again_in_time
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Oct 5, 2005
12:26 am
57
Oh, crap... Autodesk is aquiring Alias? Just received that announcement as I was typing this. * You sure about this Aaron? Please send a link *...
Tony Parisi
tonyparisi1
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Oct 5, 2005
12:34 am
58
http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=3600004...
Aaron Bergstrom
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Oct 5, 2005
12:40 am
59
I'm sorry to say there will be another delay before I release the next build of RawKee. In order to implement the HAnim/character skin export option, I had to...
Aaron Bergstrom
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Oct 7, 2005
10:00 pm
60
There will definitely be a new release of RawKee tomorrow - Thursday, Oct 13. New Features: HAnim - (character skinning) X3D Binary Export Textures -...
Aaron Bergstrom
again_in_time
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Oct 12, 2005
8:20 pm
61
Hi Aaron, We will certainly give this a good once over. Well be attempting using the H-anim stuff and will proabbly be on you about it as I get our importer...
Shawn Kendall
shawnkendall
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Oct 14, 2005
1:31 am
62
Shawn, I'm glad everyone will find it useful. I'm not sure how well it works. I've only done simple testing with it so far. I'm not an expert on H-anim, so I'm...
Aaron Bergstrom
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Oct 14, 2005
7:12 am
63
Yeah (feable)... I released the beta 3 for RawKee... that's the good news. Download it from sourceforge: https://sourceforge.net/projects/rawkee/ The bad...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
3:04 am
64
Well, I received word this morning that all of the legal agreements have been signed and sent Alias so that RawKee/NDSU/IMI customer story can forward. No clue...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
3:45 pm
65
Hi, I did the following steps for Win 2000 installation: - unziped RawKee into: D:\Program Files\RawKee - moved x3d.mll to D:\Program...
COROVICD
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Oct 18, 2005
5:41 pm
66
Is that the only error you see, or are there MEL script errors as well? If that is the only error you see, then it looks like I missed a MEL script file when I...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
5:50 pm
67
Ok, I didn't get the exact error message that you did, but I did notice that Maya did not recognize the maya.env file if it was placed in the application...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
6:17 pm
68
Hi Aaron, I am going to move maya.env as you suggested. I noticed one thing that was wrong. I unzipped files into D:\Program Files\RawKee but inside that...
Dejan Corovic
COROVICD
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Oct 18, 2005
7:01 pm
69
Dejan, It sounds as though your are going by the installation instructions that are found online, and not yesterday's updated installation instructions I sent...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
7:09 pm
70
Hi Aaron, I've just moved the maya.env to the designated directory: C:\Documents and Settings\Dejan Corovic\My Documents\maya\6.0 and result is still the ... ...
Dejan Corovic
COROVICD
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Oct 18, 2005
7:17 pm
71
Can you do a search on your computer for me to see if you have the following mel script somewhere on your machine: x3d_scenegraph_ui_tree.mel Thanks, Aaron...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
7:27 pm
72
Yes, it is in the D:\Program Files\RawKee. OK, it works now. I rearanged the directories. Unizipping needs to be done to the root. Cheers, dejan ... From:...
Dejan Corovic
COROVICD
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Oct 18, 2005
7:32 pm
73
Dejan, Since you installed RawKee on your D: drive, in order to get Binary export to work you must edit the "convertToX3DB" mel procedure found in the...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
7:38 pm
74
Done, I finally exported from Maya 6.0 into RawKee VRML 97 format. I than opened it in WireFusion 4.1 and no projected labels were transferred. Do you have any...
Dejan Corovic
COROVICD
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Oct 18, 2005
8:03 pm
75
What do you mean by projected labels? Are you talking about the DEF names of the nodes?...
Aaron Bergstrom
again_in_time
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Oct 18, 2005
8:05 pm
76
I do not know technical name for it. But say youhave a spaceship or aeroplane with a logo on its hull. Well its these logos that are desappearing. They are ok...
Dejan Corovic
COROVICD
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Oct 19, 2005
6:07 am
77
Sounds like you mean the Textures are not being exported. Do you have the "Export Textures" option selected in the export options? When you export VRML, make...
Aaron Bergstrom
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Oct 19, 2005
3:14 pm
78
I should also add, that the current settings for textures nodes export the same texture you are using for maya. What I mean is that if you have a bmp file or a...
Aaron Bergstrom
again_in_time
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Oct 19, 2005
3:34 pm
79
One other thing, LayeredTexture is not supported in VRML export, because VRML has no option for multitextures. If want to use LayeredTexture, you'll have to...
Aaron Bergstrom
again_in_time
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Oct 19, 2005
3:38 pm
80
I am using layered taxture. OK, that is what I need to change. On another note, it is really impressive that you are doing so much development and such a...
Dejan Corovic
COROVICD
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Oct 19, 2005
3:58 pm
81
Well, we live in dark times and are enganged in an epic battle for the soul of the internet. :) Companies like Intel and Sony are doing their best to eliminate...
Aaron Bergstrom
again_in_time
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Oct 19, 2005
5:32 pm
82
Well Aaron, All I can say: Long live Aaron. ;-) You know some quite intricate things about Maya. It had been year of me grappling with them stupid lables. I'll...
Dejan Corovic
COROVICD
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Oct 19, 2005
5:58 pm
83
HAnim isn't working like I thought. It's unusable. Attached are two screenshots. 1) How it looks in Maya 2) How it looks in X3D Yikes! Obviously, I'm not doing...
Aaron Bergstrom
again_in_time
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Oct 19, 2005
6:35 pm
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