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#409 From: Chris Lilley <chris@...>
Date: Tue Mar 28, 2006 10:25 pm
Subject: Re: SVG Tiny and Flash Lite!
nantonos_aedui
Offline Offline
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On Tuesday, March 28, 2006, 11:00:08 PM, Ahmed wrote:


AS> *Authoring Tools:*

AS> FL 1.1:

AS> Macromedia Flash MX Professional 2004 (7.0.1) for Flash Lite 1.1

AS> An update patch (.dll) file needs to be installed to test the FL 1.1content.

So, you can generate Flash Lite content from a regular Flash authoring
tool as well,right? And it plays on desktop Flash viewers?

Is it just the one company making an authoring tool?

AS> FL 2.0:

AS> Macromedia Flash MX Professional 8 for Flash Lite 1.1/2.0. An update patch
AS> needs to be installed to develop flash lite 1.1/2.0 content. Author can
AS> select the target profile (1.1/2.0) and view the expected result on a list
AS> of emulated devices. These device profiles can be installed as a separate
AS> patch to Macromedia Flash MX Professional 8.



AS> *Players:  *


AS> Flash Lite 1.1

AS> Flash Lite 2.0


Sorry - where are the players listed under those headings?

AS> Developer can purchase FL1.1/2.0 player (10US $ dollars each) against IMEI
AS> of the device.



AS> There are 86 different models (mobiles + PDA's) listed on macromedia
AS> website. 9 of them support FL 2.0, remaining support FL 1.0/1.1. In
AS> comparison SVG is supported by 108 models (svg.org).

When you say supported, do you mean they ship with it as standard, or
that it can be purchased as an optional end-user addition?


AS> *Server: *



AS> FlashCast is a technolig used to deliver Flash Lite applications to
AS> handsets. FlashCast has a client and a server application. FlashCast client
AS> is a flash interface which is installed on the mobile to display flash
AS> content using flash lite i.e. flash lite 1.1 is runtime of FlashCast client.
AS> FlashCast server is cluster of J2EE servers that serve as an intermediary
AS> between the FlashCast client application and third-party content providers.
AS> It ties content feeds and flash animations with device capabilities and user
AS> preferences to offer rich user experience

So, its sending different content to different devices?

AS> Add-on to Flash Professional 8 which includes templates, design guidelines,
AS> a FlashCast client emulator, and a simulated local FlashCast server system,
AS> enabling developers to use a single tool to produce FlashCast mobile
AS> applications.




*>>>  List of operator's supporting Flash Lite 1.1?
AS> *

AS> FL 1.1:

AS> KDDI (FL 1.1), NTT DoCoMo (FL 1.0/1.1), VodaFone KK (FL 1.1)

AS> Operators use FlashCast technology to deliver FL (1.1/2.0) content.

AS> FL 2.0:

AS> No operator supports FL 2.0 till now.

AS> (
AS>
http://www.macromedia.com/mobile/supported_devices/operators.html#vodafone_kk
AS> )



AS> *Note:* It seems Flash Lite is operational mainly in Japan.

Yes; worldwide, Flash Lite 1.0 only shipped on a single range of phones
from NTT DoCoMo.


>>> Does every new mobile have pre-installed Flash Lite 1.1 player?

AS> I am not sure about this, but I guess not.

Since you listed  86 models compatible with Flash Lite 1.1 and 108
models that ship with SVGT1.1 preinstalled, clearly the answer is "not".

AS>  I tested sample Flash Lite 1.1 &
AS> 2.0 content on Nokia N70 (which is supposed to support FL 2.0) but it did
AS> not recognize the content type. However same content worked on e.g. SE
AS> K600/V800.

You are saying that Flash Lite 1.1 content does not play on 2.0 players?

AS> I think not every new mobile comes equipped with FL 1.1/2.0, but
AS> FL 1.1/2.0 player can be downloaded for the models listed on Macromedia
AS> website (of course not for free… :).

So, they don't ship with it but it has to be paid for and installed by
each end user?

AS> Regards,
AS> Salmi


AS> On 3/28/06, Chris Lilley <chris@...> wrote:
>>
>> On Tuesday, March 28, 2006, 12:37:09 PM, Antoine wrote:
>>
>> AQ> Hi Salman,
>>
>> AQ> I'm sure others will provide additional info, but here's my stab at
>> AQ> answering your questions.
>>
>> AQ> On 28 mars 2006, at 11:39, Salman wrote:
>>
>> >> 1- Available SVGT content creation tools, players and server
>> >> solutions?
>>
>> AQ> Authoring tools: Beatware Mobile Designer / Ikivo Animator. It is my
>> AQ> understanding that both these tools will see new releases to support
>> AQ> SVGT 1.2 once the standard is finalized.
>>
>> Its also possible to export SVGT1.1 from Adobe illustrator CS2.
>>
>> There are a number of other tools for more specialized tasks or where
>> finer control is needed. Because the format is open and documented, a
>> variety of tools can be integrated into a toolchain.
>>
>> AQ> Players: The leading known SVGT 1.2 players are BitFlash's and
>> AQ> Ikivo's, which have been demonstrated publicly. Other vendors claim
>> AQ> support for SVGT 1.2, for instance ACCESS with their NetFront mobile
>> AQ> browser, but also Korean company NeoMTel. For SVGT 1.1+, you can also
>> AQ> add Opera.
>>
>> AQ> Servers: The most successful server tool that I've seen in action is
>> AQ> the BitFlash document server. Beatware also offers the Beatware
>> AQ> Mobile Server.
>>
>> And its worth noting that, the document conversion services Antoine
>> mentioned aside, any standard Web server works out of the box. you don't
>> need to buy a specialized server.
>>
>>
>> --
>> Chris Lilley                    mailto:chris@...
>> Chair, W3C SVG Working Group
>> W3C Graphics Activity Lead
>> Co-Chair, W3C Hypertext CG
>>
>>
>>
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>




--
  Chris Lilley                    mailto:chris@...
  Chair, W3C SVG Working Group
  W3C Graphics Activity Lead
  Co-Chair, W3C Hypertext CG

#408 From: "Ahmed Salman" <salmi.g@...>
Date: Tue Mar 28, 2006 9:00 pm
Subject: Re: SVG Tiny and Flash Lite!
mailsalmanahmed
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Hi Chris and Antoine!
 
I am thankful for your quick responses. Indeed, information you provided is really helpful to get a bigger picture of SVGT ecosystem. Below are some of my findings regarding Flash Lite 1.1/2.0.
 

>> 1- Available Flash Lite 1.1 content creation tools, players and server
solutions?

 

Authoring Tools:

 

FL 1.1:

Macromedia Flash MX Professional 2004 (7.0.1) for Flash Lite 1.1

An update patch (.dll) file needs to be installed to test the FL 1.1 content.

 

FL 2.0:

Macromedia Flash MX Professional 8 for Flash Lite 1.1/2.0. An update patch needs to be installed to develop flash lite 1.1/2.0 content. Author can select the target profile (1.1/2.0) and view the expected result on a list of emulated devices. These device profiles can be installed as a separate patch to Macromedia Flash MX Professional 8.

 

Players: 

 

Flash Lite 1.1

Flash Lite 2.0

 

Developer can purchase FL1.1/2.0 player (10US $ dollars each) against IMEI of the device.

 

There are 86 different models (mobiles + PDA's) listed on macromedia website. 9 of them support FL 2.0, remaining support FL 1.0/1.1. In comparison SVG is supported by 108 models (svg.org).

 

Server:

 

FlashCast is a technolig used to deliver Flash Lite applications to handsets. FlashCast has a client and a server application. FlashCast client is a flash interface which is installed on the mobile to display flash content using flash lite i.e. flash lite 1.1 is runtime of FlashCast client. FlashCast server is cluster of J2EE servers that serve as an intermediary between the FlashCast client application and third-party content providers. It ties content feeds and flash animations with device capabilities and user preferences to offer rich user experience

 

Add-on to Flash Professional 8 which includes templates, design guidelines, a FlashCast client emulator, and a simulated local FlashCast server system, enabling developers to use a single tool to produce FlashCast mobile applications.

 

>>  List of operator's supporting Flash Lite 1.1?

FL 1.1:

KDDI (FL 1.1), NTT DoCoMo (FL 1.0/1.1), VodaFone KK (FL 1.1)

Operators use FlashCast technology to deliver FL (1.1/2.0) content.

 

FL 2.0:

No operator supports FL 2.0 till now.

 

(http://www.macromedia.com/mobile/supported_devices/operators.html#vodafone_kk )

 

Note: It seems Flash Lite is operational mainly in Japan.  

 

>> Does every new mobile have pre-installed Flash Lite 1.1 player?

I am not sure about this, but I guess not. I tested sample Flash Lite 1.1 & 2.0 content on Nokia N70 (which is supposed to support FL 2.0) but it did not recognize the content type. However same content worked on e.g. SE K600/V800. I think not every new mobile comes equipped with FL 1.1/2.0, but FL 1.1/2.0 player can be downloaded for the models listed on Macromedia website (of course not for free… :).

 
Regards,
Salmi

 
On 3/28/06, Chris Lilley <chris@...> wrote:
On Tuesday, March 28, 2006, 12:37:09 PM, Antoine wrote:

AQ> Hi Salman,

AQ> I'm sure others will provide additional info, but here's my stab at
AQ> answering your questions.

AQ> On 28 mars 2006, at 11:39, Salman wrote:

>> 1- Available SVGT content creation tools, players and server
>> solutions?

AQ> Authoring tools: Beatware Mobile Designer / Ikivo Animator. It is my
AQ> understanding that both these tools will see new releases to support
AQ> SVGT 1.2 once the standard is finalized.

Its also possible to export SVGT1.1 from Adobe illustrator CS2.

There are a number of other tools for more specialized tasks or where
finer control is needed. Because the format is open and documented, a
variety of tools can be integrated into a toolchain.

AQ> Players: The leading known SVGT 1.2 players are BitFlash's and
AQ> Ikivo's, which have been demonstrated publicly. Other vendors claim
AQ> support for SVGT 1.2, for instance ACCESS with their NetFront mobile
AQ> browser, but also Korean company NeoMTel. For SVGT 1.1+, you can also
AQ> add Opera.

AQ> Servers: The most successful server tool that I've seen in action is
AQ> the BitFlash document server. Beatware also offers the Beatware
AQ> Mobile Server.

And its worth noting that, the document conversion services Antoine
mentioned aside, any standard Web server works out of the box. you don't
need to buy a specialized server.


--
Chris Lilley                    mailto:chris@...
Chair, W3C SVG Working Group
W3C Graphics Activity Lead
Co-Chair, W3C Hypertext CG




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#407 From: Chris Lilley <chris@...>
Date: Tue Mar 28, 2006 3:50 pm
Subject: Re: SVG Tiny and Flash Lite!
nantonos_aedui
Offline Offline
Send Email Send Email
 
On Tuesday, March 28, 2006, 12:37:09 PM, Antoine wrote:

AQ> Hi Salman,

AQ> I'm sure others will provide additional info, but here's my stab at
AQ> answering your questions.

AQ> On 28 mars 2006, at 11:39, Salman wrote:

>> 1- Available SVGT content creation tools, players and server
>> solutions?

AQ> Authoring tools: Beatware Mobile Designer / Ikivo Animator. It is my
AQ> understanding that both these tools will see new releases to support
AQ> SVGT 1.2 once the standard is finalized.

Its also possible to export SVGT1.1 from Adobe illustrator CS2.

There are a number of other tools for more specialized tasks or where
finer control is needed. Because the format is open and documented, a
variety of tools can be integrated into a toolchain.

AQ> Players: The leading known SVGT 1.2 players are BitFlash's and
AQ> Ikivo's, which have been demonstrated publicly. Other vendors claim
AQ> support for SVGT 1.2, for instance ACCESS with their NetFront mobile
AQ> browser, but also Korean company NeoMTel. For SVGT 1.1+, you can also
AQ> add Opera.

AQ> Servers: The most successful server tool that I've seen in action is
AQ> the BitFlash document server. Beatware also offers the Beatware
AQ> Mobile Server.

And its worth noting that, the document conversion services Antoine
mentioned aside, any standard Web server works out of the box. you don't
need to buy a specialized server.


--
  Chris Lilley                    mailto:chris@...
  Chair, W3C SVG Working Group
  W3C Graphics Activity Lead
  Co-Chair, W3C Hypertext CG

#406 From: Chris Lilley <chris@...>
Date: Tue Mar 28, 2006 3:45 pm
Subject: Re: Re: SVG Tiny and Flash Lite!
nantonos_aedui
Offline Offline
Send Email Send Email
 
On Tuesday, March 28, 2006, 5:21:59 PM, Salman wrote:

S> Hi Antonio!

S> Thanks a lot for too the point information.

>> > 4- does every new mobile have pre-installed SVGT player?
>>
>> Not every, but many, many orders of magnitudes more than Flash Lite.

S> [Salmi] I heard that 3GPP announced SVGT as a default standard for
S> MMS. Does it mean that every new mobile should come with pre-
S> installed SVGT player to view MMS?

That was a while ago, but yes. Every mobile phone that supports 3GPP Rel
5 MMS will have SVGT1.1 support.

S>  otherwise how someone can view MMS.

By only supporting releases 4, 3, 2 or 1 :)

S> And as for as I know Flash Lite player supports rendering SVGT
S> content

Optionally, Flash Lite 1.1 can include SVG Tiny 1.1 support,  yes.

S> i.e. every mobile supporting flash lite also support SVGT
No, not necessarily.

S> Is there any use cases available for comparing same content
S> application/image/animation in SVGT and Flash Lite? (I saw ur article
S> to compare svg and flash animation on xml.com).

That is difficult to do in practice, because the authoring format for
Flash is undocumented and the distribution format has already had things
like shape morphs split up into lots of similar shapes, ie frame-based
animation. Tools do exist to do swf to svg conversion, which mainly
shows that if you were authoring the same content in svg you would not
author it like the converter did....


S> What happens if SVG content for desktop is viewed on the mobile
S> phones. Mobile SVG players are intelligent enough to filter the non-
S> supported SVG elements/attributes? (I tried ur website on my SE K750i,
S>  page layout is changed. SVG animations at left side became at the
S> top.) If Mobile svg player does not perform the filtering of SVG
S> content reliably then a stylesheet may work as an additional step
S> between SVG page and mobile phone for filtering non-supported SVG
S> elements/attributes(I am working on it).

Some filtering can be useful- although te Tiny player will ignore Full
elements and attributes, there is no sense sending a large amount of
content that will be ignored.

Note though that SVG content for mobile views correctly on the desktop
(which may seem obvious but not all technologies are like that).

S> I am throwing a lot of questions at once, hope your keyboard will not
S> mind :)...

I would be interested to see the answers to your own questions, but for
Flash Lite 1.1 (and 2.0, but separately).

1- Available Flash Lite 1.1 content creation tools, players and server
solutions?
2- Level of support by the above vendors? I may be wrong but the
general impression among my colleagues is "Flash Lite has better tool
support and good technical help".
3- list of operator's supporting Flash Lite 1.1?
4- does every new mobile have pre-installed Flash Lite 1.1 player?


--
  Chris Lilley                    mailto:chris@...
  Chair, W3C SVG Working Group
  W3C Graphics Activity Lead
  Co-Chair, W3C Hypertext CG

#405 From: Antoine Quint <ml@...>
Date: Tue Mar 28, 2006 3:30 pm
Subject: Re: Re: SVG Tiny and Flash Lite!
graouts
Offline Offline
Send Email Send Email
 
On 28 mars 2006, at 17:21, Salman wrote:

> [Salmi] I heard that 3GPP announced SVGT as a default standard for
> MMS. Does it mean that every new mobile should come with pre-
> installed SVGT player to view MMS? otherwise how someone can view MMS.

I think SVGT is optional in MMS.

> And as for as I know Flash Lite player supports rendering SVGT
> content i.e. every mobile supporting flash lite also support SVGT but
> vice versa may or may not be true.

The SVG part of Flash Lite is optional, and as far as I know, none of
the Flash Lite licensees have shipped it.

> Is there any use cases available for comparing same content
> application/image/animation in SVGT and Flash Lite? (I saw ur article
> to compare svg and flash animation on xml.com).

  From my point of view, there is little merit in comparing SVGT and
Flash Lite technologically speaking. I believe it is mostly a
business decision.

> What happens if SVG content for desktop is viewed on the mobile
> phones. Mobile SVG players are intelligent enough to filter the non-
> supported SVG elements/attributes? (I tried ur website on my SE K750i,
>  page layout is changed. SVG animations at left side became at the
> top.) If Mobile svg player does not perform the filtering of SVG
> content reliably then a stylesheet may work as an additional step
> between SVG page and mobile phone for filtering non-supported SVG
> elements/attributes(I am working on it).

Mobile SVG user agents will display SVG Tiny content just fine, but
if the content is authored in SVG Full, then depending on how your
content is authored, the result will vary.

Antoine
--
Antoine Quint — Fuchsia Design
SVG & Client-side XML Consulting
W3C SVG WG Invited Expert
http://fuchsia-design.com

#404 From: "Salman" <salmi.g@...>
Date: Tue Mar 28, 2006 3:21 pm
Subject: Re: SVG Tiny and Flash Lite!
mailsalmanahmed
Offline Offline
Send Email Send Email
 
Hi Antonio!

Thanks a lot for too the point information.

> > 4- does every new mobile have pre-installed SVGT player?
>
> Not every, but many, many orders of magnitudes more than Flash Lite.

[Salmi] I heard that 3GPP announced SVGT as a default standard for
MMS. Does it mean that every new mobile should come with pre-
installed SVGT player to view MMS? otherwise how someone can view MMS.
And as for as I know Flash Lite player supports rendering SVGT
content i.e. every mobile supporting flash lite also support SVGT but
vice versa may or may not be true.

Is there any use cases available for comparing same content
application/image/animation in SVGT and Flash Lite? (I saw ur article
to compare svg and flash animation on xml.com).

What happens if SVG content for desktop is viewed on the mobile
phones. Mobile SVG players are intelligent enough to filter the non-
supported SVG elements/attributes? (I tried ur website on my SE K750i,
  page layout is changed. SVG animations at left side became at the
top.) If Mobile svg player does not perform the filtering of SVG
content reliably then a stylesheet may work as an additional step
between SVG page and mobile phone for filtering non-supported SVG
elements/attributes(I am working on it).

I am throwing a lot of questions at once, hope your keyboard will not
mind :)...

Regards,
Salmi

--- In SVG-Mobile@yahoogroups.com, Antoine Quint <ml@...> wrote:
>
> Hi Salman,
>
> I'm sure others will provide additional info, but here's my stab at

> answering your questions.
>
> On 28 mars 2006, at 11:39, Salman wrote:
>
> > 1- Available SVGT content creation tools, players and server
> > solutions?
>
> Authoring tools: Beatware Mobile Designer / Ikivo Animator. It is my

> understanding that both these tools will see new releases to support

> SVGT 1.2 once the standard is finalized.
>
> Players: The leading known SVGT 1.2 players are BitFlash's and
> Ikivo's, which have been demonstrated publicly. Other vendors claim

> support for SVGT 1.2, for instance ACCESS with their NetFront mobile

> browser, but also Korean company NeoMTel. For SVGT 1.1+, you can
also
> add Opera.
>
> Servers: The most successful server tool that I've seen in action is

> the BitFlash document server. Beatware also offers the Beatware
> Mobile Server.
>
> > 2- Level of support by the above vendors? I may be wrong but the
> > general impression among my colleagues is "Flash Lite has better
tool
> > support and good technical help".
>
> I'll let Marc Verstaen elaborate on this particular topic, but the
> short version is "no, Flash Lite does not have better tool support".
>
> > 3- list of operator's supporting SVGT?
>
> Vodafone, Orange, 3, TIM, Telefonica, KDDI/Au, NTT DoCoMo, I may be

> missing some.
>
> > 4- does every new mobile have pre-installed SVGT player?
>
> Not every, but many, many orders of magnitudes more than Flash Lite.
>
> Antoine
> --
> Antoine Quint — Fuchsia Design
> SVG & Client-side XML Consulting
> W3C SVG WG Invited Expert
> http://fuchsia-design.com
>

#403 From: Antoine Quint <ml@...>
Date: Tue Mar 28, 2006 10:37 am
Subject: Re: SVG Tiny and Flash Lite!
graouts
Offline Offline
Send Email Send Email
 
Hi Salman,

I'm sure others will provide additional info, but here's my stab at
answering your questions.

On 28 mars 2006, at 11:39, Salman wrote:

> 1- Available SVGT content creation tools, players and server
> solutions?

Authoring tools: Beatware Mobile Designer / Ikivo Animator. It is my
understanding that both these tools will see new releases to support
SVGT 1.2 once the standard is finalized.

Players: The leading known SVGT 1.2 players are BitFlash's and
Ikivo's, which have been demonstrated publicly. Other vendors claim
support for SVGT 1.2, for instance ACCESS with their NetFront mobile
browser, but also Korean company NeoMTel. For SVGT 1.1+, you can also
add Opera.

Servers: The most successful server tool that I've seen in action is
the BitFlash document server. Beatware also offers the Beatware
Mobile Server.

> 2- Level of support by the above vendors? I may be wrong but the
> general impression among my colleagues is "Flash Lite has better tool
> support and good technical help".

I'll let Marc Verstaen elaborate on this particular topic, but the
short version is "no, Flash Lite does not have better tool support".

> 3- list of operator's supporting SVGT?

Vodafone, Orange, 3, TIM, Telefonica, KDDI/Au, NTT DoCoMo, I may be
missing some.

> 4- does every new mobile have pre-installed SVGT player?

Not every, but many, many orders of magnitudes more than Flash Lite.

Antoine
--
Antoine Quint — Fuchsia Design
SVG & Client-side XML Consulting
W3C SVG WG Invited Expert
http://fuchsia-design.com

#402 From: "Salman" <salmi.g@...>
Date: Tue Mar 28, 2006 10:35 am
Subject: SVG Tiny and Flash Lite!
mailsalmanahmed
Offline Offline
Send Email Send Email
 
Hi!

I am writing a proposal for a project to compare SVGT 1.2 and Flash
Lite 2.0. I will be glad if someone could help me about following
queries.

1- Available SVGT content creation tools, players and server
solutions?
2- Level of support by the above vendors? I may be wrong but the
general impression among my colleagues is "Flash Lite has better tool
support and good technical help".
3- list of operator's supporting SVGT?
4- does every new mobile have pre-installed SVGT player?

I will appreciate your help in this regard!

Regards,
Salmi

#401 From: "Salman" <salmi.g@...>
Date: Tue Mar 28, 2006 9:39 am
Subject: SVG Tiny and Flash Lite!
mailsalmanahmed
Offline Offline
Send Email Send Email
 
Hi!

I am writing a proposal for a project to compare SVGT 1.2 and Flash
Lite 2.0. I will be glad if someone could help me about following
queries.

1- Available SVGT content creation tools, players and server
solutions?
2- Level of support by the above vendors? I may be wrong but the
general impression among my colleagues is "Flash Lite has better tool
support and good technical help".
3- list of operator's supporting SVGT?
4- does every new mobile have pre-installed SVGT player?

I will appreciate your help in this regard!

Regards,
Salmi

#400 From: "andrewgirow" <andrewgirow@...>
Date: Thu Mar 23, 2006 4:58 pm
Subject: TinyLine SVG Toolkit 1.10 (2) released
andrewgirow
Offline Offline
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This second release introduces the performance improvement of the
1.10 version. The significant improvement of performance is about
the events loop and I want to thank Marcel for his idea and Daniel
for testing the second release. I encourage everyone who downloaded
the first release (before March 23) to update it to the second one.
See more details at http://www.tinyline.com

TinyLine SVG Toolkit is set of SVG Tiny Players and SDKs.
It runs on various Java flavors: J2ME MIDP2.0, J2ME Personal
Profile, and J2SE.
http://www.tinyline.com/svgt/download/index.html

The online W3C SVG Tiny Test Suite using TinyLine now includes
Opacity and Gradients tests.

http://www.tinyline.com/svgt/samples/tiny_test/index.html#sec-
opacity

Applications programmers could be interested in the TinyLine SDK
v1.10 API Specification
http://www.tinyline.com/svgt/download/docs/index.html

and the Programmers Guide to TinyLine SVG API.
http://www.tinyline.com/svgt/download/guide/index.html


Thanks for your continued interest and support!

Andrew Girow,
http://www.tinyline.com

#399 From: Ronan Oger <ronan@...>
Date: Tue Mar 21, 2006 12:44 am
Subject: Call for participants: European SVG Workshop 2006
ronan_oger
Offline Offline
Send Email Send Email
 
(Sent on behalf of RO IT Systems and Dotuscomus)

Call for participation - 2006 European SVG Workshop

I am pleased to announce the call for participation for the first European SVG
Workshop.

RO IT Systems GmbH (http://www.roitsystems.com) and Dotuscomus
(http://dotuscomus.com) are organizing this first European SVG Workshop in
the hope to bring together professionals working with SVG at content,
technical, and business levels.

The workshop will be held in Zurich on 11-12 May 2006. It is limited to thirty
participants. Each participant is expected to present a talk of 10-50 minutes
on a related topic of their choice.

For more information about the workshop, please visit the workshop homepage
at: http://www.roitsystems.com/twiki/bin/view/SVGWorkshop

We have arranged an attractive hotel rate for participants, and the conference
is being organized at a break-even basis.

All the best, and I hope to see you there.

Ronan

--
Ronan Oger
Director
RO IT Systems GmbH
	 ...Building Web2.0 with SVG since 2001

http://www.roitsystems.com

#398 From: satish kumar <satish_ssss@...>
Date: Mon Mar 20, 2006 2:59 pm
Subject: Re: SVG + develpment environment in C
satish_ssss
Offline Offline
Send Email Send Email
 
Hi Chris,

Thanks for the reply..

We want to try this out on a TV Platform with 166 MHz
mips processor/Operating sys- Vx Works.

As you have mentioned in the mail regarding SVG
implementations exposing C api's. Can you please tell
if there are any SVG engines of this type
available(open source).

Best regards
Satish


--- Chris Lilley <chris@...> wrote:

> On Sunday, March 19, 2006, 6:13:56 AM, satish wrote:
>
> s> Hi All,
> s> Im a newbie to this group.
> s> Im currently working on a UI engine which is
> developed in C language.
> s> It supports a very strog control behavior which
> mkes the life of
> s> application developers easy.
> s> Now, we are currently analysing whether we can
> integrate SVG engine
> s> (Mainly for rendering) with our UI engine( for
> controlling the UI).
>
> Sounds like a good idea. Makes it very easy to
> design and to modify the
> UI.
>
> s> My question is how easy/difficult will it be to
> interact with an Svg
> s> engine if our development environment is in C.
>
> No problem, you just need an SVG implementation that
> exposes a C api.
>
> What platform are you developing on?
>
> --
>  Chris Lilley                    mailto:chris@...
>  Chair, W3C SVG Working Group
>  W3C Graphics Activity Lead
>  Co-Chair, W3C Hypertext CG
>
>


__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#397 From: Chris Lilley <chris@...>
Date: Mon Mar 20, 2006 11:10 am
Subject: Re: SVG + develpment environment in C
nantonos_aedui
Offline Offline
Send Email Send Email
 
On Sunday, March 19, 2006, 6:13:56 AM, satish wrote:

s> Hi All,
s> Im a newbie to this group.
s> Im currently working on a UI engine which is developed in C language.
s> It supports a very strog control behavior which mkes the life of
s> application developers easy.
s> Now, we are currently analysing whether we can integrate SVG engine
s> (Mainly for rendering) with our UI engine( for controlling the UI).

Sounds like a good idea. Makes it very easy to design and to modify the
UI.

s> My question is how easy/difficult will it be to interact with an Svg
s> engine if our development environment is in C.

No problem, you just need an SVG implementation that exposes a C api.

What platform are you developing on?

--
  Chris Lilley                    mailto:chris@...
  Chair, W3C SVG Working Group
  W3C Graphics Activity Lead
  Co-Chair, W3C Hypertext CG

#396 From: "satish" <satish_ssss@...>
Date: Sun Mar 19, 2006 5:13 am
Subject: SVG + develpment environment in C
satish_ssss
Offline Offline
Send Email Send Email
 
Hi All,
Im a newbie to this group.
Im currently working on a UI engine which is developed in C language.
It supports a very strog control behavior which mkes the life of
application developers easy.
Now, we are currently analysing whether we can integrate SVG engine
(Mainly for rendering) with our UI engine( for controlling the UI).
My question is how easy/difficult will it be to interact with an Svg
engine if our development environment is in C.
If anyone has already analysed about this, Please let me know.

Thanks & Regards
Satish

#395 From: "Salman" <salmi.g@...>
Date: Wed Mar 15, 2006 11:30 am
Subject: Re: SVGT vs. Flash Lite!
mailsalmanahmed
Offline Offline
Send Email Send Email
 
Hi Marc!

First of all, thanks for the response. Actually what I am doing is,
writing an XSL style sheet for transforming SVG 1.1 into SVGT
1.1/1.1+ content. As for as I know SVG 1.2 is still not finalized
and so as SVGT 1.2. Similarly flash lite 2.0 is also not supported
by any mobile yet
(http://www.macromedia.com/mobile/supported_devices/handsets.html).

So in my opinion, SVGT 1.1 can be comapred with Flash Lite 1.1 and
SVGT 1.2 with Flash Lite 2.0 (since both are new technologies).

Regards,
Salmi



--- In SVG-Mobile@yahoogroups.com, "Marc Verstaen" <marc@...> wrote:
>
> Hi Salmi,
>
>
>
> This is a very interesting question. But before starting to
elaborate an
> answer, I will start with another question. Which versions do you
want to
> compare? SVG-T 1.1 or 1.2? FlashLite 1.1 or 2.0? It makes a big
difference.
>
>
>
> Marc
>
>
>
>   _____
>
> From: SVG-Mobile@yahoogroups.com [mailto:SVG-
Mobile@yahoogroups.com] On
> Behalf Of Salman
> Sent: Tuesday, March 14, 2006 2:13 PM
> To: SVG-Mobile@yahoogroups.com
> Subject: [SVG-Mobile] SVGT vs. Flash Lite!
>
>
>
> Hi!
>
> I am researching on SVGT and Flash Lite and I have some general
> questios regarding that. I will really appreciate your input in
this
> reagard.
>
> how can we compare SVGT and Flash lite both from technical and
> market point of view?
>
> As flash lite content becoming popular in Japan (NTT DoCoMo).
Apart
> from proprietry issue, as an operator, which one is better and
why?
> Both (SVGT and Flash Lite) claim to create MMS, mobile UI design,
> mobile web publishing applications.
>
> Is there any sample content (in SVGT and Flash Lite) avaialable
> which could be helpful for comparing the two?
>
> Pointers to helpful documentation are very much welcome.
>
> Thanks for your help in advance!
>
> Salmi!
>
>
>
>
>
>
>
>
>
>
>
>
>
> SPONSORED LINKS
>
>
> Mobile
> <http://groups.yahoo.com/gads?
t=ms&k=Mobile+internet&w1=Mobile+internet&w2=M
>
obile+satellite+internet&w3=Mobile+internet+service&w4=Mobile+interne
t+acces
>
s+satellite&w5=Mobile+internet+access&w6=Mobile+internet+service+prov
ider&c=
> 6&s=185&.sig=4vP42V-N1PktxwKTeErrGQ>  internet
>
> Mobile
> <http://groups.yahoo.com/gads?
t=ms&k=Mobile+satellite+internet&w1=Mobile+int
>
ernet&w2=Mobile+satellite+internet&w3=Mobile+internet+service&w4=Mobi
le+inte
>
rnet+access+satellite&w5=Mobile+internet+access&w6=Mobile+internet+se
rvice+p
> rovider&c=6&s=185&.sig=TD9YzFRKtF54_7NTu6mjSA>  satellite internet
>
> Mobile
> <http://groups.yahoo.com/gads?
t=ms&k=Mobile+internet+service&w1=Mobile+inter
>
net&w2=Mobile+satellite+internet&w3=Mobile+internet+service&w4=Mobile
+intern
>
et+access+satellite&w5=Mobile+internet+access&w6=Mobile+internet+serv
ice+pro
> vider&c=6&s=185&.sig=Rt6VFmNagqG8FF2lL6xqXg>  internet service
>
>
> Mobile
> <http://groups.yahoo.com/gads?
t=ms&k=Mobile+internet+access+satellite&w1=Mob
>
ile+internet&w2=Mobile+satellite+internet&w3=Mobile+internet+service&
w4=Mobi
>
le+internet+access+satellite&w5=Mobile+internet+access&w6=Mobile+inte
rnet+se
> rvice+provider&c=6&s=185&.sig=xrd6EfCFRsIRM25Cc-x8yw>  internet
access
> satellite
>
> Mobile
> <http://groups.yahoo.com/gads?
t=ms&k=Mobile+internet+access&w1=Mobile+intern
>
et&w2=Mobile+satellite+internet&w3=Mobile+internet+service&w4=Mobile+
interne
>
t+access+satellite&w5=Mobile+internet+access&w6=Mobile+internet+servi
ce+prov
> ider&c=6&s=185&.sig=PD_78z_cHd3okEGUmZs07g>  internet access
>
> Mobile
> <http://groups.yahoo.com/gads?
t=ms&k=Mobile+internet+service+provider&w1=Mob
>
ile+internet&w2=Mobile+satellite+internet&w3=Mobile+internet+service&
w4=Mobi
>
le+internet+access+satellite&w5=Mobile+internet+access&w6=Mobile+inte
rnet+se
> rvice+provider&c=6&s=185&.sig=9l0v6Wv10JdLbw-4g0M6fA>  internet
service
> provider
>
>
>
>   _____
>
> YAHOO! GROUPS LINKS
>
>
>
> *  Visit your group "SVG-Mobile
> <http://groups.yahoo.com/group/SVG-Mobile> " on the web.
>
> *  To unsubscribe from this group, send an email to:
>  SVG-Mobile-unsubscribe@yahoogroups.com
> <mailto:SVG-Mobile-unsubscribe@yahoogroups.com?
subject=Unsubscribe>
>
> *  Your use of Yahoo! Groups is subject to the Yahoo!
> <http://docs.yahoo.com/info/terms/>  Terms of Service.
>
>
>
>   _____
>

#394 From: "Marc Verstaen" <marc@...>
Date: Tue Mar 14, 2006 10:22 pm
Subject: RE: SVGT vs. Flash Lite!
m_verstaen
Offline Offline
Send Email Send Email
 

Hi Salmi,

 

This is a very interesting question. But before starting to elaborate an answer, I will start with another question. Which versions do you want to compare? SVG-T 1.1 or 1.2? FlashLite 1.1 or 2.0? It makes a big difference…

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Salman
Sent: Tuesday, March 14, 2006 2:13 PM
To: SVG-Mobile@yahoogroups.com
Subject: [SVG-Mobile] SVGT vs. Flash Lite!

 

Hi!

I am researching on SVGT and Flash Lite and I have some general
questios regarding that. I will really appreciate your input in this
reagard.

how can we compare SVGT and Flash lite both from technical and
market point of view?

As flash lite content becoming popular in Japan (NTT DoCoMo). Apart
from proprietry issue, as an operator, which one is better and why?
Both (SVGT and Flash Lite) claim to create MMS, mobile UI design,
mobile web publishing applications.

Is there any sample content (in SVGT and Flash Lite) avaialable
which could be helpful for comparing the two?

Pointers to helpful documentation are very much welcome.

Thanks for your help in advance!

Salmi!  












#393 From: "Salman" <salmi.g@...>
Date: Tue Mar 14, 2006 10:12 pm
Subject: SVGT vs. Flash Lite!
mailsalmanahmed
Offline Offline
Send Email Send Email
 
Hi!

I am researching on SVGT and Flash Lite and I have some general
questios regarding that. I will really appreciate your input in this
reagard.

how can we compare SVGT and Flash lite both from technical and
market point of view?

As flash lite content becoming popular in Japan (NTT DoCoMo). Apart
from proprietry issue, as an operator, which one is better and why?
Both (SVGT and Flash Lite) claim to create MMS, mobile UI design,
mobile web publishing applications.

Is there any sample content (in SVGT and Flash Lite) avaialable
which could be helpful for comparing the two?

Pointers to helpful documentation are very much welcome.

Thanks for your help in advance!

Salmi!

#392 From: "andrewgirow" <andrewgirow@...>
Date: Sat Mar 11, 2006 12:20 pm
Subject: ANN: TinyLine SVG Toolkit 1.10 released
andrewgirow
Offline Offline
Send Email Send Email
 
TinyLine SVG Toolkit 1.10 introduces the Gradients and Opacity
support for
its SVG Tiny rendering engine for Java platform.

See more details at http://www.tinyline.com

TinyLine SVG Toolkit is set of SVG Tiny Players and SDKs.
It runs on various Java flavors: J2ME MIDP2.0, J2ME Personal
Profile, and J2SE.
http://www.tinyline.com/svgt/download/index.html

The online W3C SVG Tiny Test Suite using TinyLine now includes
Opacity and Gradients tests.

http://www.tinyline.com/svgt/samples/tiny_test/index.html#sec-opacity

Applications programmers could be interested in the TinyLine SDK
v1.10 API Specification
http://www.tinyline.com/svgt/download/docs/index.html

and the Programmers Guide to TinyLine SVG API.
http://www.tinyline.com/svgt/download/guide/index.html


Thanks for your continued interest and support!

Andrew Girow,
http://www.tinyline.com

#391 From: "andrewgirow" <andrewgirow@...>
Date: Sun Feb 12, 2006 1:51 pm
Subject: Re: TinyLine SVG 1.10 Prerelease
andrewgirow
Offline Offline
Send Email Send Email
 
--- In SVG-Mobile@yahoogroups.com, Chris Lilley <chris@...> wrote:
>
> On Saturday, February 11, 2006, 1:08:13 PM, andrewgirow wrote:
>
> a> Hi folks,
>
> a> Please take a look at the SDK
>
> a> http://www.tinyline.com/svgt/download/current/tinylinemidp.zip
>
> a> OR the player
>
> a> http://www.tinyline.com/svgt/download/current/tinylinemidp.jad
> a> http://www.tinyline.com/svgt/download/current/tinylinemidp.jar
>
>
> a> This is a Prerelease of the coming TinyLine SVG version 1.10
that
> a> introduces SVG Tiny 1.1 plus features: Gradients and Opacity.
>
> a> Differences from SVG Full Gradients:
> a> 1. TinyLine does not support "xlink:href" that allows chain of
> a> gradients definitions.
>
>
> a> 2. TinyLine does not support percent values for gradients
> a> attributes.
>
> Does it support the same gradient features as SVG Tiny 1.2, or
different ones?
>
> http://www.w3.org/TR/SVGMobile12/painting.html#Gradients
>
>
>
> --
>  Chris Lilley                    mailto:chris@...
>  Chair, W3C SVG Working Group
>  W3C Graphics Activity Lead
>  Co-Chair, W3C Hypertext CG
>

It supports the same gradient features as it defined at SVG Tiny 1.2

http://www.w3.org/TR/SVGMobile12/painting.html#Gradients

Best,
Andrew

#390 From: Chris Lilley <chris@...>
Date: Sun Feb 12, 2006 1:42 pm
Subject: Re: TinyLine SVG 1.10 Prerelease
nantonos_aedui
Offline Offline
Send Email Send Email
 
On Saturday, February 11, 2006, 1:08:13 PM, andrewgirow wrote:

a> Hi folks,

a> Please take a look at the SDK

a> http://www.tinyline.com/svgt/download/current/tinylinemidp.zip

a> OR the player

a> http://www.tinyline.com/svgt/download/current/tinylinemidp.jad
a> http://www.tinyline.com/svgt/download/current/tinylinemidp.jar


a> This is a Prerelease of the coming TinyLine SVG version 1.10 that
a> introduces SVG Tiny 1.1 plus features: Gradients and Opacity.

a> Differences from SVG Full Gradients:
a> 1. TinyLine does not support "xlink:href" that allows chain of
a> gradients definitions.


a> 2. TinyLine does not support percent values for gradients
a> attributes.

Does it support the same gradient features as SVG Tiny 1.2, or different ones?

http://www.w3.org/TR/SVGMobile12/painting.html#Gradients



--
  Chris Lilley                    mailto:chris@...
  Chair, W3C SVG Working Group
  W3C Graphics Activity Lead
  Co-Chair, W3C Hypertext CG

#389 From: "andrewgirow" <andrewgirow@...>
Date: Sat Feb 11, 2006 12:08 pm
Subject: TinyLine SVG 1.10 Prerelease
andrewgirow
Offline Offline
Send Email Send Email
 
Hi folks,

Please take a look at the SDK

http://www.tinyline.com/svgt/download/current/tinylinemidp.zip

OR the player

http://www.tinyline.com/svgt/download/current/tinylinemidp.jad
http://www.tinyline.com/svgt/download/current/tinylinemidp.jar


This is a Prerelease of the coming TinyLine SVG version 1.10 that
introduces SVG Tiny 1.1 plus features: Gradients and Opacity.

Differences from SVG Full Gradients:
1. TinyLine does not support "xlink:href" that allows chain of
gradients definitions.
2. TinyLine does not support percent values for gradients
attributes.

I am looking forward for your feedback.


Thanks,
Andrew Girow
http://www.tinyline.com

#388 From: Ronan Oger <ronan@...>
Date: Fri Jan 6, 2006 4:02 pm
Subject: scripting and xmlhttprequest or getURL on any mobiles?
ronan_oger
Offline Offline
Send Email Send Email
 
Hi all,

I put together a framework for visualizing server-generated data on the major
desktop svg browsers, and am looking to see what mobile frameworks support
svg and ajax-like behavior (javascript calls via xmlhttprequest or getURL)

Does anyone know of any mobile platforms which support  javascript and svg
together (basically, SVGT1.2)? I am not specifically asking about phone
devices, but am also interested in palmOS, embedded linux, or other handheld
computers. The basic question is, what portable devices handle fill SVG or
SVGT1.2-like behaviour?

I wish to render this type of data-driven image on the mobiles:
http://roitsystems.com/SVG-Widgets/tacktick/t111.svg

Cheers,

Ronan
--
Ronan Oger
Director
RO IT Systems GmbH
	 ...Building Web2.0 with SVG since 2001

http://www.roitsystems.com

#387 From: Chris Lilley <chris@...>
Date: Fri Dec 16, 2005 6:50 pm
Subject: Re: Re: [svg-developers] Any info on Nokia N70 ?
nantonos_aedui
Offline Offline
Send Email Send Email
 
On Friday, December 16, 2005, 7:09:45 PM, Marc wrote:

MV> The Flash Lite viewer obviously took control of your SVG mime type
MV> settings and deleting the viewer didn?t restore them.

MV> By the way, this is a real problem because is you don?t know how to
MV> reset these settings, installing the Flash viewer will screw the SVG
MV> viewer. Not really nice?

I have had that problem - installing the Ikivo viewer, it worked until
the phone was rebooted and then Flash Lite (which was installed before
Ikivo) took control of the svg media type again. I had to uninstall
flash lite to allow Ikivo to work reliably.

--
  Chris Lilley                    mailto:chris@...
  Chair, W3C SVG Working Group
  W3C Graphics Activity Lead
  Co-Chair, W3C Hypertext CG

#386 From: "Marc Verstaen" <marc@...>
Date: Fri Dec 16, 2005 6:09 pm
Subject: RE: Re: [svg-developers] Any info on Nokia N70 ?
m_verstaen
Offline Offline
Send Email Send Email
 

The Flash Lite viewer obviously took control of your SVG mime type settings and deleting the viewer didn’t restore them. So, perhaps it was working before you installed the Flash Lite viewer?

 

By the way, this is a real problem because is you don’t know how to reset these settings, installing the Flash viewer will screw the SVG viewer. Not really nice…

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Laurent T.
Sent: Friday, December 16, 2005 9:36 AM
To: SVG-Mobile@yahoogroups.com
Cc: svg-developers@yahoogroups.com
Subject: RE : [SVG-Mobile] Re: [svg-developers] Any info on Nokia N70 ?

 

You are right Marc,

 

Flash player 1.1.0.0 was installed on this Nokia N70 phone.
Unfortunately, without this software, the message is now “unknown file format”…

 

If anybody is able to use SVG T documents on this device, not a prototype version of it, I would love to know how it is done. I don’t want to do Flash Lite only (even if Mobile Designer is able to deliver both SVG and Flash ;)

 

Does it make sense to build a matrix, may be on the svg.org website, to know which “level” of compliance is available on a given device? For example, the Sony Ericsson K600i sold by Orange in France is both Flash L and SVG T compliant. This one works fine locally, over MMS but has some issues over the UMTS network while browsing…

Unless such a matrix it is too complex to build.

Regards.
______________
Laurent Tonnelier

-----Message d'origine-----
De : SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@...m] De la part de Marc Verstaen
Envoyé : vendredi 16 décembre 2005 17:55
À : SVG-Mobile@yahoogroups.com
Objet : RE: [SVG-Mobile] Re: [svg-developers] Any info on Nokia N70 ?

 

Indeed. You are perfectly correct and I would even add to the complexity: there are four levels of devices with “SVG inside”:

 

-          Devices equipped with an SVG viewer reserved for the personal use of the device manufacturer. SVG is present, is used for icons and other stuff but is not accessible for the user.

-          Devices with an SVG viewer, but no integration between the viewer and the browser. This is the most frequent configuration, to my experience

-          Devices with an SVG viewer with an HTTP stack

-          Devices with a browser “SVG enabled”.

 

At some point in the future, we will get only level II and IV devices, I suspect. But for now, it is a problem.

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Ronan Oger
Sent: Friday, December 16, 2005 7:57 AM
To: SVG-Mobile@yahoogroups.com
Subject: Re: [SVG-Mobile] Re: [svg-developers] Any info on Nokia N70 ?

 

This is kind of a problem, imho.

<rant>
I just picked up a Nokia 9300 communicator believing the PR which said that it
supports SVG, and was surprised/dismayed to see that whereas it may be able
to show svg somehow on the box, it is certainly not configured to show
web-based svg documents. There may be some obscure trick to get this to work,
but I gave up after an hour of searching and hunting. Most likely, I need to
download a browser. And here lies the problem again. Just try to find an SVG
browser online for Nokia (model X). For mine, no luck here.

Luckily I can build my own browser or download a java viewer, but as far as
consumer experiences go, this looked to be a total flop to me so far. The
installation ease I expected was simply not there.

There seems to be some confusion about the difference between phones with (a)
native applications that use SVG files to render their own content and (b)
phones that provide SVG browsing capabilities. In our rush to highlight
*potential compatibility*, we tend to overlook *actual support*.

In my opinion, calling a phone which meets condition (a) above an SVG-enabled
phone is misleading at best. In fact, the nature of an application's
rendering mechanism is totally irrelevant and does not qualify the device as
an SVG-enabled device.

I would be quite interested in knowing how many mobiles come out of the box
with the ability to browse svg content online.

My sunrise phone certainly did not. It is a symbian 80 device and is
compatible with svg browser apps. But to say the phone is an svg-enabled
phone is totally misleading. It is like saying a phone is quake-enabled (if
you buy the quake software and install it onto your phone, which is generally
out of reach of most users).

When a phone says it is java enabled, it means it runs java applications. When
we say a phone is svg enabled, it should be able to render svg content or svg
files out of the box.
</rant>

Cheers,

Ronan

On Thursday 15 December 2005 16:56, Antoine Quint wrote:
> Hi,
>
> On 15 déc. 2005, at 17:53, Laurent T. wrote:
> > The  <http://www.svg.org/> www.svg.org website shows the Nokia N70
> > as < SVG
> > Tiny 1.1 > compliant device.
> >
> > I've bought this device from Orange in France. but it doesn't seems
> > to have
> > any support
>
> My friend has an N70 from Orange and SVG works fine within the
> browser. SVG is actually used within the several animated tutorials
> that are on the device to teach you how to use the phone.
>
> Antoine

--
Ronan Oger
Director
RO IT Systems GmbH
      ...Building Web2.0 with SVG since 2001

Direct: +41 76 527 3552
Fax: +41 44 274 2402

http://www.roitsystems.com

--
Ronan Oger
Director
RO IT Systems GmbH
      ...Building Web2.0 with SVG since 2001

http://www.roitsystems.com

 


#385 From: "Laurent T." <ltonneli@...>
Date: Fri Dec 16, 2005 5:36 pm
Subject: RE : Re: [svg-developers] Any info on Nokia N70 ?
ltonneli
Offline Offline
Send Email Send Email
 

You are right Marc,

 

Flash player 1.1.0.0 was installed on this Nokia N70 phone.
Unfortunately, without this software, the message is now “unknown file format”…

 

If anybody is able to use SVG T documents on this device, not a prototype version of it, I would love to know how it is done. I don’t want to do Flash Lite only (even if Mobile Designer is able to deliver both SVG and Flash ;)

 

Does it make sense to build a matrix, may be on the svg.org website, to know which “level” of compliance is available on a given device? For example, the Sony Ericsson K600i sold by Orange in France is both Flash L and SVG T compliant. This one works fine locally, over MMS but has some issues over the UMTS network while browsing…

Unless such a matrix it is too complex to build.

Regards.
______________
Laurent Tonnelier

-----Message d'origine-----
De :
SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@...m] De la part de Marc Verstaen
Envoyé : vendredi 16 décembre 2005 17:55
À :
SVG-Mobile@yahoogroups.com
Objet : RE: [SVG-Mobile] Re: [svg-developers] Any info on Nokia N70 ?

 

Indeed. You are perfectly correct and I would even add to the complexity: there are four levels of devices with “SVG inside”:

 

-          Devices equipped with an SVG viewer reserved for the personal use of the device manufacturer. SVG is present, is used for icons and other stuff but is not accessible for the user.

-          Devices with an SVG viewer, but no integration between the viewer and the browser. This is the most frequent configuration, to my experience

-          Devices with an SVG viewer with an HTTP stack

-          Devices with a browser “SVG enabled”.

 

At some point in the future, we will get only level II and IV devices, I suspect. But for now, it is a problem.

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Ronan Oger
Sent: Friday, December 16, 2005 7:57 AM
To: SVG-Mobile@yahoogroups.com
Subject: Re: [SVG-Mobile] Re: [svg-developers] Any info on Nokia N70 ?

 

This is kind of a problem, imho.

<rant>
I just picked up a Nokia 9300 communicator believing the PR which said that it
supports SVG, and was surprised/dismayed to see that whereas it may be able
to show svg somehow on the box, it is certainly not configured to show
web-based svg documents. There may be some obscure trick to get this to work,
but I gave up after an hour of searching and hunting. Most likely, I need to
download a browser. And here lies the problem again. Just try to find an SVG
browser online for Nokia (model X). For mine, no luck here.

Luckily I can build my own browser or download a java viewer, but as far as
consumer experiences go, this looked to be a total flop to me so far. The
installation ease I expected was simply not there.

There seems to be some confusion about the difference between phones with (a)
native applications that use SVG files to render their own content and (b)
phones that provide SVG browsing capabilities. In our rush to highlight
*potential compatibility*, we tend to overlook *actual support*.

In my opinion, calling a phone which meets condition (a) above an SVG-enabled
phone is misleading at best. In fact, the nature of an application's
rendering mechanism is totally irrelevant and does not qualify the device as
an SVG-enabled device.

I would be quite interested in knowing how many mobiles come out of the box
with the ability to browse svg content online.

My sunrise phone certainly did not. It is a symbian 80 device and is
compatible with svg browser apps. But to say the phone is an svg-enabled
phone is totally misleading. It is like saying a phone is quake-enabled (if
you buy the quake software and install it onto your phone, which is generally
out of reach of most users).

When a phone says it is java enabled, it means it runs java applications. When
we say a phone is svg enabled, it should be able to render svg content or svg
files out of the box.
</rant>

Cheers,

Ronan

On Thursday 15 December 2005 16:56, Antoine Quint wrote:
> Hi,
>
> On 15 déc. 2005, at 17:53, Laurent T. wrote:
> > The  <http://www.svg.org/> www.svg.org website shows the Nokia N70
> > as < SVG
> > Tiny 1.1 > compliant device.
> >
> > I've bought this device from Orange in France. but it doesn't seems
> > to have
> > any support
>
> My friend has an N70 from Orange and SVG works fine within the
> browser. SVG is actually used within the several animated tutorials
> that are on the device to teach you how to use the phone.
>
> Antoine

--
Ronan Oger
Director
RO IT Systems GmbH
      ...Building Web2.0 with SVG since 2001

Direct: +41 76 527 3552
Fax: +41 44 274 2402

http://www.roitsystems.com

--
Ronan Oger
Director
RO IT Systems GmbH
      ...Building Web2.0 with SVG since 2001

http://www.roitsystems.com

 


#384 From: "Marc Verstaen" <marc@...>
Date: Fri Dec 16, 2005 4:55 pm
Subject: RE: Re: [svg-developers] Any info on Nokia N70 ?
m_verstaen
Offline Offline
Send Email Send Email
 

Indeed. You are perfectly correct and I would even add to the complexity: there are four levels of devices with “SVG inside”:

 

-          Devices equipped with an SVG viewer reserved for the personal use of the device manufacturer. SVG is present, is used for icons and other stuff but is not accessible for the user.

-          Devices with an SVG viewer, but no integration between the viewer and the browser. This is the most frequent configuration, to my experience

-          Devices with an SVG viewer with an HTTP stack

-          Devices with a browser “SVG enabled”.

 

At some point in the future, we will get only level II and IV devices, I suspect. But for now, it is a problem.

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Ronan Oger
Sent: Friday, December 16, 2005 7:57 AM
To: SVG-Mobile@yahoogroups.com
Subject: Re: [SVG-Mobile] Re: [svg-developers] Any info on Nokia N70 ?

 

This is kind of a problem, imho.

<rant>
I just picked up a Nokia 9300 communicator believing the PR which said that it
supports SVG, and was surprised/dismayed to see that whereas it may be able
to show svg somehow on the box, it is certainly not configured to show
web-based svg documents. There may be some obscure trick to get this to work,
but I gave up after an hour of searching and hunting. Most likely, I need to
download a browser. And here lies the problem again. Just try to find an SVG
browser online for Nokia (model X). For mine, no luck here.

Luckily I can build my own browser or download a java viewer, but as far as
consumer experiences go, this looked to be a total flop to me so far. The
installation ease I expected was simply not there.

There seems to be some confusion about the difference between phones with (a)
native applications that use SVG files to render their own content and (b)
phones that provide SVG browsing capabilities. In our rush to highlight
*potential compatibility*, we tend to overlook *actual support*.

In my opinion, calling a phone which meets condition (a) above an SVG-enabled
phone is misleading at best. In fact, the nature of an application's
rendering mechanism is totally irrelevant and does not qualify the device as
an SVG-enabled device.

I would be quite interested in knowing how many mobiles come out of the box
with the ability to browse svg content online.

My sunrise phone certainly did not. It is a symbian 80 device and is
compatible with svg browser apps. But to say the phone is an svg-enabled
phone is totally misleading. It is like saying a phone is quake-enabled (if
you buy the quake software and install it onto your phone, which is generally
out of reach of most users).

When a phone says it is java enabled, it means it runs java applications. When
we say a phone is svg enabled, it should be able to render svg content or svg
files out of the box.
</rant>

Cheers,

Ronan

On Thursday 15 December 2005 16:56, Antoine Quint wrote:
> Hi,
>
> On 15 déc. 2005, at 17:53, Laurent T. wrote:
> > The  <http://www.svg.org/> www.svg.org website shows the Nokia N70
> > as < SVG
> > Tiny 1.1 > compliant device.
> >
> > I've bought this device from Orange in France. but it doesn't seems
> > to have
> > any support
>
> My friend has an N70 from Orange and SVG works fine within the
> browser. SVG is actually used within the several animated tutorials
> that are on the device to teach you how to use the phone.
>
> Antoine

--
Ronan Oger
Director
RO IT Systems GmbH
      ...Building Web2.0 with SVG since 2001

Direct: +41 76 527 3552
Fax: +41 44 274 2402

http://www.roitsystems.com

--
Ronan Oger
Director
RO IT Systems GmbH
      ...Building Web2.0 with SVG since 2001

http://www.roitsystems.com


#383 From: "Marc Verstaen" <marc@...>
Date: Fri Dec 16, 2005 4:31 pm
Subject: RE: RE : [svg-developers] Any info on Nokia N70 ?
m_verstaen
Offline Offline
Send Email Send Email
 

The N70 is not Flash Lite enabled. But if the Flash Lite viewer has been installed on this device this could be the problem. I experienced the same behavior when trying to install Flash Lite and an SVG viewer on a Nokia 3740. I had to restore the mime type settings to make sure that the Flash Lite viewer was not trying to open SVG files that it was anyway unable to display…

 

To my knowledge, the SVG-T viewer on the Nokia N70 is not the one that can come with Flash Lite.

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Robin Berjon
Sent: Friday, December 16, 2005 8:11 AM
To: SVG-Mobile@yahoogroups.com
Cc: svg-developers@yahoogroups.com
Subject: Re: [SVG-Mobile] RE : [svg-developers] Any info on Nokia N70 ?

 

On Dec 16, 2005, at 16:56, Laurent T. wrote:
> Sorry, but I only have the following message: "Problem with 
> content: 3"

That's a familiar message, see:

   http://svg.org/story/2004/12/13/165536/63

The chances are therefore high that the SVG Tiny implementation on 
the N70 is Flash Lite 1.1.

> Your friend should have installed a specific application in order to
> render SVG T content on the Nokia N70...

No, it really looks like you have what it takes to read SVG Tiny, but 
that the player is failing to read your file. This could be because 
the content is broken or because the player is broken. Can you show 
us the document?

> Anybody knows what should be installed in order to render SVGT?

You could also try Tinyline.

--
Robin Berjon
    Senior Research Scientist
    Expway, http://expway.com/





#382 From: Robin Berjon <robin.berjon@...>
Date: Fri Dec 16, 2005 4:10 pm
Subject: Re: RE : [svg-developers] Any info on Nokia N70 ?
sibylia2017
Offline Offline
Send Email Send Email
 
On Dec 16, 2005, at 16:56, Laurent T. wrote:
> Sorry, but I only have the following message: "Problem with
> content: 3"

That's a familiar message, see:

    http://svg.org/story/2004/12/13/165536/63

The chances are therefore high that the SVG Tiny implementation on
the N70 is Flash Lite 1.1.

> Your friend should have installed a specific application in order to
> render SVG T content on the Nokia N70...

No, it really looks like you have what it takes to read SVG Tiny, but
that the player is failing to read your file. This could be because
the content is broken or because the player is broken. Can you show
us the document?

> Anybody knows what should be installed in order to render SVGT?

You could also try Tinyline.

--
Robin Berjon
     Senior Research Scientist
     Expway, http://expway.com/

#381 From: Ronan Oger <ronan@...>
Date: Fri Dec 16, 2005 3:56 pm
Subject: Re: Re: [svg-developers] Any info on Nokia N70 ?
ronan_oger
Offline Offline
Send Email Send Email
 
This is kind of a problem, imho.

<rant>
I just picked up a Nokia 9300 communicator believing the PR which said that it
supports SVG, and was surprised/dismayed to see that whereas it may be able
to show svg somehow on the box, it is certainly not configured to show
web-based svg documents. There may be some obscure trick to get this to work,
but I gave up after an hour of searching and hunting. Most likely, I need to
download a browser. And here lies the problem again. Just try to find an SVG
browser online for Nokia (model X). For mine, no luck here.

Luckily I can build my own browser or download a java viewer, but as far as
consumer experiences go, this looked to be a total flop to me so far. The
installation ease I expected was simply not there.

There seems to be some confusion about the difference between phones with (a)
native applications that use SVG files to render their own content and (b)
phones that provide SVG browsing capabilities. In our rush to highlight
*potential compatibility*, we tend to overlook *actual support*.

In my opinion, calling a phone which meets condition (a) above an SVG-enabled
phone is misleading at best. In fact, the nature of an application's
rendering mechanism is totally irrelevant and does not qualify the device as
an SVG-enabled device.

I would be quite interested in knowing how many mobiles come out of the box
with the ability to browse svg content online.

My sunrise phone certainly did not. It is a symbian 80 device and is
compatible with svg browser apps. But to say the phone is an svg-enabled
phone is totally misleading. It is like saying a phone is quake-enabled (if
you buy the quake software and install it onto your phone, which is generally
out of reach of most users).

When a phone says it is java enabled, it means it runs java applications. When
we say a phone is svg enabled, it should be able to render svg content or svg
files out of the box.
</rant>

Cheers,

Ronan

On Thursday 15 December 2005 16:56, Antoine Quint wrote:
> Hi,
>
> On 15 déc. 2005, at 17:53, Laurent T. wrote:
> > The  <http://www.svg.org/> www.svg.org website shows the Nokia N70
> > as < SVG
> > Tiny 1.1 > compliant device.
> >
> > I've bought this device from Orange in France. but it doesn't seems
> > to have
> > any support
>
> My friend has an N70 from Orange and SVG works fine within the
> browser. SVG is actually used within the several animated tutorials
> that are on the device to teach you how to use the phone.
>
> Antoine

--
Ronan Oger
Director
RO IT Systems GmbH
	 ...Building Web2.0 with SVG since 2001

Direct: +41 76 527 3552
Fax: +41 44 274 2402

http://www.roitsystems.com

--
Ronan Oger
Director
RO IT Systems GmbH
	 ...Building Web2.0 with SVG since 2001

http://www.roitsystems.com

#380 From: "Marc Verstaen" <marc@...>
Date: Fri Dec 16, 2005 3:59 pm
Subject: RE: RE : [svg-developers] Any info on Nokia N70 ?
m_verstaen
Offline Offline
Send Email Send Email
 

As Antoine mentioned, there is an SVG-T renderer on the N70. The tutorials are SVG files created with Beatware Mobile Designer. You need to select the SVG-T 1.1 profile. If this does not work, then it could be a mime type problem…

 

Hope that helps,

 

Marc

 


From: SVG-Mobile@yahoogroups.com [mailto:SVG-Mobile@yahoogroups.com] On Behalf Of Laurent T.
Sent: Friday, December 16, 2005 7:56 AM
To: svg-developers@yahoogroups.com
Cc: SVG-Mobile@yahoogroups.com
Subject: [SVG-Mobile] RE : [svg-developers] Any info on Nokia N70 ?

 


Sorry, but I only have the following message: "Problem with content: 3"
Your friend should have installed a specific application in order to
render SVG T content on the Nokia N70...
Anybody knows what should be installed in order to render SVGT?

Regards.
______________
Laurent Tonnelier


-----Message d'origine-----
De : svg-developers@yahoogroups.com [mailto:svg-developers@yahoogroups.com]
De la part de Antoine Quint
Envoyé : jeudi 15 décembre 2005 17:56
À : svg-developers@yahoogroups.com
Cc : SVG-Mobile@yahoogroups.com
Objet : Re: [svg-developers] Any info on Nokia N70 ?

Hi,

On 15 déc. 2005, at 17:53, Laurent T. wrote:

> The  <http://www.svg.org/> www.svg.org website shows the Nokia N70 
> as < SVG
> Tiny 1.1 > compliant device.
>
> I've bought this device from Orange in France. but it doesn't seems 
> to have
> any support

My friend has an N70 from Orange and SVG works fine within the 
browser. SVG is actually used within the several animated tutorials 
that are on the device to teach you how to use the phone.

Antoine
--
Antoine Quint — Fuchsia Design
SVG & Client-side XML Consulting
W3C SVG WG Invited Expert
http://fuchsia-design.com




[Non-text portions of this message have been removed]




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