Hope Phil doesn't mind me starting a forum for TAB but the members are growing and wanting a forum to discuss. Main reason at the moment for a forum is...
2
catventure
Jun 8, 2008 7:30 pm
Hi Jason, It is a good idea to begin a new email group here on Yahoo. I certainly don't mind in the slightest, and if it helps members overcome difficulties...
3
desifaking
Jun 9, 2008 4:04 am
Hi there Catventure and everyone, thanks for creating the forum. In the other forum I was discussing about this bug in CAT which also seems to be in TAB's...
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Philip Richmond
catventure
Jun 9, 2008 6:26 am
Hi Desifaking, This seems to work Ok for me in TAB when using "character_demo.tab" example. >examine farmer The farmer is a local...
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desifaking
Jun 9, 2008 9:38 am
This is what I mean. I'll also use the character demo.tab: Please enter your instructions. ... The lamps shines brightly. Please tell me your next command. ......
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jason nicholls
extremeouija
Jun 9, 2008 4:23 pm
Hi Phil, I noticed the same thing Desifaking noticed. In your example you type >examine farmer You get say "The farmer is ugly" If you next type >examine...
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Philip Richmond
catventure
Jun 9, 2008 6:21 pm
Hi Jason, Desifaking. I understand what you mean now. However there are some instances when the reporting would be correct. For example if a character...
8
Philip Richmond
catventure
Jun 9, 2008 6:56 pm
I thought it best to release the changes so far since v29. 09 Jun 2008 (Release 30) ========== *IMPROVED scrolling when game starts *CHANGED....
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Philip Richmond
catventure
Jun 11, 2008 12:21 pm
Hi, For next TAB version I have introduced the possibility of using a cyclic message. A cyclic message is created using a normal message in the Message...
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Philip Richmond
catventure
Jun 11, 2008 6:21 pm
Hi, Forgot to mention that to prohibit repeat cycling of a 'cyclemessage39; you can use the %end% tag inside the FINAL cyclic element....
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jason nicholls
extremeouija
Jun 11, 2008 7:10 pm
Thanks Phil. The scrolling thing works well now at the beginning. Glad the long noun is now in. Keep up the good work! Jason ... From: Philip Richmond...
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Philip Richmond
catventure
Jun 11, 2008 7:14 pm
Hi, Just implemented an improve to cyclic message. Now possible to do random messages within a cyclic element :) Example below shows how...
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jason nicholls
extremeouija
Jun 11, 2008 7:23 pm
>It's less of a bug and more a side effect of the parser routine. I'm loathe to change it as I >can see it might prove difficult. I certainly cannot...
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jason nicholls
extremeouija
Jun 11, 2008 8:39 pm
Hey Phil, Great work on the cycle messages. It's a great improvement. The random cycle messages is an extremely good idea. Given me a few new ideas....
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Philip Richmond
catventure
Jun 11, 2008 9:15 pm
Hi Jason, Yes, I think it a good new feature. >>What would be the last messages to be displayed from that example? >> presume it is 3...
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jason nicholls
extremeouija
Jun 12, 2008 6:18 pm
>Cyclic messages only work in normal messages (Message Editor) and are called using >"cyclemessX" in a coding entry.. So cannot use cyclic...
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Philip Richmond
catventure
Jun 13, 2008 7:09 am
Jason wrote: Â ... Â 1000 WOW! Sounds a lot though...But interesting ;) Â Â Jason, I think I mentioned it before that Messages can be combined into a...
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Philip Richmond
catventure
Jun 13, 2008 7:15 am
For some reason that didn't print right! Will try again. Â Message 24 ========= I am random message 1%r%I am random message 2%r%I am random message 3%r% Â ...
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jason nicholls
extremeouija
Jun 13, 2008 7:00 pm
Hey phil, Â Alot of the thousand is for characters so they don't all speak the same. Just repeated code with changed text. Â The multi message will be very...
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jason nicholls
extremeouija
Jun 13, 2008 8:25 pm
Hey Phil,  I Just started transfering my code to TAB and one of the first lines crashed TAB afew times. I typed in the code message1 instead of mess1 and it...
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jason nicholls
extremeouija
Jun 13, 2008 8:50 pm
Hi Phil, Â Look at this line I have in a message. Â %r%As far as %?% goes this is one ordinary %?% Â The second %?% won't print out what the first one did....
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jason nicholls
extremeouija
Jun 13, 2008 9:48 pm
Hi Phil, Sorry for the bombarding. Another thing I noticed is there is no newline under messages printed when you play the game. The first example is correct...
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mrsamby
Jun 14, 2008 12:54 am
I would love to see this also. I have always been partial to this way of listing objects. ... Have you further thought of doing that to objects listed after...
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Philip Richmond
catventure
Jun 14, 2008 8:36 am
Hi Amby,Jason  OK. I will work on continuous object listing in sentence fashion this week. I'll investigate and see how it goes  Regards, Phil. ... ...
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Philip Richmond
catventure
Jun 14, 2008 8:37 am
Jason wrote: Â ... Is this a bug or does the %?% only prints the contains of %?% once which doesn't seem right? << Â OK. Confirmed. Fixed for next release...
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Philip Richmond
catventure
Jun 14, 2008 8:41 am
Hi Jason, Â ... Just wondering if this effects the multi-message in anyway if inserting your own newlines. << Â Yes. Cmess auto adds a newline. Mess(age)...
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Philip Richmond
catventure
Jun 14, 2008 8:44 am
Jason wrote: Â ... Â Already this group is becoming active and necessary! :) Â I will see about better error checking during coming week. I'll try what you...
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jason nicholls
extremeouija
Jun 14, 2008 3:41 pm
... It is how it was done 20 years ago. It reads like a sentence listing across. I tend to be old school when it comes to adventure games. Â Jason ...
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jason nicholls
extremeouija
Jun 14, 2008 4:13 pm
Thanks Phil, That' quick work! Â Jason ... From: Philip Richmond <catventure@...> Subject: Re: [TAB_IF_CREATOR] %?% won't print twice in messages To:...
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jason nicholls
extremeouija
Jun 14, 2008 4:35 pm
Great stuff Phil. We'll keep you busy :) Thanks, Jason ... From: Philip Richmond <catventure@...> Subject: Re: [TAB_IF_CREATOR] Re: Random Cyclic...