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TAB_IF_CREATOR · TAB IF CREATOR

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Messages 1 - 30 of 1024   Oldest  |  < Older  |  Newer >  |  Newest
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1 Jason Nicholls
extremeouija Send Email
Jun 8, 2008
3:54 pm
Hope Phil doesn't mind me starting a forum for TAB but the members are growing and wanting a forum to discuss. Main reason at the moment for a forum is...
2 catventure Send Email Jun 8, 2008
7:30 pm
Hi Jason, It is a good idea to begin a new email group here on Yahoo. I certainly don't mind in the slightest, and if it helps members overcome difficulties...
3 desifaking Send Email Jun 9, 2008
4:04 am
Hi there Catventure and everyone, thanks for creating the forum. In the other forum I was discussing about this bug in CAT which also seems to be in TAB's...
4 Philip Richmond
catventure Send Email
Jun 9, 2008
6:26 am
Hi Desifaking,   This seems to work Ok for me in TAB when using "character_demo.tab" example.   >examine farmer   The farmer is a local...
5 desifaking Send Email Jun 9, 2008
9:38 am
This is what I mean. I'll also use the character demo.tab: Please enter your instructions. ... The lamps shines brightly. Please tell me your next command. ......
6 jason nicholls
extremeouija Send Email
Jun 9, 2008
4:23 pm
Hi Phil, I noticed the same thing Desifaking noticed. In your example you type >examine farmer You get say "The farmer is ugly" If you next type >examine...
7 Philip Richmond
catventure Send Email
Jun 9, 2008
6:21 pm
Hi Jason, Desifaking.   I understand what you mean now. However there are some instances when the reporting would be correct. For example if a character...
8 Philip Richmond
catventure Send Email
Jun 9, 2008
6:56 pm
I thought it best to release the changes so far since v29.   09 Jun 2008 (Release 30) ========== *IMPROVED scrolling when game starts   *CHANGED....
9 Philip Richmond
catventure Send Email
Jun 11, 2008
12:21 pm
Hi,   For next TAB version I have introduced the possibility of using a cyclic message. A cyclic message is created using a normal message in the Message...
10 Philip Richmond
catventure Send Email
Jun 11, 2008
6:21 pm
Hi,   Forgot to mention that to prohibit repeat cycling of a 'cyclemessage&#39; you can use the    %end%   tag inside the FINAL cyclic element....
11 jason nicholls
extremeouija Send Email
Jun 11, 2008
7:10 pm
Thanks Phil. The scrolling thing works well now at the beginning. Glad the long noun is now in. Keep up the good work!   Jason ... From: Philip Richmond...
12 Philip Richmond
catventure Send Email
Jun 11, 2008
7:14 pm
Hi,   Just implemented an improve to cyclic message. Now possible to do random messages within a cyclic element :)   Example below shows how...
13 jason nicholls
extremeouija Send Email
Jun 11, 2008
7:23 pm
>It's less of a bug and more a side effect of the parser routine. I'm loathe to change it as I >can see it might prove difficult. I certainly cannot...
14 jason nicholls
extremeouija Send Email
Jun 11, 2008
8:39 pm
Hey Phil,   Great work on the cycle messages. It's a great improvement. The random cycle messages is an extremely good idea. Given me a few new ideas....
15 Philip Richmond
catventure Send Email
Jun 11, 2008
9:15 pm
Hi Jason,   Yes, I think it a good new feature.   >>What would be the last messages to be displayed from that example? >> presume it is 3...
16 jason nicholls
extremeouija Send Email
Jun 12, 2008
6:18 pm
>Cyclic messages only work in normal messages (Message Editor) and are called using >"cyclemessX" in a coding entry.. So cannot use cyclic...
17 Philip Richmond
catventure Send Email
Jun 13, 2008
7:09 am
Jason wrote:   ...   1000 WOW! Sounds a lot though...But interesting ;)     Jason, I think I mentioned it before that Messages can be combined into a...
18 Philip Richmond
catventure Send Email
Jun 13, 2008
7:15 am
For some reason that didn't print right! Will try again.   Message 24 ========= I am random message 1%r%I am random message 2%r%I am random message 3%r%   ...
19 jason nicholls
extremeouija Send Email
Jun 13, 2008
7:00 pm
Hey phil,   Alot of the thousand is for characters so they don't all speak the same. Just repeated code with changed text.   The multi message will be very...
20 jason nicholls
extremeouija Send Email
Jun 13, 2008
8:25 pm
Hey Phil,   I Just started transfering my code to TAB and one of the first lines crashed TAB afew times. I typed in the code message1 instead of mess1 and it...
21 jason nicholls
extremeouija Send Email
Jun 13, 2008
8:50 pm
Hi Phil,   Look at this line I have in a message.   %r%As far as %?% goes this is one ordinary %?%   The second %?% won't print out what the first one did....
22 jason nicholls
extremeouija Send Email
Jun 13, 2008
9:48 pm
Hi Phil, Sorry for the bombarding. Another thing I noticed is there is no newline under messages printed when you play the game. The first example is correct...
23 mrsamby Send Email Jun 14, 2008
12:54 am
I would love to see this also. I have always been partial to this way of listing objects. ... Have you further thought of doing that to objects listed after...
24 Philip Richmond
catventure Send Email
Jun 14, 2008
8:36 am
Hi Amby,Jason   OK. I will work on continuous object listing in sentence fashion this week. I'll investigate and see how it goes   Regards, Phil.  ... ...
25 Philip Richmond
catventure Send Email
Jun 14, 2008
8:37 am
Jason wrote:   ... Is this a bug or does the %?% only prints the contains of %?% once which doesn't seem right? <<   OK. Confirmed. Fixed for next release...
26 Philip Richmond
catventure Send Email
Jun 14, 2008
8:41 am
Hi Jason,   ... Just wondering if this effects the multi-message in anyway if inserting your own newlines. <<   Yes. Cmess auto adds a newline. Mess(age)...
27 Philip Richmond
catventure Send Email
Jun 14, 2008
8:44 am
Jason wrote:   ...   Already this group is becoming active and necessary! :)   I will see about better error checking during coming week. I'll try what you...
28 jason nicholls
extremeouija Send Email
Jun 14, 2008
3:41 pm
... It is how it was done 20 years ago. It reads like a sentence listing across. I tend to be old school when it comes to adventure games.   Jason ...
29 jason nicholls
extremeouija Send Email
Jun 14, 2008
4:13 pm
Thanks Phil, That' quick work!   Jason ... From: Philip Richmond <catventure@...> Subject: Re: [TAB_IF_CREATOR] %?% won't print twice in messages To:...
30 jason nicholls
extremeouija Send Email
Jun 14, 2008
4:35 pm
Great stuff Phil. We'll keep you busy :) Thanks, Jason ... From: Philip Richmond <catventure@...> Subject: Re: [TAB_IF_CREATOR] Re: Random Cyclic...
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