Hey Phil, Small looping crash quirk. The keyboard character [ anywhere in a sentense typed in by a player causes TAB to crash out.  Jason Hey Phil, Small...
292
Philip Richmond
catventure
Sep 6, 2008 7:53 pm
Thanks Jason, Â I'll take a look at that. Regards, catventure. TAB is available for download at the HomePage: http://tab.thinbasic.com/ Join the TAB Email...
293
Philip Richmond
catventure
Sep 7, 2008 9:50 am
Hello Jason,  ... Small looping crash quirk. The keyboard character [ anywhere in a sentense typed in by a player causes TAB to crash out.<<  This quirk...
294
Philip Richmond
catventure
Sep 7, 2008 2:22 pm
Hello TAB users, Â I really cannot believe it but SAVE RESPONSE, SAVE SCRIPT1, SAVE SCRIPT2 and SAVE CHAR SPEECH buttons on the respective editors are saving...
295
Philip Richmond
catventure
Sep 11, 2008 11:30 am
Hi Folks, Alpha 42 is now ready. 11 Sep 2008 (Release 42) ========= *NEW. "Create New" button on Message Editor. Finds and goes to the first free available...
296
jason nicholls
extremeouija
Sep 11, 2008 6:02 pm
Hi Phil,  Thanks for the update of TAB. IT works perfect now and nice to be rid of the Tool tips! The spaces between combined messages looks alot better.  ...
297
Philip Richmond
catventure
Sep 11, 2008 7:23 pm
A revised Alpha 42 is posted tonight to fix a serious coding error. 11 Sep 2008, 20:15 GMT. http://tab.thinbasic.com/ Apologies, Regards, catventure. TAB is...
298
Philip Richmond
catventure
Sep 12, 2008 7:25 am
Hi Jason, Â It should work as you wanted - but make sure you get last night's update/revision to Alpha 42 posted at 20:15 GMT. Â There was a serious coding...
299
Philip Richmond
catventure
Sep 12, 2008 10:56 am
Hi, Further small revision update this morning. Â *FIX. Input textbox now inactive after user "quit" or "gameover" action. http://tab.thinbasic.com/ Regards, ...
300
jason nicholls
extremeouija
Sep 12, 2008 7:02 pm
Hi Phil & Happy weekend!  I got the repeating word code to work for objn1=objn2 and charn1=charn2 but can't get the n1=n2 to work. Here is the code  ...
301
jason nicholls
extremeouija
Sep 12, 2008 10:45 pm
Hi Phil,  Just another quick question. Players can type in numbers & symbols and they are treated as %?% which comes up with all my coding catchalls. For...
302
jason nicholls
extremeouija
Sep 13, 2008 12:53 am
Hi Phil, I've spent hours on 1 simple piece of code and can't get it to work. Is this piece of code vaild?  objloc4=carried  Which I believe to mean that...
303
Philip Richmond
catventure
Sep 13, 2008 8:49 am
Hi Jason, Â You are right. Â CONDITIONS "n1=n2", "n2=n1", "n1<>n2" "n2<>n1" are missing! Â I've added these now for next revision coming very soon. Â ...
304
Philip Richmond
catventure
Sep 13, 2008 8:55 am
Hi Jason (witching hour tabber), Â The "objlocX..." ACTION commands currently don't support "carried", "worn" or "here" unlike the "objlocn1..." or...
305
jason nicholls
extremeouija
Sep 13, 2008 11:29 am
Hi Phil, Right, So there is no way I can check a certain object is in a room that doesn't use n1 or n2. objloc4=here I guess I can used...
306
Philip Richmond
catventure
Sep 13, 2008 3:58 pm
Hi Jason. That's right. Â Or you could use: Â #or_objloc4>500#or_objloc4=room# Â rem: Is Object 4 carried, worn or in current room. Â Regards, catventure. ...
307
Philip Richmond
catventure
Sep 13, 2008 4:14 pm
Hi Jason,  ...  OK. I have made it so numbers can now be entered into deletions.  ...  It WILL be possible to do this. I am awaiting program language...
308
Philip Richmond
catventure
Sep 13, 2008 4:29 pm
Hi,  On second thoughts this is better:  #or_objloc4=501#or_objloc4=502#or_objloc4=room#  because the object may be in a character carried/worn location...
309
jason nicholls
extremeouija
Sep 13, 2008 5:10 pm
Hi Phil, Yeah your right. Numbers are needed. Wondering if they could just be excluded from showing in the %?% tag. Â I cut and pasted your CLOCK into my...
310
jason nicholls
extremeouija
Sep 13, 2008 6:14 pm
Thanks Phil, It's always been a pest the carried or worn. Can a player throw a hat if it is worn? Can you drop it if your wearing it? Sure you can but the...
311
Philip Richmond
catventure
Sep 13, 2008 8:22 pm
Hi Jason, Â Hope you have fun adapting that clock code! Â The wintitle cannot contain color codes. Sorry. Â The color codes tags for game text can also be...
312
Philip Richmond
catventure
Sep 13, 2008 8:34 pm
Online Color Picker tool here for RGB values http://html-color-codes.info/ Â Regards, catventure. TAB is available for download at the HomePage: ...
313
jason nicholls
extremeouija
Sep 14, 2008 1:19 am
Hi Phil,  Would it be possible on the TAB player to adjust the score and turns displays on the bottom right. I've rarely used score so it will read score: 0...
314
Philip Richmond
catventure
Sep 14, 2008 1:00 pm
Hi Jason,  ... Would it be possible on the TAB player to adjust the score and turns displays on the bottom right. I've rarely used score so it will read...
315
Philip Richmond
catventure
Sep 14, 2008 1:03 pm
Hi Jason, Â ... A condition that bonds carried and worn. Â objlocn1=carrworncont A condition that bonds carried, worn and if the object is in a container a...
316
jason nicholls
extremeouija
Sep 14, 2008 1:57 pm
Thanks Phil, There new conditions will make it much easier for the coder and save on coding. I can get rid of about 30 #else# Â statements and condense some...
317
jason nicholls
extremeouija
Sep 14, 2008 2:44 pm
Hi Phil, Â Can't wait to start messing around with the panes. Think I will keep the short version of location descriptions there. Pane 1 can be altered in the...
318
Philip Richmond
catventure
Sep 14, 2008 3:05 pm
Hi Jason, Â Best to keep the hints ingame but you can always use dialogmess to show a message in a box with hints... I'm afraid you cannot change the panetext...
319
Philip Richmond
catventure
Sep 14, 2008 4:21 pm
Hi Jason,  OK. I have the new conditions working satisfactorily :)  They will only work for "objlocn1" and "objlocn2" and NOT "objlocX".  Going back to...
320
jason nicholls
extremeouija
Sep 14, 2008 6:11 pm
Hi Phil, Â Great news on the new conditions. Very good work. Will make my TAB life easier! Look forward to using them. Â Funnily enough I did have quite afew...