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Messages 291 - 320 of 1024   Oldest  |  < Older  |  Newer >  |  Newest
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291 jason nicholls
extremeouija Send Email
Sep 6, 2008
6:14 pm
Hey Phil, Small looping crash quirk. The keyboard character [ anywhere in a sentense typed in by a player causes TAB to crash out.   Jason Hey Phil, Small...
292 Philip Richmond
catventure Send Email
Sep 6, 2008
7:53 pm
Thanks Jason,   I'll take a look at that. Regards, catventure. TAB is available for download at the HomePage: http://tab.thinbasic.com/ Join the TAB Email...
293 Philip Richmond
catventure Send Email
Sep 7, 2008
9:50 am
Hello Jason,   ... Small looping crash quirk. The keyboard character [ anywhere in a sentense typed in by a player causes TAB to crash out.<<   This quirk...
294 Philip Richmond
catventure Send Email
Sep 7, 2008
2:22 pm
Hello TAB users,   I really cannot believe it but SAVE RESPONSE, SAVE SCRIPT1, SAVE SCRIPT2 and SAVE CHAR SPEECH buttons on the respective editors are saving...
295 Philip Richmond
catventure Send Email
Sep 11, 2008
11:30 am
Hi Folks, Alpha 42 is now ready. 11 Sep 2008 (Release 42) ========= *NEW. "Create New" button on Message Editor. Finds and goes to the first free available...
296 jason nicholls
extremeouija Send Email
Sep 11, 2008
6:02 pm
Hi Phil,   Thanks for the update of TAB. IT works perfect now and nice to be rid of the Tool tips! The spaces between combined messages looks alot better.  ...
297 Philip Richmond
catventure Send Email
Sep 11, 2008
7:23 pm
A revised Alpha 42 is posted tonight to fix a serious coding error. 11 Sep 2008, 20:15 GMT. http://tab.thinbasic.com/ Apologies, Regards, catventure. TAB is...
298 Philip Richmond
catventure Send Email
Sep 12, 2008
7:25 am
Hi Jason,   It should work as you wanted - but make sure you get last night's update/revision to Alpha 42 posted at 20:15 GMT.   There was a serious coding...
299 Philip Richmond
catventure Send Email
Sep 12, 2008
10:56 am
Hi, Further small revision update this morning.   *FIX. Input textbox now inactive after user "quit" or "gameover"; action. http://tab.thinbasic.com/ Regards, ...
300 jason nicholls
extremeouija Send Email
Sep 12, 2008
7:02 pm
Hi Phil & Happy weekend!   I got the repeating word code to work for objn1=objn2 and charn1=charn2 but can't get the n1=n2 to work. Here is the code   ...
301 jason nicholls
extremeouija Send Email
Sep 12, 2008
10:45 pm
Hi Phil,   Just another quick question. Players can type in numbers & symbols and they are treated as %?% which comes up with all my coding catchalls. For...
302 jason nicholls
extremeouija Send Email
Sep 13, 2008
12:53 am
Hi Phil, I've spent hours on 1 simple piece of code and can't get it to work. Is this piece of code vaild?   objloc4=carried   Which I believe to mean that...
303 Philip Richmond
catventure Send Email
Sep 13, 2008
8:49 am
Hi Jason,   You are right.   CONDITIONS "n1=n2", "n2=n1", "n1<>n2" "n2<>n1" are missing!   I've added these now for next revision coming very soon.   ...
304 Philip Richmond
catventure Send Email
Sep 13, 2008
8:55 am
Hi Jason (witching hour tabber),   The "objlocX..." ACTION commands currently don't support "carried", "worn" or "here" unlike the "objlocn1..." or...
305 jason nicholls
extremeouija Send Email
Sep 13, 2008
11:29 am
Hi Phil, Right, So there is no way I can check a certain object is in a room that doesn't use n1 or n2. objloc4=here I guess I can used...
306 Philip Richmond
catventure Send Email
Sep 13, 2008
3:58 pm
Hi Jason. That's right.   Or you could use:   #or_objloc4>500#or_objloc4=room#   rem: Is Object 4 carried, worn or in current room.   Regards, catventure. ...
307 Philip Richmond
catventure Send Email
Sep 13, 2008
4:14 pm
Hi Jason,   ...   OK. I have made it so numbers can now be entered into deletions.   ...   It WILL be possible to do this. I am awaiting program language...
308 Philip Richmond
catventure Send Email
Sep 13, 2008
4:29 pm
Hi,   On second thoughts this is better:   #or_objloc4=501#or_objloc4=502#or_objloc4=room#   because the object may be in a character carried/worn location...
309 jason nicholls
extremeouija Send Email
Sep 13, 2008
5:10 pm
Hi Phil, Yeah your right. Numbers are needed. Wondering if they could just be excluded from showing in the %?% tag.   I cut and pasted your CLOCK into my...
310 jason nicholls
extremeouija Send Email
Sep 13, 2008
6:14 pm
Thanks Phil, It's always been a pest the carried or worn. Can a player throw a hat if it is worn? Can you drop it if your wearing it? Sure you can but the...
311 Philip Richmond
catventure Send Email
Sep 13, 2008
8:22 pm
Hi Jason,   Hope you have fun adapting that clock code!   The wintitle cannot contain color codes. Sorry.   The color codes tags for game text can also be...
312 Philip Richmond
catventure Send Email
Sep 13, 2008
8:34 pm
Online Color Picker tool here for RGB values http://html-color-codes.info/   Regards, catventure. TAB is available for download at the HomePage: ...
313 jason nicholls
extremeouija Send Email
Sep 14, 2008
1:19 am
Hi Phil,   Would it be possible on the TAB player to adjust the score and turns displays on the bottom right. I've rarely used score so it will read score: 0...
314 Philip Richmond
catventure Send Email
Sep 14, 2008
1:00 pm
Hi Jason,   ... Would it be possible on the TAB player to adjust the score and turns displays on the bottom right. I've rarely used score so it will read...
315 Philip Richmond
catventure Send Email
Sep 14, 2008
1:03 pm
Hi Jason,   ... A condition that bonds carried and worn.   objlocn1=carrworncont A condition that bonds carried, worn and if the object is in a container a...
316 jason nicholls
extremeouija Send Email
Sep 14, 2008
1:57 pm
Thanks Phil, There new conditions will make it much easier for the coder and save on coding. I can get rid of about 30 #else#  statements and condense some...
317 jason nicholls
extremeouija Send Email
Sep 14, 2008
2:44 pm
Hi Phil,   Can't wait to start messing around with the panes. Think I will keep the short version of location descriptions there. Pane 1 can be altered in the...
318 Philip Richmond
catventure Send Email
Sep 14, 2008
3:05 pm
Hi Jason,   Best to keep the hints ingame but you can always use dialogmess to show a message in a box with hints... I'm afraid you cannot change the panetext...
319 Philip Richmond
catventure Send Email
Sep 14, 2008
4:21 pm
Hi Jason,   OK. I have the new conditions working satisfactorily :)   They will only work for "objlocn1"; and "objlocn2"; and NOT "objlocX".   Going back to...
320 jason nicholls
extremeouija Send Email
Sep 14, 2008
6:11 pm
Hi Phil,   Great news on the new conditions. Very good work. Will make my TAB life easier! Look forward to using them.   Funnily enough I did have quite afew...
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