Hi, Fix for next release: If a database is loaded and the User quits the TAB_Editor and responds affirmative to the messagebox prompt: "Save Database Before...
New for next version: *NEW & IMPROVED. A transcript will now log text output sent to the game richedit control in real time to a user-designated file - instead...
Hi, More fixes for next version: *FIX. The %speechloc% character speech tag was broken. Now works. *FIX. The following commands were previously NOT working or...
Whoops those formulas should have read: The formula for alternate object examine messages: Flag Value = (mess number * 1000) + 100 +THE NUMBER OF THE ALTERNATE...
*FIX. Temporary workaround fix to "gameover" action when used after "pause" action to prevent user keypresses affecting "gameover" messagebox and causing it to...
Hi, I have updated the language file to clarify the usage of the "linkX$" action. eg: linksomegame.tab If the database "somegame.tab" resides in another...
Update: ====== There are problems with "link" action command that can cause trouble in TAB.. I have been unable to solve the problems. Therefore the rarely...
Hello Tab People, Â The latest version is now ready. Â 06 Jan 2010 (Release 54) ========= *CHANGE. The "linkX$" action was causing problems and is now...
Hi Phil, You've been busy! Like the new updates. Have some problems with the new randomroom. It displays the location directions/exits twice when you move to...
Hi Jason, Sorry about the "randomroom" action problems in graphic version. Leaving aside using alternative location descriptions for a randomroom which is used...
Here is an idea which would avoid the picture delay - but might not be what you wanted... Â Set start room as 500. Â Have a special location "game title"...
Hey Phil, Â Got the randomroom working just fine. Okay on all counts. Putting it to Scipt 2 did the trick. Â One problem I have now not related to the above....
Hi Phil, Â When I start my game I have the intro screen at location 500, it cleartexts and goes to randomroom. The scroll bar is not all the way down and cuts...
Hi Jason, Â The scrolling really has been a bugbear and a nightmare to get right. It's not perfect, I know and I've struggled with it in the past. There's a...
Hello Tabbers, Minor update today: 11 Jan 2010 (Release 54.1) ========= *CHANGED. "randomroomX" action now behaves like a "room=X" action. To describe the...
Hi Phil, I can live with the scroll bar, I put extra lines in so the text appears correctly. Â I like the idea of the menu bar especially if we can add stuff...
... OK Good. ... These are realistic possibilities. I could make it so you have a menu option "Instructions" or "Help" which could autostart notepad with the...
... Â A *little* change I have made is that the scrollbar should no longer 'hop up' as I have forced it to be completely at the bottom after text has finished...
Hi all I have virtually finished programming my game Finding True Love and I need it to be play tested. Is there anyone in Tabland who could help me? I could...
Hi, I am sure there are one or two tabbers who would like to see your latest creation, cast an eye over it and report back to you with their findings... I've...
Hello, I have reported before about problem with "pauseX" action - that is during the pause if any keys are pressed these are "remembered" and printed in the...
Small update today: 16 Jan 2010 (Release 54.2) ========= *IMPROVED. Scrolling bar now set to bottom after text output finished. *IMPROVED. "pauseX" action now...
Hi Phil, Some problems with the new updates. The scroll bar now is where it should be but if you click on it or near it, it crashes TAB or makes it pause for...
To Jason and all other tabbers: Apologies for futher release today! Due to reported problem with the minor scrolling change I have reverted it back to how it...
17 Jan 2010 (Revised Release 54.3) ========= *FIX. Autorun would sometimes not display the Player at start of game if waiting for a reply to a "presskey" or...
Another cosmetic update today: 19 Jan 2010 (Release 54.4) ========= *NEW. Some new ACTIONS: "fade" - fades adventure window until disappears "appear" - fades...
OMG!! I got to try them straight away! Could we change the player box to a nice Chrome look? Regards, Jason ... From: Philip Richmond <catventure@...> ...
Hi Phil, The playerbox now opens with the expanding thing and if you have a keypress start the cursor isn't started in the input box so pressing space doesn't...