Shadowfirebird wrote:
> I've found this lovely bit of example code for mocha, though -- see
> below. If I understand you correctly, you seem to be saying that you
> *don't* test the output routine; you use a mock to fake it so that you
> can test the rest of the code?
Consider a test T that calls A, which calls B.
Sometimes, a B is cheap to assemble, so T can assemble B, activate A, and test
that A did its thing. T considers B's behavior just a side-effect.
Most of the time, B should be real. And its state should be static (such as a
Rails "fixture", with static data.) B should not have runaway dependencies. The
test T should be easy to set-up.
You should mock B if it's too expensive to set up. For example, if B reads the
system clock, and if T would prefer the date is 2008 July 31, the test T should
not wait an infinite amount of time, until the cosmos oscillates and 2008 July
31 occurs again. Tests should run as fast as possible, to avoid any hesitation
running them.
You should mock B, so it behaves as if the date is correct. Or you should mock
(in Ruby) Time.now, so all Ruby methods that use the date will read the mocked
date.
Other examples of things too expensive to directly test:
- live users
- random numbers
- hardware - networks, robots, tape drives, the clock, etc
- system errors
If your B object is not on the list, you should not mock it. Unit tests work
best when they cross-test everything. The only thing better than a test that
fails because A broke is many tests that all accurately fail because B broke. If
your B is too expensive to assemble, you should refactor it, so it bypasses the
behavior that T and A did not care about.
> class Enterprise
> def initialize(dilithium); @dilithium = dilithium; end
>
> def go(warp_factor); warp_factor.times { @dilithium.nuke(:anti_matter) };
end
> end
Very nice. And note it obeys my list, by mocking both hardware and space-time
distortions.
--
Phlip