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Messages 1 - 30 of 5151   Newest  |  < Newer  |  Older >  |  Oldest
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30
Jeez Richard, I think you are a wizard, and have some spell that codes for ya! :-) you're so dang QUICK!! Awesome work, as always! I'll have 30 Player...
Ziroc
webmaster@...
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Aug 7, 2000
7:40 pm
29
In a message dated 8/7/00 8:11:01 AM Eastern Daylight Time, RTurner@... writes: << I was able to add MP3 support and get it working finally. Now WAV,...
toulouse2k@...
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Aug 7, 2000
2:19 pm
28
I was able to add MP3 support and get it working finally. Now WAV, MIDI and MP3 files can be used. MIDI files cannot be looped, and no sound can be looped if...
Richard Turner
RTurner@...
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Aug 7, 2000
12:10 pm
27
We have an editor than can convert down to the correct palette already. Dan Autery created it and it works well. If your editor can layout the wall texture,...
Kevin Wyllie
kwyllie@...
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Aug 4, 2000
5:28 am
26
From: "Kevin Wyllie" ... I forgot to comment on that part. I think UA is picky about which palette slots are used for walls, so as part of conversion to...
Richard Turner
RTurner@...
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Aug 3, 2000
7:36 pm
25
From: "Kevin Wyllie" <kwyllie@...> ... Thanks Kevin! ... I am very new to OpenGL and textures and all that. There may be a way to make OpenGL align the...
Richard Turner
RTurner@...
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Aug 3, 2000
6:52 pm
24
This is a great little utility with wonderful practical application. In fact, someone could modify this to help with basic UA as well. As you mentioned,...
Kevin Wyllie
kwyllie@...
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Aug 3, 2000
6:36 pm
23
... art changes ... especially ... backdrops and ... walls, ... Dan Here (Art dude) ;-), If ya wanted some of the best Baldurs Gate Portraits, hit my site at: ...
webmaster@...
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Jul 26, 2000
3:07 pm
22
The latest release 0.5.6.5 (is that right?) looks great. The new art changes really add to the design and give it a very polished look. I especially liked the...
Kevin Wyllie
kwyllie@...
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Jul 25, 2000
4:59 am
21
For this release, try the auto-update menu option, it worked for me. In order to reduce the disk storage needed for the default artwork, I converted all images...
Richard Turner
RTurner@...
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Jul 24, 2000
12:52 am
20
In a message dated 7/18/00 10:49:30 PM Eastern Daylight Time, RTurner@... writes: << I won't have chance to put it in this week, but I'll download...
toulouse2k@...
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Jul 19, 2000
12:39 pm
19
... You've helped many times! I really appreciate the bug reports. Although the graphics library I use in UAF has an AVI add-on, I haven't used it before. If...
Richard Turner
RTurner@...
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Jul 19, 2000
2:48 am
18
In a message dated 7/18/00 8:59:14 AM Eastern Daylight Time, RTurner@... writes: << ixed a bug in party movement when event forces the party to...
toulouse2k@...
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Jul 19, 2000
12:19 am
17
... use a ... Paul knows more about this than I do. He isn't a list member, so I forwarded your questions to him. He is prompt with replies so I should have...
Richard Turner
RTurner@...
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Jul 18, 2000
11:02 pm
16
... something ... I am probably not understanding the problem. If I create an NPC in the NPC Editor and click on 'Close', then go back to the NPC Editor, the...
Richard Turner
RTurner@...
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Jul 18, 2000
10:53 pm
15
I've gone through the help and docs for GPDL, and I could really use a better listing of all UAF specific functions and variables (ie Character Number,...
Kevin Wyllie
kwyllie@...
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Jul 18, 2000
6:41 pm
14
I have been playing around with UAF quite a bit, and I have come up with a few questions: 1) The NPC editor does not appear to save any NPC's I create. Is...
Kevin Wyllie
kwyllie@...
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Jul 18, 2000
6:41 pm
13
We've made a lot of code changes over the last week and didn't feel good about releasing without more testing. Some upcoming changes: - [BUG] fixed a bug in...
Richard Turner
RTurner@...
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Jul 18, 2000
12:57 pm
12
The company that makes the installer I am using for UAF claims that users who get their internet connection through America Online (AOL) should not be having...
Richard Turner
RTurner@...
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Jul 13, 2000
3:55 pm
11
I am working towards weekly or bi-weekly releases. New features won't always be developed that fast, but bug fixes usually are. With this release, there are...
Richard Turner
RTurner@...
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Jul 10, 2000
1:54 pm
10
This release showcases the hard work of P.Stevens in the area of editor GUI improvements. - The mouse can be used to place/erase walls anywhere you click - Map...
Richard Turner
RTurner@...
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Jul 4, 2000
11:04 pm
9
This seems to give us even more to celebrate this July 4th......sssssshhhhhh..BOOM(that was a firework display)...
toulouse2k@...
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Jul 2, 2000
3:54 pm
8
Greetings! The next release of UAF is planned for Tuesday night, July 4th. This release will contain: - ability to place/erase map walls by clicking on desired...
Richard Turner
RTurner@...
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Jul 2, 2000
2:24 pm
7
A new release of UAF is available for download, and the home page for UAF is now being hosted by RPGMaker.net. This release of UAF is now a single-file...
Richard Turner
RTurner@...
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Jun 22, 2000
2:33 am
6
I guess it's the latter - only a small group of people seem to be interested in UAF. A lot of the questions I get about it are private emails rather than put...
Richard Turner
RichardTurner@...
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Jun 12, 2000
12:12 am
5
I know this is just a small group...is that beause most everyone communicates on UA@egroup or is there just a small group interested in this wonderful utility?...
toulouse2k@...
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Jun 11, 2000
5:11 pm
4
UAF version 0.5.6.0 is available for download now. It has limited ability to import FRUA designs, easier to read/edit items.txt and monsters.txt files, and of...
Richard Turner
RTurner@...
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May 31, 2000
12:35 am
3
Just some notes about what's being worked on for the next release. I have been working on two problems. Missile animations during combat, and importing...
Richard Turner
RTurner@...
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May 22, 2000
2:43 pm
2
You may be wondering why the monsters always miss the characters in combat... The config.txt file in the current release was shipped with Monster_AlwaysMiss =...
Richard Turner
RTurner@...
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May 12, 2000
1:50 pm
1
Test message text...
Richard Turner
RTurner@...
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May 10, 2000
10:27 pm
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