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Messages 2665 - 2695 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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2665
i want to include a generic pre-created party with my mod. i have some ideas, but was wondering if anyone wanted to share with me thier ideal pre-created party...
manikus5
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Mar 9, 2004
11:32 pm
2666
Here's what I always use. I do realize that you will get differing views, but here goes: 1 Male Human Paladin 1 Male Human Ranger 1 Female Dwarven...
tclarey183
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Mar 10, 2004
5:17 am
2667
how important are race and gender to your party? i was thinking about making up some generic player character icons so that folks would have a choice just like...
manikus5
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Mar 14, 2004
5:37 pm
2668
if you go to the files section, i've put up a little icon i did in the spirit of st. patrick's day. i hope you enjoy. -manikus...
manikus5
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Mar 17, 2004
8:25 pm
2669
putting the leprechaun up motivated me to add a bit more, so check out my website for a couple more icons and photoshop action for making 1024x768 resolution...
manikus5
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Mar 17, 2004
10:18 pm
2670
i'm creating a testing party for a mod i'm working on and am facing two problems that are related. (i'm using the most recent version of dungeon craft, with...
manikus5
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Mar 20, 2004
12:40 am
2671
well cocoaspud, at least there are some messages in the news group. :) for the design i'm testing, i've created 10 different characters, six of them are part...
manikus5
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Mar 20, 2004
12:48 am
2672
Hi everyone i am new here. I download the recent version DC. I set a event get experience 4000, but just get limit 3999 ,and character still level 1. How let...
prisoner2tw
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Mar 21, 2004
4:27 pm
2673
... Manikus, If you still have the character, please send me the CHR/icon/smallpic files for this spell caster from your design's Save folder. I'll load up the...
cocoaspud
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Mar 23, 2004
10:13 am
2674
... I've found the bug, although I'm not quite sure how it got broken in the first place. I'll have it fixed in the next release. Richard...
cocoaspud
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Mar 23, 2004
10:21 am
2675
... 3999 is the experience point limit for that character class until the character advances to the next level up. In DC/FRUA, a character levels up by using a...
cocoaspud
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Mar 23, 2004
10:27 am
2676
cocoaspud, i created a folder in the files section called "spellcasters" it has the requested files in it, and you can just download them at your leisure. i...
manikus5
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Mar 26, 2004
1:09 am
2677
glad you were able to find it. thanks for being so responsive. -manikus...
manikus5
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Mar 26, 2004
1:12 am
2678
as i am getting closer to a beta release of 'dungeoneer' (beta? yes, it's in alpha- coding and everything else needed to play is done, and i'm playing though...
manikus5
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Mar 28, 2004
2:47 am
2679
... Thanks Manikus. I'll load them up and see if I encounter the same problem that you did. Richard...
cocoaspud
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Mar 29, 2004
12:29 pm
2680
... As you probably know, there is a list in DC where you add the names of all icons/pics that you want to have available for the player when creating a new...
cocoaspud
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Mar 29, 2004
12:38 pm
2681
emulating the cbody.tlb was my goal on this. (especially since dc allows the design to run with as few as one icon.) the actions going on over in the ua...
manikus5
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Mar 30, 2004
12:16 am
2682
sihram, i was wondering how the beta testing of your mod had been going? i had initially seen a couple of posts here, and had assumed that they had continued...
manikus5
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Apr 3, 2004
7:48 pm
2683
Visual effects After a long hiatus I'm working on some DC wall sets again. I'm using the = tall wall format in order to try to make irregularities in the...
Susan Putney
susan_putney
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Apr 10, 2004
6:36 pm
2684
I also work with PSP 7. Though I haven't tried any real tricks with it yet, other than basic cut & paste, and pixel editing, I will let you know if I figure...
David Taylor
realms_lord
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Apr 10, 2004
7:03 pm
2685
welcome back susan, i have psp 6.02 and photoshop 7 and prefer to use psp. :) the way that dungeon craft presents graphics, the background is always the bottom...
manikus5
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Apr 11, 2004
1:23 am
2686
Can somebody explain how the photoshop actions work? I don't have, and will probably never have access to Photoshop. I have Paint Shop Pro 7 and Gimp 2.0 If I...
realms_lord
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Apr 14, 2004
7:38 pm
2687
after some discussion on the ironworks forum, well not much discussion 'cause there aren't really a lot of people active at the moment, we decided it would be...
manikus5
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Apr 16, 2004
10:46 pm
2688
if we start to get a lot of files in the unfinished designs folder and need more space, i will start taking down steve's walls, which i believe will still be...
manikus5
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Apr 16, 2004
10:54 pm
2689
I guess 'the Fool's Triangle' would qualify as an 'unfinished design'. Actually it's quite finished as it is, I just wasn't happy about how it looked, since ...
Harri Polsa
htpolsa
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Apr 17, 2004
10:33 pm
2691
The idea of seeing other people's unfinished designs is much more exciting than my art, so go for it. The web site is http://dungeoncraft.freewebsites.com/...
Steve McDonald
steve_mcdee1980
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Apr 18, 2004
1:16 am
2692
see the parentheses in my original post? the ones that are right next to each other? i was going to put your site's address there, steve, but got sidetracked...
manikus5
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Apr 18, 2004
3:02 am
2693
Hi everyone, I spent the weekend making a couple of walls (trees) and a backdrop for a forest. They're in the 1024X resolution and they're win- zipped. I...
Susan Putney
susan_putney
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Apr 21, 2004
4:46 am
2694
let me be the first to say, very nice work, susan. good coloring and detail, i particularly like the saplings. :) i haven't worked in the tall wall format...
manikus5
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Apr 22, 2004
12:26 am
2695
so...it turns out that i'm already using the tall wall format, just not utilizing the tall part of it. :D but, now i will. -manikus...
manikus5
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Apr 22, 2004
1:12 am
Messages 2665 - 2695 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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