Hi all. I was wondering if anyone had considered converting a few of the better UA games into dungeoncraft. Obviously Harri Polsa has done a couple which have...
To give proper credit - the remake of Pool of Radiance for UA was done by Ray Dyer. Ray, are you interested in DC and if so, would you consider converting the...
a new site has been added to the dungeon craft webring- twilight king's dungeon craft at http://webpages.charter.net/dptaylo/ go and check it out, especially...
i've been working on a conversion of a small design of dan autery's, called 'thieve's run'. it was something he did as a trap's tutorial, but it holds up as a...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the UAForever group. File : /unfinished...
UAForever@yahoogroups...
May 2, 2004 5:52 am
2707
here are some questions i've come up with (and my answers) that we can using as a starting place on a project. if you can think of any more questions, please...
in the same way that unlimited adventures has the 49 icons for players to choose from for thier characters, i'm trying to put together a default pc icon pool. ...
Great idea! Looks good so far. I'll let you know when/if I make anymore...sure wish I had poser, I'd be cranking out graphics like nobody's business! ... From:...
i've been busy in the last day or so :D i've updated both of my dc sites- first, at http://www.geocities.com/manikus5/dc/ i've added three icons: the drow...
Dungeon Craft Collaboration: This is an effort to create a collaborative design for the Dungeon Craft game engine. This is volunteer project by individuals in...
Added Icewind Dale Ultimate Collection and Neverwinter Nights Gold Edition to my collection in the three months, Will pick up Hordes of the Underdark Next...
I signed up for the group. Thought I could offer some potential scenarios which we could try to capture in Dungeon Craft. Others probably have better...
I have been developing a world setting including an elaborate mythology that has been in the works for over five years expressedly for the purpose of ...
hi john, welcome to the group. we can certainly use your skills. it looks like the project is leaning towards medium fantasy which is certainly an apt...
hi ian, welcome to the group. wow! this sounds intense. i'd love to hear more, as i bet others would, too. we're most likely going to be creating a whole new...
hi susan, welcome aboard. i'm glad you're with us, as we are going to need all the art help we can get. it's probably going to be 100% volunteer based (no...
is anyone interested in doing a communal project for dungeon craft? let me explain how this is different from the on-going collaborative project- collaborative...
Obviously the setting cannot change too much throughout the different parts of the game, but is there any reason why different areas should not have different...
these are some excellent points, steve. let me amend the original by saying that other than the 640x480 resolution, the guidelines will apply to the default...
True, the setting can't change too much, but has anyone taken the time to look at the old gold box games? Pool of Radiance and Pools of Darkness both had...
if you have a good enough reason, you can do anything, and sometimes a break from the boring norm is reason enough... my whole reason for doing this is...
The default AreaViewZoneArt image is AreaViewZoneArt.pcx. I presume the AreaViewArt.pcx file is used for "area" walls, and overland and area cursors but, given...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the UAForever group. File : /Steve's Area...
UAForever@yahoogroups...
May 30, 2004 1:06 am
2726
Click on Level in the DC menu bar, then click Zones, and then click the AreaViewZoneArt button near the bottom right hand corner. Hope this helps! ... From:...
No, that allows you to edit the AreaViewZoneArt. I am talking about AreaViewArt.pcx. I think I haven't made myself very clear. But thanks for the help. Steve ...
i've made and uploaded 5 combat walls to the files section, combat walls folder. all are made using steve mcdonald's walls. i named the combat walls the same...
This release added some new features, and continues to update the spell casting code. See the full list of changes below... Richard ... May 28, 2004 **** New...
awesome! i've been testing my design with a party of my choosing from within the editor, and loving every bit of it. :) i'm very excited about the class flags...