Thanks for the details Steve. I think I get the idea with the custom control option based on character skills. It all looks to be relatively easy in terms of...
Hi, I need some help. Been trying to create a Buck Rogers module using UAF for a long time. However, I'm having problems simulating a grenade or a rocket...
Hi, I need some help. Been trying to create a Buck Rogers module using UAF for a long time. However, I'm having problems simulating a grenade or a rocket...
There is no method for doing this in the current release, although it is on my list of things to do. I also need to add more range options to the spell ...
This is NOT a bug issue, just another wishlist issue: Say someone somehow manages to drop some "fairy powder" or something into the players food or drink and...
You know, 'Spud, I think everyone here thinks you're doing a kick-a@@ job of programming DC! It ROCKS far far beyond what frua was trying to do. I see you...
I wish I was better organized so that I could keep track of the feature requests and bugs. I try to keep this stuff in the 'To Do' list, but sometimes I forget...
Sorry about really late answer but in meanwhile I have graduaded, worked and moved from place to place so I haven't got any time to BOD. I'll start working...
congratulations on graduating! i'm glad you found your way back to dungeon craft, too. :) i think i speak for all of us, when i say that we are eagerly ...
... I wouldn't mind debugging that problem if you're willing to send me one of those midi files. I would like to figure out if the problem is in DC, or if it's...
Those MIDI-files can be found form old BOD version in files section. Just let me check what MIDIs do not work. Damn, that BOD really needs debugging. I just...
... Ok, let me know when you determine which files are having problems. ... DC will sometimes refuse to put monsters into combat if: - the room is too small,...
I uploaded those MIDI files to file section. They were old XMIs that I converted to MIDis by using XMI2MID program. They do sound in my PC (operating system is...
I downloaded the midi files and they do not work on my computer either. The problem is that the Windows operating system call that I'm using to load the midi...
So I can assume that MIDi files are just bad code? xmi2wav is shareware program so I wouldn't expect it to be 100% Well, I can always ask designer to supply me...
... I don't think that the files are bad, especially since Windows Media Player (and other players) can load and play them without problems. I think they are...
Well, I'll ask about it. Actually he did write his own design program. It can both load and save MIDIs so I think he could say few things (unless the problem...
Ok I asked and he said that his MIDIs are type 1 MIDIs. However he used MS-DOS program "Midpack" to convert XMIs from his MIDs. So this might help. The link I...
I was thinking that there should be the ability to have movable icons on the overland map that are not icons representing the player. For example, lets say you...
i don't know about the overland map, but as to changing icons, that you can do with a logic block event. the trick is that your pc icon would have four frames...
Just an option to customise the characters icon on the overland map would be good for a start (and should not be too difficult to implement. (Unless it already...
I know that you are working on default spells at the moment, Richard. I'm not sure that many of are programmers - certainly nothing like you... but I wonder...
While we're on wishlist topics: If these are already implemented, can someone please tell me how to do it? Ta. 1. As a spell effect - "on casting spell,...
i can't speak as to the coding, for which i know nothing :) but, i would think that any of the spells that are just stronger versions of basic (first and...
... would be ... (Unless it ... I think you can play around with the picts that the overland map uses for you. I have seen the different colors and the little...
There is a "ring" (ie a hollow circle) in the file "AreaViewArt.pcx". It seems that can be imported under "zone art", so changing that file will allow changes...
Ok... I've done a bit more experimenting. Selecting different zone art does not seem to change the party cursor in overland view. I've only been able to get...
Okay, a few more suggestions for improvements, both minor bug fixes and new features: 1. It would be good to have "Hot keys" for "Volume", "Level" (where...
I told before that sometimes NPCs do not show to battles in BOD. Well, I noticed that they were unconscious! Apparently in battle aganst wolwes characters who...