Yes, I have to agree with Susan. I have found sprites fairly useless for "permanent" objects because they, like small pictures, can only be shown during...
... It's not in DC yet but it's on the list. I was planning on keeping the same sort of combat config options as currently exist, and just add an option to ...
... I'll need to take a look at the code to remind myself of how it works. I think the item is set up to go in a hand slot, and labeled as a non-weapon. Thus,...
I know I'm behind on my email. I was unavailable during the Christmas break and I'll be working late this week at work to catch up on things. Since I usually...
No, actually. In FRUA you could leave potions and scrolls readied all the time and still have your hands free. It was useful in the case of scrolls of...
Richard, I don't think that is quite what was meant... the FRUA "pick one combat" event randomly picked a combat. That was helpful in FRUA when there were ...
Richard In FRUA you could always ready all the potions; they did not require a spare hand. I can imagine a character trying to weild a sword and a shield while...
Richard (mainly), A couple of suggested additions for the wish list (neither should be too hard, I wouldn't think): 1. Allow a different "price" for a weapon...
... combat" ... Steve was correct in guessing what I meant, but he's also right in that it really isn't needed. ... How about giving the design editor the...
If you are not a regular over at the Ironworks forum (and why aren't you?), Tarlanon posted a link to the contest winners for the first ever DC art contest. If...
I've been working with potions and have made a few changes to how this sort of item works. 1. For some reason, probably because imported FRUA items were this...
... I have added this to the bug list. ... I still have to test this, but I have worked with high-level pre-gens that had multi-screen memorize pages, so...
... I can add an option to items that separates selling quantity from bundling quantity. Different shops could sell different quantities by creating different...
... Sprites follow this convention to follow how FRUA uses them in encounter events. The small pics can have any number of frames, and can be animated at any ...
... Linger is supposed to be working, stinking cloud in particular was what I used for testing. I vaguely recall that additional options were needed but I ...
... Darn, I always confuse those two options. When I read Pick One Combat I keep thinking of Pool Of Radiance where a party member could be selected to duel ...
... I think the new option described earlier should allow the designer to choose if the potion needs a free hand in order to 'READY' and 'USE' it. Richard...
... I saw something on the FRUA list about this. An item could be determined to be magical if a player tries to sell it and the shop offers way more than a ...
... This sort of thing might be best served by scripting, with some way to trigger a global pre-made combat event that takes party participants as inputs. The...
... This seems to work ok for me. I configured the Mirror item this way: Location=WeaponHand WeaponType=NotAWeapon and it could only be readied when the weapon...
... I don't remember exactly myself. What you say is certainly in the spirit of the thing. My 'talk.txt', for example, contains this: $SAY ("OK. I have...
Paul Stevens
prsteven@...
Jan 9, 2005 7:51 pm
3659
... Right, I missed the $Block part (in party.cpp). It only checks for 'OpenBlk' so it will work for removing an existing blockage but cannot change it to ...
This is great, CocoaSpud. I think my players will be happy if a couple of potions of healing could be available. :) -manikus ... this sort ... way, the ... ...
Can small pics be set to have a transparent color like icons, for example? I know that would certainly solve the problem. -manikus ... that is ... bogging ... ...
I agree. I, as a designer, would like the option to require the player to choose- is it more valuable to drink a potion, or have a shield in hand... -manikus ...
It seems that real life has reared it's ugly head and I won't be getting to the Help file anytime soon. Please, Paul, go ahead and do what you need to do. I am...
... The way things are right now, each frame is fully displayed without transparency. I can add a transparency flag and then the player would be able to see...
... This, coupled with the ability to use multiple frames and animation speeds is EXACTLY what I need. That would be perfect!!! woo-hoo!!! SilentThief...
A small patch has been uploaded to fix problems with the step events combats for Thieves' Run. Just unzip this file in your Thieves' Run directory and answer...
Dear Richard and Paul Thanks for this discussion - I'm sure it will be very helpful (of course it will take a couple of hours of studying before I understand...