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Messages 3881 - 3910 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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3881
I've been working on adding time events this morning. I added some infrastructure in the code to maintain this new type of event. I started out with two types...
cocoaspud
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Jul 4, 2005
1:37 pm
3882
Finally! If you use the option to exclude an NPC from combat, and all of the other party members die in combat, then the party loses the combat, and you go ...
cocoaspud
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Jul 4, 2005
3:13 pm
3883
Woohoo! I'm going to go download it right now and start playing with it. I just got back from a mini-holiday and am ready to do some DC'ing.:) -manikus ... ...
manikus5
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Jul 5, 2005
3:14 am
3884
Cocoaspud, thanks for the new time fix. :) Since it's dated 7/4/2004, I assume that you can now travel in time and I expect we will discover that version 1.0...
manikus5
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Jul 6, 2005
4:30 pm
3885
... Oops! Shouldn't hurt anything but I'll make a note to fix that for the next release. Thanks for pointing that out. Richard...
cocoaspud
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Jul 6, 2005
5:11 pm
3886
I give all you guys mad props for keeping up the development of dungeon craft. ... [Non-text portions of this message have been removed]...
Douglas Radtke
mekakitsune
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Jul 6, 2005
7:10 pm
3887
Thanks! It's the users of DC that keep me going :) Richard...
cocoaspud
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Jul 6, 2005
8:20 pm
3888
Hehe, I thought you meant the date was wrong in one of the files (installer, exe, or something). I kept looking around for a wrong date :) Tony mentioned that...
cocoaspud
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Jul 7, 2005
11:20 am
3889
Sorry, I wasn't more clear. :) I didn't even notice initially, someone emailed me asking how come it had been a year since the last update... 8^> -manikus, who...
manikus5
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Jul 7, 2005
5:43 pm
3890
Is anyone converting any FRUA modules to be used in DC? Has anyone thought about doing this? Are there any FRUA modules that anyone would like to play in DC? ...
manikus5
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Jul 22, 2005
4:33 pm
3891
Hello everybody The FRUA mod question is quite timely. At the moment I am enjoying the odd bit of FRUA (orig version). I have downloaded a good hack which...
Rob Murfin
murfin65
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Jul 29, 2005
8:32 am
3892
There was a small program written to strip the passwords from the modules, as to where it is I don't know. Maybe someone else could have it on the list? Cheers...
Paul
pfrayne2001
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Jul 29, 2005
12:44 pm
3893
... Here is my guess, based on details in the UA hack docs, file gamedat.txt. It says that the 15 bytes inside the design file game001.dat starting at offset...
cocoaspud
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Jul 29, 2005
12:58 pm
3894
I have hunted around the FRUA files I have and sent some to Rob that may be what he is looking for. Paul ... From: UAForever@yahoogroups.com...
Paul
pfrayne2001
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Jul 29, 2005
1:16 pm
3895
Thanks everybody for the "unlocking FRUA designs" help. I am now merrily looking at the inside of a MOD I was never able to finish. Hmmmmm inserting an extra...
Rob Murfin
murfin65
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Aug 1, 2005
8:32 am
3896
"but only a single MIDI or MP3 file can be played at once" I wasn't aware that 0.912 can play several mp3s at the same time (At least they play same time in my...
sihram
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Aug 10, 2005
11:39 am
3897
Good idea. I would like to have the ability to pause background music/sounds for the duration of an event, but they would start up again after the event is...
manikus5
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Aug 14, 2005
6:32 pm
3898
... I can extend the Sounds event so that it can stop all sounds. This option would stop music for the duration of the current event chain. Background sounds...
cocoaspud
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Aug 15, 2005
12:50 pm
3899
"Sounds" great! ;) This is exactly what I was requesting. -manikus...
manikus5
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Aug 15, 2005
7:53 pm
3900
Hi everybody First, thanks to o all who helped me with a way of removing passords from old FRUA designs. Im still playing FRUA (on my laptop on the train to...
Rob Murfin
murfin65
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Aug 17, 2005
2:41 pm
3901
I'm posting something from the Ironworks forum over here: "Yo, Dungeon Crafter looks cool, I downloaded it when it was still UAForever ... just got the updated...
manikus5
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Aug 17, 2005
4:45 pm
3902
... I agree that items should have various script triggers (equip/unequip, attack, hit, charge expended, etc). I just haven't gotten around to it yet ... I...
cocoaspud
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Aug 24, 2005
5:02 pm
3903
My Dungeoncraft Downloads site is up and running. http://dungeoncraft.beplaced.com/index.html There you can find artwork from Lord Killjoy and both of the...
manikus5
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Aug 31, 2005
6:03 am
3904
Hey everyone. Has anyone else noticed that when you kill an NPC, the party gets almost every single point of experience the NPC had as their combat experience?...
Tarlanon
ahkran_99
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Sep 1, 2005
1:19 am
3905
Hi Tarlanon, So there are really four bugs/issues...1.) attacking anyone near you, 2.) the NPC editor, 3.) friendly kills giving experience, and 4.) experience...
manikus5
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Sep 1, 2005
5:29 am
3906
... Oof! Bugs! I'll try to take a look at this stuff over the weekend. Thanks for reporting the problems. Richard...
cocoaspud
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Sep 1, 2005
10:12 pm
3907
Hi manikus, awesome, I went to the site right away. Unfortunately dungoneer1.zip gave me an "invalid referer" back when I tried to download it. dungoneer2.zip...
selias19
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Sep 2, 2005
8:23 am
3908
Hi Sigrid, I just checked and it seems to be working fine for me. Someone else had a similar problem, but it was for both files. I suspect it may be the fact...
manikus5
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Sep 3, 2005
12:41 am
3909
Just wondering when the source code is going to be updated from the downloads site? The one I downloaded a few days after 0.912 was released was still the...
Tarlanon
ahkran_99
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Sep 3, 2005
9:59 pm
3910
Is it available at sourceforge? You might try looking there if you don't want to wait for CocoaSpud. -manikus...
manikus5
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Sep 4, 2005
2:36 am
Messages 3881 - 3910 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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