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Messages 3968 - 3998 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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3968
Just an update for anyone interested in this world pack/design possibility. I have uploaded 118 small pics, big pics and maps to the group- ...
manikus5
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Feb 2, 2006
5:29 pm
3969
I've just uplaoded 50 more files to the Dungeon Craft: Star Wars group, bringing the total to 123 (I think). Check it out at- ...
manikus5
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Feb 2, 2006
8:40 pm
3970
Hello Richard et al (especially Eric as you appear to be actually reading my posts :)) It is possible to create an item usable only by certain classes. Is it ...
Steve McDonald
steve_mcdee1980
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Feb 3, 2006
11:21 am
3971
Hi Steve, This cannot currently be done in DC. For some reason, Race is one of the few things character-related that cannot be used in the Logic Block or GPDL....
manikus5
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Feb 3, 2006
10:46 pm
3972
Eric Yes, the NPC is a good example. I must admit that I hadn't even realised that was working so well! Perhaps in the code (and in GPDL) the classes and races...
Steve McDonald
steve_mcdee1980
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Feb 5, 2006
1:22 am
3974
I wonder whether it is possible to implement an option to have sub-races and sub-classes. It would only effect character creation as each sub-class and...
Steve McDonald
steve_mcdee1980
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Feb 5, 2006
2:04 am
3975
I just realised that I had already raised this idea of choosing a deity for clerics. I'm not sure that I really understood Richard's reply, but he seems to...
Steve McDonald
steve_mcdee1980
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Feb 5, 2006
2:55 am
3976
I think what Richard was suggesting was that instead of making subclasses and subraces part of their respective files, that instead for each class/race the...
manikus5
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Feb 5, 2006
4:58 am
3977
Hi everyone, I just wanted to let you know that I'm still here, still reading all the posts and still interested. Eric, this applies to your two new groups,...
Susan Putney
susan_putney
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Feb 5, 2006
2:04 pm
3978
Hi Susan, Glad to hear from you. Moving again...we get to do that at the end of the summer. This time hopefully will be buying a place. :) There are no stupud...
manikus5
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Feb 5, 2006
8:50 pm
3979
... I have not been involved in this for a LONG time. But I remember that in many cases we provided a method of having several different items with the same...
Paul Stevens
prsteven@...
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Feb 5, 2006
10:16 pm
3980
hi I have a few quick questions about DC versus using the original FRUA. Are spells functional in DC at this point? If not are they likely to be functional...
jblazeski_77
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Feb 7, 2006
12:52 pm
3981
These are a couple of good questions. Magic is partially functioning in DC. Basically, most of the low level spells are doable and some of the higher level...
manikus5
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Feb 7, 2006
4:29 pm
3982
Hi. Could someone tell me, is there anywhere i can download all the original graphics from frua for dungeon craft? preferably in one package? thanks...
jblazeski_77
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Feb 23, 2006
7:49 am
3983
They are available in packages at the UA archave. http://frua.rosedragon.org/dc/art/ -manikus...
manikus5
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Feb 24, 2006
3:45 am
3984
Hi everyone!!! This is the SilentThief back from the lands of darkness with a question for any/every -one. I am interested in having premade characters in mod...
mr_woo_7776
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Mar 2, 2006
9:33 pm
3985
Hello I have made a combat icon of a dragon. I have done 10 versions (one for each chromatic and metallic dragon) but it is all based on the same icon. The...
Steve McDonald
steve_mcdee1980
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Mar 5, 2006
6:11 am
3986
One answer to the second question might be to create separate NPCs with the same name - one with more experience. It wouldn't need to be the same exp as when...
Steve McDonald
steve_mcdee1980
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Mar 5, 2006
6:13 am
3987
I just took a look at these and I like them. It's nice to have icons for all 10 dragon races (well, the major races at least). -manikus...
manikus5
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Mar 9, 2006
9:19 pm
3988
Hi Richard et al, I was wondering how the magic/spell abilities are coming. In particular, I want to know about cone effects and line effects such as needed...
manikus5
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Mar 11, 2006
7:24 pm
3989
I just installed Dungeon Craft and I can't seem to figure out how to get the engine to notice the module I downloaded. I've tried the naked engine and the...
Matthew Sicherman
jumperprime
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Mar 11, 2006
11:43 pm
3990
Greetings and welcome to Dungeon Craft. There are two things, one about the directory that may be hampering your playing, and the other about the module that...
manikus5
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Mar 12, 2006
4:21 pm
3991
Hi Ricahrd, I was just trying the link for Harri's Fury desing on your site, and I kept getting the error that my browser could not connect to the address. I...
manikus5
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Mar 12, 2006
4:25 pm
3992
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the UAForever group. File :...
UAForever@yahoogroups...
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Mar 13, 2006
6:12 am
3993
Where exactly should I unzip the artpacks to, the DefaultArt directory or a new one? How exactly do I convert the original art? Basically, if you can give me a...
Matthew Sicherman
jumperprime
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Mar 13, 2006
5:55 pm
3994
I recommend unzipping the files into the Default Art directory. You will then need to import them into your design. To import: First, you must determine what...
manikus5
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Mar 13, 2006
7:59 pm
3995
Tarlanon posted this in the Ironworks forum, and I thought that others might be interested. You heard correctly! The 2nd DungeonCraft Media contest is now...
manikus5
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Mar 20, 2006
7:04 pm
3996
I know that it is possible to number walls and backgrounds so that they will match up with the corresponding walls and backgrounds from the the FRUA design. Is...
manikus5
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Mar 21, 2006
4:41 pm
3997
trying to upgrade to newest release. PLZ give me URL. Lost, but not forgotten... SilentThief...
mr_woo_7776
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Mar 22, 2006
1:28 am
3998
It's version .912 and available from the official DC site. http://uaf.sourceforge.net/download.html -manikus...
manikus5
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Mar 22, 2006
4:21 pm
Messages 3968 - 3998 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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