Yeah - good point. I always run DC at 640x480 so I forget there are the higher resolutions. Still, the 24x24 icon size might still come in handy for small...
What I would really like, would be an offset so that icons could overlap by a distance set by the designer, like 24 pixels, or half the icon size. -manikus ......
I was wondering if anyone out there could answer this question. Is there any way to do random quest varables?? For example, do a 1d6 for quest A??? Perhaps...
I might have misunderstood you, but I think the first goal could be achieved using event triggers. If you want the party to be given (or complete) quest A on a...
Actually, I think this might work perfectly. I forgot about the random chance flag for events, and it will be put to use in an important project I'm working...
I've put the FAQ up at the Wiki (I even updated some of the sections). I've also got a wishlist started. You can click on the link on the home page of this...
Whew! It's been awhile. New release available for DC, version 0.913. This one is all Tarlanon. Thanks for helping out, Tarlanon. The default artwork has been...
This is great news. :) Way to go, Tarlanon. It's also nice to hear from you again , CocoaSpud. -manikus ... This saves ... that end ... loading ... credits ......
I'm glad there's an update. Thank you Tarlanon and Cocoaspud too. I'll download it as soon as I'm done posting. We've finished moving and I finally have time...
The last message I received from this list was in September of last year. I kept thinking, this list sure has gotten quiet! I logged into my yahoo profile...
Yeah, I know this message is 3.5 months old, but it's new to me :) That crazy World of Warcraft sort of owned me for quite some time. I've been getting active...
At the moment, DC doesn't have a method for adding combatants to the current combat. This needs to be addressed and fixed so that monster summoning spells can...
The monster editor has some classifications already, Mammal Animal Snake Giant Those are the FRUA options (plus Large). To keep this list from growing forever,...
Well, although the classes and races can be edited, I think there is a limit to how many can be created. I believe DC won't play nicely if you create more...
All caps is the FRUA way to do things. It is an easy fix to make it happen in DC too. Should DC always make those fields upper-case, or should it only display...
Thanks for the feedback Steve. I'll add this stuff onto the list. Item #2, DC used to have an option to configure how char stats were adjusted by the player,...
I'm thinking that DC will need to recompute some internal character data when you change classes. I haven't tried this experiment yet so I'm not sure how safe...
Not sure if this is on the To-Do list or not, but we plan on adding more scripts to items that are activated at various times (OnReady, OnHitEnemy, etc). This...
To make duplicate display names that are actually distinct in the game databases, use the pipe symbol (dash-over-dash, above the back-slash on my keyboard). I...
My original post on this topic seems to have disappeared, so I'm reposting it. Sorry if this is a repeat. I have not received any list messages since last...
The 'other' option would be great. The designer could come up with anything...I'm starting to salivate just thinking about it. -manikus ... damage. ... ...
I was working on a Star Wars design and had added enough races to bring the total up to 12, and the classes to 9 (not counting the multiclasses). I didn't have...
I'm giving the first vote to 'designer's choice'.. One of the things that I liked least about FRUA was the all caps font. I really think that different...
I think the best way, personally, is to have as little as possible hard-wired into DC, and just have the default .txt files that control various things match...