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Messages 4021 - 4050 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4021
Yeah - good point. I always run DC at 640x480 so I forget there are the higher resolutions. Still, the 24x24 icon size might still come in handy for small...
Steve McDonald
steve_mcdee1980
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Apr 1, 2006
8:53 am
4022
What I would really like, would be an offset so that icons could overlap by a distance set by the designer, like 24 pixels, or half the icon size. -manikus ......
manikus5
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Apr 1, 2006
7:14 pm
4023
I was wondering if anyone out there could answer this question. Is there any way to do random quest varables?? For example, do a 1d6 for quest A??? Perhaps...
mr_woo_7776
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Apr 1, 2006
11:27 pm
4024
I might have misunderstood you, but I think the first goal could be achieved using event triggers. If you want the party to be given (or complete) quest A on a...
Steve McDonald
steve_mcdee1980
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Apr 2, 2006
12:27 pm
4025
Actually, I think this might work perfectly. I forgot about the random chance flag for events, and it will be put to use in an important project I'm working...
mr_woo_7776
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Apr 2, 2006
2:43 pm
4026
I've put the FAQ up at the Wiki (I even updated some of the sections). I've also got a wishlist started. You can click on the link on the home page of this...
manikus5
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Apr 2, 2006
7:30 pm
4027
Whew! It's been awhile. New release available for DC, version 0.913. This one is all Tarlanon. Thanks for helping out, Tarlanon. The default artwork has been...
cocoaspud
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Apr 3, 2006
3:00 pm
4028
This is great news. :) Way to go, Tarlanon. It's also nice to hear from you again , CocoaSpud. -manikus ... This saves ... that end ... loading ... credits ......
manikus5
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Apr 4, 2006
3:42 am
4029
I'm glad there's an update. Thank you Tarlanon and Cocoaspud too. I'll download it as soon as I'm done posting. We've finished moving and I finally have time...
Susan Putney
susan_putney
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Apr 4, 2006
5:07 pm
4030
The last message I received from this list was in September of last year. I kept thinking, this list sure has gotten quiet! I logged into my yahoo profile...
cocoaspud
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Apr 5, 2006
9:30 pm
4031
I'll add this to the request list. CocoaSpud ... which ... "wall ... between it ... the wall ... acting as a ... erected...
cocoaspud
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Apr 5, 2006
10:00 pm
4032
Ok, I'll look into this. CocoaSpud...
cocoaspud
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Apr 5, 2006
10:01 pm
4033
Yeah, I know this message is 3.5 months old, but it's new to me :) That crazy World of Warcraft sort of owned me for quite some time. I've been getting active...
cocoaspud
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Apr 5, 2006
10:06 pm
4034
At the moment, DC doesn't have a method for adding combatants to the current combat. This needs to be addressed and fixed so that monster summoning spells can...
cocoaspud
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Apr 5, 2006
10:10 pm
4035
The monster editor has some classifications already, Mammal Animal Snake Giant Those are the FRUA options (plus Large). To keep this list from growing forever,...
cocoaspud
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Apr 5, 2006
10:16 pm
4036
Not sure, but I'll look into that. CocoaSpud...
cocoaspud
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Apr 5, 2006
10:17 pm
4037
Well, although the classes and races can be edited, I think there is a limit to how many can be created. I believe DC won't play nicely if you create more...
cocoaspud
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Apr 5, 2006
10:32 pm
4038
Is this problem resolved? CocoaSpud...
cocoaspud
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Apr 5, 2006
10:33 pm
4039
I'll look into this crash. CocoaSpud ... crashes. ... "test ... I've...
cocoaspud
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Apr 5, 2006
10:38 pm
4040
All caps is the FRUA way to do things. It is an easy fix to make it happen in DC too. Should DC always make those fields upper-case, or should it only display...
cocoaspud
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Apr 5, 2006
10:40 pm
4041
Thanks for the feedback Steve. I'll add this stuff onto the list. Item #2, DC used to have an option to configure how char stats were adjusted by the player,...
cocoaspud
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Apr 5, 2006
10:43 pm
4042
I'm thinking that DC will need to recompute some internal character data when you change classes. I haven't tried this experiment yet so I'm not sure how safe...
cocoaspud
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Apr 5, 2006
10:50 pm
4043
Ok, will add to the list. Yep, sorry, that stuff is still hard-wired to the FRUA way. We'll get all that hard-coded stuff flushed out eventually :)...
cocoaspud
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Apr 5, 2006
11:04 pm
4044
Not sure if this is on the To-Do list or not, but we plan on adding more scripts to items that are activated at various times (OnReady, OnHitEnemy, etc). This...
cocoaspud
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Apr 5, 2006
11:15 pm
4045
To make duplicate display names that are actually distinct in the game databases, use the pipe symbol (dash-over-dash, above the back-slash on my keyboard). I...
cocoaspud
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Apr 5, 2006
11:21 pm
4046
My original post on this topic seems to have disappeared, so I'm reposting it. Sorry if this is a repeat. I have not received any list messages since last...
cocoaspud
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Apr 5, 2006
11:28 pm
4047
The 'other' option would be great. The designer could come up with anything...I'm starting to salivate just thinking about it. -manikus ... damage. ... ...
manikus5
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Apr 6, 2006
5:09 am
4048
I was working on a Star Wars design and had added enough races to bring the total up to 12, and the classes to 9 (not counting the multiclasses). I didn't have...
manikus5
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Apr 6, 2006
5:13 am
4049
I'm giving the first vote to 'designer's choice'.. One of the things that I liked least about FRUA was the all caps font. I really think that different...
manikus5
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Apr 6, 2006
5:18 am
4050
I think the best way, personally, is to have as little as possible hard-wired into DC, and just have the default .txt files that control various things match...
manikus5
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Apr 6, 2006
5:22 am
Messages 4021 - 4050 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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