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Messages 4187 - 4216 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4187
I would love to see what you have. :) I've posted a fireball spell in the database area. -manikus ... and few more for Cleric and Wizard but in many ways the...
manikus5
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Jul 1, 2006
6:05 pm
4188
I posted my spell database which has your fireball, the basic spells and the new ones I made. Some have been modifed for DC and all are based off 1st ed. (I...
Casey
anarchcassius
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Jul 1, 2006
9:39 pm
4189
Hello all, especially Richard Here is my latest addition to the wish list, in two parts. (1) In area view, when automap is turned on, only cells in which the...
Steve McDonald
steve_mcdee1980
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Jul 1, 2006
11:51 pm
4190
Let's see... 1. editor is hardwired and most likely won't be fixed until some time after version 1.0, though you can change the default races and classes for...
manikus5
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Jul 2, 2006
1:42 am
4191
This would be very cool. A lot of games do this, some of them older than FRUA. Add my vote to adding this to the list. -manikus ... party ... option to ... ...
manikus5
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Jul 2, 2006
1:44 am
4192
Here are some bugs and issues I ran into: * The "level" variable doesn't seem to work properly in DICEPLUS fields * Clerics always get access to Druids spells,...
Casey Loufek
anarchcassius
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Jul 2, 2006
3:45 am
4193
Has anyone noticed the 'GPDL interpret error' that occurs when casting spells from the Temple event, (for example 'Cure Light Wounds')? I get the error message...
David Thomas
davidcthomas...
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Jul 2, 2006
5:09 pm
4194
CocoaSpud, Tarlanon, et al. I posted a screen grab of the error message for this in files as gpdl_error.png It occurs in both testing modes and when playing....
manikus5
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Jul 6, 2006
5:08 am
4195
I've just done some checking and was getting the same errors, except for crashing with area effect spells. Maybe that is due to a specific spell? As far as...
manikus5
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Jul 6, 2006
5:21 am
4196
FRUA lacked features the others had like undead disappearing instead of turning properly, some triggers in other games were irreproducable, etc. If you can...
Casey Loufek
anarchcassius
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Jul 6, 2006
6:04 pm
4197
I completely agree with you. It should count just as if they have taken a step. B ut, I say let them keep pounding away if they want, just give the designer...
manikus5
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Jul 6, 2006
8:03 pm
4198
Steve's site is now a member of the Dungeon Craft Webring. To find out how your site can become part of the DC webring, click the link- ...
manikus5
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Jul 8, 2006
1:06 am
4199
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the UAForever group. File :...
UAForever@yahoogroups...
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Jul 8, 2006
5:28 am
4200
Hi everyone If you have not already done so, you should check out Manikus' new and improved web site. Graphically I think it is a great improvement on the old ...
Steve McDonald
steve_mcdee1980
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Jul 8, 2006
5:51 am
4201
Nice screenshot Steve. As a matter of fact, I've just recently read this story and I'm looking forward to seeing this module in action. LB...
triasge
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Jul 8, 2006
7:30 am
4202
Thanks There a couple more screen shots, three in all - they're in the files section. Can't promise I'll finish the module anytime soon... Steve...
Steve McDonald
steve_mcdee1980
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Jul 8, 2006
8:00 am
4203
Thanks a lot, Steve. I really appreaciate all of the kind words. For those of you wondering about the new address, it is as follows: ...
manikus5
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Jul 9, 2006
12:03 am
4204
These screenshots look amazing! I particularly like the stairs. :) I am assuming you achieved this effect by adjusting the picture fram size and the middle...
manikus5
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Jul 9, 2006
12:11 am
4205
For Min/Max party size (in Global Settings), you can chose an integer between 1 and 8. DC only frecognizes between 1 and 6 and treats 7 and 8 as six. -manikus...
manikus5
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Jul 9, 2006
8:15 pm
4206
Adding NPC's is broken with regards to this as well. You may never have more than 8 total in your party. You may always have two more NPC's than the max party...
manikus5
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Jul 9, 2006
8:28 pm
4207
Hi Richard, I was trying to tweak my layout and noticed some items that I would like to be able to adjust, but can't. Character Name on main screen: Right now...
manikus5
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Jul 9, 2006
9:01 pm
4208
HOw does decide whether to use the 5 distant walls or 7 distant walls variation if both are present for the same format? Kevin's tall walls in 5 and 7 distant...
manikus5
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Jul 9, 2006
9:27 pm
4209
Err, this should read 'How does DC decide...' ;) -manikus...
manikus5
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Jul 10, 2006
5:48 am
4210
Hi Richard In a previous post I have suggested that the colours of "highlighting" and "highlighted text" could be made customisable. You seemed to think that...
Steve McDonald
steve_mcdee1980
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Jul 10, 2006
9:34 am
4211
I know how to use the logic block to change icon frames so that PC's can appear different...but that only works before combat. Is there a way to change combat...
manikus5
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Jul 10, 2006
7:37 pm
4212
1. I was wondering if there was a chance of the psionicist class being included sometime after version 1 is released. 2. Are there any plans to be able to...
David Thomas
davidcthomas...
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Jul 10, 2006
9:01 pm
4213
I can't get the logic block to change iconss for me at any point. I followed instructions laid out in a post here by CocoaSpud in response to a question or...
manikus5
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Jul 11, 2006
12:11 am
4214
I can no longer stand 2nd edition and the psionist was particularly awkward. I'd much rather see 1st or 3rd (3rd's psionics rock) so I am seriously hoping...
Casey Loufek
anarchcassius
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Jul 11, 2006
7:12 pm
4215
Yes, most of the top half of the screen is now taken up with the middle "bar". The combat screen isn't customisable enough yet but hopefully with the next...
Steve McDonald
steve_mcdee1980
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Jul 11, 2006
11:54 pm
4216
You inspired me to do some testing of my own, and I was able to achieve a similar effect using the short vertical bar to fill most of the space. -manikus p.s...
manikus5
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Jul 12, 2006
2:15 am
Messages 4187 - 4216 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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