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Messages 4259 - 4290 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4259
I think, the biggest hurdle for me is the missing magic and especially the missing spells from D&D. I don't know much about AD&D and the spells there. I could...
Sigrid Elias
selias19
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Sep 1, 2006
11:25 am
4260
For me it is a combination of: (1) waiting for x to be implemented/wishlist features - so many xs, most of which I have mentioned here before - the main one is...
Steve McDonald
steve_mcdee1980
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Sep 1, 2006
11:54 pm
4261
I wrote some of the spells, I eventually got stuck because so many things particulary the ability to use the caster's level in DICEPLUS fields don't work....
Casey Loufek
anarchcassius
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Sep 2, 2006
4:35 am
4262
* - ***** indicating level of how much I care ***** Waiting for x to be implemented? Combat to be non-bugged and magic to work. DC has a VERY limited...
Casey Loufek
anarchcassius
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Sep 2, 2006
4:42 am
4263
I think this may be the biggest hurdle for all of us. CocoaSpud has said that his biggest priority is to finish magic, b/c he needs to do that to finish the...
manikus5
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Sep 3, 2006
6:38 pm
4264
I am right with you on number one. I have several designs on hold b/c I can't even begin to tell the story until these issues are resolved. I have been hoping...
manikus5
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Sep 3, 2006
6:46 pm
4265
I think the version number is only a big deal for peole that are not yet part of the group, or are not following it pretty closely, b/c it signifies that it's...
manikus5
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Sep 3, 2006
6:50 pm
4266
Awesome. I just glanced over it, as I'm currently four states away from my copy of DC. :D For some reason the link provided wasn't working for me, even though ...
manikus5
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Sep 3, 2006
6:53 pm
4267
Hello, thank you so much for the spells. Even if they don't work properly yet, as long as "Cure Light Wounds" gives me healing and "Magic Missile" does some...
Sigrid Elias
selias19
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Sep 4, 2006
12:46 pm
4268
Well, I tried to play my game yesterday. Alas, Cure Light Wounds is still not working. At least not in camp. I select magic, I select the spell and I select on...
Sigrid Elias
selias19
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Sep 5, 2006
6:07 am
4269
I've just tested cure light wounds in the design I'm currently working on and it seams to work fine in camp mode. The problem may be to do with setting the...
David Thomas
davidcthomas...
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Sep 5, 2006
11:39 am
4270
I have uploaded a couple of Healing spells into the database folder of the files section. You may need to replace "H:\PROGRA~1\UAF" with the place where your...
David Thomas
davidcthomas...
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Sep 5, 2006
5:02 pm
4271
Thank you so much. I'll import them and try them out in the temple. I could always make a free temple event to let the party heal. Cheers Sigrid ... of...
Sigrid Elias
selias19
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Sep 6, 2006
10:56 am
4272
I didn't notice until just now, but there is no camp only setting in the spell editor, onnly a combat only setting. This only allows for two options inistead...
manikus5
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Sep 8, 2006
4:34 pm
4273
In the text file for spells, you can set the target range, but in the editor, it only states "If Range is enabled than Range 0 = Any Range". This makes adding...
manikus5
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Sep 9, 2006
5:07 am
4274
Thanks for uploading this. I put up a revised copy called "Healing_rev.txt" in the files section to bring it into compliance with AD&D 2nd edition. (cure...
manikus5
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Sep 9, 2006
5:36 am
4275
These look great. I'm still working on trying them all out. I noted that on the spell entangle, you effected the CHARMOVEMAX variable,, which does work, but...
manikus5
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Sep 9, 2006
5:42 am
4276
I have uploaded a Neutralize Posion Spell. There once again needs some tweeking for the location of Dungeon craft (or to default). Hope this is useful. David...
David Thomas
davidcthomas...
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Sep 9, 2006
5:54 pm
4277
This one should already be in teh default spells.txt taht comes with DC. -manikus...
manikus5
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Sep 11, 2006
12:38 am
4278
This is a homework assignment for all members. :D Visit Sourceforge.net and go to the Dungeon Craft page. http://sourceforge.net/projects/uaf The more activity...
manikus5
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Sep 14, 2006
5:05 pm
4279
Are any of you familiar with Artzone.com? Artzone is an online community that is trying to be a bit like Myspace, but for artists. There are forums, chat and...
manikus5
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Sep 14, 2006
5:10 pm
4280
I need one person who is using version .913 (the most recent) to test something for me. If you're intested let me know, via the list or email. I only need one...
manikus5
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Sep 14, 2006
5:11 pm
4281
What files do we need as part of the default Dungeon Craft download? (I don't mean what is currently included.) Of the additional files needed, are there any...
manikus5
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Sep 15, 2006
6:52 pm
4282
I still need a beta tester...anyone? -manikus...
manikus5
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Sep 18, 2006
4:46 pm
4283
As well as adding art to the default download, I will probably be changeing some of the current art. I would really like to move away from the pixelly-grainy...
manikus5
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Sep 21, 2006
4:50 pm
4284
I'm just gonna be wishlisty for a moment here b/c this would obviously need new code to implement but how about the old school recolorable and modifable...
Casey Loufek
anarchcassius
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Sep 21, 2006
6:28 pm
4285
... adjust the icons. There are some icons available that are layered Photoshop (.psd) files. Dreamlands has humans, lizardmen, giant insect, an amoeba, a ...
manikus5
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Sep 21, 2006
7:41 pm
4287
I would do it but I still didn't update to 0.913 at home, sorry. I had some problems with the wallslots (you mentioned in one mail that they don't show...
Sigrid Elias
selias19
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Sep 25, 2006
9:47 am
4289
I found the basis-picture for the camp-art and created some new, less grainy pictures for my games in all resolutions. Should I upload them somewhere? Sigrid ...
Sigrid Elias
selias19
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Sep 25, 2006
9:51 am
4290
The tall walls show up fine, except in the wall editor preview. If you open the wall editor to select a new wall, the tall wall format shows as a band instead...
manikus5
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Sep 25, 2006
4:45 pm
Messages 4259 - 4290 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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