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Messages 4368 - 4397 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4368
The web server is finally working again! :D Let's get things started with Wolverine and some Sentinels. Herocraft - http://herocraft.gigcities.com/index.html ...
manikus5
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Dec 13, 2006
2:32 am
4369
I've updated my Dungeon Craft site. I've added 18 different small pictures all done with poser. Check them out and let me know what you think. manikus' Dungeon...
manikus5
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Dec 13, 2006
2:36 am
4370
I've added two new small pictures to my site- http://dungeoncraft.gigcities.com/spics7.html They are the two on the bottom right of the page. Let me know what...
manikus5
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Dec 18, 2006
12:52 am
4371
Recently, a familiar question was raised over the FRUA Mailing List: I.e., "How does morale work?" Prompted by this, and a suggestion from Chris Harwood Jones,...
mr_woo_7776
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Dec 21, 2006
6:12 pm
4372
Tarlanon may be able to tell us better, but I recall CocoaSpud not following this route. In the combat event, the number is 0-50. It is the same for the ...
manikus5
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Dec 21, 2006
7:07 pm
4373
I don't have the source code in front of me, but I do recall turning off morale checks. The monsters were failing the morale checks much too frequently (and...
Richard Turner
cocoaspud
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Dec 21, 2006
9:47 pm
4374
Has anyone tried compiling the source code using anything other than the Microsoft Visual C++ compiler? If so, please share. :D -manikus...
manikus5
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Jan 5, 2007
6:07 pm
4375
I did a "Turn undead" on a skeleton, and the skeleton ran off the map and DC froze or entered an infinite loop. It just sat there. I ended up CTRL-ALT-DEL...
mr_woo_7776
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Jan 10, 2007
3:57 am
4376
Actually, I believe you CAN give items to a players vault thru the "Give Treasure" event. Now I said "I believe" due to the fact that I'm on the ol' library...
mr_woo_7776
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Jan 11, 2007
2:07 am
4377
... Yep, that rings a bell for me. That was certainly part of the issue with morale failure fleeing. CocoaSpud...
cocoaspud
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Jan 11, 2007
1:29 pm
4378
Okay, I'm using Microsoft Visual C++ Express edition now to compile. Or, I should say, try to compile. I am getting tons of fatal errors, especially concerning...
manikus5
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Jan 12, 2007
11:29 pm
4379
Dinonykos has added four example GPDL scripts to the DC forum- http://dungeoncraft.forumsplace.com/forum-8.html They let you do some pretty cool things, like...
manikus5
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Jan 13, 2007
5:32 pm
4380
... If this is a link-time problem: If I recall correctly, using the source code installer for DC will only install DC source, not CDX source. The installer...
cocoaspud
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Jan 15, 2007
2:58 pm
4381
This is a good checklist. :D I've double and triple checked it and am still getting errors when compiling CDX. I synchronized files with CVS this morning... ...
manikus5
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Jan 15, 2007
6:33 pm
4382
... I just looked at the CDX source code that I have, and my copy of CDXScreen has SetSurfaceScreen() as a protected function. In addition, I see that the ...
Richard Turner
cocoaspud
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Jan 15, 2007
7:42 pm
4383
Thanks for all of the info. I was already trying, or am now trying what you have suggested and still no success. If the issue really is MFC related, well it's...
manikus5
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Jan 16, 2007
6:20 pm
4384
I have a new computer (this time it's brand new and not a hand me down ... design at 800x600 or 1024x768 resolutions, every thing is fine. But, at the 640x480...
manikus5
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Jan 19, 2007
1:46 pm
4385
Once, long long ago, I had similar issues and it turned out that I had not installed a monitor driver. I was using the Default Monitor driver, and when DirectX...
cocoaspud
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Jan 19, 2007
6:24 pm
4386
Thanks for the pointer in the right direction. I have the most recent drivers for my monitor as of last night. But, I manually changed the refresh rate to it's...
manikus5
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Jan 19, 2007
9:00 pm
4387
155 small pictures for the 640x480 resolution have been uploaded to the Rosedragon archive. They are in two zip files, entitled uadefsp1.zip and uadefsp2.zip....
manikus5
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Jan 21, 2007
5:47 am
4388
49 PC (cbody.tlb) icons, the default set, have been converted from the FRUA format to the Dungeon Craft format. Put these in your DefaultArt folder and DC will...
manikus5
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Jan 21, 2007
6:12 am
4389
I have uploaded uabig.zip to the Rosedragon repository. It contains all 13 default FRUA big pictures (8 pics and 5 mpas) converted to DC 640x480 format. ...
manikus5
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Jan 21, 2007
6:44 am
4390
In FRUA, when the party turned, the image of the compass would change to show the new direction the party was facing. In DC we currently don't have an option...
Steve McDonald
steve_mcdee1980
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Jan 21, 2007
10:06 pm
4391
I find it hard to create good looking combat Icons. However, there are plenty of great looking icons already out there for FRUA. Would it be possible to add an...
Steve McDonald
steve_mcdee1980
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Jan 21, 2007
10:29 pm
4392
Hi Steve, Have you considered working in another resolution other than 640x480? Here's a combat in 640x480 resolution stretched to fit my computer res. set at...
manikus5
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Jan 22, 2007
6:14 am
4393
Manikus Yes, I take your point. At 1024x768 that is the sort of appearance of I had in mind for the combat map. I must admit I've only ever used 640x480 ...
Steve McDonald
steve_mcdee1980
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Jan 22, 2007
10:37 pm
4394
Just wondering whether this feature has been implemented yet (not in the latest released version, I think)? ... too hard) ... selection (in ... is, ... option...
Steve McDonald
steve_mcdee1980
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Jan 23, 2007
6:32 am
4395
I'm not sure...I know that CocoaSpud did some stuff concerning text and how it displays, I'm just sure if it was this or the location at which it displays. ...
manikus5
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Jan 23, 2007
4:21 pm
4396
Manikus I seem to remember that you create a windows version of the original FRUA font, for use with Dungeon Craft. Is it available for download anywhere on ...
Steve McDonald
steve_mcdee1980
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Jan 23, 2007
10:20 pm
4397
Hi Steve, I just uploaded the font to the files section here. It's called fua.zip. -manikus ... FRUA ... anywhere on ... ...
manikus5
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Jan 24, 2007
12:04 am
Messages 4368 - 4397 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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