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Messages 4400 - 4429 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4400
I recently took on teaching myself GPDL & logic block as a means to be able to learn it and create a GPDL manual for the community. There has been a bunch of...
mr_woo_7776
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Feb 4, 2007
2:24 pm
4401
What do you need to be able to write your own GPDL functions? C++?? I've been experementing a LOT with GPDL and I know what we need for more funciotns. My time...
mr_woo_7776
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Feb 4, 2007
2:45 pm
4402
I want to import levels into my design. I am totally fine with art and databases being stripped away in the process. Some may remember the group project from a...
manikus5
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Feb 4, 2007
5:00 pm
4403
... The same compiler used to conpile UAF itself. Visual C++ 6.0. To add a function, you need to change and recompile the GPDL compiler and change and...
Paul R. Stevens
prsteven@...
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Feb 4, 2007
7:26 pm
4404
1. You are unable to attempt to lockpick a door even if you have a thief character? I couldn't seem to get a thief that had the choice possible when you get to...
mr_woo_7776
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Feb 4, 2007
10:23 pm
4405
... It would be cleaner if DC provided a level import option but there are some tricky things to work out before that can happen. The level data itself is...
cocoaspud
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Feb 5, 2007
2:24 pm
4406
... If you have the source code, look at file ..\Shared\GPDLcomp.cpp. There is a table of all public functions there called 'SYSTEMFUNCTION systemfunctions[]...
cocoaspud
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Feb 5, 2007
2:45 pm
4407
Hi CocoaSpud, I pretty well thought that I would get this answer. But, I had to ask. :D Honestly, I would be quite satisfied with the latter, easier option for...
manikus5
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Feb 5, 2007
4:24 pm
4408
Just some FYI for whoever tackles this one... In file DgnGame.cpp there are two functions that load the graphics specific to each mode - Adventuring and...
cocoaspud
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Feb 5, 2007
5:49 pm
4409
I'm not sure if it's a bug or a feature not yet implemented, but one time useable items such as potions or scrolls do not disappear upon use like in FRUA. It...
manikus5
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Feb 5, 2007
7:12 pm
4410
Seems like I'm good at finding DC bugs. In my module the saves corrupt when you save them at the same slot. This happens in the beginning of the game. I don't...
sihram
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Feb 9, 2007
7:52 am
4411
I'm not quite sure if I understand. Is this what you are saying... Party A is saved in slot A, Party B in slot B, etc. AND when resaving Pary A in slot A, the...
manikus5
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Feb 9, 2007
4:38 pm
4412
Just saving everything to same slot ;)...
sihram
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Feb 9, 2007
9:23 pm
4413
What method are you using to transfer characters? Add/Remove NPC? -manikus...
manikus5
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Feb 9, 2007
9:58 pm
4414
Yes lots of add/remove events. You might say I'm constantly swapping characters in the beginning story of module....
sihram
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Feb 10, 2007
8:23 pm
4415
Could you please post your error log to the file section? I don't know if I will be able to help, but I bet Tarlanon or CocoaSpud will be able to tell you...
manikus5
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Feb 13, 2007
3:43 am
4416
On the FRUA list there has been a lot of discussion about creating designs in FRUA versus creating modules in NeverWinter Nights. Among the talk of design...
manikus5
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Feb 14, 2007
5:06 am
4417
The things I play usually don't have any editor to create anything of your own. But I've also played the old Neverwinter Nights (I believe there is a sequel...
Sigrid Elias
selias19
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Feb 14, 2007
8:02 am
4418
I had forgotten about the "old" NeverWinter Nights. :D I didn't play it on AOL, but someone in the FRUA community made it available and I played it a couple of...
manikus5
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Feb 14, 2007
4:19 pm
4419
Posted to files section. I hope it helps....
sihram
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Feb 15, 2007
8:37 am
4420
Hi sirham, I haven't been able to recreate this yet. It works fine for me. I don't think the trouble is the saved game per se- look at line 0027d168 in the...
manikus5
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Feb 16, 2007
8:18 pm
4421
I don't have much time to play anything really... but I recently bought a box set with Neverwinter Nights, and the Baldur's Gate and Icewind Dale series and a...
Steve McDonald
steve_mcdee1980
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Feb 18, 2007
8:34 am
4422
I have started playing DungeonLords. The games has lots of puzzles along with combat. The character can be multi-classed. The character has a variety of quest...
matthew berner
mbe_68
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Feb 18, 2007
3:33 pm
4423
You raise some excellent points about the game. I find it a bit irksome that there is so much fighting in the game. I've dabbled in the toolset a bit and it...
manikus5
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Feb 18, 2007
4:58 pm
4424
I had not heard of this game before. But, I was just at it's website- it looks pretty cool. The graphics look very consistent and more medieval than the D&D...
manikus5
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Feb 18, 2007
5:07 pm
4425
I didn't mean to sound too negative - NWN is a really good game. I was a huge fan of the adventure game genre and I think I still hope for a bit of that in...
Steve McDonald
steve_mcdee1980
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Feb 27, 2007
8:52 am
4426
I didn't take your comments as negative at all. I took them as critiques of a game that you liked. Which is the tone that mine are meant to be in as well. I...
manikus5
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Feb 28, 2007
10:04 pm
4427
Anyone interested? We're talking a real world, current time scenario for Dungeon Craft. http://dungeoncraft.forumsplace.com/message85.html Find out what we are...
manikus5
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Mar 9, 2007
11:45 pm
4428
I've found if you have a game saved with spells memorized, and you delete a memorized spell it can give some strange results. I had a character that listed a...
mr_woo_7776
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Mar 31, 2007
4:34 pm
4429
I've been stopped in my attempts to get online unless I go to the library. They also won't let me access the forum cuz its rated for no "games" sites. So, I'll...
mr_woo_7776
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Mar 31, 2007
4:37 pm
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