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Messages 4518 - 4548 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4518
I'm trying to find the list of credits for DC, but I can't locate them. Does anyone know where the list is? Or is there even an official list? I'm looking for...
manikus5
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Jul 2, 2007
3:34 pm
4519
Another way of achieving the same effect, not using logic block, is to use a transfer module event to place the party in the same X-Y co-ordinates but on a...
Steve McDonald
steve_mcdee1980
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Jul 4, 2007
8:07 am
4520
Hi Steve- Thanks for pointing this out. This works quite well in DC. In FRUA if a design did this, there was a noticeable flash as the screen changed so...
manikus5
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Jul 4, 2007
2:42 pm
4521
Are the penalties for medium and long range (-2 and -5, respectively) built into the combat engine??? I haven't played with DC in a while, and I wondered if...
mr_woo_7776
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Jul 5, 2007
4:13 am
4522
Someone might know better than I, but I don't believe that they are. -manikus...
manikus5
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Jul 6, 2007
5:14 am
4523
Hello my upcoming module In the service of Aldorf is quite a module since I found lots of bugs and features from DC because it. The buglist is growing, and I...
sihram
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Jul 6, 2007
3:38 pm
4524
Hmm. I haven't seen these come up any place else. Could you post the error log? Depending on how you were testing, it will be in either the UAFWin or UAFWinEd...
manikus5
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Jul 6, 2007
7:14 pm
4525
1) We need a way for the designer to take items out of vaults. 2) we need a script for item identification, so as to make scrolls/spells of identify 3) we need...
mr_woo_7776
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Jul 7, 2007
2:07 am
4526
If you've visited the Dungeoncraft forum hosted by Manikus (http://dungeoncraft.forumsplace.com/index.php) or perhaps looked in the (incomplete) GPDL & Logic...
mr_woo_7776
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Jul 7, 2007
2:20 am
4527
Why not create an editor that can produce the custom scripts required from the GPDL & Logic block scriptor. You could even have generic scripts pre-prepared...
Paul
pfrayne2001
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Jul 7, 2007
3:51 am
4528
Hi Paul, If I knew how to create an editor, I would. :D But, if I were a programmer, I would be working on finishing DC first. (Not just saying this b/c I'm an...
manikus5
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Jul 8, 2007
1:44 pm
4529
Check out the new Dungeon Craft forums, if you are so disposed, to talk about programming issues, report bugs or ask for new features. ...
manikus5
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Jul 12, 2007
1:45 am
4530
Aren't we spreading things a bit thin here? We already have this group plus Ironworks, do we really need another forum at this time?...
triasge
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Jul 12, 2007
10:46 am
4531
Hi Triasge, I don't think we're spreading ourselves too thin. The Dungeon Craft forumsplace forums have a lot more traffic than this list and the Ironworks...
manikus5
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Jul 12, 2007
11:09 pm
4532
I'm looking for 4 icons to complete the DC default artwork. All the other graphics and sounds are taken care of. :) If anyone would like to help out, here is...
manikus5
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Jul 16, 2007
1:41 am
4533
Hello, I want to make a fireball spell that does for example 2D6+level where it have a range of damage from 2 to 12 and when every time the spell caster...
foody52100
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Jul 16, 2007
12:07 pm
4534
I'm reading here, as well - there is more traffic at the forums these days, though (especially since I can access them at work! ;) ) Gotta make a fire giant...
Edward Cha
echaecha
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Jul 16, 2007
2:32 pm
4535
Hi Foody, This isn't a how to (don't have DC in front of me now) but it is a link to a fireball spell and graphics to go with it. This is the AD&D 2nd ed spell...
manikus5
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Jul 16, 2007
11:09 pm
4536
Check out the PC_icons.zip in the DC Art Add-ons to get 50 icons for your player characters. All default races, classes and genders are represented. To use...
manikus5
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Jul 17, 2007
1:25 pm
4537
Hello, I wanted to thank you so much for providing a link for the new animation for the fireball however my plea have not being answered yet. I don't know how...
foody52100
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Jul 18, 2007
12:48 am
4538
Hi, I have another problem. I want to make a lightning bolt effect where a lightning energy goes into a range of line and when it hits a wall it bounces back a...
foody52100
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Jul 18, 2007
12:54 am
4539
The text in that post _is_ the fireball spell, straight from Advanced Dungeons and Dragons to you. The line you want to look for the damage is "spell effect 1...
manikus5
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Jul 18, 2007
11:16 pm
4540
Hi Foody, For the damage, look at the post about fireballs...but in this case, the damage would be <-(2d8)+1*level> To make an in-line spell like a lightning...
manikus5
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Jul 18, 2007
11:21 pm
4541
Not sure that we can make lightning bolts bounce of walls yet? From: "manikus5" <manikus5@...> Reply-To: UAForever@yahoogroups.com To:...
Steve McDonald
steve_mcdee1980
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Jul 19, 2007
12:44 am
4543
I wanted to thank you for your help it works. :D One more question please, how do you do a conjuration spell? For example I want a spell that summons creature...
foody52100
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Jul 19, 2007
1:21 am
4544
Please ignore this statement. ... -- Yours truly, Fahed Al Daye [Non-text portions of this message have been removed]...
fahed al daye
foody52100
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Jul 19, 2007
2:51 am
4545
Hi Steve, I think you might be right. I know that a long time ago, CocoaSpud and I were in communication about it- I was doing the in-route graphics for...
manikus5
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Jul 19, 2007
5:32 am
4546
Right now, you cannot do a summoning spell. We are still working on the code for that, but it will be there eventually, certainly by version 1.0. But, we can...
manikus5
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Jul 19, 2007
5:38 am
4547
Sorry about late reply. I'm thinking about releasing the whole module as such and not just the error log. Playtesters have told me that they would like see...
sihram
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Jul 22, 2007
11:47 am
4548
You could release it here in the 'Unfinished Designs' folder in the file section, that way people could take a look at it and try it out for you, but they...
manikus5
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Jul 26, 2007
4:14 am
Messages 4518 - 4548 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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