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Messages 4655 - 4684 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4655
Everything is quiet in this group, but there is a lot of stuff going on over in the Ironworks forum. :) ...
manikus5
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Dec 13, 2007
3:21 pm
4656
Hi everybody Despite playing the original FRUA to death, I have only cheked on UAForever on an intermittant basis. Is there an "overview sheet" - ie current...
Rob Murfin
murfin65
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Dec 14, 2007
2:42 pm
4657
I tried to use a script "$CHAR_REMOVESPELL(Actor, Spellname);" and I was wondering if this was a script that is not active in the engine? SilentThief...
mr_woo_7776
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Dec 19, 2007
2:24 am
4658
Hi Rob, Sorry to take so long getting back to you, but December is hectic this year. :) Our SourceForge website always has the latest info and you can check ...
manikus5
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Dec 19, 2007
6:53 pm
4659
Hi ST, Have you checked your error logs? If it's mentioned there, then something was wrong with it (which may include not being implemented) but if it doesn't...
manikus5
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Dec 19, 2007
6:55 pm
4660
When is exactly the plan to do the combat AI and add features to the combat AI? What if for example I wanted an animated combat? What if the party in my member...
fahed al daye
foody52100
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Dec 19, 2007
7:26 pm
4661
In the item editor under Ammo I noticed that the Ammo Type is either Bow or Crossbow and the weapon range have select Ammo Type of either Bow or Crossbow....
foody52100
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Dec 20, 2007
12:45 pm
4662
Hello, When I try to test my module from the editor at current position I get an error "Cannot find or load config.txt" and then I get an error message in the...
foody52100
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Dec 20, 2007
1:39 pm
4663
You can already add your own ammo. In the dropdown menu, don't choose arrow or bolt, but type in the new name in the blank box. Once you save this item and go...
manikus5
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Dec 21, 2007
1:17 am
4664
Is this with version .914? If so, you need to open config.txt in a text editor and make sure all instances of 'Program Files' is changed to 'progra~1' AND make...
manikus5
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Dec 21, 2007
1:21 am
4665
These are all good ideas. Please post all feature requests at the official site on SourceForge. https://sourceforge.net/tracker/?group_id=1754&atid=351754 As...
manikus5
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Dec 21, 2007
1:57 am
4666
What do you guys think of this? ... -- Yours truly, Fahed Al Daye [Non-text portions of this message have been removed]...
fahed al daye
foody52100
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Dec 21, 2007
2:38 am
4667
https://sourceforge.net/tracker/index.php?func=detail&aid=1855499&group_id=1754&atid=351754 ... -- Yours truly, Fahed Al Daye [Non-text portions of this...
fahed al daye
foody52100
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Dec 21, 2007
2:38 am
4668
I'm getting better at understanding and getting the scripts to do what I want them to, but I'm having a hard time figuring out the ASLs. Do you have to assign...
mr_woo_7776
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Dec 21, 2007
3:48 am
4669
... Wow. It has been a long time since I worked on any of this. I have not had any DC code on my machine for over a year. But . . . If nobody else can help...
Paul R. Stevens
stevens_madison
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Dec 21, 2007
4:34 am
4670
I cannot get any of the ironworks pages to open. Just thought I'd ask, even tho it seems to be the case ;) -SilentThief...
mr_woo_7776
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Dec 23, 2007
1:55 pm
4671
Yes, it is. Check out this link for what's going on. http://www.tgeweb.com/ironworks/index.shtml -manikus...
manikus5
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Dec 23, 2007
2:16 pm
4672
Doh! :( Poor Ziroc... Ed ... I'd ask,...
Edward Cha
echaecha
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Dec 23, 2007
2:58 pm
4673
The state of DC is not too far from being finished, yet it does seem as if this has become the eternal project. Magic is about half-way done. Creature special...
manikus5
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Dec 23, 2007
4:50 pm
4674
I update my own Dungeon Craft art site (http://two.xthost.info/uatu/dungeoncraft/) quite frequently (added killer frogs icons most recently a few days ago) -...
Edward Cha
echaecha
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Dec 24, 2007
1:05 pm
4675
Ok, say DC is finished, and works out OK. Would it possible to expand things into 3D? Once the base DC is done, how difficult is it to expand the code. It...
John Scott
prespos2000
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Dec 25, 2007
4:30 pm
4676
You know on some level I feel like icon graphics are part of the charm of UA. Pool of Radiance was basically the first computer game I played and I guess it...
Casey Loufek
anarchcassius
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Dec 25, 2007
6:37 pm
4677
As one of the new developers who have joined the DC team, I've been looking at this exact issue. I think the main thing to change to 3D would be the 3D view,...
triasge
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Dec 26, 2007
3:18 am
4678
Hmm - there are lots of things I want to do as well (add monks, illusionists, and assassins, for example - or even (gasp!) bards and psionics), but we do need...
Edward Cha
echaecha
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Dec 26, 2007
4:33 am
4679
<<"Still there's no real reason 3d graphics couldn't be welded on, but it would be a lot of work.">> WHOA! not that! not 3D graphics, but actual AD&D : ie. 3D ...
John Scott
prespos2000
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Dec 26, 2007
6:26 am
4680
Anyone know the max number of monsters you can load into one combat event? Just a curiosity thing ;) -SilentThief...
mr_woo_7776
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Dec 26, 2007
8:07 am
4681
Oh! 3d combat, not graphics. That would be a good thing. I am very interest in having DC compatible with 3rd edition. I see 1st edition as a good classic game,...
Casey Loufek
anarchcassius
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Dec 26, 2007
5:26 pm
4682
hello all. just downloaded dungeon craft and i'm really excited by what i've seen so far. i've made my first test following the tutorial and things are...
morla.pathfinder
morla.pathfi...
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Dec 26, 2007
7:27 pm
4683
It's a worthwhile question to ask. What should happen: 1. 3D (ie. looks like UA, but it's 3D play) Maps, both dungeon and overland. 2. Text 3. Images These 3...
John Scott
prespos2000
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Dec 26, 2007
7:58 pm
4684
This explains the concept of unifying editions. Since this is for a computer game, in general, the most complex version of a rule is used. MONSTERS start with...
John Scott
prespos2000
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Dec 26, 2007
8:56 pm
Messages 4655 - 4684 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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