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Messages 4872 - 4901 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4872
I've been thinking about a city project. It's not a collaboration, but something new and exciting! Alright, it's kind of a collaboration. The idea is that...
manikus5
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Oct 3, 2008
12:11 am
4873
This interests me. I haven't been active in DC in a LONG time, and don't think I've even got the newest stuff downloaded. But this project does sound like...
Susan Putney
susan_putney
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Oct 3, 2008
6:16 pm
4874
Hi Susan, Great to hear from you again. :) I haven't gotten anything uploaded yet, but I can tell you that the city levels will be 30x30 and that we'll be...
manikus5
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Oct 3, 2008
9:26 pm
4875
Six other parts? An underground level, four sides, and...? You want to consider multiple stories as another part? Actually if the sections are only 30 X 30,...
Susan Putney
susan_putney
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Oct 4, 2008
3:54 am
4876
Hi Susan, You'll see what I mean when you look at the graphic. :) The page is actually up, but I'm still working on the base for you all to download. I will...
manikus5
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Oct 4, 2008
2:51 pm
4877
The City is ready for your participation. :) Please, check out this post in Irownworks forum for full details. ...
manikus5
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Oct 4, 2008
3:57 pm
4878
This is an open call to the Dungeon Craft community. In an effort to improve the quality and playability of Dungeon Craft, I'm forming a committee of users who...
manikus5
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Oct 11, 2008
5:53 pm
4879
If an item uses a special ability and the script has been changed in any way (or replaced), DC does not export the scripts, only the name of the special...
manikus5
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Oct 13, 2008
12:15 am
4880
... Well, congratulate me, please. I figured out what your problem is and managed to duplicate it. It has been so long and, besides, these are matters I...
Paul R. Stevens
stevens_madison
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Oct 13, 2008
4:54 pm
4881
Hello Paul, and thanks for a very insightful post. ... Congratulations! :) ... This seems like a very good way to deal with the issue. A syntax-check would be...
manikus5
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Oct 13, 2008
7:35 pm
4882
... I'll have a look. Perhaps there is something there that is within my capabilities. ... A compromise that I can live with: 'No' for version 1.0 but add ...
Paul R. Stevens
stevens_madison
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Oct 13, 2008
8:43 pm
4883
Good Evening, Do you remember this problem with DirectX versions? Nobody has come forward to try and fix it. So..... There should be a line in your log file...
Paul R. Stevens
stevens_madison
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Oct 13, 2008
11:15 pm
4884
... I thought I'd throw my 2 cents worth in here. :) I originally joined this project because I enjoyed the original FRUA/goldbox games. As I'm only part way...
triasge
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Oct 14, 2008
3:05 am
4885
... Thanks. It really is worth more than two cents, though. ... Indeed. Getting that first line of code into the finished product is quite an accomplishment....
Paul R. Stevens
stevens_madison
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Oct 14, 2008
4:05 am
4886
When I get home from school today, I will find out this information and post it. I will also respond with my thoughts on your other posts, Paul. I just have to...
manikus5
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Oct 14, 2008
3:38 pm
4887
... Oh, yes. Mid-terms. The source of nightmares for the coming 60 years. Then Alzheimer's will take over and you will finally be free from the scourge of...
Paul R. Stevens
stevens_madison
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Oct 14, 2008
5:56 pm
4888
Excellent insights, Paul. :) Features: I've been in the habit of telling people on the IW forums and any place else I am asked that the features requested at ...
manikus5
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Oct 14, 2008
10:30 pm
4889
Hi Paul, LurchBrick and everyone else. :) ... as ... the ... with ... I think that most of the work that remains is split between the runtime and editor with...
manikus5
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Oct 14, 2008
10:54 pm
4890
I was just starting to come to grips with exam dreams from my college days working on my Bachelor's degree 15 years ago when I decide to go back to school and...
manikus5
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Oct 14, 2008
11:10 pm
4891
... Several, at least. If more than one bug can be demonstrated in a single design, that would be great. Bug reports obviously should be kept as simple as...
Paul R. Stevens
stevens_madison
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Oct 14, 2008
11:31 pm
4892
... Okay. I'll see what I can do. I'll start with the level 9 and then move on to 8, etc. until I get them all. I can keep all of them on my HD until needed. ...
manikus5
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Oct 15, 2008
12:16 am
4893
manikus5 wrote: The two other issues that need to be ... Wow. I confess that I don't play these games and I certainly don't design them. So my ignorance of...
Paul R. Stevens
stevens_madison
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Oct 15, 2008
1:48 am
4894
Good evening, Well, let us start with a sample bug. I took the first one that was unassigned. It says that 'Fix' while encamped causes a graphics error....
Paul R. Stevens
stevens_madison
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Oct 15, 2008
2:21 am
4895
... Looking over FRUA this morning, in addition to the spells, there are a couple dozen "special abilities" to be completed. These special abilities are...
manikus5
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Oct 15, 2008
3:48 pm
4896
... Good morning. :) ... Is the error log helpful at all? I noted that the last part of it said the following: 3089: Bogus params to BlitSprite() MISC ERROR:...
manikus5
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Oct 15, 2008
4:11 pm
4897
I can not recreate this bug. I've tried all the ways of using fix I can think of and nothing. Aside from the Graphics Error that Tarlanon received our Error...
manikus5
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Oct 15, 2008
6:45 pm
4898
... I will reassign it to Tarlanon since it is he who must first take some action....
Paul R. Stevens
stevens_madison
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Oct 15, 2008
6:57 pm
4899
Good Afternoon, Well, the next priority 9 bug on the list is: Enemy NPCs do not Ready the items assigned to them. But a note attached says that they do. I have...
Paul R. Stevens
stevens_madison
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Oct 15, 2008
7:11 pm
4900
I just got home and am preparing to eat lunch and work on my paper again, but I can work on this later this afternoon and this evening. I will also do a demo...
manikus5
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Oct 15, 2008
7:56 pm
4901
Well, I am zero for two today. :) I made a mini design to test this bug and cannot recreate it. The NPCs always use weapons and armor, as do the monsters. I...
manikus5
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Oct 15, 2008
10:32 pm
Messages 4872 - 4901 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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