Alright, let's see... 1. Have you played a table-top (non-computer) Role Playing Game (RPG) before? If so, which ones? Yup. 1st and 2nd edition AD&D,...
I've sent an email to all developers and posted it in the developers forum at SourceForge. I just thought I would mention it here, as I suspect that the...
The city has grown again with addition of Magister Uatu moving into the colloquially named "Ward E". :) The site is updated - not just with a new graphic, but...
This thread is for art, or discussion of art for The City collaboration. I've redone one of the doors that I use for the City Center, and will be redoing the...
Hi! I'm Senko, from Argentina, and I'm new to the group. I found DC 2 or 3 weeks ago while researching for games similiar to the GoldBox series. I love that...
Hi Senko, Welcome to Dungeon Craft. Please, feel free to ask any questions that you might have. We are always happy to try and answer them. If you haven't...
I'm trying to take the temperature of the community and see where people think we should go in the coming year. I've created a poll on the Ironworks forum that...
After much searching for a good host for the works of Rami Sihvo, "In the Service of Aldorf" may now be downloaded to play. You must be able to decompress...
Does anyone know the way DC handles thief abilities? Does DC actually look at the traits.dat file? CocoaSpud said in this forum a number of years ago that DC...
Hmm, I worded part of this poorly. I can find references to the thief abilities in the code, I just can't find where they are attached to the thief. -manikus...
Does anyone know why the backstab code is commented out? (combatant.cpp lines 1820-22) I suspect it wasn't working right b/c in 1822 it asks for a level, but ...
Ben Sanderfer (the one and only) has started up a new forum devoted to FRUA with several sub-forums for Dungeon Craft. The forum is intended to supplement the...
Due to matters in the real world, I will be taking a leave of absence for an as yet undetermined amount of time. All official DC communications should be...
Second to that.Thanks for all the efforts Eric and good luck with everything else. I have three kids and a hours-heavy job (here in the UK) and it certainly...
Sorry to see you go, Manikus. I hope you'll be back soon and that whatever has called you away isn't too terrible. Tarlanon, I've finally tried to download DC...
The template for tall walls at the 1024 resolution does not work. Either it is mislabeled, or the way the game looks at this wall format has been changed...
Just realized I should report that those problems I mentioned have been resolved. The resolution problem was because I had changed resolution under Mode -->...
Check out the new Dungeon Craft galleries! Most of the 640x480 resolution art has been uploaded and the rest will soon follow. As time permits, non-resolution...
Hi Paul, Tarlanon, LurchBrick and CocoaSpud, I find myself in a situation where I once again have access to my computer, but cannot use it to connect to the...
... I got lost in the post "HERE", upload "THERE", and such. But.....If you can get the files on your machine and somehow upload your edited file, I can easily...
Hi Paul, As soon as I post this, I'm going to the SourceForge site and getting a copy of all of the bugs so I can create mini-mods and solve any within my...
... That is the only one I am aware of. I am waiting for someone to validate my changes that attempted to correct it so that it can be removed from ...
Hi Paul, I downloaded your fix and have spent several hours with it. The turning undead bug is definitely fixed. :) I did notice that the status for the...
I've uploaded two files in the "For_Developers" folder. GameRules.h takes care of the cleric hit die bug and cn_Icon11.png is a new file, one of the remaining...