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Messages 4932 - 4961 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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4932
Alright, let's see... 1. Have you played a table-top (non-computer) Role Playing Game (RPG) before? If so, which ones? Yup. 1st and 2nd edition AD&D,...
Nathanial
tectuctitlay
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Nov 15, 2008
9:13 pm
4933
I've sent an email to all developers and posted it in the developers forum at SourceForge. I just thought I would mention it here, as I suspect that the...
manikus5
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Nov 16, 2008
6:23 pm
4934
The city has grown again with addition of Magister Uatu moving into the colloquially named "Ward E". :) The site is updated - not just with a new graphic, but...
manikus5
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Nov 17, 2008
6:41 pm
4935
This thread is for art, or discussion of art for The City collaboration. I've redone one of the doors that I use for the City Center, and will be redoing the...
manikus5
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Dec 7, 2008
2:59 pm
4936
Hi! I'm Senko, from Argentina, and I'm new to the group. I found DC 2 or 3 weeks ago while researching for games similiar to the GoldBox series. I love that...
senkobeat
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Dec 16, 2008
3:30 am
4937
Hi Senko, Welcome to Dungeon Craft. Please, feel free to ask any questions that you might have. We are always happy to try and answer them. If you haven't...
manikus5
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Dec 16, 2008
3:53 pm
4938
I'm trying to take the temperature of the community and see where people think we should go in the coming year. I've created a poll on the Ironworks forum that...
manikus5
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Dec 17, 2008
4:48 pm
4939
After much searching for a good host for the works of Rami Sihvo, "In the Service of Aldorf" may now be downloaded to play. You must be able to decompress...
manikus5
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Jan 3, 2009
2:38 am
4940
There is a new poll up at the Ironworks forum. http://www.ironworksforum.com/forum/showthread.php?t=100365 -manikus...
manikus5
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Jan 16, 2009
7:05 pm
4941
Does anyone know the way DC handles thief abilities? Does DC actually look at the traits.dat file? CocoaSpud said in this forum a number of years ago that DC...
manikus5
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Jan 21, 2009
4:51 am
4942
Hmm, I worded part of this poorly. I can find references to the thief abilities in the code, I just can't find where they are attached to the thief. -manikus...
manikus5
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Jan 21, 2009
5:10 am
4943
Does anyone know why the backstab code is commented out? (combatant.cpp lines 1820-22) I suspect it wasn't working right b/c in 1822 it asks for a level, but ...
manikus5
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Jan 21, 2009
6:00 am
4944
Ben Sanderfer (the one and only) has started up a new forum devoted to FRUA with several sub-forums for Dungeon Craft. The forum is intended to supplement the...
manikus5
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Jan 22, 2009
6:46 pm
4945
Due to matters in the real world, I will be taking a leave of absence for an as yet undetermined amount of time. All official DC communications should be...
manikus5
Offline Send Email
Feb 1, 2009
7:19 pm
4946
We all understand real world issues. You'll be missed. Let us know when you come back. Silentthief...
mr_woo_7776
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Feb 9, 2009
12:02 am
4947
You will certainly be missed Eric, thanks for all of the great work you have put into DungeonCraft. Cheers Steve To: UAForever@...:...
Steve McDonald
steve_mcdee1980
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Feb 10, 2009
11:34 pm
4948
Second to that.Thanks for all the efforts Eric and good luck with everything else. I have three kids and a hours-heavy job (here in the UK) and it certainly...
Rob Murfin
murfin65
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Feb 12, 2009
9:22 am
4949
Sorry to see you go, Manikus. I hope you'll be back soon and that whatever has called you away isn't too terrible. Tarlanon, I've finally tried to download DC...
Susan Putney
susan_putney
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Mar 16, 2009
9:57 am
4950
I would like to get involved and start mod writing - is there any help / a FAQ on Susan's problems? ... ...
Rob Murfin
murfin65
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Mar 16, 2009
1:05 pm
4951
Well, I got the resolution change to work. I think some files still needed to be moved to the correct directory. That might have been what made the...
Susan Putney
susan_putney
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Mar 18, 2009
7:27 am
4952
The template for tall walls at the 1024 resolution does not work. Either it is mislabeled, or the way the game looks at this wall format has been changed...
Susan Putney
susan_putney
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Mar 18, 2009
7:55 am
4953
Just realized I should report that those problems I mentioned have been resolved. The resolution problem was because I had changed resolution under Mode -->...
Susan Putney
susan_putney
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Mar 21, 2009
11:06 pm
4954
Check out the new Dungeon Craft galleries! Most of the 640x480 resolution art has been uploaded and the rest will soon follow. As time permits, non-resolution...
manikus5
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Mar 27, 2009
5:47 pm
4955
Hi Paul, Tarlanon, LurchBrick and CocoaSpud, I find myself in a situation where I once again have access to my computer, but cannot use it to connect to the...
manikus5
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Apr 15, 2009
5:53 pm
4956
... I got lost in the post "HERE", upload "THERE", and such. But.....If you can get the files on your machine and somehow upload your edited file, I can easily...
Paul R. Stevens
stevens_madison
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Apr 15, 2009
6:11 pm
4957
Hi Paul, As soon as I post this, I'm going to the SourceForge site and getting a copy of all of the bugs so I can create mini-mods and solve any within my...
manikus5
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Apr 15, 2009
8:48 pm
4958
... That is the only one I am aware of. I am waiting for someone to validate my changes that attempted to correct it so that it can be removed from ...
Paul R. Stevens
stevens_madison
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Apr 15, 2009
9:16 pm
4959
Okay. I will validate the changes first and then get to work on mini-mods. -manikus...
manikus5
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Apr 15, 2009
9:21 pm
4960
Hi Paul, I downloaded your fix and have spent several hours with it. The turning undead bug is definitely fixed. :) I did notice that the status for the...
manikus5
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Apr 16, 2009
9:59 pm
4961
I've uploaded two files in the "For_Developers" folder. GameRules.h takes care of the cleric hit die bug and cn_Icon11.png is a new file, one of the remaining...
manikus5
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Apr 16, 2009
10:09 pm
Messages 4932 - 4961 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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