Due to matters in the real world, I will be taking a leave of absence for an as yet undetermined amount of time. All official DC communications should be...
Second to that.Thanks for all the efforts Eric and good luck with everything else. I have three kids and a hours-heavy job (here in the UK) and it certainly...
Sorry to see you go, Manikus. I hope you'll be back soon and that whatever has called you away isn't too terrible. Tarlanon, I've finally tried to download DC...
The template for tall walls at the 1024 resolution does not work. Either it is mislabeled, or the way the game looks at this wall format has been changed...
Just realized I should report that those problems I mentioned have been resolved. The resolution problem was because I had changed resolution under Mode -->...
Check out the new Dungeon Craft galleries! Most of the 640x480 resolution art has been uploaded and the rest will soon follow. As time permits, non-resolution...
Hi Paul, Tarlanon, LurchBrick and CocoaSpud, I find myself in a situation where I once again have access to my computer, but cannot use it to connect to the...
... I got lost in the post "HERE", upload "THERE", and such. But.....If you can get the files on your machine and somehow upload your edited file, I can easily...
Hi Paul, As soon as I post this, I'm going to the SourceForge site and getting a copy of all of the bugs so I can create mini-mods and solve any within my...
... That is the only one I am aware of. I am waiting for someone to validate my changes that attempted to correct it so that it can be removed from ...
Hi Paul, I downloaded your fix and have spent several hours with it. The turning undead bug is definitely fixed. :) I did notice that the status for the...
I've uploaded two files in the "For_Developers" folder. GameRules.h takes care of the cleric hit die bug and cn_Icon11.png is a new file, one of the remaining...
Good Evening, I think it is a mistake to ask that 'someone' update sourceforge. I won't do it if I think that 'someone' else might be doing it. And these...
Hi Paul, All of your points are well taken. I have removed the files from the above location. If one of the developers can help me out, please contact me via...
... Thanks much. Your changes and mine have been committed to sourceforge. ... Is this a priority nine? ... I seem to be able to reproduce what you saw. You...
Thank you, Paul. :) Hmmm, I thought I included the playback log that showed the view of Don...but you discovered exactly what the issue is. I will research how...
I have just now figured out how to use my preferred CVS software from my flash drive - as long as my local DC code is on the flash drive, I seem to have no...
I've been busily working on some mini-mods to demonstrate some of the priority 9 bugs and have kind of hit a block - I can't recreate the bugs for the graphics...
The two bugs mentioned in my earlier post asking for assistance have been demoted to priority level 7, as I cannot recreate them, and so far, neither can...
I was working on creating a mini-mod for one of the level 9 bugs and had an idea and began looking in what I thought was the most obvious place. Bugs 1930814...
I thought that I would host my own forums, not to compete with Ironworks which I plan on still using, but to talk about my 2D and 3D graphics and my DC stuff...
Good Afternoon, I have been examining the 'path-finding' algorithm for monsters. The current one uses CPU as the fourth power of the distance searched. A...
Good morning, Paul. This sounds like a great improvement. :) FRUA counts a diagonal step as 1.5 to the 1 of orthogonal steps. It shows on your menu as 2 steps...
... What I am changing is the search for the 'shortest' path. I can make the algorithm use exactly 1.5 steps for diagonal moves. Perhaps you would like it to...