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Messages 5030 - 5059 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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5030
Great idea, Paul. :) Thanks for making this available for us to use. -manikus...
manikus5
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Jun 1, 2009
3:17 pm
5031
... I was hoping Manikus would get back to you on this. I would like to see folks working these things out without me and rely on me only when they get...
Paul R. Stevens
stevens_madison
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Jun 1, 2009
9:37 pm
5032
Good Evening, I am testing all the events in my Test_A dungeon. Alphabetically. I am at the 'T'. In the Temple event I selected Heal and tried to Cast...
Paul R. Stevens
stevens_madison
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Jun 1, 2009
10:16 pm
5033
I did send a reply to Steve, but not of hte finished code that you came up with, because I was going to write a tutorial on how to do it... Well, guess who got...
manikus5
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Jun 1, 2009
10:38 pm
5034
Thanks Paul I didn't really know what $RETURN meant. Obviously that explains why only the first part was working. Manikus was very helpful on this but I don't...
Steve McDonald
steve_mcdee1980
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Jun 1, 2009
11:22 pm
5035
Good evening, As far as I know, the magic system hasn't changed at all, maybe ever. :) I obviously don't count adding stuff as changing (though I don't thing...
manikus5
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Jun 2, 2009
12:09 am
5036
... OK. Time to learn ( actually, re-learn ) something. Learning gets harder as I get older. Paul...
Paul R. Stevens
stevens_madison
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Jun 2, 2009
1:42 am
5037
... Well, my experiences this morning indicate that simply opening the design with the editor replaces the spells.dat file by reading the spells.txt file. It...
Paul R. Stevens
stevens_madison
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Jun 2, 2009
6:29 pm
5038
Richard wrote that spell. I have no idea why it's so complex and convoluted. I've been working on fixing the spells (or at least trying) but haven't made it to...
manikus5
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Jun 2, 2009
9:12 pm
5039
... OK. Then things have changed a lot since I was last involved in spells.txt and such things. My little test case never heard of scripts in spells. Wow. ...
Paul R. Stevens
stevens_madison
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Jun 2, 2009
10:07 pm
5040
It is possible that the code was not finished, and certainly not tested. Richard may have included that "cool" bit as a reminder to himself to fix it up. I...
Steve McDonald
steve_mcdee1980
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Jun 2, 2009
11:22 pm
5041
Hi Steve and everyone else, Some of your message is responded to in my reply to Paul's message, but some isn't. :) I have now begun tackling the magic-user...
manikus5
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Jun 3, 2009
8:07 pm
5042
Good afternoon, Not only was the script convoluted and complex, but it didn't do anything. A couple of things I noticed when taking a look at it -> the "cool"...
manikus5
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Jun 3, 2009
9:08 pm
5043
I went ahead and updated the great designaid Paul made available. I took out all of the .pcx and .bmp files (except for the system font ones...and the saved...
manikus5
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Jun 3, 2009
9:38 pm
5044
... You are wonderful, productive fellow. Thank you so much. I have found this little test to be be useful. ... "Sware"? Glad your swearing is in the past....
Paul R. Stevens
stevens_madison
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Jun 3, 2009
11:10 pm
5045
... Good. Then I will try to convince the compiler that it should be a little more graceful when encountering such nonsense; we can let it go at that until...
Paul R. Stevens
stevens_madison
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Jun 3, 2009
11:16 pm
5046
I was being lazy about he proofreading - if there wasn't a red line underneath it, it stayed. :) Glad this is helpful, I surprisingly enjoy the busy work (at...
manikus5
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Jun 3, 2009
11:54 pm
5047
Hi manikus I will try to test out some of these spells. Is 1st edition the same rules that FRUA and the other gold box games used for spells? I have been...
Steve McDonald
steve_mcdee1980
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Jun 4, 2009
12:10 am
5048
I think I worked out the difference between "class" and "cast by" - "cast by" is basically only useful where the spell is class "cleric". All druid, ranger,...
Steve McDonald
steve_mcdee1980
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Jun 4, 2009
12:25 am
5049
Those scripts work now. :) Paul, you are totally right on with your projection of bug reports. All of those recent bugs that I've put to rest are script issues...
manikus5
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Jun 4, 2009
2:23 am
5050
Hi Steve, FRUA uses the 1e rules for the most part (when it was hard to program it, or the code was lazy, they used 2e). Some of hte spells in FRUA are...
manikus5
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Jun 4, 2009
3:02 am
5051
Well, I guess you can tell that I generally answer one post before reading the next... :D I think I answered all of this in the other post, but I will do some...
manikus5
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Jun 4, 2009
3:28 am
5052
Pretty sure about DBF in FRUA (and it was the same in DQK). I agree we should definitely include the delay feature if possible. Much of what we're discussing...
Steve McDonald
steve_mcdee1980
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Jun 4, 2009
6:23 am
5053
Good Morning, Two things that pertain directly or indirectly to scripting. First......another reason (in my mind) not to encourage scripting and text file ...
Paul R. Stevens
stevens_madison
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Jun 4, 2009
4:30 pm
5054
Regardless of what class we list in the cast by variable for magic user spells, only magic users may use them. I discovered in my testing last night why I...
manikus5
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Jun 4, 2009
7:11 pm
5055
I vote for #4. :) But, then I'm not sure what the drawbacks/benefits would be for 1 through 3 other a speed increrase, and the more important goal of making...
manikus5
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Jun 4, 2009
8:23 pm
5056
... Waiting 20 seconds ( and more as new scripts are added ) just seemed to be asking too much. Remember that debugging requires starting the application...
Paul R. Stevens
stevens_madison
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Jun 4, 2009
8:34 pm
5057
That's great, Paul. :) It sounds like the next release (and those after it) of DC will be much quicker. -manikus...
manikus5
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Jun 5, 2009
3:12 pm
5058
Good Morning, Here is a quote from the code. ... // all resources are loaded from same folder that // the engine exec is in. ... The fact of the matter is that...
Paul R. Stevens
stevens_madison
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Jun 5, 2009
3:32 pm
5059
So, let me see if I can distill this down to a couple of solutions so that I can be thinking in a specific directiion on this issue. 1) DC can require...
manikus5
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Jun 5, 2009
5:34 pm
Messages 5030 - 5059 of 5150   Oldest  |  < Older  |  Newer >  |  Newest
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