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Messages 117596 - 117626 of 122988   Oldest  |  < Older  |  Newer >  |  Newest
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117596
yup. I haven't seen any problems running it. Just double-click and go. bruce...
Bruce
pryzm99
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Dec 1, 2008
2:03 pm
117597
Don't know if this helps Richards sleuth abilities but Cablevisions recorded output is 768x480 from the cable box (S.A. 8300HD). It only dumps out at this res...
José Burgos
joseburgos07747
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Dec 1, 2008
2:30 pm
117598
Wes, You should not have to switch the mapping style to view your image. What you are seeing (lines of the image) is the side view of the image (just the...
José Burgos
joseburgos07747
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Dec 1, 2008
2:53 pm
117599
Thanks jos'e I will take your advice and get that training course. Wes McAtee wmcatee@... 405.517.6229 ... From: José Burgos <joseburgos@...> ...
Wes McAtee
wes_mcatee
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Dec 1, 2008
3:40 pm
117600
At one point, his X,Y,Z was gohsted out. This was where I attempted to help with the lines issue. Then it seemed what he wanted to do was iMap the inside of...
Kilo
kilovideo
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Dec 1, 2008
4:10 pm
117601
These dimensions also form VESA mode 160-162 (0xA0 thru 0xA2). Once upon a time these were enforced modes to gain the VESA logo, but no longer if I'm reading...
Richard Bartlett
richard16777216
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Dec 1, 2008
5:23 pm
117603
Ghost out of X,Y & Z is only in cubic, front and UV. Makes sense since he changed it from planar to cubic. You can't have more than one "surface" on one...
José Burgos
joseburgos07747
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Dec 1, 2008
5:35 pm
117604
Mark and Norman are good to ask LW questions as I rate them average to above average LW users for people on this list. Not excluding others just personally...
José Burgos
joseburgos07747
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Dec 1, 2008
5:45 pm
117605
What? I apply 2 surface names all the time. Make a 4 point poly. Give it a surface name. Copy to new layer. Flip (f) apply a surface. Cut an paste to the...
Kilo
kilovideo
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Dec 1, 2008
5:46 pm
117606
EOL posting now, I will go back to my own business. [Non-text portions of this message have been removed]...
Kilo
kilovideo
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Dec 1, 2008
5:47 pm
117607
Thanks for the follow up. Could we get a Richard posting on what BytesPerScaline is? I've only a guess. Thanks [Non-text portions of this message have been...
Kilo
kilovideo
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Dec 1, 2008
5:50 pm
117608
... a surface name. Copy to new layer. Flip (f) apply a surface. Cut an paste to the original layer. Even so, José was correct Kilo. When you perform the...
Steve Bowie
swbowie
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Dec 1, 2008
5:54 pm
117609
If you assign a surface name to a single poly and then copy and paste to another layer, flip and apply a surface anme, then cut and paste to the original...
José Burgos
joseburgos07747
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Dec 1, 2008
5:58 pm
117610
Pixels get ordered into memory and read out via all manner of different mechanisms depending on the technology and era that the kit comes out. The number of...
Richard Bartlett
richard16777216
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Dec 1, 2008
6:05 pm
117611
Dude, do you realize how silly that sounds? A single Poly has two sides, front and back, if you surface/make it. 2 poly's, maybe, but symantics, period....
Kilo
kilovideo
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Dec 1, 2008
6:06 pm
117612
Wow, 100% wrong here! LOL I remember the VESA from 486 daze. Thanks for clearing that up as BPS was what I picked out of your data collection. TakeCare ...
Kilo
kilovideo
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Dec 1, 2008
6:10 pm
117613
... front and back, if you surface/make it. No, actually that is incorrect kilo. A single poly typically has one side, which is demonstrated by its surface...
Steve Bowie
swbowie
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Dec 1, 2008
6:17 pm
117614
Sorry but you are wrong. A polygon can only have one surface name assigned to it period. Also, it only has one surface side (you can cheat and enable the back ...
José Burgos
joseburgos07747
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Dec 1, 2008
6:35 pm
117615
That is 100% correct Steve, not that you needed to have me affirm it :) José Burgos ... two sides, ... one side, ... backside, it ... sided. ... only have ......
José Burgos
joseburgos07747
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Dec 1, 2008
6:37 pm
117616
... it :) Sure - in fairness to kilo, single and double-sided polys can easily be a bit confusing until it's explained....
Steve Bowie
swbowie
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Dec 1, 2008
6:47 pm
117617
Yes indeed but kind of hard when the person disputes your explanation and then insults you for explaining it :( José Burgos ... be a...
José Burgos
joseburgos07747
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Dec 1, 2008
6:57 pm
117618
AAH shucks, thanks Jose for the nice words! Thanks also for the link to Robin Woods' great tuts. Can never learn enough about LW...Mark ... From:...
goodrichm
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Dec 1, 2008
7:03 pm
117619
Ok, I can understand that POV. I was not wanting to start any issues, been pretty nice actually in the past few week. HappyHolyDaze ... [Non-text portions of...
Kilo
kilovideo
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Dec 1, 2008
7:06 pm
117620
Glad to hear it, kilo. :) ... From: VTNT@yahoogroups.com [mailto:VTNT@yahoogroups.com] On Behalf Of Kilo Sent: December-01-08 2:07 PM To: VTNT@yahoogroups.com ...
Steve Bowie
swbowie
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Dec 1, 2008
7:08 pm
117621
Wes, Kilo and anyone else wanting to learn basic image map. Here is one of those videos William did explaining the basics of image mapping. Introduction to...
José Burgos
joseburgos07747
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Dec 1, 2008
8:26 pm
117622
This is actually getting interesting, as a bit of what kind of object your making. I see the stats say 2 polygons, but if that were 2 obj's, then you would...
Kilo
kilovideo
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Dec 1, 2008
9:48 pm
117623
Excelent tutorial Jose, but all I used, was a StoveTopStuffingBox scans.bmp's, then dressed them up with Proton's PhotoShop/LW method. It does help Wes...
Kilo
kilovideo
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Dec 1, 2008
9:51 pm
117624
I think I'm seeing it now, but can't seem to zoom to see an 8 pt. object, instead of 2 polygons. I yi yi [Non-text portions of this message have been removed]...
Kilo
kilovideo
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Dec 1, 2008
10:23 pm
117625
It says two because there are two. Your method of copy and paste is really making two separate one poly objects. The proper way would be, do what you wrote and...
José Burgos
joseburgos07747
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Dec 1, 2008
10:30 pm
117626
If you did it right, the position of both points in each of the four pairs of points will be identical - hence you can't zoom in on them separately. You could...
Steve Bowie
swbowie
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Dec 1, 2008
10:33 pm
Messages 117596 - 117626 of 122988   Oldest  |  < Older  |  Newer >  |  Newest
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