Don't know if this helps Richards sleuth abilities but Cablevisions recorded output is 768x480 from the cable box (S.A. 8300HD). It only dumps out at this res...
Wes, You should not have to switch the mapping style to view your image. What you are seeing (lines of the image) is the side view of the image (just the...
At one point, his X,Y,Z was gohsted out. This was where I attempted to help with the lines issue. Then it seemed what he wanted to do was iMap the inside of...
These dimensions also form VESA mode 160-162 (0xA0 thru 0xA2). Once upon a time these were enforced modes to gain the VESA logo, but no longer if I'm reading...
Ghost out of X,Y & Z is only in cubic, front and UV. Makes sense since he changed it from planar to cubic. You can't have more than one "surface" on one...
Mark and Norman are good to ask LW questions as I rate them average to above average LW users for people on this list. Not excluding others just personally...
What? I apply 2 surface names all the time. Make a 4 point poly. Give it a surface name. Copy to new layer. Flip (f) apply a surface. Cut an paste to the...
Thanks for the follow up. Could we get a Richard posting on what BytesPerScaline is? I've only a guess. Thanks [Non-text portions of this message have been...
... a surface name. Copy to new layer. Flip (f) apply a surface. Cut an paste to the original layer. Even so, José was correct Kilo. When you perform the...
If you assign a surface name to a single poly and then copy and paste to another layer, flip and apply a surface anme, then cut and paste to the original...
Pixels get ordered into memory and read out via all manner of different mechanisms depending on the technology and era that the kit comes out. The number of...
Dude, do you realize how silly that sounds? A single Poly has two sides, front and back, if you surface/make it. 2 poly's, maybe, but symantics, period....
Wow, 100% wrong here! LOL I remember the VESA from 486 daze. Thanks for clearing that up as BPS was what I picked out of your data collection. TakeCare ...
... front and back, if you surface/make it. No, actually that is incorrect kilo. A single poly typically has one side, which is demonstrated by its surface...
Sorry but you are wrong. A polygon can only have one surface name assigned to it period. Also, it only has one surface side (you can cheat and enable the back ...
That is 100% correct Steve, not that you needed to have me affirm it :) José Burgos ... two sides, ... one side, ... backside, it ... sided. ... only have ......
Ok, I can understand that POV. I was not wanting to start any issues, been pretty nice actually in the past few week. HappyHolyDaze ... [Non-text portions of...
Glad to hear it, kilo. :) ... From: VTNT@yahoogroups.com [mailto:VTNT@yahoogroups.com] On Behalf Of Kilo Sent: December-01-08 2:07 PM To: VTNT@yahoogroups.com ...
Wes, Kilo and anyone else wanting to learn basic image map. Here is one of those videos William did explaining the basics of image mapping. Introduction to...
This is actually getting interesting, as a bit of what kind of object your making. I see the stats say 2 polygons, but if that were 2 obj's, then you would...
Excelent tutorial Jose, but all I used, was a StoveTopStuffingBox scans.bmp's, then dressed them up with Proton's PhotoShop/LW method. It does help Wes...
I think I'm seeing it now, but can't seem to zoom to see an 8 pt. object, instead of 2 polygons. I yi yi [Non-text portions of this message have been removed]...
It says two because there are two. Your method of copy and paste is really making two separate one poly objects. The proper way would be, do what you wrote and...
If you did it right, the position of both points in each of the four pairs of points will be identical - hence you can't zoom in on them separately. You could...