AbaPro does not have time limits. You have to experiment with the level to find
the highest that does not use more than 1 sec (exclusive the marble animation)
The .ABA format is not described. I wanted to use it as well at first, but then
figured that I'd rather go with an existing open format. I know three candidates
* PGN - simple
* SGF - complex, allows variants
* GGF - simple but allows time-per-move recording
I prefer PGN because it is simple and easy for humans to read.
All formats have the same problem: There are no good standard for move notation
in Abalone. My current proposal is the standard coordinates + the abbreviated
notation (see http://90214.aceboard.fr/90214-2318-15375-0-Move-notation.htm)
-----Oprindelig meddelelse-----
Fra: david.malek@... [mailto:david.malek@...]
Sendt: 23. november 2005 10:02
Til: Peer D. Sommerlund, PDI
Emne: Re: SV: Abnet
For the 1 sec match, does abapro allow setting time limits? I thought it wouldnt
work in 4.8, last time i looked the help file seemed to say that it doesnt work.
I'll check this and give you the outcome.
I have another question : is the ABA file format described anywhere? I think
this should move to XML but i'm interested in reading and writing .ABA files.
Thanks again for the info, and i'm happy you have ideas for search and will find
time to implement them. I also have plenty of ideas.
by the way, for the time being, my program is not necessarily the "best player",
but it killed abapro's level 6. I'm interested in the tests you'll do with
Nacre. To know where I stand.
I hope we'll be able to exchange "latest builds" of our programs for a while
(and not old versions, at the moment i provide my best versions with control
panels). I think we can bring the level of abalone playing programs quite high
i hope ;)
David.