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Re: [abalone_prog] Re: Speed of Tax Abalone
Le 10 janv. 06 à 22:35, peer_sommerlund a écrit :
> My French is not really good, but if I understand
> the discussion between David and Stéphane correctly
> David argues that Tax Abalone must be slow. Stéphane
> argues that this is not the case, due to the limited
> branching that Stéphane added to the alpha-beta
> algorithm: For non-leaf nodes he does a 1 or 2 ply
> search (depending on distance to leaves), and keeps
> only the 6 best moves for the full depth search.
That's quite a good recollection of the discussion.
You see, your French is perfect :-)
> I am not yet done with merging the source code, but
> a quick comparison of version Tax abalone 1.5.3 (which
> is the code base I have) and the current version of
> Nacre, shows that Tax abalone is pretty fast: 6 ply
> in 1 sec, whereas Nacre does only 3-4 ply in 1 sec.
> I played only one blitz game of 1 sec/move, and Nacre
> won this 6-0 despite the large difference in search
> depth. Thus, speed is not always enough.
This is what makes Abalone a complex, interesting game...
> When I have merged version 2.0 with my version 1.5.3,
> I will return with more test results.
> Peer
Thanks again !
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