As our culture gives way to increasingly affordable
methods for creating physical and virtual objects, with
rapid prototyping machines and 3D hardware, we are forced
to reconsider how we create representations for mathematics,
science and engineering. Older languages began with clay
tokens, and progressed toward flatter typographically-
oriented forms for reasons of economy---it was less
expensive, labor-wise. The gradual shift toward flatter
and more stylized, standard representations has tended to
place less importance on the artistic product in favor of
efficiency. However, with increased efficiency for 3D products, how will we formulate mathematical and computing structures? If we had a holodeck, devoid of paper and
pointed writing instruments, how would we reinvent formal representation? We are at that stage in our evolution of
writing, modeling, and representation. The aesthetic computing group is about employing artistically-motivated means for the expression of models in mathematics and computing.