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#6174 From: Harry <harrybr@...>
Date: Fri Jun 5, 2009 9:07 am
Subject: [Event] UX Brighton film night on Tuesday 9th June. All welcome!
harry_brignull
Send Email Send Email
 
(cross posted)

If any of you fancy coming to a film night on tuesday (9th June) in Brighton (UK), you are most welcome.

We've dug up an old copy of "The Social Life of Small Urban Spaces"  - it's a documentary by William H Whyte, a US researcher who carried out some really interesting observational studies in the early '70s, looking into why certain city plazas and squares are popular spots, and why others aren't. Aside from the immediate link to urban planning, there are broader implications that can be drawn regarding architecture in the digital world and the facilitation of social interaction. (More info here: http://uxbrighton.org.uk/ )

It's going to be small, friendly and informal. Come along and we can discuss the finer points over a pint.

When: 6.45pm, this tuesday (9th June)
Where: The eagle, Brighton (http://is.gd/NzKv)
Price: Free, but please book your seat: http://is.gd/NzNp



--
Harry Brignull
User Experience Consultant
http://www.90percentofeverything.com

#6175 From: Nancy Frishberg <nancyf@...>
Date: Wed Jun 10, 2009 6:25 am
Subject: Games Exchange - June 26 (San Francisco)
frishbergnancy
Send Email Send Email
 
(Apologies for multiple postings in various groups you may be
reading.  We want to get this notice out widely!)

On June 26, we're holding an unconference about Games - Innovation
Games®, design games, and serious games:
http://www.enthiosys.com/news-events/idsge

This one day event focuses on the use of playful techniques for
gathering customer (and user) requirements, as part of the design
research process, and for other serious purposes, such as citizen
participation in democracy and social movements.  Games are also a
terrific method in team building within an organization and for
professional development within a particular occupational group.

I was introduced to Innovation Games a couple years ago   Of course,
I'd been using techniques like these for many years - but mostly
within a team rather than with customers and users.  Meeting Luke
Hohmann (of Enthiosys, and author of a book about the set of a dozen
games) opened my eyes to new possibilities for adapting methods to the
user experience and user research tasks.  And the more I tell people
about these methods, the more I realize how aligned they are with
other participatory design activities.

You're probably familiar with the "unconference" format:  we prepare a
schedule in advance (number of parallel meeting spaces and time
assignments), but leave the setting of topics in slots to the start of
the event, when people introduce themselves and declare their
questions and expertise.  Everyone has the opportunity to lead a
session whether by presenting or facilitating a discussion on a
question they're interested in.  Often we find synergies in unexpected
places, so that two people who didn't know each other before might
combine their topics into a single session.  All very fun and
energizing.  We're committed to good documentation of what goes on,
and hope this will be the first of many such meetings, locally and in
other places as well.

We're keeping costs low by splitting the expenses, roughly half from
sponsors and half from participant fees.  Sponsorships start at a
nominal $500.

Advance registration is required.  We won't be able to accommodate
walk-ins.

Please share this announcement with others who may be interested.
We're looking into hotels for folks from out of town.

   -- Nancy

Nancy Frishberg +1 650 804 5800 mobile
nancyf@...

#6176 From: "Zahid Hussain Abro" <zahidabro@...>
Date: Sat Jun 13, 2009 9:58 pm
Subject: Agile Usability/User-Centered Design Questionnaire!
zahidrashidabro
Send Email Send Email
 
Hi,

I am a developer working in an agile team for more than two years. There are
five developers, one usability engineer, and one on-site customer in our team.
We have integrated few HCI techniques in our XP process, e.g., low-fidelity
prototyping, personas, laboratory usability tests, expert usability evaluations,
etc.

I am also a student at Technical University Graz, Austria. My research interest
is in agile usability/user-centered design. Besides working in our team, I have
also access to two more agile teams as case studies.
For further doing research in this direction, currently I am in the process of
conducting interviews from the professionals who work in agile development
methods and integrate HCI techniques / usability into their processes.
I am also conducting an online questionnaire. The goal of this questionnaire is
to analyze the integration of agile development methods – particularly XP and
user-centered design (UCD) methodologies. Our hope is to gain a better
understanding of what is actually happening on real-world agile projects and the
benefits and limitations of the integrated process.

I, therefore, request you that kindly fill out this questionnaire. It only takes
5-10 minutes to complete.
The URL is:   http://129.27.202.49:9000/~survey/index.php?sid=51655
The summary of the results will be published on this group. The detailed results
will be published in a journal or in an agile/usability conference.

In the end, I would like to thank Scott W. Ambler and William Pietri for their
valuable feedback in preparing this questionnaire.

Thanks & Regards,
Zahid

--
Zahid Hussain
Institut für Softwaretechnologie
Technische Universität Graz
8010 Graz, Austria
TEL: (+43|0)316-873-5743
FAX: (+43|0)316-873-5706
http://www.ist.tugraz.at

#6177 From: Russell Wilson <russ.wilson@...>
Date: Mon Jun 15, 2009 4:09 pm
Subject: Poll on titles
ixdes
Send Email Send Email
 
I created a poll on your *preference* for a title in our field (User Experience Designer, User Interface Engineer, ...).
What I'm interested in is what is your first choice for a title (despite what your title may currently be).

If you have 2min, please take the poll. I plan to publish the results to this list after 30 days of input (assuming
enough people take the poll).

The poll is in a sidebar widget top right at:  http://www.dexodesign.com

Note: using a Google Webelement to do this and requires you to login with Google's Friend Connect to answer the poll.
(may have missed it, but didn't see an anonymous option)

Thx!!!

Russ


#6178 From: "Larry Constantine" <lconstantine@...>
Date: Mon Jun 15, 2009 8:13 pm
Subject: RE: Poll on titles
foruse1
Send Email Send Email
 

Russell,

 

I am going to question in advance any possible validity to your poll results. First, any poll that requires you to login to yet another service (like Google Friend Connect) will limit and bias your sample. (I’m not going to join something just to answer a survey, and I know plenty of others who feel the same way.) There are many free and public survey tools (e.g., surveymonkey) that do not require this. Second, asking only first choice on a limited set throws away information and yields spurious results. First and second choices or, better yet, ranking, yields more information and more meaningful results.

 

--Larry Constantine, IDSA, ACM Fellow

  Professor | Department of Mathematics and Engineering

  University of Madeira | Funchal, Portugal

  Director | Laboratory for Usage-centered Software Engineering | www.labuse.org

 


From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of Russell Wilson
Sent: Monday, June 15, 2009 11:10 AM
To: agile-usability@yahoogroups.com
Subject: [agile-usability] Poll on titles

 



I created a poll on your *preference* for a title in our field (User Experience Designer, User Interface Engineer, ...).

What I'm interested in is what is your first choice for a title (despite what your title may currently be).

 

If you have 2min, please take the poll. I plan to publish the results to this list after 30 days of input (assuming

enough people take the poll).

 

The poll is in a sidebar widget top right at:  http://www.dexodesign.com

 

Note: using a Google Webelement to do this and requires you to login with Google's Friend Connect to answer the poll.

(may have missed it, but didn't see an anonymous option)

 

Thx!!!

 

Russ

 


#6179 From: Todd Zaki Warfel <lists@...>
Date: Mon Jun 15, 2009 7:23 pm
Subject: Re: Poll on titles
toddwarfel
Send Email Send Email
 
Yeah, I went to it and bailed because I had to sign-in to participate. Also, the ____Designer titles won't let me input a prefix. So, what does that mean? That could lend to any number of interpretations. 

On Jun 15, 2009, at 4:13 PM, Larry Constantine wrote:

I am going to question in advance any possible validity to your poll results. First, any poll that requires you to login to yet another service (like Google Friend Connect) will limit and bias your sample. (I’m not going to join something just to answer a survey, and I know plenty of others who feel the same way.) There are many free and public survey tools (e.g., surveymonkey) that do not require this. Second, asking only first choice on a limited set throws away information and yields spurious results. First and second choices or, better yet, ranking, yields more information and more meaningful results.



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd@...
Twitter: zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.





#6180 From: Russell Wilson <russ.wilson@...>
Date: Mon Jun 15, 2009 7:35 pm
Subject: Re: Poll on titles
ixdes
Send Email Send Email
 
Very very valid point.  I threw this up quickly using Google's new Web Elements (initially thought it suppoorted anonymous answers) and hoped that enough people would have google logins that it
would be acceptable.  (Note: you don't have to create a new login - you use your gmail login or there are other options).

Suggestions for other ways to do this?  Surveymonkey?  I've gotten about 30 responses so far but would like many more.  If I can find a better tool I'll repost this with that.

Thanks,
Russ

--------
Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com
LinkedIn: http://www.linkedin.com/in/russwilson


On Mon, Jun 15, 2009 at 2:23 PM, Todd Zaki Warfel <lists@...> wrote:
Yeah, I went to it and bailed because I had to sign-in to participate. Also, the ____Designer titles won't let me input a prefix. So, what does that mean? That could lend to any number of interpretations. 

On Jun 15, 2009, at 4:13 PM, Larry Constantine wrote:

I am going to question in advance any possible validity to your poll results. First, any poll that requires you to login to yet another service (like Google Friend Connect) will limit and bias your sample. (I’m not going to join something just to answer a survey, and I know plenty of others who feel the same way.) There are many free and public survey tools (e.g., surveymonkey) that do not require this. Second, asking only first choice on a limited set throws away information and yields spurious results. First and second choices or, better yet, ranking, yields more information and more meaningful results.



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd@...
Twitter: zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.






#6181 From: Russell Wilson <russ.wilson@...>
Date: Mon Jun 15, 2009 11:12 pm
Subject: Re: Poll on titles
ixdes
Send Email Send Email
 
Due to popular demand for eliminating the required login to take the survey, the poll has been reposted using SurveyGizmo (without require a login).  I separated title "prefixes" from "suffixes" into two questions where you can rank them rather than just pick your "first choices".  Apologies for rough formatting - tried to get this done between meetings... :-)

Please if you can go to http://www.dexodesign.com and take the *new and improved* survey!

Best regards,
Russ

--------
Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com
LinkedIn: http://www.linkedin.com/in/russwilson


On Mon, Jun 15, 2009 at 2:35 PM, Russell Wilson <russ.wilson@...> wrote:
Very very valid point.  I threw this up quickly using Google's new Web Elements (initially thought it suppoorted anonymous answers) and hoped that enough people would have google logins that it
would be acceptable.  (Note: you don't have to create a new login - you use your gmail login or there are other options).

Suggestions for other ways to do this?  Surveymonkey?  I've gotten about 30 responses so far but would like many more.  If I can find a better tool I'll repost this with that.

Thanks,
Russ

--------
Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com
LinkedIn: http://www.linkedin.com/in/russwilson



On Mon, Jun 15, 2009 at 2:23 PM, Todd Zaki Warfel <lists@...> wrote:
Yeah, I went to it and bailed because I had to sign-in to participate. Also, the ____Designer titles won't let me input a prefix. So, what does that mean? That could lend to any number of interpretations. 

On Jun 15, 2009, at 4:13 PM, Larry Constantine wrote:

I am going to question in advance any possible validity to your poll results. First, any poll that requires you to login to yet another service (like Google Friend Connect) will limit and bias your sample. (I’m not going to join something just to answer a survey, and I know plenty of others who feel the same way.) There are many free and public survey tools (e.g., surveymonkey) that do not require this. Second, asking only first choice on a limited set throws away information and yields spurious results. First and second choices or, better yet, ranking, yields more information and more meaningful results.



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd@...
Twitter: zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.







#6182 From: Russell Wilson <russ.wilson@...>
Date: Fri Jun 19, 2009 4:12 pm
Subject: Results for most preferred UX/UI Title
ixdes
Send Email Send Email
 
#6183 From: Robin Dymond <robin.dymond@...>
Date: Fri Jun 19, 2009 7:42 pm
Subject: Will your team pass the Scrum test used at Nokia? Try it.
rdymond1
Send Email Send Email
 
A basic pass / fail test was developed at Nokia to understand if the
    many teams were implementing Scrum correctly. You can take this test
    by clicking on the link below.

    I will aggregate the results and email them to you if you are
    interested. I will present the results back to the Agile/Scrum
    community for discussion once we have 1000 responses. We have 430 so far.

    Please forward this email to other teams so we can get as many
    responses as possible.

    The test:
    http://spreadsheets.google.com/viewform?key=p_DGqV8jkE4Wmpir24Xt8Zg

    cheers,
    Robin Dymond.

#6184 From: John Schrag <john@...>
Date: Sat Jul 11, 2009 12:39 pm
Subject: Design Values
jvschrag
Send Email Send Email
 
I've written a post for my company's external design blog, that might be of interest to this list.

"...my co-workers and I spent several hours considering the question of UX design practice.  We weren't considering the question of what makes good design;  there are innumerable books on that topic.  We were considering the question of what separates a healthy, effective design practice from the horror stories we hear about when talking to others in the industry...."

The full post is here:  http://dux.typepad.com.   Feel free to comment.

-john schrag
interaction designer
autodesk

#6185 From: Jared Spool <jspool@...>
Date: Sat Jul 11, 2009 1:50 pm
Subject: Re: Design Values
jmspool
Send Email Send Email
 
Hi John,

This is interesting, but seems to me to be a bit more complex than it needs to be.

Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH) is "Well-researched user experiences over group-think-produced feature requirements."

Is there more to it?

Jared



On Jul 11, 2009, at 8:39 AM, John Schrag wrote:



I've written a post for my company's external design blog, that might be of interest to this list.


"...my co-workers and I spent several hours considering the question of UX design practice.  We weren't considering the question of what makes good design;  there are innumerable books on that topic.  We were considering the question of what separates a healthy, effective design practice from the horror stories we hear about when talking to others in the industry...."

The full post is here:  http://dux.typepad.com.   Feel free to comment.

-john schrag
interaction designer
autodesk



#6186 From: John Schrag <john@...>
Date: Sat Jul 11, 2009 2:38 pm
Subject: Re: Design Values
jvschrag
Send Email Send Email
 

There is more to it --- specifically, there's a particular horror story or two for each item on the list, which will be talked about in future blog posts by members of my team.  I think those articles will be more fun to read, once they're written.   

I can't really disagree with the accuracy of your simplification, but I don't know how useful it is.   People who know what "well-researched" means don't need to be told, and people who don't often think that they do.

-john


On 11-Jul-09, at 9:50 AM, Jared Spool wrote:
Hi John,

This is interesting, but seems to me to be a bit more complex than it needs to be.

Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH) is "Well-researched user experiences over group-think-produced feature requirements."

Is there more to it?

Jared



On Jul 11, 2009, at 8:39 AM, John Schrag wrote:



I've written a post for my company's external design blog, that might be of interest to this list.


"...my co-workers and I spent several hours considering the question of UX design practice.  We weren't considering the question of what makes good design;  there are innumerable books on that topic.  We were considering the question of what separates a healthy, effective design practice from the horror stories we hear about when talking to others in the industry...."

The full post is here:  http://dux.typepad.com.   Feel free to comment.

-john schrag
interaction designer
autodesk





#6187 From: Russell Wilson <russ.wilson@...>
Date: Sat Jul 11, 2009 8:04 pm
Subject: Re: Design Values
ixdes
Send Email Send Email
 
I think this is great!  Ironically, we are just kicking off our own effort to document our
design guidelines to frame how we work both as a team and with other depts/teams.
I'm going to use John's list to seed our thinking... (or to compare to after the fact).


--------
Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com
LinkedIn: http://www.linkedin.com/in/russwilson


On Sat, Jul 11, 2009 at 9:38 AM, John Schrag <john@...> wrote:



There is more to it --- specifically, there's a particular horror story or two for each item on the list, which will be talked about in future blog posts by members of my team.  I think those articles will be more fun to read, once they're written.   

I can't really disagree with the accuracy of your simplification, but I don't know how useful it is.   People who know what "well-researched" means don't need to be told, and people who don't often think that they do.

-john


On 11-Jul-09, at 9:50 AM, Jared Spool wrote:
Hi John,

This is interesting, but seems to me to be a bit more complex than it needs to be.

Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH) is "Well-researched user experiences over group-think-produced feature requirements."

Is there more to it?

Jared



On Jul 11, 2009, at 8:39 AM, John Schrag wrote:



I've written a post for my company's external design blog, that might be of interest to this list.


"...my co-workers and I spent several hours considering the question of UX design practice.  We weren't considering the question of what makes good design;  there are innumerable books on that topic.  We were considering the question of what separates a healthy, effective design practice from the horror stories we hear about when talking to others in the industry...."

The full post is here:  http://dux.typepad.com.   Feel free to comment.

-john schrag
interaction designer
autodesk






#6188 From: Jared Spool <jspool@...>
Date: Sun Jul 12, 2009 3:30 am
Subject: Re: Design Values
jmspool
Send Email Send Email
 

On Jul 11, 2009, at 10:38 AM, John Schrag wrote:

I can't really disagree with the accuracy of your simplification, but I don't know how useful it is.   People who know what "well-researched" means don't need to be told, and people who don't often think that they do.

I think that's true of all the items on your list though:

    Validated Data over Expert Opinion
    Quality of Data over Ease of Data Collection
    Complete Workflows over Long Feature Lists
    Achieving Results over Writing Reports
    Collaborative Design over Design by Referendum or Design by Fiat
    Ease of Use over Ease of Coding
    Well-designed Critical and Common Workflows over Complete Coverage of Every Possible Workflow

In my experience, people who think their opinions are right believe they've validated them. People who think easy data collection is quality data collection don't understand that it isn't. People how believe in thier long lists of features imagine the workflows behind them. People who like the reports they've written think they're achieving results. Etcetera, etcetera, etcetera.

So, maybe the problem is that you can see something clearly that the people you need to work with can't. This list helps you, but would it help them? I'm not really so sure.

In my opinion, the nice thing about focusing on experience is that you can (a) measure it easily and (b) use the results of those measures to drive change effectively.

Jared


#6189 From: "juliebooth36" <juliebooth36@...>
Date: Sat Jul 11, 2009 6:10 pm
Subject: Re: Design Values
juliebooth36
Send Email Send Email
 
John, thanks for this.  I am raptly interested in your real-world experience; as
you say, I've heard a lot from people who know what "well-researched" and who
can speak academically.  I don't identify so much as I do with real-world horror
stories.  I've just signed on with a large freight shipping company as one of
only two UX types in the business unit responsible for developing all the
software support for the pickup to delivery lifecycle.  Just as I have joined,
the development teams are switching to Agile.  Everything is new and exciting
here!  I look forward to reading more.

Peace,

jb

--- In agile-usability@yahoogroups.com, John Schrag <john@...> wrote:
>
>
> There is more to it --- specifically, there's a particular horror
> story or two for each item on the list, which will be talked about in
> future blog posts by members of my team.  I think those articles will
> be more fun to read, once they're written.
>
> I can't really disagree with the accuracy of your simplification, but
> I don't know how useful it is.   People who know what "well-
> researched" means don't need to be told, and people who don't often
> think that they do.
>
> -john
>
>
> On 11-Jul-09, at 9:50 AM, Jared Spool wrote:
> > Hi John,
> >
> > This is interesting, but seems to me to be a bit more complex than
> > it needs to be.
> >
> > Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH
> > ) is "Well-researched user experiences over group-think-produced
> > feature requirements."
> >
> > Is there more to it?
> >
> > Jared
> >
> >
> >
> > On Jul 11, 2009, at 8:39 AM, John Schrag wrote:
> >
> >>
> >>
> >> I've written a post for my company's external design blog, that
> >> might be of interest to this list.
> >>
> >>
> >> "...my co-workers and I spent several hours considering the
> >> question of UX design practice.  We weren't considering the
> >> question of what makes good design;  there are innumerable books on
> >> that topic.  We were considering the question of what separates a
> >> healthy, effective design practice from the horror stories we hear
> >> about when talking to others in the industry...."
> >>
> >> The full post is here:  http://dux.typepad.com.   Feel free to
> >> comment.
> >>
> >> -john schrag
> >> interaction designer
> >> autodesk
> >>
> >
> >
> >
>

#6190 From: dina salah <dina_salah_eldin@...>
Date: Thu Jul 9, 2009 3:54 pm
Subject: assessing agility
dina_salah_e...
Send Email Send Email
 
Hi,
I am aware of the wide spectrum of proposals, techniques, approaches for improving agile usability, however, i believe that most of the assessements were ancedotal.
If anyone has a different opinion kindly share it.
What i am asking about is:
Among all the suggestions to achieve agile usability, how can u prove that your suggested method is better than any other suggested method?Is it through user/ customer satisfaction? Better Developement team productivity? More Agility? ....
And again how do u backup your opinion?
Cheers,
Dina



#6191 From: William Pietri <william@...>
Date: Sun Jul 12, 2009 10:00 am
Subject: Re: assessing agility
william_pietri
Send Email Send Email
 
dina salah wrote:
> What i am asking about is:
> Among all the suggestions to achieve agile usability, how can u prove
> that your suggested method is better than any other suggested
> method?Is it through user/ customer satisfaction? Better Developement
> team productivity? More Agility? ....
> And again how do u backup your opinion?

Could you say more about your goal in asking those questions?

I have seen a lot of teams, and I don't think I've ever seen one where a
team has been helped by focusing on proving the absolute superiority of
one method or another.

If you are working as a team, releasing at least weekly, and doing
regular retrospectives, you will find that most weeks are better than
the one that came before. Each team seems to find their own particular
definition of "better", and that definition changes over time.

In that context, the way that teams decide what methods are best for
their circumstances is generally through trying them out and seeing what
works. Is that an option for you?


William


--
William Pietri - william@... - +1-415-643-1024
Agile consulting, coaching, and development: http://www.scissor.com/
We'd love feedback on our new blog: http://agilefocus.com/

#6192 From: "Larry Constantine" <lconstantine@...>
Date: Sun Jul 12, 2009 11:37 am
Subject: RE: Design Values
foruse1
Send Email Send Email
 

Jared introduced into this thread the simplification:

 

"Well-researched user experiences over group-think-produced feature requirements."

 

Later the list was expanded with other dichotomous distinctions:

 

    “Validated Data over Expert Opinion

    Quality of Data over Ease of Data Collection

    Complete Workflows over Long Feature Lists

    Achieving Results over Writing Reports

    Collaborative Design over Design by Referendum or Design by Fiat

    Ease of Use over Ease of Coding

    Well-designed Critical and Common Workflows over Complete Coverage of Every Possible Workflow”

 

As a licensed troublemaker and certified outlier, I am bothered by the continued virulence of this sort of “versus virus” that infects us so frequently. Even valid or useful dichotomies are constraining, limiting the purview to a single dimension or distinction when the world is, thankfully, ever so much messier and interesting than that. And false dichotomies, such as most of those listed, are for more insidious in the way they can poison thought and practice. In my own design work and teaching, I try to avoid them like the plague they are, to preach and to practice “both/and” thinking over the appealing but so often wrongheaded “either/or” thinking encapsulated by polar opposites that may be neither poles nor opposites and so often are little more than theological pronouncements in disguise: one pole is the “obvious” good and the other is the implied evil, to be avoided.

 

For instance, quality of data and ease of data collection need not be in opposition. The brain breakthrough that is needed is to look at the methods and processes by which we gather data and think about what might be done to make them easier to execute and more efficient in the generation of quality data. Just because everybody does contextual inquiry does not mean it is the only or the best or the most efficacious way to build validated understanding. When you start thinking both/and you begin to ask questions like: What is inefficient about method A? What about it so tightly ties the quality of data to the effort expended? Maybe there are better ways that could yield rich and useful data that is easily gathered.

 

Or consider Jared’s opening offering. It implies that group-think (clearly and self-evidently evil) is the alternative to well-researched user experiences. I would never presume to suggest that user experience research is bad (although it is over-rated and even over-used, but I would never say that because anyone who does is clearly deranged or evil or both), but group-think is not the sole or necessary alternative and group-think itself has been unfairly tarred by bad group think. I have worked with groups who thought collectively and well, whose group thinking was creative, on target, and useful. It all depends on the group, their thinking abilities, and how they group their thoughts.

 

Or continue with the next false dichotomy of valid data versus expert opinion. It ignores the issue of who is the expert in question and what is the basis of the expert’s opinion. Experts become experts by virtue of much experience, learning, and reflection. In many cases, expert opinion IS validated data that has been distilled through years of practice and understanding and has been embodied in a person or persons.

 

I have worked in spaces in which the organization, political, practical, and fiscal constraints have made field research essentially impossible and validated data has been unavailable. This has not prevented us from going forward and designing good products, even outstanding successes. Field research and validation are always desirable but the simplistic implication that these are the only acceptable bases for design or design decisions is simply not true. The quality of the group thinking and the quality of the experts and their opinion are just as important as the quality of the user experience data and the research that generated it. Here in Madeira, we just wrapped up a week-long workshop with Donald Norman as Invited Scholar for the Madeira Usability and Software Encounters. Frankly, I would bet on his expert opinion almost any day over the sort of “validated data” that I have seen so many groups produce and rely on.

 

Equally important is how all the expert opinion, validated data, and group thought are used to inform the design process. Looking closely at actual practice, you find that the norm is to gather enormous quantities of information, distill it down into a series of maps or affinity clusterings of one sort or another offering a variety of complex and largely unconnected views, and then pretty much ignore most of what is on the many flipcharts and post-it notes. The data gathering and distillation are often fun and engaging exercises yielding walls covered with pictures and diagrams and narratives, after which the magic begins, largely disconnected from the masses of “validated data.”

 

For my part, however, I have learned, painfully, it is best not to question certain enshrined truths and techniques regarding user research and user testing or experts and data, so I won’t.

 

--Larry Constantine, IDSA, ACM Fellow

  Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org)

  Professor, Department of Mathematics & Engineering

  University of Madeira | Funchal, Portugal


#6193 From: Todd Zaki Warfel <lists@...>
Date: Sun Jul 12, 2009 11:18 am
Subject: Re: Design Values
toddwarfel
Send Email Send Email
 

On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote:

For instance, quality of data and ease of data collection need not be in opposition.

I took Jared's dichotomy list as "strive for A instead of B." While quality data may not always be difficult, the focus should be on obtaining quality data regardless of how easy or difficult it is to get. The goal isn't "just get any data quickly." The goal is "get the highest quality data we can w/in the constraints (e.g. time, money, resources) we have."

And frankly, in corporate environments where attitudes are often "I need to do something to validate my job", the focus is on doing something/anything, rather than something of quality. This is one of the primary contributors to products and services ladened with unnecessary and low-value features that have little if any benefit whatsoever. 




Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd@...
Twitter: zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.





#6194 From: Todd Zaki Warfel <lists@...>
Date: Sun Jul 12, 2009 11:32 am
Subject: Re: Design Values
toddwarfel
Send Email Send Email
 

On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote:

I would never presume to suggest that user experience research is bad (although it is over-rated and even over-used, but I would never say that because anyone who does is clearly deranged or evil or both)[...]

This clearly shows you have a misconception of what user experience research is. Unfortunately, there's a lot of bad research going on in the UX field by people who are misinformed and untrained. The fact of the matter is quite the opposite of what you propose—user experience, which I prefer to refer to as design research, is not only not over-rated, but in fact typically under-used. 

I am curious why you think it is over-used (not to be an instigator, but really am curious). In my experience working w/user experience practitioners, business people, and software developers I frequently hear "we don't have time for user research." This is bullocks. There's always time. You just have to know what method to use given your constraints. 

In the example of Don Norman, yes, some people like Don Norman, Jonathan Ives, Jared Spool and others have been doing this so long that their expert input is quite valid and can serve as A data point. But I'm sure if you speak to Jared (I use him as I know him personally) he'll tell you that he's continually learning things as times are changing. And frankly, if Don Norman and Jonathan Ives don't think they're continually learning, then I wouldn't trust their "expert opinion." SMEs are only one data point. Relying solely on them is dangerous and rarely produces innovation. 

BTW, Apple's innovation comes from design exploration and not listening to "the experts." So, I would consider Ives an expert who doesn't listen to "expert opinion." 

Finally, you state that "I have worked in spaces in which the organization, political, practical, and fiscal constraints have made field research essentially impossible and validated data has been unavailable. This has not prevented us from going forward and designing good products, even outstanding successes."

First, how do you determine good products and success? If you don't have some type of base research to determine what it is suppose to be (based on user need, not some bogus marketing requirements document), what do you measure against to determine you've met your goal? Further, if it was outstandingly successful, imagine how astronomically successful it would have been if it had been informed by some good design research. 


Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd@...
Twitter: zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.





#6195 From: John Schrag <john@...>
Date: Sun Jul 12, 2009 11:50 am
Subject: Re: Design Values
jvschrag
Send Email Send Email
 

Larry, I'm sorry that you didn't read the original article that started this discussion.  It would have saved you some time.

The list of "dichotomies" came first, from the article, and Jared later offered his simplification as a way of encapsulating everything on the existing list.

Plus, they article makes it very clear that these are not dichotomies (true or false).  Everything on the list is of value;  the list reflects how our team resolves differences in cases of conflict.  For example, I value expert opinion very highly --- but at times when the facts on the ground contradict it, I'm going with the facts.  Not every team does this.

john


Larry Constantine wrote:

Jared introduced into this thread the simplification:

"Well-researched user experiences over group-think-produced feature requirements.

Later the list was expanded with other dichotomous distinctions

  ...

As a licensed troublemaker and certified outlier, I am bothered by the continued virulence of this sort of “versus virus” that infects us so frequently. Even valid or useful dichotomies are constraining, limiting the purview to a single dimension or distinction when the world is, thankfully, ever so much messier and interesting than that. And false dichotomies, such as most of those listed, are for more insidious in the way they can poison thought and practice.


#6196 From: Jared Spool <jspool@...>
Date: Sun Jul 12, 2009 3:09 pm
Subject: Re: Design Values
jmspool
Send Email Send Email
 

On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote:

Jared introduced into this thread the simplification:

 

"Well-researched user experiences over group-think-produced feature requirements."

 

And, for the record, I wasn't stating that I agreed with this statement. I was just checking to see if I understood what John had originally tried to say in his blog post.

Jared

#6197 From: "Larry Constantine" <lconstantine@...>
Date: Sun Jul 12, 2009 11:29 pm
Subject: RE: Design Values
foruse1
Send Email Send Email
 
I did indeed write:

> I would never presume to suggest that user experience research is bad
(although it is over-rated and even over-used, but I would never say that
because anyone who does is clearly deranged or evil or both) <

And Todd Warfel responded:

> This clearly shows you have a misconception of what user experience
research is. <

How quickly it becomes ad hominem. :-(

> Unfortunately, there's a lot of bad research going on in the UX field by
people who are misinformed and untrained. <

Of course. It's Sturgeon's Law.

> The fact of the matter is quite the opposite of what you propose-user
experience, which I prefer to refer to as design research, is not only not
over-rated, but in fact typically under-used. <

Well, I made no proposal, so I am not sure what is the opposite or how to
argue against "the fact of the matter" or what is true "in fact." Nor can
either of us tell whether what you refer to as design research is what I or
anyone else refers to as user experience research. So whether anyone has
misconception will have to remain undetermined.

Your reaction to my indirect reference and tongue-in-cheek parenthetical
disclaimer is precisely why I "would never presume" and "would never say"
those things. The reactions to any challenging of the shibboleths or
questioning of the received truths is met with immediate and even sometimes
violent reaction.

User experience research (or design research, if you prefer), is an absolute
and unmitigated good (if done well by good people), so no one should ever
suggest there might be disadvantages. So I won't do that.

Todd Warfel continued:

> I am curious why you think it is over-used (not to be an instigator, but
really am curious). In my experience working w/user experience
practitioners, business people, and software developers I frequently hear
"we don't have time for user research." This is bullocks. There's always
time. You just have to know what method to use given your constraints. <

I also hear this all the time. And, I agree, often it is just an excuse.
However, it is not true that there is always time and only a matter of
choosing the right method. The real issue in situations of extreme time
constraints is always how best to use your time, and sometimes the answer is
not to do any user research, but to use your extremely limited time for
something else that, given that limitation, will yield better return on
investment. (But I am not proposing that or arguing it or even saying it,
because it would be dismissed out of hand as wrong and would brand me as a
heretic.)

Todd went on:

> In the example of Don Norman, yes, some people like Don Norman, Jonathan
Ives, Jared Spool and others have been doing this so long that their expert
input is quite valid and can serve as A data point. But I'm sure if you
speak to Jared (I use him as I know him personally) he'll tell you that he's
continually learning things as times are changing. And frankly, if Don
Norman and Jonathan Ives don't think they're continually learning, then I
wouldn't trust their "expert opinion." SMEs are only one data point. Relying
solely on them is dangerous and rarely produces innovation. <

I'm an expert, too, and learning all the time, too. Both Jared and Don are
friends and lifelong learners and strong advocates of user research, so I
would not want them to be tarred with the same brush as used on me. But, I
think it is a misdirection to try equating design research with learning.
They are unrelated. You can do scads of design research and learn nothing
from it, and you can learn from many different sources by many different
means. SMEs and design experts are not "only one data point"; a single user
or single diary or single factoid or single contextual interview is one data
point. If you don't give more credence to what your expert tells you, then
you are not using your expert well (or you might have the wrong expert or
just be someone who does not give credence to expertise, which can't be
helped). In fact, an hour with good SMEs and design experts could save you
days of field inquiry, depending on how you spend that hour and how you use
what you learn. The interesting cases are where the data and the experts are
at odds, but even there, it is not as clear cut as the evangelists would
make it out to be. In general, I would say trust the data, but I don't work
in general; I always work in specifics, and I have known a number of cases
in which the data and/or its interpretation and/or the drawn conclusions
were wrong and the expert was right.

What I see far more often than most people are prepared to admit or even
talk about is groups spending far more time on user research than they
actually needed to (for varied reasons: sometimes out of insecurity,
sometimes because it is seductive, and in a few cases because they just had
more time and money than was good for them) and then becoming hostage to
"the data," allowing it to override their own intuition, experience, and
even common sense or allowing it to dictate designs that are less than they
are capable of. I am not saying this is the norm or the majority of cases,
but it is a real phenomenon. What I find intriguing is that the so many
people will not even consider that user research could be over done or that
it might have a downside as well as an upside. Which is one reason that I
would never dare say anything about these issues in a public forum, least of
all here.

And Todd added:

> BTW, Apple's innovation comes from design exploration and not listening to
"the experts." So, I would consider Ives an expert who doesn't listen to
"expert opinion." <

I don't know Ives, so I have no idea to what extent he does or does not
listen to expert opinion and I would guess neither do you. As to Apple's
successful design innovation, it is rooted in many contributing factors and
I would not reduce it to such a simple notion.

And Todd finished by quoting me and then parrying:

> Finally, you state that "I have worked in spaces in which the
organization, political, practical, and fiscal constraints have made field
research essentially impossible and validated data has been unavailable.
This has not prevented us from going forward and designing good products,
even outstanding successes."

First, how do you determine good products and success? If you don't have
some type of base research to determine what it is suppose to be (based on
user need, not some bogus marketing requirements document), what do you
measure against to determine you've met your goal? Further, if it was
outstandingly successful, imagine how astronomically successful it would
have been if it had been informed by some good design research. <

There are many measures of success, many of which depend not an iota on
baseline research. Microsoft software is widely criticized, not the least by
Apple advocates, but it is clearly a gigantic market success. Apple's
computers are worshipped by a community of true believers, yet it is in one
sense a market failure at a paltry 4%. (For the record, I think both
companies do good things and stupid things and I have used them both, so
please don't turn this into another Mac versus Windows sideshow.)

I was going to not rise to the bait, because the structure of your inquiry
suggests to me that no matter what criteria I offer as measures of success,
they will only be dismissed. But, I'll naively proceed anyway. In one case I
have in mind, with extremely limited user research (many would not even
consider what we did as user research), we produced an award-winning product
that was dramatically easier to use than previous versions, that beat the
competitors hands down, that was a commercial success and became a paradigm
for future software from the company. In another case, with limited up front
user research and way too modest on-going input, we produced a product that
cut training time by a factor 15 and increased productivity by 50 some
percent. Users absolutely loved it and it went on to become the most
successful and profitable software product in the company's history. Both of
these examples have at least one thing in common: ongoing access to in-depth
subject-matter expertise that was viewed through the lens of a systematic
model-driven approach to interaction design.

As to your last sentence, I have no reason to believe that so much as ten
minutes or ten weeks more of user research would have resulted in a
dramatically better product in the cases I know within the constraints of
time. It is always about tradeoffs: every minute you focus on one thing is a
minute you are not focusing on something else. All I am saying is that
sometimes it is a better use of time to do less user research and more of
something else. I have my own views based on experience of what I might do
instead, but I would not expect you to agree with me or maybe even believe
me. Most projects I have ever worked on as a designer have had too little
time and too little money, and I am not saying a little too little, I am
saying whopping too little. In every case, if we had had more time or more
money, we probably would have done more field work, but we also would have
done more of other things, and the split would not necessarily be down the
middle.

--Larry Constantine, IDSA, ACM Fellow
   Director, Lab:USE Laboratory for Usage-centered Software Engineering
(www.labuse.org)
   Professor, Department of Mathematics & Engineering
   University of Madeira | Funchal, Portugal
   Chief Scientist, Constantine & Lockwood Ltd

#6198 From: Jared Spool <jspool@...>
Date: Sun Jul 12, 2009 10:49 pm
Subject: Re: Design Values
jmspool
Send Email Send Email
 

On Jul 12, 2009, at 7:29 PM, Larry Constantine wrote:

Both Jared and Don are
friends and lifelong learners and strong advocates of user research, so I
would not want them to be tarred with the same brush as used on me. But, I
think it is a misdirection to try equating design research with learning.

Oh, go ahead and tar me. I haven't had a good tarring in a really long time.

:)

Jared

#6199 From: Austin Govella <austin.govella@...>
Date: Sun Jul 12, 2009 10:23 pm
Subject: Re: assessing agility
agovella
Send Email Send Email
 
On Jul 9, 2009, at 10:54 AM, dina salah wrote:
> Among all the suggestions to achieve agile usability, how can u
> prove that your suggested method is better than any other suggested
> method?Is it through user/ customer satisfaction? Better
> Developement team productivity? More Agility? ....

Dina,

The effectiveness of any given method for any project is largely
driven by the organization's design literacy. And then it's also
largely driven by the organization's culture. And then it's also
driven by the practitioner's political savvy and ability to evangelize.

There is no best method, and I don't think you could actually measure
one. There are only better methods for different circumstances which
is why anecdotes and sharing our experiences is so important. Proper
case studies might be better, but sharing experiences may be the only
way to teach these skills.





--
Austin Govella
User Experience

Work: http://www.grafofini.com
Blog: http://www.thinkingandmaking.com
Book: http://www.blueprintsfortheweb.com

austin@...
215-240-1265

Upcoming speaking engagements:

1. JUL 1: Agile+UX - collaboration in the wild
Panel and presentation at UX Austin on strategies for agile UX -
Austin, TX

2. JUL 21: Liquid user experience
Presentation at Dallas UPA on designing content, navigation, and
interactions for highly dynamic sites - Dallas, TX

#6200 From: "Larry Constantine" <lconstantine@...>
Date: Mon Jul 13, 2009 12:18 am
Subject: RE: Design Values
foruse1
Send Email Send Email
 
John Shrag wrote:

> Larry, I'm sorry that you didn't read the original article that started
this discussion.  It would have saved you some time. <

I'm sorry, too, but then I don't always have the time, opportunity, or
bandwidth to read everything I should or could or would like to.

And John continued:

> The list of "dichotomies" came first, from the article, and Jared later
offered his simplification as a way of encapsulating everything on the
existing list.

Plus, they article makes it very clear that these are not dichotomies (true
or false).  Everything on the list is of value;  the list reflects how our
team resolves differences in cases of conflict.  For example, I value expert
opinion very highly --- but at times when the facts on the ground contradict
it, I'm going with the facts. <

They are, in both cases, dichotomies, not "dichotomies" or for that matter
"true or false," but this is getting into semantic quibbles that are not
terribly important or interesting to me. The punch-line is in your closing
sentence. In another post I said "In general, I would say trust the data,
but..." The big "but" is that user research is NOT in practice always right
or valid, even when validated, any more than expert opinion is always right
or valid, even when based on extensive experience. In truth, when so-called
facts and so-called opinion contradict, sometimes the opinion is right. What
I try to teach my students and counsel my clients is that user research
should never become a substitute for thinking, that it CAN be misleading or
misunderstood, and that scads of user research can become a cover behind
which to hide a lack of conviction or confidence. I have seen people do
things that they know in their heart of hearts is wrong but they are afraid
to contradict "the data." Basing work--or at least maintaining the
appearance of basing work--on validated user research data is the safe and
secure route to take. Whatever is delivered can be justified and defended on
the basis of the extensive data that was carefully gathered and extensively
analyzed and thoroughly checked. So clearly, extensive user experience
research, thoroughly validated, is THE way and the ONLY way to do good
design, and anyone who suggests otherwise is demented.

In abject and fully acknowledged cowardice I have glossed over the
unpleasant possibility that most user experience research might be only
remotely related to anything deserving of the term "facts on the ground,"
but that is material for another post that I may or may not ever dare to
make.

--Larry Constantine, IDSA, ACM Fellow
   Director, Lab:USE Laboratory for Usage-centered Software Engineering
(www.labuse.org)
   Professor, Department of Mathematics & Engineering
   University of Madeira | Funchal, Portugal
   Chief Scientist, Constantine & Lockwood Ltd

#6201 From: "Larry Constantine" <lconstantine@...>
Date: Mon Jul 13, 2009 12:35 am
Subject: RE: Design Values
foruse1
Send Email Send Email
 

Thanks and good for you Jared.

 

--Larry Constantine, IDSA, ACM Fellow

  Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org)

  Professor, Department of Mathematics & Engineering

  University of Madeira | Funchal, Portugal

  Chief Scientist, Constantine & Lockwood Ltd

 


From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of Jared Spool
Sent: Sunday, July 12, 2009 10:10 AM
To: agile-usability@yahoogroups.com
Subject: Re: [agile-usability] Design Values

 



 

On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote:

 

Jared introduced into this thread the simplification:

 

"Well-researched user experiences over group-think-produced feature requirements."

 

And, for the record, I wasn't stating that I agreed with this statement. I was just checking to see if I understood what John had originally tried to say in his blog post.

 

Jared


#6202 From: Ron Jeffries <ronjeffries@...>
Date: Mon Jul 13, 2009 12:02 am
Subject: Re: Design Values
ronaldejeffries
Send Email Send Email
 
Hello, Todd.  On Sunday, July 12, 2009, at 7:32:41 AM, you wrote:

> On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote:

>> I would never presume to suggest that user experience research is
>> bad (although it is over-rated and even over-used, but I would never
>> say that because anyone who does is clearly deranged or evil or both)
>> [...]

> This clearly shows you have a misconception of what user experience
> research is.

It seems to me very unlikely that Larry Constantine is under a
misconception about what user experience research is. I'm submitting
a defect report on you for this one.

Ron Jeffries
www.XProgramming.com
www.xprogramming.com/blog
To be on the wire is life. The rest is waiting.  --Karl Wallenda

#6203 From: Todd Zaki Warfel <lists@...>
Date: Mon Jul 13, 2009 1:10 am
Subject: Re: Design Values
toddwarfel
Send Email Send Email
 

On Jul 12, 2009, at 8:02 PM, Ron Jeffries wrote:

It seems to me very unlikely that Larry Constantine is under a misconception about what user experience research is. I'm submitting a defect report on you for this one.

Herein lies one of the reasons that Agile has such a bad name in the UX community—the expressed attitude that user research (what I refer to as design) research provides little if any value. That perspective is in fact deeply flawed. 

User research or design research, when conducted correctly, provides considerably more value than the time and effort it costs. Design research can come in a variety of flavors. One of the most valuable is contextual research (ethno-graphic based interviews). Go watch people and talk to them in their native environments. You'll be amazed at what you'll learn by talking to a human vs. looking at weblogs, or survey data (two other common design research methods).

Yes, SMEs can be used as part of the data collection process, but they're only one data point in the process. 

One of the reasons I got involved with the agile community in the first place was to try and show UX practitioners that agile methods can help their UX practice and to show agile practitioners the value of user/design research. 

The self-stated fact that Larry cannot imagine user research contributing to making the cited projects any better shows that his perspective is flawed from the outset. 

I agree with Larry that you have to determine the best use of your resources given your constraints. And I'm not advocating 6 month long investigations. I'm talking about conducting in some cases guerilla UX research that will not only inform your design, but give you ammo to fend off those derailing stakeholder discussions that steer toward scope creep and missed deadlines. 

Further, over reliance on SMEs is just as dangerous as doing no research or doing too much. They're an important data point, but I wouldn't be my farm on them. 

Finally, while I don't know Ives personally, I interpret Apple's not following SMEs as being something that's evident by their design model—they ignore analysts, industry experts, and what others are doing. They march to their own drum often in direct opposition to SMEs. 


Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd@...
Twitter: zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.





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