The UK Lean & Kanban conference is taking place in London over 3 days from the 27th to the 29th September. It will be a fantastic event. It is very different...
All, Due to an increasing number of requests I'm putting out a call for people to submit papers to be put into a Lean & Kanban booklet that will be available...
Hi guys -- I've been following this group irregularly, but haven't participated much--I'll try to be better about that. I came away from Agile 09 with lots of...
Hello, hughrbeyer. On Saturday, September 5, 2009, at 11:32:13 ... Generally speaking, refactoring doesn't count as a user story. I teach teams to keep...
Hello, Scott. On Saturday, September 5, 2009, at 5:55:42 PM, you ... TDD includes a refactoring step, but it's not the only time one would refactor. Ron...
... Ok, great, sure, you've got a very orthodox view of agile, and that's cool. I buy that. But the question I struggle with is this: where does design fit in?...
Dear All, My name is Noura and I'm researching the impact of agile methods on software quality and customer satisfaction. As part of the research I'm running...
... Not everything you do has to be a story. Design? Design is something you should do all the time. Every time you touch the code, you should think about...
Hi, Hugh. Interesting question. ... I encourage people not to account for all those other tasks. My default position is that teams should only count things...
the planning session should be a negotiation that results in a sprint plan of the most viable, valuable stories in the backlog. Teams that do not enter into a...
Hello, jonathan. On Saturday, September 5, 2009, at 5:53:05 PM, ... and ... ... With those in mind ... could you rephrase your question? Ron Jeffries ...
... Design is a pervasive concern. As George says, teams should do design all the time. In fact, teams are doing design all the time. The choice isn't between...
... Which particular meaning of "design" are we talking about here? The "design" of the code (class hierarchies, etc.)? Or "design" in the big- D / product...
... Personally I find user stories that just focus on UX improvements a little bit of a personal red flag. Like refactoring cards they're a sign that we've...
... I think the UX element has two sides just like everything else. There is the customer feedback/market research aspect, which is primarily a business...
My team is in the process of writing user stories. UxD team member is part of the team and is going to interact with PO to come with Wireframes. The...
Keep in mind that viability is not limited to quantitative quality control measures. Design and usability (to a great extent) defies precision and fits best...
Lots of great feedback! To clarify, my question has more to do with the integration of a dedicated (UX) designer on an agile team. I _am_ that designer, I have...
... I'd like to hear some stories about that. I suspect I'm not envisioning the same situations that you are. ... On the other hand, I've seen stories grow...
... Ah - the old classic of "design" meaning completely different things to different folk (I really must hone that ranty "ban the word 'design'" lightning...
... The best practice is probably not to do wireframes. Or, at least, to spend very little time on very basic wireframes and let the design evolve over time. ...
Golly. Take a labor day holiday and see what happens. Some thoughts in response to your very insightful thinking: Ron: Some forms of user research, it seems to...
... My team is in the process of writing user stories. UxD team member is part of the team and is going to interact with PO to come with Wireframes. The...
Great reply, Hugh. A few thoughts: ... I don't think either of those is necessarily the case in teams that are running well. I'm not opposed to doing tasks,...
... Most of the teams I work with have one system for tracking work: stories. To execute each story, you do just enough work (design, development, testing,...