Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

agile-usability · Agile Usability

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 2218
  • Category: Other
  • Founded: Jul 11, 2004
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Messages

Advanced
Messages Help
Messages 7115 - 7144 of 7635   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Show Message Summaries Sort by Date ^  
#7115 From: Danny Hope <danny.hope@...>
Date: Thu May 6, 2010 7:44 pm
Subject: [event] UX Brighton Event: Design Games
dannyzhope
Send Email Send Email
 
(cross-posted)

(some of you may have seen me mention this event last week, via
@uxbri, here are the full details)

When: 11 May, 6:00 for a 6:30 start
Where: icrossing, Moore House, 13 Black Lion Street, Brighton, UK, BN1
1ND (top buzzer, next door to the Jamie Oliver restaurant) (Map)

In yet another change of format, this month Rob Phillips has agreed to
run a workshop covering a number of hands-on design games. These
techniques help make design more accessible and fun for clients, and
lead to greater creativity and a broader range of unexpected ideas.

Details: http://uxbrighton.org.uk/design-games/

--
Danny Hope
User Experience Design, Brighton UK
http://dannyhope.co.uk
+44 (0)7595 226 792

#7116 From: Danny Hope <danny.hope@...>
Date: Fri May 7, 2010 11:04 am
Subject: Re: [event] UX Brighton Event: Design Games
dannyzhope
Send Email Send Email
 
(cross-posted)

*I know some of you have had difficulty getting to the ticketing page
for this event. Try again now, it should work fine and sorry for the
inconvenience.*

When: 11 May, 6:00 for a 6:30 start
Where: icrossing, Moore House, 13 Black Lion Street, Brighton, UK, BN1
1ND (top buzzer, next door to the Jamie Oliver restaurant) (Map)

In yet another change of format, this month Rob Phillips has agreed to
run a workshop covering a number of hands-on design games. These
techniques help make design more accessible and fun for clients, and
lead to greater creativity and a broader range of unexpected ideas.

Details: http://uxbrighton.org.uk/design-games/

--
Danny Hope
User Experience Design, Brighton UK
http://dannyhope.co.uk
+44 (0)7595 226 792

#7117 From: "utahkay" <utahkay@...>
Date: Fri May 14, 2010 5:33 am
Subject: ANN: Two days left for Early Bird discount for Agile Roots with Jeff Patton
utahkay
Send Email Send Email
 
--- Agile Roots "Building Great Software" ---

Come spend two days with your fellow passionate Agile leaders, teachers, and
practitioners. Spend time listening to, questioning, and sharing ideas with
Agile thought leaders.

Discuss Agile Usability with Jeff Patton and speakers from Pivotal Labs, Menlo
Innovations, Adaptive Path, and others. Play Innovation Games and discover the
synergy between Agile values and Product Management/Marketing with Luke Hohmann.
Hear about the next Agile methodology from Alistair Cockburn. Explore the
dynamics of Agile teams with Diana Larsen.

And this is just the beginning of this year's Agile Roots program.
(http://www.agileroots.com/program)

With the early bird discount, this 2-day conference is only $200! Register 5 or
more from the same company and save even more money. Early bird discount ends
this Saturday, May 15, after which regular registration is $250.

This low price is only possible because of our generous sponsors:

VersionOne (http://www.versionone.com/)
Rally (http://www.rallydev.com/)
Xmission (http://www.xmission.com/)
Verio (http://www.verio.com/)

Agile Roots is June 14-15 in Salt Lake City, UT. More information, full
conference schedule, and registration open at http://www.agileroots.com.

-Kay

--
Kay Johansen
Agile Roots - "Building Great Software"
June 14-15, 2010
Salt Lake City, UT
www.agileroots.com

#7118 From: "rasmus4200" <rasmus4200@...>
Date: Fri May 14, 2010 11:22 am
Subject: ANN: Beta release of The Agile Samurai
rasmus4200
Send Email Send Email
 
Hi all,

For the last two years I have been pouring my heart and soul into a book that
just went beta with the Pragmatic Programmers called The Agile Samurai.

It's been a two year labor of love that contains all the harsh lessons, war
stories, insights, and tricks of the trade myself and many others have gathered
over the last ten years.

If you are new to agile, or you know someone who is just about to start their
very own agile project, please consider sending them to the URL below

http://www.pragprog.com/titles/jtrap/the-agile-samurai

and give them the tools and insight I wish I had when I started my journey 10
years ago.

Cheers - Jonathan Rasmusson

agilewarrior.wordpress.com

#7119 From: "rasmus4200" <rasmus4200@...>
Date: Sat May 15, 2010 10:55 pm
Subject: Re: QA overspill to next sprint
rasmus4200
Send Email Send Email
 
--- In agile-usability@yahoogroups.com, William Pietri <william@...> wrote:
> If it's 100% ready to ship, it's done. If something remains (QA,
> design cleanup, code cleanup, minor changes, anything) then it is not
> done.
>
> William
>

+1

This is my definition of done too. Not all teams get there but it's where I like
to start.

With regards to testing spilling over to the next iteration, try doing less. Do
less until you have time for both development AND testing.

Cheers - JR

#7120 From: "serdyukovpv" <serdyukovpv@...>
Date: Wed May 19, 2010 7:25 am
Subject: CfP: Workshop on Accessible Search Systems - Deadline extended to 4 June, 2010
serdyukovpv
Send Email Send Email
 
Workshop on Accessible Search Systems

    in conjunction with the 33rd Annual ACM SIGIR Conference
                  Geneva, Switzerland, 23 July 2010
         http://personal.cis.strath.ac.uk/~ir/accessiblesearch

AIMS

Current search systems are not adequate for individuals with specific
needs: children, older adults, people with visual or motor impairments,
and people with intellectual disabilities or low literacy. Search
services are typically created for average users (young or middle-aged
adults without physical or mental disabilities) and information
retrieval methods are based on their perception of relevance as well.
The workshop will be the first to raise the discussion on how to make
search engines accessible for different types of users, including
those with problems in reading, writing or comprehension of complex
content. Search accessibility means that people whose abilities are
considerably different from those that average users have will be able
to successfully use search systems.

The objective of the workshop is to provide a forum and initiate
collaborations between academics and industrial practitioners interested
in making search more usable for users in general and for users with
specific needs in particular. We encourage presentation and participation
from researchers working at the intersection of information retrieval,
natural language processing, human-computer interaction, ambient
intelligence and related areas.

INVITED SPEAKERS

The organisers are pleased to announce two invited speakers who will
present at the workshop:

Dr. T.V. Raman, Senior Research Scientist at Google Labs. Dr. Raman
leads the project "Google Accessible Search", helping users with
impairments to find accessible Web content.

Dr. Allison Druin, Director of the Human-Computer Interaction Lab at
the University of Maryland. Since 1998, Dr. Druin has led an
interdisciplinary research teams looking for ways to improve
information access for children and understand their search behaviour.

PAPERS AND POSTERS

The conference language is English. The workshop will be a mix of oral
presentations for long papers (maximum of 8 pages), a session for posters
(maximum of 2 pages) and a panel discussion. All submissions will be
reviewed by at least two program committee members. Workshop proceedings
will be available at the workshop.

SUBMISSION DETAILS

Please, submit papers in pdf-format, using the ACM SIG Proceedings style
(http://www.acm.org/sigs/pubs/proceed/template.html ) using EasyChair:
http://www.easychair.org/conferences/?conf=accessiblesearch2010

IMPORTANT DATES

4 June:  Paper submission deadline (previous deadline: 23 May)
16 June: Notification of acceptance
23 June: Camera-ready papers due (provisional, awaiting confirmation
          from the SIGIR conference chairs)
23 July: Workshop in Geneva, Switzerland

TOPICS

The workshop welcomes contributions on any issue concerning accessible
search, for instance:

  * Understanding of search behavior of users with specific needs
  * Understanding of relevance criteria of users with specific needs
  * Understanding the effects of domain expertise, age, user experience
    and cognitive abilities on search goals and results evaluation
  * Non-topical aspects of relevance: text style, readability,
    appropriateness of language (harassment and explicit content
    detection)
  * Development of test collections for evaluation of accessible search
    systems
  * Collaborative search techniques for assisting users with specific
    needs (e.g. parents helping children)
  * Potential of search personalization techniques to satisfy users with
    specific needs
  * Search interfaces and result representation for people with specific
    needs
  * Using assistive technologies for interaction with search systems,
    e.g. speech recognition or eye tracking software for querying and
    browsing.

ORGANISATION COMMITTEE

Pavel Serdyukov, TU Delft
Djoerd Hiemstra, University of Twente
Ian Ruthven, University of Strathclyde

PROGRAMME COMMITTEE

Leif Azzopardi, University of Glasgow
Dania Bilal, University of Tennessee
Jamshid Beheshti, McGill University, Montreal
Carlos Castillo, Yahoo Research
Kevin Collins-Thompson, Microsoft Research
Arjen de Vries, CWI, Amsterdam
Hilary Hutchinson, Google
Diane Kelly, University of North Carolina
Mounia Lalmas, University of Glasgow
Barbara Leporini, CNR, Pisa
Andrew MacFarlane, City University, London
Marie-Francine Moens, University of Leuven

#7121 From: "rogerwingo" <neener@...>
Date: Tue Jun 8, 2010 3:35 pm
Subject: agile + ux in a mobile development environment?
rogerwingo
Send Email Send Email
 
Hello,

This is my first post to the list so apologies in advance if this is the wrong
place or has been covered before. I'm a (relatively new) UX practitioner at an
international mobile operator.

We're trying to pitch a Agile + UX approach to an audience of software
developers & managers. I'm able to find quite a few resources on best practices
(e.g. parallel track approach, rapid iterative user testing), but what we're
missing at this point are compelling case studies indicating that this combined
approach is feasible for a large-scale international mobile company.

Basically we are looking for a few examples of major software development
companies that have successfully used Agile (specifically, Scrum) combined with
user centered design activities. So far I've found case studies on
ComputerWeekly.com, Microsoft (Video Games), and Autodesk, but so far nothing in
mobile. Any anecdotes, links, etc. would be much appreciated!

Thanks,
Nina

#7122 From: Marius van Dam <mariusvandam@...>
Date: Wed Jun 9, 2010 7:41 am
Subject: Re: agile + ux in a mobile development environment?
mariusvandam
Send Email Send Email
 
Hi Roger,

That would have to be Nokia: they practice Scrum and pay a lot of attention to UX as well.

See these two job postings:
"You will be responsible for defining interaction patterns and behaviours and the information architecture for complex web based applications. Up to date usability principles and the ability to work in an agile product development environment are key."

"•
Familiarity with performing UX design in an agile program development.

Unfortunately I've never found any good links on how exactly UX and Agile are combined at Nokia, so if anyone know about any interesting case studies about that I'd be interested as well!

Regards,

Marius
---


2010/6/8 rogerwingo <neener@...>
 

Hello,

This is my first post to the list so apologies in advance if this is the wrong place or has been covered before. I'm a (relatively new) UX practitioner at an international mobile operator.

We're trying to pitch a Agile + UX approach to an audience of software developers & managers. I'm able to find quite a few resources on best practices (e.g. parallel track approach, rapid iterative user testing), but what we're missing at this point are compelling case studies indicating that this combined approach is feasible for a large-scale international mobile company.

Basically we are looking for a few examples of major software development companies that have successfully used Agile (specifically, Scrum) combined with user centered design activities. So far I've found case studies on ComputerWeekly.com, Microsoft (Video Games), and Autodesk, but so far nothing in mobile. Any anecdotes, links, etc. would be much appreciated!

Thanks,
Nina




--
Met vriendelijke groet,

Marius van Dam
---
mariusvandam@...

#7123 From: "juliebooth36" <lightingdiva@...>
Date: Wed Jun 9, 2010 6:04 pm
Subject: Re: agile + ux in a mobile development environment?
juliebooth36
Send Email Send Email
 
We have been doing this at Con-way Enterprise Services

Link Here:  http://uxsuccess.com/2009/10/19/ux-and-agile-co-mingling/

Process based on how we worked on SCO Mobile P&D Re-write
During Iteration Planning:
• The BA works with the business owners to decide what stories go in this
iteration.
• UX does research to inform stories and to create the User Scenarios that will
inform the UAT and the user test scenarios.
During Story Analysis  (working an iteration or two)  ahead of the developers :
• UX meets with the BA and the clients to assist in needs elicitation from the
user's perspective to help write the story.  The UX person may do participatory
design and use lo-fi prototyping in RITE sessions to get to a starting point for
the BA
• The BA refines the mock-up screens that are added to each of the stories using
Balsamiq.
• UX reviews those mock-up screens for best-practice as the developers review
for technical viability – this is done through a story review with the team (try
to take the form of cognitive walk-throughs here to keep team members on task)
• When enough stories are complete in mock-up, they are linked in clickable
prototype format so that our End-Users who participate in weekly revolving door
sessions can test.  UX does a weekly report-out that includes story sign-off and
stories signed off with these exceptions.
• UX also participates in client story reviews at this time to get client
feedback on the prototype
During Development: (working on cards that are being played in this iteration)
• UX does desk-side reviews as the developers are programming the UI screens. 
We are learning a lot here — since our developers are doing the screen design —
we have no formal designer on the team.
• As the UX person, I am trying to extract "standards"  from the 6 developers
and post those on a Wiki to try to keep the design consistent repeatable and
predictable.  This is our greatest challenge right now.
•  As soon as we can, UX brings the "happy path" click through on a device  (or
screens) that has been populated with mock-data to revolving door sessions and
into the field. NB: About revolving door sessions:  Generally these sessions
always happen once a week with 6 users who have committed to a 30 minute time
slot. They look at both prototype mock ups and test the click-through tasks on
the device
• When we have more functional code, we take the device out to the field to walk
through a task in the context of how they would do it — not just following a
"happy path" we do a more formal review with users out in the field — drivers
and dock-workers. This gets us locked down, UX will sign off, and then we go to
QA.
During QA:
• UX review stories and defects and adds cards as appropriate. We partner
closely with QA to make sure that the integrity of the UX is maintained before
we go to client sign-off.

--- In agile-usability@yahoogroups.com, "rogerwingo" <neener@...> wrote:
>
> Hello,
>
> This is my first post to the list so apologies in advance if this is the wrong
place or has been covered before. I'm a (relatively new) UX practitioner at an
international mobile operator.
>
> We're trying to pitch a Agile + UX approach to an audience of software
developers & managers. I'm able to find quite a few resources on best practices
(e.g. parallel track approach, rapid iterative user testing), but what we're
missing at this point are compelling case studies indicating that this combined
approach is feasible for a large-scale international mobile company.
>
> Basically we are looking for a few examples of major software development
companies that have successfully used Agile (specifically, Scrum) combined with
user centered design activities. So far I've found case studies on
ComputerWeekly.com, Microsoft (Video Games), and Autodesk, but so far nothing in
mobile. Any anecdotes, links, etc. would be much appreciated!
>
> Thanks,
> Nina
>

#7124 From: "rasmus4200" <rasmus4200@...>
Date: Sat Jun 26, 2010 2:29 pm
Subject: Re: Agile ux = zero or miminal upfront prototyping work?
rasmus4200
Send Email Send Email
 
+1 To what William said.

I find specific UX practices and how they get applied on agile projects is very
team dependent (not so much company or process).

How you incorporate UX into your agile process will be highly dependent on who
you have on your team and how they work together.

I know this sounds obvious but it's not.

What if you have a developer with a really good eye for design?
Could they do the mock-ups the iteration before and share them with the rest of
the team?

Or what if you have a designer who still knows how to code, but loves working
with paper prototypes before building anything concrete.

Theirs a saying that you pick your architecture when you pick your team. I
believe the same is true for how UX is used and applied in your project.

As William said, it's something you as a team need to come together on a figure
out.

My advice is to look for people who are open to new ideas, aren't afraid to
experiment, and can check their egos at the door and enjoy learning from others.

Because the experience matters. And there is so much the UX community brings to
the process.

Good luck!

--
Twitter: @jrasmusson
http://agilewarrior.wordpress.com
The Agile Samurai - http://bit.ly/9wlCdz


--- In agile-usability@yahoogroups.com, William Pietri <william@...> wrote:
>
> On 03/24/2010 02:54 AM, samfmsutton wrote:
> > I'm a designer based in a developer heavy web development company. We
started moving towards agile over the last year or so.
> >
> > One argument I'm facing at the moment is that wireframes etc seem like
bureaucracy that gets in the way of writing stories and implementing them.
> >
> > I can understand that, although I'm not strict about this, and we have had
really useful, positive discussions about decisions when we had wireframes to
guide us.
> >
> > But what do you think? Is it better just to write stories, put live code out
there and test the results and then refine, or have you had positive benefits
from using wireframes or just basic mockups to think about the functionality
beforehand?
> >
>
> I think there are three separate questions here:
>
>    1. What do you, as a designer, need to do personally to think through
>       an interface?
>    2. What are the most efficient ways for your team to meet and design
>       things together?
>    3. What's the most efficient way to get a good experience to users?
>
>
> I don't think there's a general-case answer to these: you're looking for
> the intersection of individual variation, team variation, and minimum
> waste. To me, the only way to find that is to be continually tinkering
> with your process, seeing how little you can get away with and still
> produce great work.
>
>
> So if I were in your shoes, there are some things I'd start discussions on:
>
>     * Is everybody happy with the kind of products your team is turning out?
>     * Does the team really iterate on things until they get to the right
>       level of quality?
>     * In what situations can some up-front thinking save your team time?
>     * How can the team conduct experiments to settle questions like this?
>
>
> Really, this could go either way. I've seen teams waste a lot of time
> and money by going off half-cocked. I've also seen immense waste from
> too much design time and expensive design artifacts. Developers are
> prone to the former mistake; designers, the latter. It's only when you
> have a whole team working together that you can find the local optimum.
>
> William
>

#7125 From: Fredrik Matheson <fredrik.matheson@...>
Date: Sat Jun 26, 2010 8:54 pm
Subject: Re: Re: Agile ux = zero or miminal upfront prototyping work?
karhunpojka
Send Email Send Email
 
On a side note: in my experience it's not *too* difficult to craft an effective, learnable and pleasant interface in an agile context when you know the domain well.

So, if you know the domain well, the most effective approach is often to sit next to a front-end developer and sketch the interface on paper. This approach avoids the normal conflicts between how your sketch looked and what the coded result looked like, and lets you focus on what's on the screen now, and what needs to get in there.

Obviously you have to test things and you'll hopefully have an agile infrastructure that will allow lots of split testing and analytics. Still, don't forget the observation/interview/probing part of your process.

If you *don't* know the domain well, then make sure you carve out enough time for research and explorative prototyping. Here, the goal is not to make a interface but to learn:
- who are the users, and in what contexts do they use our offering?
- what kinds of tools are they using (mobile, WIMP, gesture-based, etc)?
- what are the competing tools like?
- are there business rules that limit our design freedom, and can we circumvent them?
- should we follow inefficient conventions that users are familiar with or introduce foreign but more effective mechanisms?
… and so on.

As always, you must be prepared to kill your darlings. If the produced interface isn't delivering the desired results, break it apart and find a way fix it. Working software is great, business value is even better.

- Fredrik

#7126 From: Danny Hope <danny.hope@...>
Date: Mon Jun 28, 2010 8:17 am
Subject: [event] Next UX Brighton event: SuperGoogleAnalyticsExpialidocious, 13 July
dannyzhope
Send Email Send Email
 
(cross posted)

When:  13 July 2010
Where: iCrossing, Brighton
What:   2 (possibly 3) talks on analytics

Many companies use analytics as a starting point for user research but
get stumped when it comes to gaining genuine understanding about why
users do what they do.

For July’s event we aim to show how applications like Google Analytics
can be used to both formulate and answer questions. We’ll also show
how these quantitative techniques can be combined with qualitative
methods such as traditional user testing.

Book your free place:
http://uxbrighton.org.uk/supergoogleanalyticsexpialidocious

--
Danny Hope
User Experience Design, Brighton UK
http://dannyhope.co.uk
http://twitter.com/yandle
+44 (0)7595 226 792

#7127 From: Danny Hope <danny.hope@...>
Date: Thu Jul 1, 2010 2:19 pm
Subject: [event] Announcing UX Brighton 2010
dannyzhope
Send Email Send Email
 
(cross posted)

After successfully running UX Brighton for two years, we have decided
to turn one of our meet-ups into a full blown conference. So, I'm
pleased to announce UX Brighton 2010 – a conference with an emphasis
on designing for behaviour. This will be a one day event at the Sallis
Benney Theatre on September 13th, where we'll be learning how
disciplines such as behavioral economics, cognitive psychology and
linguistics can provide a clearer understanding of what goes on inside
our customers' heads and inform better design.

Get your early bird ticket now: http://2010.uxbrighton.org.uk
£69 rather than £99

--
Danny Hope
User Experience Design, Brighton UK
http://dannyhope.co.uk
+44 (0)7595 226 792

#7128 From: Jared Spool <jspool@...>
Date: Fri Jul 2, 2010 12:34 am
Subject: [PLUG] We're Breaking Up The Band - Last Stop on the UIE Web App Masters Tour
jmspool
Send Email Send Email
 
[Sorry for any duplication in your inbox.]

Greetings,

We're breaking up the band.

With one stop to go, attendees are telling us the UIE Web App Masters
Tour is one of our best events ever. Hundreds of web application
designers have found inspiration from our world-class experts.
Fortunately, there's one more stop on the tour and you can be there too.

I'm both excited and sad that our UIE Web App Masters Tour is coming
to an end. I'm sad because I really wish we could keep going, bringing
this merry band of thought leaders to designers all over the world.
I'm excited because every tour stop gets better than the last. Seattle
is sure to be our best.

But don't just take our word on how awesome this Tour is. Read what
past attendees think of the Tour:

      * "Absolutely one of the BEST conferences I've been to. Each
speaker brought valuable lessons we can take away with us."
Philadelphia attendee
      * "Thank you everyone for an absolutely outstanding event. Loved
it, loved it, loved it." @brightmatrix
      * "2nd day of Web App Masters Tour. Great stuff. @billwscott =
excellent #uiewamt" @let5ch

  > This Tour Changes the Way You Design

Across two days, nine leading experts in web-based application design
share their experience and wisdom, to show you concrete examples on
how to take your work to new levels. They tackle the issues of
complexity, communicating with the developers, integrating new
features, and engaging the users. Attendees come away with a full
brain and a pile of new ideas, ready to start making improvements
right away.

  > Who Are the Masters?

These folks define the front lines of today's web app designs:

      * Luke Wroblewski on web form design
      * Ryan Singer sharing 37signals' design process
      * Bill Scott on design patterns
      * Stephen Anderson on seductive interactions
      * Ken Kellogg describing Marriott.com's new redesign
      * Christian Crumlish on designing for social interactions
      * Doug Bowman sharing how Twitter gets people engaged
      * Hagan Rivers on web app navigation techniques
      * and I'll be sharing UIE's latest research on how teams succeed
      * Find out why we think this is our best Web App program ever.

  > It's Not too Late to be Part of the 2010 Tour

The last stop is in Seattle on July 12 & 13. There's about a one in a
billion chance that all these Masters share the stage together again.
Seattle will deliver a program we guarantee will change the way you
design applications forever.

Agile Usability readers can sign up with the promotion code WEBTOUR
and get $200 off the registration price. But you have to register
soon. There's only a few seats available at that price.

Hope to see you in Seattle.

Jared M. Spool
Mastermind behind the Web App Masters Tour

#7129 From: Jared Spool <jspool@...>
Date: Fri Jul 2, 2010 12:45 am
Subject: [PLUG] We're Breaking Up The Band - Last Stop on the UIE Web App Masters Tour
jmspool
Send Email Send Email
 
[Apologies for being an idiot and not including the link in the last
message.]

Agile Usability readers can sign up with the promotion code WEBTOUR
and get $200 off the registration price. But you have to register
soon. There's only a few seats available at that price.

Of course, you'll want to go to
http://www.uie.com/events/web_app_masters/seattle/
   to learn about the program and sign up.

Jared
[Not the smartest] Mastermind behind the Web App Masters Tour

#7130 From: Hank Head <hankh95@...>
Date: Sun Jul 4, 2010 1:57 pm
Subject: Re: Digest Number 1232
hankh95
Send Email Send Email
 
I will be on vacation between June 24th and July 6th and will only check email
intermittently. If you need to reach me in the mean time, please call or text.

Hank

On Jun 28, 2010, at 6:03 AM, agile-usability@yahoogroups.com wrote:

> Agile Usability
> Messages In This Digest (1 Message)
> 1.
> [event] Next UX Brighton event: SuperGoogleAnalyticsExpialidocious, From:
Danny Hope
> View All Topics | Create New Topic
> Message
> 1.
> [event] Next UX Brighton event: SuperGoogleAnalyticsExpialidocious,
> Posted by: "Danny Hope" danny.hope@...   dannyzhope
> Mon Jun 28, 2010 1:17 am (PDT)
>
>
> (cross posted)
>
> When: 13 July 2010
> Where: iCrossing, Brighton
> What: 2 (possibly 3) talks on analytics
>
> Many companies use analytics as a starting point for user research but
> get stumped when it comes to gaining genuine understanding about why
> users do what they do.
>
> For July‚s event we aim to show how applications like Google Analytics
> can be used to both formulate and answer questions. We‚ll also show
> how these quantitative techniques can be combined with qualitative
> methods such as traditional user testing.
>
> Book your free place:
> http://uxbrighton.org.uk/supergoogleanalyticsexpialidocious
>
> --
> Danny Hope
> User Experience Design, Brighton UK
> http://dannyhope.co.uk
> http://twitter.com/yandle
> +44 (0)7595 226 792
>
> Back to top
> Reply to sender | Reply to group | Reply via web post
> Messages in this topic (1)
>
> RECENT ACTIVITY
> 	 4 
> New Members
> Visit Your Group
> Stay on top
> of your group
> activity with
> Yahoo! Toolbar
>
> New web site?
> Drive traffic now.
> Get your business
> on Yahoo! search.
>
> Y! Messenger
> Group get-together
> Host a free online
> conference on IM.
>
> Need to Reply?
> Click one of the "Reply" links to respond to a specific message in the Daily
Digest.
> Create New Topic | Visit Your Group on the Web
> Messages | Files | Photos | Links | Database | Polls | Members | Calendar
> MARKETPLACE
> Stay on top of your group activity without leaving the page you're on - Get
the Yahoo! Toolbar now.
>
>
> Get great advice about dogs and cats. Visit the Dog & Cat Answers Center.
>
>
> Hobbies & Activities Zone: Find others who share your passions! Explore new
interests.
>
>
> Change settings via the Web (Yahoo! ID required)
> Change settings via email: Switch delivery to Individual | Switch format to
Traditional
> Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe
>

8 of 8 Photo(s)


#7131 From: Hank Head <hankh95@...>
Date: Sun Jul 4, 2010 1:59 pm
Subject: Re: Digest Number 1233
hankh95
Send Email Send Email
 
I will be on vacation between June 24th and July 6th and will only check email
intermittently. If you need to reach me in the mean time, please call or text.

Hank

On Jul 2, 2010, at 6:52 AM, agile-usability@yahoogroups.com wrote:

> Agile Usability
> Messages In This Digest (3 Messages)
> 1.
> [event] Announcing UX Brighton 2010 From: Danny Hope
> 2a.
> [PLUG] We're Breaking Up The Band - Last Stop on the UIE Web App Mas From:
Jared Spool
> 2b.
> [PLUG] We're Breaking Up The Band - Last Stop on the UIE Web App Mas From:
Jared Spool
> View All Topics | Create New Topic
> Messages
> 1.
> [event] Announcing UX Brighton 2010
> Posted by: "Danny Hope" danny.hope@...   dannyzhope
> Thu Jul 1, 2010 7:19 am (PDT)
>
>
> (cross posted)
>
> After successfully running UX Brighton for two years, we have decided
> to turn one of our meet-ups into a full blown conference. So, I'm
> pleased to announce UX Brighton 2010 ˆ a conference with an emphasis
> on designing for behaviour. This will be a one day event at the Sallis
> Benney Theatre on September 13th, where we'll be learning how
> disciplines such as behavioral economics, cognitive psychology and
> linguistics can provide a clearer understanding of what goes on inside
> our customers' heads and inform better design.
>
> Get your early bird ticket now: http://2010.uxbrighton.org.uk
> £69 rather than £99
>
> --
> Danny Hope
> User Experience Design, Brighton UK
> http://dannyhope.co.uk
> +44 (0)7595 226 792
>
> Back to top
> Reply to sender | Reply to group | Reply via web post
> Messages in this topic (1)
> 2a.
> [PLUG] We're Breaking Up The Band - Last Stop on the UIE Web App Mas
> Posted by: "Jared Spool" jspool@...   jmspool
> Thu Jul 1, 2010 5:34 pm (PDT)
>
>
> [Sorry for any duplication in your inbox.]
>
> Greetings,
>
> We're breaking up the band.
>
> With one stop to go, attendees are telling us the UIE Web App Masters
> Tour is one of our best events ever. Hundreds of web application
> designers have found inspiration from our world-class experts.
> Fortunately, there's one more stop on the tour and you can be there too.
>
> I'm both excited and sad that our UIE Web App Masters Tour is coming
> to an end. I'm sad because I really wish we could keep going, bringing
> this merry band of thought leaders to designers all over the world.
> I'm excited because every tour stop gets better than the last. Seattle
> is sure to be our best.
>
> But don't just take our word on how awesome this Tour is. Read what
> past attendees think of the Tour:
>
> * "Absolutely one of the BEST conferences I've been to. Each
> speaker brought valuable lessons we can take away with us."
> Philadelphia attendee
> * "Thank you everyone for an absolutely outstanding event. Loved
> it, loved it, loved it." @brightmatrix
> * "2nd day of Web App Masters Tour. Great stuff. @billwscott =
> excellent #uiewamt" @let5ch
>
> > This Tour Changes the Way You Design
>
> Across two days, nine leading experts in web-based application design
> share their experience and wisdom, to show you concrete examples on
> how to take your work to new levels. They tackle the issues of
> complexity, communicating with the developers, integrating new
> features, and engaging the users. Attendees come away with a full
> brain and a pile of new ideas, ready to start making improvements
> right away.
>
> > Who Are the Masters?
>
> These folks define the front lines of today's web app designs:
>
> * Luke Wroblewski on web form design
> * Ryan Singer sharing 37signals' design process
> * Bill Scott on design patterns
> * Stephen Anderson on seductive interactions
> * Ken Kellogg describing Marriott.com's new redesign
> * Christian Crumlish on designing for social interactions
> * Doug Bowman sharing how Twitter gets people engaged
> * Hagan Rivers on web app navigation techniques
> * and I'll be sharing UIE's latest research on how teams succeed
> * Find out why we think this is our best Web App program ever.
>
> > It's Not too Late to be Part of the 2010 Tour
>
> The last stop is in Seattle on July 12 & 13. There's about a one in a
> billion chance that all these Masters share the stage together again.
> Seattle will deliver a program we guarantee will change the way you
> design applications forever.
>
> Agile Usability readers can sign up with the promotion code WEBTOUR
> and get $200 off the registration price. But you have to register
> soon. There's only a few seats available at that price.
>
> Hope to see you in Seattle.
>
> Jared M. Spool
> Mastermind behind the Web App Masters Tour
>
> Back to top
> Reply to sender | Reply to group | Reply via web post
> Messages in this topic (2)
> 2b.
> [PLUG] We're Breaking Up The Band - Last Stop on the UIE Web App Mas
> Posted by: "Jared Spool" jspool@...   jmspool
> Thu Jul 1, 2010 5:45 pm (PDT)
>
>
> [Apologies for being an idiot and not including the link in the last
> message.]
>
> Agile Usability readers can sign up with the promotion code WEBTOUR
> and get $200 off the registration price. But you have to register
> soon. There's only a few seats available at that price.
>
> Of course, you'll want to go to
http://www.uie.com/events/web_app_masters/seattle/
> to learn about the program and sign up.
>
> Jared
> [Not the smartest] Mastermind behind the Web App Masters Tour
>
> Back to top
> Reply to sender | Reply to group | Reply via web post
> Messages in this topic (2)
>
> RECENT ACTIVITY
> 	 6 
> New Members
> Visit Your Group
> Stay on top
> of your group
> activity with
> Yahoo! Toolbar
>
> Ads on Yahoo!
> Learn more now.
> Reach customers
> searching for you.
>
> Y! Groups blog
> The place to go
> to stay informed
> on Groups news!
>
> Need to Reply?
> Click one of the "Reply" links to respond to a specific message in the Daily
Digest.
> Create New Topic | Visit Your Group on the Web
> Messages | Files | Photos | Links | Database | Polls | Members | Calendar
> MARKETPLACE
> Stay on top of your group activity without leaving the page you're on - Get
the Yahoo! Toolbar now.
>
>
> Get great advice about dogs and cats. Visit the Dog & Cat Answers Center.
>
>
> Get real-time World Cup coverage on the Yahoo! Toolbar. Download now to win a
signed team jersey!
>
>
> Change settings via the Web (Yahoo! ID required)
> Change settings via email: Switch delivery to Individual | Switch format to
Traditional
> Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe
>

8 of 8 Photo(s)

#7132 From: "desireesy" <dsy.agileux@...>
Date: Thu Jul 8, 2010 3:11 pm
Subject: what's better than writing reports?
desireesy
Send Email Send Email
 
Just posted on the Autodesk DUX blog: an article I wrote discussing what design
activities are more useful in getting a product to "done" than writing reports:

http://dux.typepad.com/dux/2010/07/deconstructing-done-achieving-results-over-wr\
iting-reports.html

This is a follow up to John Schrag's previous article about Design Values. It's
an in-depth look at why we value Achieving Results over Writing Reports.

-Desirée

P.S. Yes, I do know the difference between 3. and (c), etc. Somehow my lists
were mangled when the article was posted. Sigh.

#7133 From: "Laura" <laura@...>
Date: Thu Jul 15, 2010 4:42 pm
Subject: Job Opportunity: Usability Analyst (Boulder, CO)
rallydev71
Send Email Send Email
 
***All applicants must apply directly through our Career Portal at http://www.rallydev.com/careers.***

Rally provides software-driven enterprises a complete solution of knowledge, coaching and tooling to succeed with Agile, the next generation of software development practices. Rally currently support 2,100 customers, 58,000 projects and 96,000 users in 60 countries.

By joining the User Experience team at Rally, you will be involved in ensuring a high level of usability in new product features and enhancements in a fast-paced agile environment. You will serve as a customer advocate, ensuring that Rally's software offerings are useful, usable, and desirable via a thorough understanding and practice of the user centered design process. You will work closely with product marketing, product management, product development and Rally's users. You will be involved in all steps in the product design process from conceptualization, user interviews, detailed user interface, interaction design, through implementation and usability testing. At Rally, we don't believe a usable product can be built without reviewing at the whole experience. You will demonstrate initiative by talking with end users about their experience and aggregating your findings into concrete recommendations to the product team in terms of standards, navigation, consistency and overall user experience vision.

Rally is an ideal environment for conducting user experience work. We have incredible access to our users for interviews and testing. Our Software-as-a-Service delivery allows you to run beta programs to gain important insights prior to deploying designs to all users. Our weekly releases also allow us to react quickly to user feedback.

Qualifications
  • 2+ years experience in a commercial software product company with experience in web application user experience.
  • BA/BS or MA/MS degree preferred in Human Factors, Human-Computer Interaction, Industrial Design, Cognitive Psychology, or a related field or demonstrated comparable experience.
  • Mastery of user centered design principles and practices.
  • Experience conducting quantitative and qualitative usability testing.
  • Self-starter that is able to work both independently as well as collaboratively with cross-functional teams.
  • Excellent communication skills (oral, written, and listening).
  • Excellent organization skills with proven ability to manage multiple concurrent projects and to adjust to frequent changes in project priorities.
  • Knowledge in interaction design and information architecture disciplines.
  • Experience with remote usability testing techniques and tools.
  • Awareness of trends and best practices in the user experience field.

Nice to Have
  • Experience in creating wireframes, visual mockups, graphics, and user workflows. 
  • Knowledge of international and accessibility design considerations.
  • Experience with Adobe Creative Suite, Visio/OmniGraffle and other prototyping tools.
  • CSS, HTML, JavaScript skills.
  • Agile experience.

We are looking for people who are passionate about the software industry and want to work with the best and brightest. We value teamwork and the ability to make and meet commitments as well as skill and a successful track record. We strive for a healthy, productive work/life balance, while enjoying the opportunity to substantially contribute to the direction and success of a vibrant software business. Rally offers excellent compensation, benefits, and stock options with an exceptional opportunity to grow.

Location: Boulder, Colorado (we will consider candidates who are seriously interested in relocating to Boulder)

If it sounds like you might thrive in an environment like this, we'd like to hear from you.
All applicants must apply directly through our Career Portal at www.rallydev.com/careers.

EEO employer

#7134 From: Joshua Kerievsky <joshua@...>
Date: Thu Jul 22, 2010 4:58 am
Subject: Product Metaphor
jlk112067
Send Email Send Email
 
Hi Folks,

I blogged today about "Product Metaphor" and thought it may be of interest to folks on this list.  

Here's the link: http://bit.ly/ch1ztZ

--
best,
jk

--
Joshua Kerievsky
Founder, CEO
Industrial Logic, Inc.
Web: http://industriallogic.com
Twitter: @JoshuaKerievsky, @IndustrialLogic

Amplify Your Agility
Coaching | Training | Assessment | eLearning

#7135 From: "Roman Pichler" <roman.pichler@...>
Date: Fri Jul 23, 2010 10:03 am
Subject: Re: Product Metaphor
pichler_r
Send Email Send Email
 
Hi Joshua,

Nice post. Like others in the agile community, I have used the term "product
vision" to capture the essence of a product, to sketch what the product should
roughly look like and do, and to galvanise everyone involved in the development
effort: http://bit.ly/cSZspJ and http://amzn.to/crkiAW

Best regards,
Roman

--- In agile-usability@yahoogroups.com, Joshua Kerievsky <joshua@...> wrote:
>
> Hi Folks,
>
> I blogged today about "Product Metaphor" and thought it may be of interest
> to folks on this list.
>
> Here's the link: http://bit.ly/ch1ztZ
>
> --
> best,
> jk
>
> --
> Joshua Kerievsky
> Founder, CEO
> Industrial Logic, Inc.
> Web: http://industriallogic.com
> Twitter: @JoshuaKerievsky, @IndustrialLogic
>
> Amplify Your Agility
> Coaching | Training | Assessment | eLearning
>

#7136 From: Danny Hope <danny.hope@...>
Date: Fri Jul 23, 2010 3:10 pm
Subject: [event] UX Brighton: Information visualisation mini event
dannyzhope
Send Email Send Email
 
(cross-posted)

Who: Jan Srutek of Flow
What: Information visualisation – more than just eye candy
When:10 August
Where: Brighton
Info: http://uxbrighton.org.uk/information-visualisation-mini-event/

--

This is a smaller event than usual but it will be a good one.

Information Visualisation (InfoVis) is a domain that has gained a lot
of attention recently. The mass media seem to have fallen in love with
information design too – feeding us with an infographic a day. But
despite the great potential for representing data visually, a lot of
the potential is currently being wasted. Just because something is
graphically depicted does not mean it is useful and usable. The
challenge is to design InfoVis tools and infographics that will allow
its users to actually gain valuable insights from the data. The talk
will present some of the advantages of visual communication, along
with the challenges for design and evaluation of InfoVis tools.

Jan works as User Experience Consultant at User-Centred Design agency
Flow interactive in London. Before joining Flow Jan worked as an
Information Architect designing Web2.0 online community services and
corporate websites. He also has experience as a Business Analyst for
Online Marketing at SITA, a global IT company operating in the air
transport industry. Since at Flow, Jan has completed research and
design projects for a number of clients including Transport for
London, Tesco, HAYS, GAVI Alliance, and Standard Life. Apart from his
capabilities in user-centred design methods, Jan is interested in
Information Visualisation, Web Analytics, and Search Engine
Optimisation. Jan has a BSc in Information and Communication
Management and an MSc in Human-Computer Interaction from University
College London.

--
Danny Hope
User Experience Design, Brighton UK
http://dannyhope.co.uk
http://2010.uxbrighton.org.uk
+44 (0)7595 226 792

#7137 From: Joshua Kerievsky <joshua@...>
Date: Fri Jul 23, 2010 2:59 pm
Subject: Re: Re: Product Metaphor
jlk112067
Send Email Send Email
 
On Fri, Jul 23, 2010 at 3:03 AM, Roman Pichler <roman.pichler@...> wrote:
Nice post. Like others in the agile community, I have used the term "product vision" to capture the essence of a product, to sketch what the product should roughly look like and do, and to galvanise everyone involved in the development effort: http://bit.ly/cSZspJ and http://amzn.to/crkiAW

Hi Roman,

Yes, product visioning is great.  

For me, it is part of a larger practice called Chartering (http://www.industrialxp.org/projectChartering.html).  

My friend III turned me on to Chartering many years ago and around 2002 I made it a regular part of our Agile practice, as I found it to be extremely helpful to our clients.    

I've never included "metaphor" in Chartering and of late I'm seeing a power in product metaphor that is exciting. 
 
best,
jk

#7138 From: George Dinwiddie <lists@...>
Date: Sat Jul 24, 2010 2:57 pm
Subject: Re: Re: Product Metaphor
gdinwiddie
Send Email Send Email
 
Josh,

I really like this post.  I think it goes beyond "product vision" (which
sometimes is exactly the bicycle pictured at the bottom of the posting)
to "conceptual integrity."  This is another of Fred Brook's terms that
has been mostly ignored in our industry.

I don't know if I've said so, before, but thanks for resurrecting
"metaphor" from the software development trash heap.

   - George

On 7/23/10 10:59 AM, Joshua Kerievsky wrote:
>
>
> On Fri, Jul 23, 2010 at 3:03 AM, Roman Pichler
> <roman.pichler@... <mailto:roman.pichler@...>>
> wrote:
>
>     Nice post. Like others in the agile community, I have used the term
>     "product vision" to capture the essence of a product, to sketch what
>     the product should roughly look like and do, and to galvanise
>     everyone involved in the development effort: http://bit.ly/cSZspJ
>     and http://amzn.to/crkiAW
>
>
> Hi Roman,
>
> Yes, product visioning is great.
>
> For me, it is part of a larger practice called Chartering
> (http://www.industrialxp.org/projectChartering.html).
>
> My friend III turned me on to Chartering many years ago and around 2002
> I made it a regular part of our Agile practice, as I found it to be
> extremely helpful to our clients.
>
> I've never included "metaphor" in Chartering and of late I'm seeing a
> power in product metaphor that is exciting.
> best,
> jk
>
>
>

--
   ----------------------------------------------------------------------
    * George Dinwiddie *                      http://blog.gdinwiddie.com
    Software Development                    http://www.idiacomputing.com
    Consultant and Coach                    http://www.agilemaryland.org
   ----------------------------------------------------------------------

#7139 From: Jared Spool <jspool@...>
Date: Sat Jul 24, 2010 4:17 pm
Subject: Actually, You Might Be Your User
jmspool
Send Email Send Email
 
Hello everyone,

One tension that frequently arises in trying to design usable systems
is this idea that we're not our user and therefore we can't see the
design the way they do. That's why we employ techniques such as
usability testing, field studies, and personas.

But, what happens when we are the users? When we are designing for
ourselves?

I wrote about this in a little piece I call "Actually, You Might Be
Your User" - http://www.uie.com/articles/self_design

What do you think?

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool@... p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool

#7140 From: Jared Spool <jspool@...>
Date: Sat Jul 24, 2010 4:14 pm
Subject: Re: Product Metaphor
jmspool
Send Email Send Email
 

On Jul 22, 2010, at 12:58 AM, Joshua Kerievsky wrote:

I blogged today about "Product Metaphor" and thought it may be of interest to folks on this list.  

Here's the link: http://bit.ly/ch1ztZ


Joshua,

Great article. Nicely done.

I'm curious, though. Have you thought about what happens when you have functionality, features, or user needs that extend beyond the metaphor?

This has always been the trap of metaphors, since the days of desktops and windows. Sure, you can throw out a document by putting it in the trash can, but how do you eject a disk? (Apple had you put it in the trash, which implied something different than removing it from the drive, while Microsoft had you "Eject" which didn't fit the metaphor.)

Over the years, I've found metaphor-based design thinking to lock the designer into constraints that become unwieldy for innovation. If you're building something that hasn't been ever built before, chances are there isn't a metaphor which encompasses the behaviors you're looking for.

What do you think?

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool@... p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool


#7141 From: "Roman Pichler" <roman.pichler@...>
Date: Sat Jul 24, 2010 1:41 pm
Subject: Re: Product Metaphor
pichler_r
Send Email Send Email
 
I distinguish between the product vision and the project charter. The latter
describes the relevant information to turn the vision into a successful product
including the project org, the delivery date and the budget. Best regards, Roman

--- In agile-usability@yahoogroups.com, Joshua Kerievsky <joshua@...> wrote:
>
> On Fri, Jul 23, 2010 at 3:03 AM, Roman Pichler <
> roman.pichler@...> wrote:
>
> > Nice post. Like others in the agile community, I have used the term
> > "product vision" to capture the essence of a product, to sketch what the
> > product should roughly look like and do, and to galvanise everyone involved
> > in the development effort: http://bit.ly/cSZspJ and http://amzn.to/crkiAW
>
>
> Hi Roman,
>
> Yes, product visioning is great.
>
> For me, it is part of a larger practice called Chartering (
> http://www.industrialxp.org/projectChartering.html).
>
> My friend III turned me on to Chartering many years ago and around 2002 I
> made it a regular part of our Agile practice, as I found it to be extremely
> helpful to our clients.
>
> I've never included "metaphor" in Chartering and of late I'm seeing a power
> in product metaphor that is exciting.
>
> best,
> jk
>

#7142 From: Marius van Dam <mariusvandam@...>
Date: Mon Jul 26, 2010 7:53 am
Subject: Re: Actually, You Might Be Your User
mariusvandam
Send Email Send Email
 
Hi Jared,

Interesting subject. The 37signals example is well known example of what you call self design and they succeed with that.

The example of Apple is a bit of a paradox. UX practioners use the success of Apple to sell UX practices. We like to say that if you want to create products as succesful as Apple's products you need to use UX practices. However if Apple doesn't use any of these practices how valid is that argument?

How much do we (you) know about how Apple creates their products? 

- User research: none? 
- Prototyping: lot's of it: in very high fidelity (looking/working like a final product) 
- Design: design teams work on a product working closely with engineers. But Steve has final say (http://www.fastcompany.com/magazine/147/apple-nation.html?page=0,1)
- Usability testing: are there really no Usability tests done on for example the iphone? There must be some way that designs and assumptions are validated with people outside Apple before the product goes in production?

Curious if you have any further insights.

Regards, Marius

2010/7/24 Jared Spool <jspool@...>
 

Hello everyone,

One tension that frequently arises in trying to design usable systems
is this idea that we're not our user and therefore we can't see the
design the way they do. That's why we employ techniques such as
usability testing, field studies, and personas.

But, what happens when we are the users? When we are designing for
ourselves?

I wrote about this in a little piece I call "Actually, You Might Be
Your User" - http://www.uie.com/articles/self_design

What do you think?

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool@... p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks Twitter: @jmspool




--
Met vriendelijke groet,

Marius van Dam
---
mariusvandam@...

#7143 From: Jared Spool <jspool@...>
Date: Mon Jul 26, 2010 12:31 pm
Subject: Re: Product Metaphor
jmspool
Send Email Send Email
 
On Jul 25, 2010, at 11:20 AM, Joshua Kerievsky wrote:

> For our eLearning software, we used to have a book metaphor.  We had
> several "interactive" books and would teach with these "books."
> One day one of our instructors said "I want a playlist."  He needed
> a way to create a pathway through several of our books, for use in
> classrooms.   Books don't support that idea, so the metaphor didn't
> fit.  His need prompted us to reflect on our current metaphor and
> realize that a music metaphor would be a far better fit.
>
> Now that we have a well-established music metaphor, we've had a few
> requests for "bookmarks."  :-)

I guess that was my point.

If you're using the metaphor as a way to brainstorm functionality and
features ("if our software was a car, what would it be like?"), that
works, because you don't have to be dogmatic by sticking with the
metaphor.

However, if you try to build it out as a UI, you run into issues where
the metaphor doesn't support the innovation (because if you did, you
wouldn't be replacing it).

This is the current argument many designers have against Apple's iPad
& iPhone design, where elements, like the calendar and notebook, have
real-world metaphorical references to their traditional form factors
(think the spiral "binding" and yellow lines on the notepad). Their
argument is that it's holding back on what the design could be.

The counter to their argument is that you need to ground the design in
something users are familiar with. If it's too novel, then they can't
grok it, because none of their previous experience helps them with the
new interface.

So, it's a hard line to tow: make it like existing real-world elements
(the metaphor approach) or innovate?

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool@... p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool

#7144 From: "Larry Constantine" <lconstantine@...>
Date: Mon Jul 26, 2010 2:30 pm
Subject: RE: Product Metaphor
foruse1
Send Email Send Email
 

Jared wrote:

 

> So, it's a hard line to tow: make it like existing real-world elements (the metaphor approach) or innovate?

 

Wonderful play on metaphors. Intentional? The old expression is “to toe the line” (to position one’s toes on the line) but your innovation (to pull the rope, another possible nautical nod) also works. Either very clever or lucky slip, which can also be a route to design success. :-)

 

As to real-world metaphors, I thought this had been largely settled a decade ago, except at Apple. Any presentation technique should be used only in so far as it enhances usability and the user experience. When it is mere decoration it begins to cross the line, and when it gets in the way, it should be discarded. Interaction design at its best creates new metaphors that work so well that they seem to users as if they were already familiar, always there. We call this the “Of course, I knew it!” experience. The user didn’t know it until they encountered it, but it seems so right that it feels like they have always known.

--Larry Constantine, IDSA, ACM Fellow
  Professor | University of Madeira | Funchal, Portugal
  Institute Fellow | Madeira Interactive Technologies Institute | www.M-ITI.org

,___


Messages 7115 - 7144 of 7635   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help