Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

agile-usability · Agile Usability

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 2218
  • Category: Other
  • Founded: Jul 11, 2004
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
Messages 7539 - 7569 of 7635   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Show Message Summaries Sort by Date ^  
#7539 From: Michael James <mj4scrum@...>
Date: Fri Aug 10, 2012 6:21 pm
Subject: Re: Dentist, 8/10/2012, 11:30 am
michaeljames...
Send Email Send Email
 
Chet, you really should check it out.  They gave my daughter a sticker!

--mj


On Aug 10, 2012, at 7:44 AM, Chet Hendrickson wrote:

 

Hello Agile-usability,


But, I don't want to go to the denist.

chet

Friday, August 10, 2012, 10:31:06 AM, you wrote:







Reminder from:
  agile-usability Yahoo! Group
 
Title:
  Dentist
 
Date:
  Friday August 10, 2012
Time:
  11:30 am - 12:30 pm 
 
Get reminders on your mobile, Yahoo! Messenger, and email.
Edit reminder options
Copyright Š 2012  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy






-- 
Best regards,
 Chet Hendrickson                          
mailto:lists@...
 Check out our upcoming CSM Plus courses @
http://hendricksonxp.com/index.php?option=com_eventlist&Itemid=28



#7540 From: "jtcagile" <jtcharles@...>
Date: Mon Aug 27, 2012 6:25 pm
Subject: Agile Methods in Large Software Projects, and their suitability and scalability
jtcagile
Send Email Send Email
 
Hi all,

After a few years working with sizable software projects, I am trying to
understand on how to take Agile methods from small scale implementations to
large scale projects where plan based methods dominate, but need the adaption to
change that Agile provides. So to this end I have been researching the use of
Agile in large software projects.

For my final assignment on my part-time MBA I am completing a dissertation on
Agile Methods in Large Software Projects, and their suitability and scalability.
As part of this assignment I need to gather information on the use of Agile in
organisations.

We used a hybrid agile approach, where we split the project into tasks that can
be treated as individual agile projects in their own right and we then use an
other-arching plan-based structure to control them and ensure co-ordination of
effort.

Below is the survey, if you can get as many people who are involved in Agile to
fill it in (Managers, developers etc) it would be a great help! All data is used
for my assignment, and nothing will go outside that, the survey is quite general
and no personal information is needed.

I will gladly share the general findings from the survey (data kept private),
and hopefully gain a better insight on how to make an exciting and adaptive
methodology such as Agile work in the real world of large software projects.

You can view and complete the online survey here:

https://docs.google.com/spreadsheet/viewform?formkey=dGN0NGRuVmkxWVBLbW04dnFuLTE\
4UFE6MQ

Many thanks for any help on this
Regards
Jonathan Charles

#7541 From: Danny Hope <danny.hope@...>
Date: Tue Sep 11, 2012 11:04 am
Subject: UX Brighton 2012 – earlybird ends in 1 week
dannyzhope
Send Email Send Email
 
(cross posted)

As some of you may already know, our 3rd annual conference: ‘UX
Brighton 2012 – Past & Future Interactions’, will take place at the
Corn Exchange in Brighton (UK) on November 2.

We’ve got an awesome lineup of speakers covering a diverse range of
topics from pre-web hypertext systems to brain-computer interfaces.

Get your earlybird ticket now: http://2012.uxbrighton.org.uk
ÂŁ129 rather than ÂŁ149
Earlybird ends 19 Sep

Hope to see you in November!

P.S. We just added a couple more speakers: @markbackler and @GuySmithFerrier

--
Danny Hope
http://dannyhope.co.uk
+44 (0)7595 226 792
skype:dannyhope

#7542 From: "strugglingdesmond" <joegrant413@...>
Date: Tue Oct 2, 2012 10:39 pm
Subject: First post
strugglingde...
Send Email Send Email
 
Hello,

This is my first post to the group. I've been a usability / designer / UX guy
for more decades than I care to disclose. I'm well acquainted with most UCD
practices, and have been on my third Agile project. This third one has me 100%
dedicated to one project team in a company 100% dedicated to Agile.

It has been very challenging. Most of the material I've seen about practicing
usability in an agile environment doesn't seems to address my particular project
situation.

One of the biggest difficulties -- at least for me -- is the team seems to be
quite successful at having a lot of detailed communications done only verbally
and often in groups. I have felt that even trying to write down anything even
briefly on the whiteboard is an unwelcome interruptions.

The team of developers is very smart, and several have been on this complicated
project for years. And -- I have to emphasize -- they've been successful at
satisfying their govt clients and delivering quality software.

Anyway... that's my story so far.

-- SD

#7543 From: "Holm, Stefan" <stefan.holm@...>
Date: Wed Oct 3, 2012 8:05 am
Subject: RE: First post
stefan_holm
Send Email Send Email
 

Hi,

I can understand your frustration. This has been a problem for me too, but not only in agile projects. The problem is that even if one goal with agile developing is that you don´t need to document so much, there is always a need to document the requirements. Otherwise there will not be any way the follow up on the decisions made later.

How is with the testers in the project? Do they not have need of written requirements in order to be able to make test cases?

 

__________________________________________ 

Stefan Holm
| Usability Designer | Sogeti

Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18

stefan.holm@...


Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna | Sweden
www.sogeti.com / www.sogeti.se / www.sogeti.no / www.sogeti.dk / www.sogeti.fi

 

sogeti_varmred_32mm_rgb_72dpi   branschbast_SveBastaArbGiv_80px

__________________________________________ 

 

From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
Sent: den 3 oktober 2012 00:40
To: agile-usability@yahoogroups.com
Subject: [agile-usability] First post

 

 

Hello,

This is my first post to the group. I've been a usability / designer / UX guy for more decades than I care to disclose. I'm well acquainted with most UCD practices, and have been on my third Agile project. This third one has me 100% dedicated to one project team in a company 100% dedicated to Agile.

It has been very challenging. Most of the material I've seen about practicing usability in an agile environment doesn't seems to address my particular project situation.

One of the biggest difficulties -- at least for me -- is the team seems to be quite successful at having a lot of detailed communications done only verbally and often in groups. I have felt that even trying to write down anything even briefly on the whiteboard is an unwelcome interruptions.

The team of developers is very smart, and several have been on this complicated project for years. And -- I have to emphasize -- they've been successful at satisfying their govt clients and delivering quality software.

Anyway... that's my story so far.

-- SD


#7544 From: "strugglingdesmond" <joegrant413@...>
Date: Wed Oct 3, 2012 7:57 pm
Subject: Re: First post
strugglingde...
Send Email Send Email
 
Thanks for your response!

We do have stories, written in a "gherkin" or "Given / When / Then" format.
These are used by QA, and to drive development.

What motivated my first post is the frustration with the flurry of verbal
communication with nothing written even temporarily to be sure we are all on the
same page. This bothers me the most when we are talking through what the user
does and UI behaviors.

The team seems allergic to anything written. Except for the gherkin stories.

-- SD

--- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@...> wrote:
>
> Hi,
> I can understand your frustration. ...
> How is with the testers in the project? Do they not have need of written
requirements in order to be able to make test cases?
>
> __________________________________________
>
> Stefan Holm | Usability Designer | Sogeti
> Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> stefan.holm@...<mailto:stefan.holm@...>
>
> Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna | Sweden
> www.sogeti.com<http://www.sogeti.com/> / www.sogeti.se<http://www.sogeti.se/>
/ www.sogeti.no<http://www.sogeti.no/> / www.sogeti.dk<http://www.sogeti.dk/> /
www.sogeti.fi<http://www.sogeti.fi/>
>
> [sogeti_varmred_32mm_rgb_72dpi]   [branschbast_SveBastaArbGiv_80px]
> __________________________________________
>
> From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com]
On Behalf Of strugglingdesmond
> Sent: den 3 oktober 2012 00:40
> To: agile-usability@yahoogroups.com
> Subject: [agile-usability] First post
>
>
>
> Hello,
>
> This is my first post to the group. I've been a usability / designer / UX guy
for more decades than I care to disclose. I'm well acquainted with most UCD
practices, and have been on my third Agile project. This third one has me 100%
dedicated to one project team in a company 100% dedicated to Agile.
>
> It has been very challenging. Most of the material I've seen about practicing
usability in an agile environment doesn't seems to address my particular project
situation.
>
> One of the biggest difficulties -- at least for me -- is the team seems to be
quite successful at having a lot of detailed communications done only verbally
and often in groups. I have felt that even trying to write down anything even
briefly on the whiteboard is an unwelcome interruptions.
>
> The team of developers is very smart, and several have been on this
complicated project for years. And -- I have to emphasize -- they've been
successful at satisfying their govt clients and delivering quality software.
>
> Anyway... that's my story so far.
>
> -- SD
>

#7545 From: "davidkallen" <davidkallen@...>
Date: Wed Oct 3, 2012 12:40 pm
Subject: Re: First post
davidkallen
Send Email Send Email
 
It is a rare joy to have a dedicated usability expert on a project. They are
lucky. Do they know why you are there? Do they understand the value you bring
and respect your profession and expertise? Have you spoken openly with them
about your perceptions and worked to find ways to work together more smoothly?

#7546 From: Marius van Dam <mariusvandam@...>
Date: Fri Oct 5, 2012 7:10 am
Subject: Re: Re: First post
mariusvandam
Send Email Send Email
 


Hi Struggling Desmond,

"The team seems allergic to anything written. "

Some questions:
- They do have a backlog with user stories? What do the stories look like? Are they only the given when then statements or is there anything else?
Are the stories on a whiteboard or in a digital tool?
- Does the fact that nothing is written ever result into problems? Does it happen that people were not on the same page?
- Are there retrospectives where such an event (being not on the same page) could be discussed within the team and where you might suggest to at least capture the acceptance criteria for stories?
- Is there a Product Owner who writes down the stories? Does he then at the end of the sprint check if the story as delivered meets his criteria? (and the customers)


Some suggestions:
- If the team in succeeding and customers are (in general) happy then they are doing something right. What customer (end user) feedback is currently already working for them? Can't you start from there and improve along the way?
- Organize (very informal) Usability tests and invite the developers to watch in (via video if needed). The group can then after the test decide what to do. Steve Krugs book on testing is a good reference for this.
- Add insights on users needs or ux improvements as user stories in the "Given / When / Then" format
- Do user research and tell a lot of stories on how people in the field are working with their tools and what they are struggling with.

You're going to have to facilitate more then document.

Regards,

Marius
 

On Wed, Oct 3, 2012 at 9:57 PM, strugglingdesmond <joegrant413@...> wrote:
 



Thanks for your response!

We do have stories, written in a "gherkin" or "Given / When / Then" format. These are used by QA, and to drive development.

What motivated my first post is the frustration with the flurry of verbal communication with nothing written even temporarily to be sure we are all on the same page. This bothers me the most when we are talking through what the user does and UI behaviors.

The team seems allergic to anything written. Except for the gherkin stories.

-- SD



--- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@...> wrote:
>
> Hi,
> I can understand your frustration. ...

> How is with the testers in the project? Do they not have need of written requirements in order to be able to make test cases?
>
> __________________________________________
>
> Stefan Holm | Usability Designer | Sogeti
> Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> stefan.holm@...<mailto:stefan.holm@...>

>
> Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna | Sweden
> www.sogeti.com<http://www.sogeti.com/> / www.sogeti.se<http://www.sogeti.se/> / www.sogeti.no<http://www.sogeti.no/> / www.sogeti.dk<http://www.sogeti.dk/> / www.sogeti.fi<http://www.sogeti.fi/>
>
> [sogeti_varmred_32mm_rgb_72dpi] [branschbast_SveBastaArbGiv_80px]

> __________________________________________
>
> From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
> Sent: den 3 oktober 2012 00:40
> To: agile-usability@yahoogroups.com
> Subject: [agile-usability] First post
>
>
>
> Hello,
>
> This is my first post to the group. I've been a usability / designer / UX guy for more decades than I care to disclose. I'm well acquainted with most UCD practices, and have been on my third Agile project. This third one has me 100% dedicated to one project team in a company 100% dedicated to Agile.
>
> It has been very challenging. Most of the material I've seen about practicing usability in an agile environment doesn't seems to address my particular project situation.
>
> One of the biggest difficulties -- at least for me -- is the team seems to be quite successful at having a lot of detailed communications done only verbally and often in groups. I have felt that even trying to write down anything even briefly on the whiteboard is an unwelcome interruptions.
>
> The team of developers is very smart, and several have been on this complicated project for years. And -- I have to emphasize -- they've been successful at satisfying their govt clients and delivering quality software.
>
> Anyway... that's my story so far.
>
> -- SD
>




--
Met vriendelijke groet,

Marius van Dam
---
mariusvandam@...

#7547 From: Michael James <mj4scrum@...>
Date: Fri Oct 5, 2012 7:33 am
Subject: Re: First post
michaeljames...
Send Email Send Email
 
Meant to reply sooner.

I usually teach teams that the problem with communication is the illusion that it's occurred.  Writing something together is a useful way of determining that we're "all on the same page" as you put it, even if the written artifact itself isn't valuable.  Even Agile teams that don't create unnecessary documents can use big pens on markerboards or flipchart sheets to help visualize common understanding.  So I support your effort to get them to slow down a little and go outside their previous comfort zone with this.

--mj
(Michael)

On Oct 3, 2012, at 12:57 PM, strugglingdesmond <joegrant413@...> wrote:

 



Thanks for your response!

We do have stories, written in a "gherkin" or "Given / When / Then" format. These are used by QA, and to drive development.

What motivated my first post is the frustration with the flurry of verbal communication with nothing written even temporarily to be sure we are all on the same page. This bothers me the most when we are talking through what the user does and UI behaviors.

The team seems allergic to anything written. Except for the gherkin stories.

-- SD

--- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@...> wrote:
>
> Hi,
> I can understand your frustration. ...
> How is with the testers in the project? Do they not have need of written requirements in order to be able to make test cases?
>
> __________________________________________
>
> Stefan Holm | Usability Designer | Sogeti
> Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> stefan.holm@...<mailto:stefan.holm@...>
>
> Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna | Sweden
> www.sogeti.com<http://www.sogeti.com/> / www.sogeti.se<http://www.sogeti.se/> / www.sogeti.no<http://www.sogeti.no/> / www.sogeti.dk<http://www.sogeti.dk/> / www.sogeti.fi<http://www.sogeti.fi/>
>
> [sogeti_varmred_32mm_rgb_72dpi] [branschbast_SveBastaArbGiv_80px]
> __________________________________________
>
> From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
> Sent: den 3 oktober 2012 00:40
> To: agile-usability@yahoogroups.com
> Subject: [agile-usability] First post
>
>
>
> Hello,
>
> This is my first post to the group. I've been a usability / designer / UX guy for more decades than I care to disclose. I'm well acquainted with most UCD practices, and have been on my third Agile project. This third one has me 100% dedicated to one project team in a company 100% dedicated to Agile.
>
> It has been very challenging. Most of the material I've seen about practicing usability in an agile environment doesn't seems to address my particular project situation.
>
> One of the biggest difficulties -- at least for me -- is the team seems to be quite successful at having a lot of detailed communications done only verbally and often in groups. I have felt that even trying to write down anything even briefly on the whiteboard is an unwelcome interruptions.
>
> The team of developers is very smart, and several have been on this complicated project for years. And -- I have to emphasize -- they've been successful at satisfying their govt clients and delivering quality software.
>
> Anyway... that's my story so far.
>
> -- SD
>



#7548 From: "strugglingdesmond" <joegrant413@...>
Date: Thu Oct 4, 2012 12:05 am
Subject: Re: First post
strugglingde...
Send Email Send Email
 
Thanks much for the encouraging words!

The big thing that it's clear I bring is the ability to talk with customers who
might otherwise be intimidated by very technical discussions. And the biggest
value I bring is the usability testing. I wish I could do more of it that we've
done. So far we've had usability tests about every 6-8 weeks. It's tough because
our customers cannot accept gifts or compensation.

The agile dev process with this team is simply hard to interrupt with any
process or artifacts that don't have immediate relevancy to getting the code
done or testing it. I keep trying to tell myself there is a usability maturity
curve at work here, and I need to push only what the team is ready to handle
with respect to usability.

Another complicating factor is the team is used to getting design work from a
very talented designer who delivers nice-looking wireframes or coded prototypes.
That's fine and has its place certainly. But I think the team would be better
served by faster, looser mockups or even paper prototyping.

The feedback I'm getting is that things are going well. I will try to get even
more user feedback. But, IMO, I also need another project to keep me motivated.

-- SD

--- In agile-usability@yahoogroups.com, "davidkallen" <davidkallen@...> wrote:
>
> It is a rare joy to have a dedicated usability expert on a project. They are
lucky. Do they know why you are there? Do they understand the value you bring
and respect your profession and expertise? Have you spoken openly with them
about your perceptions and worked to find ways to work together more smoothly?
>

#7549 From: "ginnibobinni" <ginnibobinni@...>
Date: Thu Oct 4, 2012 5:01 pm
Subject: Agility - Usaibility & Testing
ginnibobinni
Send Email Send Email
 
Hello all!

I am hoping for suggestions on how to best handle this. We're following agile
practices for development of internally used Java web applications. We have
small teams and I function as the product owner as well as usability expert. I
am also responsible for the business analysis; I meet with the users, get their
requirements, create user stories with them, help them prioritize them, and
explain them to the development team. My technical lead breaks them into
"tickets" for which we use Trac. We document everything in Wiki pages in
Subversion.

When we determine which stories will be implemented within a sprint, I do the
mock-ups that I review with the users, and then provide detailed requirements
within the stories for the development team.

Where we are having issues currently is in presenting these requirements in a
way that my tester can write test scripts to verify the functionality once it's
been implemented. I have only one tester. Crazy, insane, I know, but that's my
world right now. Everything I can do to make our "process" more efficient is my
main goal right now.

Does anyone have a particular process or template for doing this?

Thanks in advance!!

PS I just returned from the NN/g Usability Conference in SF and had a good
experience there. Anyone else go?

Ginni

#7550 From: "Mike Dwyer" <mdwyer@...>
Date: Fri Oct 5, 2012 3:15 pm
Subject: RE: First post
protraveler1
Send Email Send Email
 

I agree with MJ and would like to add this.

I have noticed that communications get skewed because the strong voices overwhelm soft voices.  When you sense this have everyone stop talking and start writing individual Gerhkins on ( post its or on 3x5 cards and stick them on a wall (blue painters tape is safest)).  Time box this (say 5 minutes).  Begin with the most important and or the biggest issues each individual thinks of.  Use the ‘silent sort’ technique individuals ideas are written or drawn onto sticky notes or 3x5 cards and posted onto wall. The group approaches the wall together, and without speaking they proceed to rearrange the sticky notes either from top to bottom or from left to right in order of priority or appropriateness. Similar ideas are grouped together to simplify the process.

From this the information is captured, organized by the team, and equal time has been given to each thought.

Mike Dwyer, CST
Principal  Agile Consultant

BigVisible Solutions
email: mdwyer@...

Follow US on Twitter: @bigvisible

 

"Planning constantly peers into the future for indications as to where a solution may emerge."

"A Plan is a complex situation, adapting to an emerging solution." 

 

From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of Michael James
Sent: Friday, October 05, 2012 3:34 AM
To: agile-usability@yahoogroups.com
Subject: Re: [agile-usability] First post

 

 

Meant to reply sooner.

 

I usually teach teams that the problem with communication is the illusion that it's occurred.  Writing something together is a useful way of determining that we're "all on the same page" as you put it, even if the written artifact itself isn't valuable.  Even Agile teams that don't create unnecessary documents can use big pens on markerboards or flipchart sheets to help visualize common understanding.  So I support your effort to get them to slow down a little and go outside their previous comfort zone with this.

 

--mj

(Michael)

 

On Oct 3, 2012, at 12:57 PM, strugglingdesmond <joegrant413@...> wrote:



 



Thanks for your response!

We do have stories, written in a "gherkin" or "Given / When / Then" format. These are used by QA, and to drive development.

What motivated my first post is the frustration with the flurry of verbal communication with nothing written even temporarily to be sure we are all on the same page. This bothers me the most when we are talking through what the user does and UI behaviors.

The team seems allergic to anything written. Except for the gherkin stories.

-- SD

--- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@...> wrote:
>
> Hi,
> I can understand your frustration. ...
> How is with the testers in the project? Do they not have need of written requirements in order to be able to make test cases?
>
> __________________________________________
>
> Stefan Holm | Usability Designer | Sogeti
> Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> stefan.holm@...<mailto:stefan.holm@...>
>
> Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna | Sweden
> www.sogeti.com<http://www.sogeti.com/> / www.sogeti.se<http://www.sogeti.se/> / www.sogeti.no<http://www.sogeti.no/> / www.sogeti.dk<http://www.sogeti.dk/> / www.sogeti.fi<http://www.sogeti.fi/>
>
> [sogeti_varmred_32mm_rgb_72dpi] [branschbast_SveBastaArbGiv_80px]
> __________________________________________
>
> From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
> Sent: den 3 oktober 2012 00:40
> To: agile-usability@yahoogroups.com
> Subject: [agile-usability] First post
>
>
>
> Hello,
>
> This is my first post to the group. I've been a usability / designer / UX guy for more decades than I care to disclose. I'm well acquainted with most UCD practices, and have been on my third Agile project. This third one has me 100% dedicated to one project team in a company 100% dedicated to Agile.
>
> It has been very challenging. Most of the material I've seen about practicing usability in an agile environment doesn't seems to address my particular project situation.
>
> One of the biggest difficulties -- at least for me -- is the team seems to be quite successful at having a lot of detailed communications done only verbally and often in groups. I have felt that even trying to write down anything even briefly on the whiteboard is an unwelcome interruptions.
>
> The team of developers is very smart, and several have been on this complicated project for years. And -- I have to emphasize -- they've been successful at satisfying their govt clients and delivering quality software.
>
> Anyway... that's my story so far.
>
> -- SD
>

 


#7551 From: "strugglingdesmond" <joegrant413@...>
Date: Fri Oct 5, 2012 4:01 pm
Subject: Re: First post
strugglingde...
Send Email Send Email
 
--- In agile-usability@yahoogroups.com, Marius van Dam <mariusvandam@...> wrote:
>
> Hi Struggling Desmond,
>
> "The team seems allergic to anything written. "
>
> Some questions:
> - They do have a backlog with user stories? What do the stories look like?
> Are they only the given when then statements or is there anything else?
> - Are the stories on a whiteboard or in a digital tool?
> - Does the fact that nothing is written ever result into problems? Does it
> happen that people were not on the same page?....

Just to clarify, the team is very religious about using cards and a big kanban
board. The user stories and acceptance criteria are written in a bug-tracking
database. We also have wireframes, typically done in Illustrator, and jpegs for
icons and other visual design assets.

So the team does have documentation to support user stories. It's the
rapid-fire, bewildering group conversations -- including topics on UI behavior
and user behavior that aren't detailed in the user stories -- that frustrate me.

Thanks,
-- SD

#7552 From: lou schwartz <schwartz.lou@...>
Date: Fri Oct 5, 2012 2:43 pm
Subject: Re: First post
lou_schwartz
Send Email Send Email
 
Hi,
do you have tried live sketching ?
When I'm in this situation I sketch to share what I understand and thus to discuss the non-understood parts.
I use only paper and pen to quick draw an idea of interface, to design a workflow etc.
The better is paper board, but if they are allergic, in a first step, you can use only paper sheet on the table.

Good luck

Lou


Lou Schwartz
R&D Engineer
--------------------------------------------------------------------------------

Centre de Recherche Public Henri Tudor
SSI - Service Science and Innovation
Unit SISE - Software Intensive Services Engineering
29, avenue John F. Kennedy
L-1855 Luxembourg
--------------------------------------------------------------------------------
Please do not print this document unless it is necessary. Consider the environment.

2012/10/5 Michael James <mj4scrum@...>
 

Meant to reply sooner.


I usually teach teams that the problem with communication is the illusion that it's occurred.  Writing something together is a useful way of determining that we're "all on the same page" as you put it, even if the written artifact itself isn't valuable.  Even Agile teams that don't create unnecessary documents can use big pens on markerboards or flipchart sheets to help visualize common understanding.  So I support your effort to get them to slow down a little and go outside their previous comfort zone with this.

--mj
(Michael)

On Oct 3, 2012, at 12:57 PM, strugglingdesmond <joegrant413@...> wrote:

 



Thanks for your response!

We do have stories, written in a "gherkin" or "Given / When / Then" format. These are used by QA, and to drive development.

What motivated my first post is the frustration with the flurry of verbal communication with nothing written even temporarily to be sure we are all on the same page. This bothers me the most when we are talking through what the user does and UI behaviors.

The team seems allergic to anything written. Except for the gherkin stories.

-- SD

--- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@...> wrote:
>
> Hi,
> I can understand your frustration. ...
> How is with the testers in the project? Do they not have need of written requirements in order to be able to make test cases?
>
> __________________________________________
>
> Stefan Holm | Usability Designer | Sogeti
> Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> stefan.holm@...<mailto:stefan.holm@...>
>
> Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna | Sweden
> www.sogeti.com<http://www.sogeti.com/> / www.sogeti.se<http://www.sogeti.se/> / www.sogeti.no<http://www.sogeti.no/> / www.sogeti.dk<http://www.sogeti.dk/> / www.sogeti.fi<http://www.sogeti.fi/>
>
> [sogeti_varmred_32mm_rgb_72dpi] [branschbast_SveBastaArbGiv_80px]
> __________________________________________
>
> From: agile-usability@yahoogroups.com [mailto:agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
> Sent: den 3 oktober 2012 00:40
> To: agile-usability@yahoogroups.com
> Subject: [agile-usability] First post
>
>
>
> Hello,
>
> This is my first post to the group. I've been a usability / designer / UX guy for more decades than I care to disclose. I'm well acquainted with most UCD practices, and have been on my third Agile project. This third one has me 100% dedicated to one project team in a company 100% dedicated to Agile.
>
> It has been very challenging. Most of the material I've seen about practicing usability in an agile environment doesn't seems to address my particular project situation.
>
> One of the biggest difficulties -- at least for me -- is the team seems to be quite successful at having a lot of detailed communications done only verbally and often in groups. I have felt that even trying to write down anything even briefly on the whiteboard is an unwelcome interruptions.
>
> The team of developers is very smart, and several have been on this complicated project for years. And -- I have to emphasize -- they've been successful at satisfying their govt clients and delivering quality software.
>
> Anyway... that's my story so far.
>
> -- SD
>




#7553 From: "strugglingdesmond" <joegrant413@...>
Date: Fri Oct 5, 2012 2:40 pm
Subject: Re: First post
strugglingde...
Send Email Send Email
 
Hi Michael,

While I agree with what you say, the team does remarkably well with their
non-visual thinking.

I'm a big proponent of visual thinking, and have tried to be quicker and better
at it by working through books from Dan Roam and keeping up with some visual
thinking bloggers.

One challenge with all of this is I work with a strong designer with high
technical skills who has been on the project for years. However, he is far less
likely than me to show early drafts of design ideas. He is always produces nice
wireframes that the team uses to at least start the development stories. But he
is basically part of the team culture of having lots of conversation with little
or nothing to visually capture it.

Anyway... it's an uphill battle, and sometimes I tire of it. For myself at
least, I still use a whiteboard drawing to jot notes or depict what is going on
to keep my sanity. How much the others take away from it is hard to say.

-- SD

--- In agile-usability@yahoogroups.com, Michael James <mj4scrum@...> wrote:
>
> Meant to reply sooner.
>
> I usually teach teams that the problem with communication is the illusion that
it's occurred.  Writing something together is a useful way of determining that
we're "all on the same page" as you put it, even if the written artifact itself
isn't valuable.  Even Agile teams that don't create unnecessary documents can
use big pens on markerboards or flipchart sheets to help visualize common
understanding.  So I support your effort to get them to slow down a little and
go outside their previous comfort zone with this.
>
> --mj
> (Michael)
>
> On Oct 3, 2012, at 12:57 PM, strugglingdesmond <joegrant413@...> wrote:
>
> >
> >
> > Thanks for your response!
> >
> > We do have stories, written in a "gherkin" or "Given / When / Then" format.
These are used by QA, and to drive development.
> >
> > What motivated my first post is the frustration with the flurry of verbal
communication with nothing written even temporarily to be sure we are all on the
same page. This bothers me the most when we are talking through what the user
does and UI behaviors.
> >
> > The team seems allergic to anything written. Except for the gherkin stories.
> >
> > -- SD
> >
> > --- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@> wrote:
> > >
> > > Hi,
> > > I can understand your frustration. ...
> > > How is with the testers in the project? Do they not have need of written
requirements in order to be able to make test cases?
> > >
> > > __________________________________________
> > >
> > > Stefan Holm | Usability Designer | Sogeti
> > > Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> > > stefan.holm@<mailto:stefan.holm@>
> > >
> > > Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna |
Sweden
> > > www.sogeti.com<http://www.sogeti.com/> /
www.sogeti.se<http://www.sogeti.se/> / www.sogeti.no<http://www.sogeti.no/> /
www.sogeti.dk<http://www.sogeti.dk/> / www.sogeti.fi<http://www.sogeti.fi/>
> > >
> > > [sogeti_varmred_32mm_rgb_72dpi] [branschbast_SveBastaArbGiv_80px]
> > > __________________________________________
> > >
> > > From: agile-usability@yahoogroups.com
[mailto:agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
> > > Sent: den 3 oktober 2012 00:40
> > > To: agile-usability@yahoogroups.com
> > > Subject: [agile-usability] First post
> > >
> > >
> > >
> > > Hello,
> > >
> > > This is my first post to the group. I've been a usability / designer / UX
guy for more decades than I care to disclose. I'm well acquainted with most UCD
practices, and have been on my third Agile project. This third one has me 100%
dedicated to one project team in a company 100% dedicated to Agile.
> > >
> > > It has been very challenging. Most of the material I've seen about
practicing usability in an agile environment doesn't seems to address my
particular project situation.
> > >
> > > One of the biggest difficulties -- at least for me -- is the team seems to
be quite successful at having a lot of detailed communications done only
verbally and often in groups. I have felt that even trying to write down
anything even briefly on the whiteboard is an unwelcome interruptions.
> > >
> > > The team of developers is very smart, and several have been on this
complicated project for years. And -- I have to emphasize -- they've been
successful at satisfying their govt clients and delivering quality software.
> > >
> > > Anyway... that's my story so far.
> > >
> > > -- SD
> > >
> >
> >
>

#7554 From: "strugglingdesmond" <joegrant413@...>
Date: Fri Oct 5, 2012 11:33 am
Subject: Re: First post
strugglingde...
Send Email Send Email
 
--- In agile-usability@yahoogroups.com, "davidkallen" <davidkallen@...> wrote:
>
> It is a rare joy to have a dedicated usability expert on a project. They are
lucky. Do they know why you are there? Do they understand the value you bring
and respect your profession and expertise? Have you spoken openly with them
about your perceptions and worked to find ways to work together more smoothly?
>
I believe they do value the user feedback pretty highly. As for respect and
openness... that has had its ups and downs.

IHMO, the team and process is very developer-centric and they don't realize how
much. The group is stingy with any group discussion time that is not the
developer track. Again, compounding the "problem" for me is they are quite
successful and their customers in the govt are very happy as well.

-- SD

#7555 From: "kerrykimbrough" <kerry@...>
Date: Sat Oct 6, 2012 12:54 am
Subject: Re: Agility - Usaibility & Testing
kerrykimbrough
Send Email Send Email
 
--- In agile-usability@yahoogroups.com, "ginnibobinni" <ginnibobinni@...> wrote:
>
> Where we are having issues currently is in presenting these requirements in a
way that my tester can write test scripts to verify the functionality once it's
been implemented.

Hi, Ginni

Can you clarify a bit? What exactly are the problems that happen when the tester
tries to create the tests?

Regards,
Kerry

#7556 From: "strugglingdesmond" <joegrant413@...>
Date: Mon Oct 8, 2012 11:36 am
Subject: Re: First post
strugglingde...
Send Email Send Email
 
Yes. After a short time, the more senior people, including the visual designer
on the team, eventually take away the discussion with direct conversation and
eye contact between themselves.

It is worth trying more. Any change I affect will be gradual.

Thanks,
-- SD

--- In agile-usability@yahoogroups.com, lou schwartz <schwartz.lou@...> wrote:
>
> Hi,
> do you have tried live sketching ?
> When I'm in this situation I sketch to share what I understand and thus to
> discuss the non-understood parts.
> I use only paper and pen to quick draw an idea of interface, to design a
> workflow etc.
> The better is paper board, but if they are allergic, in a first step, you
> can use only paper sheet on the table.
>
> Good luck
>
> Lou
>
>
> Lou Schwartz
> R&D Engineer
>
--------------------------------------------------------------------------------
>
> Centre de Recherche Public Henri Tudor
> SSI - Service Science and Innovation
> Unit SISE - Software Intensive Services Engineering
> 29, avenue John F. Kennedy
> L-1855 Luxembourg
>
--------------------------------------------------------------------------------
> Please do not print this document unless it is necessary. Consider the
> environment.
>
> 2012/10/5 Michael James <mj4scrum@...>
>
> > **
> >
> >
> > Meant to reply sooner.
> >
> > I usually teach teams that the problem with communication is the illusion
> > that it's occurred.  Writing something together is a useful way of
> > determining that we're "all on the same page" as you put it, even if the
> > written artifact itself isn't valuable.  Even Agile teams that don't create
> > unnecessary documents can use big pens on markerboards or flipchart sheets
> > to help visualize common understanding.  So I support your effort to get
> > them to slow down a little and go outside their previous comfort zone with
> > this.
> >
> > --mj
> > (Michael)
> >
> > On Oct 3, 2012, at 12:57 PM, strugglingdesmond <joegrant413@...>
> > wrote:
> >
> >
> >
> >
> >
> > Thanks for your response!
> >
> > We do have stories, written in a "gherkin" or "Given / When / Then"
> > format. These are used by QA, and to drive development.
> >
> > What motivated my first post is the frustration with the flurry of verbal
> > communication with nothing written even temporarily to be sure we are all
> > on the same page. This bothers me the most when we are talking through what
> > the user does and UI behaviors.
> >
> > The team seems allergic to anything written. Except for the gherkin
> > stories.
> >
> > -- SD
> >
> > --- In agile-usability@yahoogroups.com, "Holm, Stefan" <stefan.holm@>
> > wrote:
> > >
> > > Hi,
> > > I can understand your frustration. ...
> > > How is with the testers in the project? Do they not have need of written
> > requirements in order to be able to make test cases?
> > >
> > > __________________________________________
> > >
> > > Stefan Holm | Usability Designer | Sogeti
> > > Phone +46 (0) 8 53 68 20 00 | Mobile +46 (0) 709 52 02 18
> > > stefan.holm@<mailto:stefan.holm@>
> > >
> > > Svetsarvägen 4, Solna Business Park | P.O. Box 1399 | 171 27 Solna |
> > Sweden
> > > www.sogeti.com<http://www.sogeti.com/> / www.sogeti.se<
> > http://www.sogeti.se/> / www.sogeti.no<http://www.sogeti.no/> /
> > www.sogeti.dk<http://www.sogeti.dk/> / www.sogeti.fi<http://www.sogeti.fi/
> > >
> > >
> > > [sogeti_varmred_32mm_rgb_72dpi] [branschbast_SveBastaArbGiv_80px]
> > > __________________________________________
> > >
> > > From: agile-usability@yahoogroups.com [mailto:
> > agile-usability@yahoogroups.com] On Behalf Of strugglingdesmond
> > > Sent: den 3 oktober 2012 00:40
> > > To: agile-usability@yahoogroups.com
> > > Subject: [agile-usability] First post
> > >
> > >
> > >
> > > Hello,
> > >
> > > This is my first post to the group. I've been a usability / designer /
> > UX guy for more decades than I care to disclose. I'm well acquainted with
> > most UCD practices, and have been on my third Agile project. This third one
> > has me 100% dedicated to one project team in a company 100% dedicated to
> > Agile.
> > >
> > > It has been very challenging. Most of the material I've seen about
> > practicing usability in an agile environment doesn't seems to address my
> > particular project situation.
> > >
> > > One of the biggest difficulties -- at least for me -- is the team seems
> > to be quite successful at having a lot of detailed communications done only
> > verbally and often in groups. I have felt that even trying to write down
> > anything even briefly on the whiteboard is an unwelcome interruptions.
> > >
> > > The team of developers is very smart, and several have been on this
> > complicated project for years. And -- I have to emphasize -- they've been
> > successful at satisfying their govt clients and delivering quality software.
> > >
> > > Anyway... that's my story so far.
> > >
> > > -- SD
> > >
> >
> >
> >
> >
>

#7557 From: Gordon Conroy <Gordon_Conroy@...>
Date: Fri Oct 12, 2012 3:17 pm
Subject: Re: Agility - Usaibility & Testing
gordon_conroy
Send Email Send Email
 
Hi Ginni

Have you though of getting the tester involved earlier, have them come with you to meet the users.
That way they can help you gather the requirements and also they become more of a source of knowledge - devs dont need to keep asking you the questions.

This will help test get a better understanding of the story - what the user wants to achieve and it will help in writing the test scripts.

G



From: ginnibobinni <ginnibobinni@...>
To: agile-usability@yahoogroups.com
Sent: Thursday, 4 October 2012, 18:01:20
Subject: [agile-usability] Agility - Usaibility & Testing

 
Hello all!

I am hoping for suggestions on how to best handle this. We're following agile practices for development of internally used Java web applications. We have small teams and I function as the product owner as well as usability expert. I am also responsible for the business analysis; I meet with the users, get their requirements, create user stories with them, help them prioritize them, and explain them to the development team. My technical lead breaks them into "tickets" for which we use Trac. We document everything in Wiki pages in Subversion.

When we determine which stories will be implemented within a sprint, I do the mock-ups that I review with the users, and then provide detailed requirements within the stories for the development team.

Where we are having issues currently is in presenting these requirements in a way that my tester can write test scripts to verify the functionality once it's been implemented. I have only one tester. Crazy, insane, I know, but that's my world right now. Everything I can do to make our "process" more efficient is my main goal right now.

Does anyone have a particular process or template for doing this?

Thanks in advance!!

PS I just returned from the NN/g Usability Conference in SF and had a good experience there. Anyone else go?

Ginni




#7559 From: Adam Sroka <adam.sroka@...>
Date: Wed Oct 17, 2012 11:59 pm
Subject: Re: Ego and competition problems
adamjaph
Send Email Send Email
 
Take the guy out for beers. Tell him that you respect his visual design skills and Illustrator chops. Ask him if there is any way you could contribute to the team better. 

It may be that this is all in your head. You need to build enough trust between yourself and this individual to get him to tell you what he really thinks. It may also be that he thinks you are an idiot, but you need to understand that reflects more on his people skills than on you. Either way, you probably want to find out before you get any further bent out of shape. 

The other option is to just find another job... 

On Wed, Oct 17, 2012 at 1:54 PM, strugglingdesmond <joegrant413@...> wrote:
 

So here I go with the other big problem as my second post...

The designer on the team has always given me the feeling that we are in competition with each other. He has loads of experience with the team and with the product, and lots more skill in visual design and tools such as Illustrator. I just have rough sketches, years of UCD, and occasional user feedback.

I have tried to be deferential. But after almost a year, it is getting very, very old. There is little "we" when it comes to any talk of credit and contributions to the UX effort.

I've decided to tone down my design input considerably, and base most of what I have to say only on direct feedback from usability tests.

This is not very "agile" at all. But I've run across this feeling another time or two with teams, like you've just landed on a pirate ship. For example, years ago I had a run with an advertising company. The creative folks ruled the roost there, and it was tough to offer any effective design input.

-- SD



#7560 From: mark schraad <mschraad@...>
Date: Thu Oct 18, 2012 12:11 am
Subject: Re: Ego and competition problems
mschraad333
Send Email Send Email
 
I'm think that after a years it's either the way he is or the way the culture is meant to be. Taking him out for beers is a good idea. If that doesn't work... move up the food chain. If you have a common boss, that's great. Don't make it an attack, but express some frustration and ask for guidance in how you can contribute better.  Like Adam said... it may be a terminal situation.

Mark

On Wed, Oct 17, 2012 at 5:59 PM, Adam Sroka <adam.sroka@...> wrote:
 

Take the guy out for beers. Tell him that you respect his visual design skills and Illustrator chops. Ask him if there is any way you could contribute to the team better. 


It may be that this is all in your head. You need to build enough trust between yourself and this individual to get him to tell you what he really thinks. It may also be that he thinks you are an idiot, but you need to understand that reflects more on his people skills than on you. Either way, you probably want to find out before you get any further bent out of shape. 

The other option is to just find another job... 

On Wed, Oct 17, 2012 at 1:54 PM, strugglingdesmond <joegrant413@...> wrote:
 

So here I go with the other big problem as my second post...

The designer on the team has always given me the feeling that we are in competition with each other. He has loads of experience with the team and with the product, and lots more skill in visual design and tools such as Illustrator. I just have rough sketches, years of UCD, and occasional user feedback.

I have tried to be deferential. But after almost a year, it is getting very, very old. There is little "we" when it comes to any talk of credit and contributions to the UX effort.

I've decided to tone down my design input considerably, and base most of what I have to say only on direct feedback from usability tests.

This is not very "agile" at all. But I've run across this feeling another time or two with teams, like you've just landed on a pirate ship. For example, years ago I had a run with an advertising company. The creative folks ruled the roost there, and it was tough to offer any effective design input.

-- SD




#7561 From: Danny Hope <danny.hope@...>
Date: Fri Oct 19, 2012 2:54 pm
Subject: Reminder: UX Brighton 2012 – November 2, Brighton UK
dannyzhope
Send Email Send Email
 
(cross posted)

UX Brighton 2012 is only 2 weeks away now.

We just wanted to let you know that, since we announced the event,
we’ve posted descriptions for all talks, these are really worth
checking out. With topics like haptics, ergonomics, smart objects,
natural user interfaces, brain-computer interaction and the history of
hypertext, we think you’ll agree – it’s shaping-up to be a pretty
exciting day.

Details (including talk descriptions): http://2012.uxbrighton.org.uk
Tickets: http://uxbrighton2012.eventbrite.co.uk/
Show your interest on Lanyrd: http://lanyrd.com/2012/ux-brighton/

--

Talks (from the website)

Alex Wright – The Web That Wasn’t: Forgotten Forebears of the Internet

It’s hard to imagine a world without Web browsers, URLs and HTTP. But
in the years leading up to the web, visionary information scientists
were exploring systems that bore little resemblance to the Web as we
know it. We think of the Web as a recent phenomenon, but hypertext
actually stretches much further back to the late nineteenth century.
Examining earlier technologies, we find provocative concepts that have
yet to be fully realised. These ideas have life in them yet,
especially as web apps start to evolve beyond the browser. Today,
designers and developers are exploring all kinds of new interaction
models beyond the traditional Web page metaphor: browser-less apps,
gestural interfaces, and even mind-reading computers. As we enter this
new era, what lessons might we learn from these alternative
technological visions?
The presentation will focus on the pioneering work of early
information scientists like Paul Otlet, Vannevar Bush, and Doug
Engelbart, as well as hypertext pioneers of the 60s, 70s and 80s.
In this presentation, Alex Wright will explore the heritage of these
almost-forgotten systems, in search of promising ideas left by the
historical wayside.


Jim Kalbach – Human Factors in Innovation: Designing for Adoption

The ultimate goal of innovation is user adoption: we want people to
actually use the things we create in a way that impacts their lives.
But building the better mouse trap guarantees nothing. In fact,
history shows it's not the whiz-bang of technology but rather human
factors that matter in the end.
This is where UX designers come in. Through empathy and understanding
of people's needs and perceptions, we can increase the rate of
adoption. In this talk, Jim will look at some specific design-related
considerations in successful innovation.


Mike Kuniavsky – How designers will reinvent manufacturing

Picture a world where Amazon.com is a factory. Products are made as
needed, based on direct input from users to designers and developers.
Consumption directly drives production, and data informs design. If we
weren't talking about physical products, this would sound a lot like
Web/app interaction design, but the worlds of making atoms and bits
are quickly colliding, and the implications are profound. By mapping
what we have learned creating analytics-driven digital design to the
physical world, we can change how everything is made, for the better.


Karl Fast – Deep Interaction

What is the relationship between interaction and thought? Consider how
you would bake a cake. You’re in the kitchen and have the recipe on
your iPad. You can read it without scrolling or even squinting. So why
do you point at the screen? Why do you mutter that you need three cups
of flour? Why do you arrange the ingredients on the table in a certain
way? All the information you need is visible. All the ingredients are
ready to hand. So why all these superfluous interactions? More
importantly, why do we see these things in everything from baking a
cake to playing Tetris to analysing data on sticky notes?
Deep interaction is the idea that how we interact with the world is
tightly coupled to how we think. We interact to make meaning, develop
understanding, and create insight. This does not happen just in our
heads. We do not simply look at the world and think. Karl call’s this
deep interaction because it involves a complex connection between
mind, body, and world. Interaction is more than clicking pixels.
Karl will explore the contours of deep interaction and examine its
implications as we move from a world of keyboards and mice to a world
of touch, gesture, and beyond.


Mark Backler, Designing for Natural User Interfaces

Mark will examine what designers should consider when designing for
natural user interfaces (NUI’s), which are interfaces that are
designed to be as intuitive as possible through their use of natural
inputs such as touch, gestures or speech.
Microsoft’s Kinect camera is one example of NUI technology, which
utilises speech and gesture controls in order to broaden the appeal of
console gaming to a wider audience. Mark will draw on his experiences
from working with Kinect on Fable: The Journey and will also be
looking at some ground-breaking uses of NUI’s, comparing some common
control schemes and looking at a few ways that people can ensure a
better user experience when developing software for this innovative
technology.


Guy Smith-Ferrier – Mind Control Your Computer

Neuroscience has changed over the last 5 years. Neuroheadsets
(headsets that read brainwaves) became affordable and accessible. No
longer confined the realm of professors with huge research budgets,
neuroscience is accessible to everyone. In this session Guy will live
demo a neuroheadset that reads brain waves and uses an API to allow
recognition of facial expressions, emotions and cognitive thought –
that is, the headset can read basic, deliberate conscious thought.
Although the device is aimed at the gaming market, the potential for
the physically impaired is considerable. Come and see the potential of
today’s Brain Computer Interfaces.


Ben Bashford – All is Full of Love

It’s clear that an amazing new category of product is emerging.
Connected devices are already changing our lives but are they ready to
be domesticated? Ben’s talk will explore a near future where our homes
are shared with objects and devices that communicate and collaborate
to enhance and enrich our lives and asks the question ‘Is Design
enough?’.


Sriram Subramanian – Beyond Multitouch: Ultrahaptics & Multi-view Displays

Multi-touch devices have become common in the consumer world, but
users have sacrificed the tactile feedback afforded by physical
buttons. The Bristol Interaction and Graphics group has been exploring
technical solutions to create the next generation of touch interfaces
that support multi-point haptic feedback as well as dynamic allocation
of views to different users. For example they recently presented a
tabletop system where users can come together and view shared content
or by leaning forward can get personalised views that are only visible
from that particular view-point. This talk will present their recent
research endeavours in this direction and present some design
challenges.


Details: http://2012.uxbrighton.org.uk
Tickets: http://uxbrighton2012.eventbrite.co.uk/
Show your interest on Lanyrd: http://lanyrd.com/2012/ux-brighton/


--
Danny Hope
http://dannyhope.co.uk
+44 (0)7595 226 792
skype:dannyhope

#7562 From: Alan Shalloway <alshall@...>
Date: Fri Oct 19, 2012 2:41 pm
Subject: [ANN] 2 free webinars next week from Net Objectives & more
alshalloway
Send Email Send Email
 

Hi all:

 

We have 2 free webinars of interest next week:

·         Demystifying Kanban: Understanding Its Many Faces. Oct 24 at 4:30pm PDT.

·         The Net Objectives Enterprise Agility Roadmap: Patterns of Successful Lean-Agile Adoption. Oct 25 at 9am PDT.

 

The first is as a result of a special request by the DFW Agile Community of Practice.   This is a new thing for us – doing a webinar for a user group watching together at their meeting.  To maximize results we opened it up to others in the community.  I’ll be allowing for time for people at DFW to ask questions via phone.  Others can ask throughout the webinar via text.

 

The second is an overview of an approach we’ve been developing for several years to overcome the challenges of scaling Agile.  It is not actually a method of scaling (which implies a bottom up approach).  Rather, it is an holistic approach combining the best of Lean, Kanban, Scrum and systems thinking.

 

Go to http://www.netobjectives.com/events/free-low-cost for more information and/or to register.

 

Details for the talks are:

 

De-Mystifying Kanban: Understanding Its Many Faces.

There is a lot of confusion about what Kanban is. Some of this is due to the fact that many people who have never used Kanban have been deriding it – saying it is a mechanistic team management method that doesn’t respect people. The fact that Kanban is quickly growing and gaining a reputation for success where other Agile methods have had challenges belies that categorization.

But what is Kanban? Even when listening to Kanban thought leaders one will hear different answers.

  1. it’s a power agile management system based on lean-flow.
  2. it’s a transition management method to assist teams to achieve continuous learning.
  3. It’s a way to create visibility for executives to improve their product portfolio management.

I can almost here Gilda Radner and Dan Aykroyd on Saturday Night Live describing New Shimmer!

This talk discusses how Kanban actually is a multi-faceted method that assists process, transition and collaboration. Kanban is not a mere tool, or even a set of practices. It’s a mindset that attends to people, their culture, and the systems they find themselves working in. The talk presents a few of the basics of Lean-Flow and theory of constraints that it is based on as well as some of the psychological aspects of people adopting new methods.

While this talk is intended for those considering adopting Kanban, those currently using Scrum will find it helpful as many of the principles and practices of Kanban fit well into the Scrum framework.

Learning Objectives

  • Kanban as a transition method
  • Kanban as a team practice
  • Kanban as a collaborative tool between executives, management and teams
  • Why does Kanban work
  • How one can improve Scrum with the Kanban mindset
  • The principles of Kanban
  • Why Kanban works
  • Why Scrum Works

The Net Objectives Enterprise Agility Roadmap: Patterns of Successful Lean-Agile Adoption

 

Net Objectives has been helping companies achieve enterprise Agility for over 7 years.  During this time we’ve observed these patterns of challenge.  But we’ve also observed patterns of success as well.  These patterns of success occur when certain principles are followed and certain practices manifested.  We describe these in what we call the Net Objectives Enterprise Agility Roadmap: Patterns of Successful Lean-Agile Adoption.  Our Lean-Agile at Scale and the Team: The Value Stream Series discusses our approach by going through different phases of the value stream.

We have come across so many people considering Agile with the above concerns that we’ve decided to add this special session that focuses on both the reasons the classic Agile bottom-up approach won’t work along with a short overview of the Lean-Agile Roadmap.   This session covers:

  • Focus on realizing business value incrementally
  • Focus on sustainability of realizing business value
  • How the Scrum model is just a small piece of the enterprise puzzle
  • Why you must continually prioritize across the product backlog
  • How to manage dependencies across projects
  • Why and how to pull work into teams from shared backlog
  • Why the product owner role is insufficient at the enterprise, and what new role is required

There is some overlap with this talk and other talks in this series.  The intent of this webinar is to provide an overview of what it takes to manifest successful Enterprise Agility in one session.

One other offer.  We are looking to provide our one-day Kanban simulation (http://www.netobjectives.com/training/kanban-one-day-simulation ) to user groups in a manner that will both lower cost to their members and possibly provide revenue for the group. If you are interested in this, please contact me.

Alan Shalloway, CEO, Sr. Consultant, Net Objectives
Co-author of Lean-Agile Software Development, Design Patterns Explained, Lean-Agile Pocket Guide for Scrum Teams, Essential Skills for the Agile Developer
425-269-8991 @alshalloway (twitter)

 


#7563 From: Mark Levison <mark@...>
Date: Sun Oct 21, 2012 10:51 pm
Subject: Re: Ego and competition problems
marklevison
Send Email Send Email
 
Struggling - you've already received some great advice (it is funny to see Adam on yet another list). In addition to the great advice so far you have fun reading David Rock's book: "Your Brain at Work". In addition look into "System's Thinking" (i.e. Peter Senge - The Fifth Discipline) as a tool. Your goal is to understand what pressures are acting on this person and how they affect their behaviour. I would provide links but am at 30,000 ft.

Cheers
Mark Levison
Agile Pain Relief Consulting

17 October, 2012 4:54 PM
 

So here I go with the other big problem as my second post...

The designer on the team has always given me the feeling that we are in competition with each other. He has loads of experience with the team and with the product, and lots more skill in visual design and tools such as Illustrator. I just have rough sketches, years of UCD, and occasional user feedback.

I have tried to be deferential. But after almost a year, it is getting very, very old. There is little "we" when it comes to any talk of credit and contributions to the UX effort.

I've decided to tone down my design input considerably, and base most of what I have to say only on direct feedback from usability tests.

This is not very "agile" at all. But I've run across this feeling another time or two with teams, like you've just landed on a pirate ship. For example, years ago I had a run with an advertising company. The creative folks ruled the roost there, and it was tough to offer any effective design input.

-- SD


#7564 From: dina salah <dina_salah_eldin@...>
Date: Mon Nov 26, 2012 3:23 pm
Subject: Agile and User Centred Design Integration Workshop - What Lies beneath and What lies Ahead (AUCDI 2013)
dina_salah_e...
Send Email Send Email
 
Hi,
The University of York, UK is hosting a Workshop on "Agile and User Centred Design Integration -What Lies beneath and What lies Ahead (AUCDI 2013) " on the 15th February 2013 in the Computer Science Department on the new Heslington East campus.
FREE registration, transportation and accommodation for all accepted submissions.
More details on the workshop can be found the attached call for papers and on the website http://www.cs.york.ac.uk/AUCDI

Submission
We invite contributions in the following topics
• Challenges in integrating agile and user centred design
• Lessons learned in integrating agile and user centred design
• Best practices/success Factors in integrating agile and user centred design
• Integrating agile and user centred design in software engineering and human computer interaction education
• Agile user centred design and maturity models
• Future research directions for integrating agile and user centred design

Cheers,
Dina Salah

1 of 1 File(s)


#7565 From: Alan Shalloway <alshall@...>
Date: Mon Nov 26, 2012 4:26 pm
Subject: [ANN] Enhancing & Extending Scrum with Lean Webinar Dec 12
alshalloway
Send Email Send Email
 

If you’ve been hearing the stories of teams going to Kanban and Lean and both want to learn more but don’t want to abandon Scrum this webinar is for you.  This webinar will discuss how you can take the methods behind Kanban’s and Lean’s success and apply it to your Scrum methods.  It’ll also provide insights into how to set the stage for scaling Scrum.

Learning Objectives:

  • How explicit policies accelerate learning
  • How delays create additional work
  • How managing work in progress can lower delays
  • Why a positive relationship with management matters
  • How product management can lower the amount of dependency management required between teams
  • Why you can’t change culture but must change how things are managed
  • How to set work in progress limits across teams

See http://www.netobjectives.com/events/value-stream-series-extend-scrum-lean-webinar-2012-12 for a full description.

Alan Shalloway
CEO, Net Objectives

 


#7566 From: Anubhav Nishad <anubhav.nishad@...>
Date: Wed Dec 5, 2012 5:23 pm
Subject: Tech Huddle - Agility for Geeks, February 1&2, 2013, New Delhi. Speaker submissions now open!
anubhav.nish...
Send Email Send Email
 

Tech Huddle - Agility for Geeks, February 1&2, 2013, New Delhi. Speaker submissions now open!

 

This conference is for all the techie geeks out there who want to learn all the latest trends and tools support agile deliveries including topics like Agile Testing, Continuous Integration, TDD, ATDD, BDD et al. 

For more details, please visit : 

http://agilencr.org OR 

https://docs.google.com/a/qatherapist.com/spreadsheet/viewform?formkey=dEpUbl93R0pwTlpNaGhyUS02RkJkX0E6MQ 

Last date for submissions is 7th December 2012.

#7567 From: Mads Soegaard <mads@...>
Date: Thu Jan 3, 2013 1:14 pm
Subject: Conferences in 2013 with relevance to our community
madssoegaard
Send Email Send Email
 
Dear all,

[apologies for cross-postings]

To save us all from information overload, here is my curated list of
conferences/deadlines with relevance to our community, which I send out every
month (or so).

If you're organizing a conference not already on the list, please add it at:
http://www.interaction-design.org/calendar/

There's also a printerfriendly version (for hanging on your wall) at
http://www.interaction-design.org/calendar/printerfriendly.html


*************** The conference calendar ************
All dates can be edited at
http://www.interaction-design.org/calendar/

---------------------------------------------------
Interaction13
Toronto, Ontario
From Jan 27 to Jan 31 2013

Deadline(s):
1 September 2012: Call for Participation

More info on http://interaction13.ixda.org

---------------------------------------------------
AUIC 2013 - Australasian User Interface Conference 2013
Adelaide, Australia
From Jan 29 to Feb 01 2013

Deadline(s):
13 August 2012: Paper Submission
20 August 2012: Poster Deadline

More info on http://www.cs.auckland.ac.nz/~burkhard/AUIC2013/

---------------------------------------------------
APCCM 2013 - The Ninth Asian-Pacific Conference on Conceptual Modeling
Adelaide, South Australia, Australia
From Jan 29 to Feb 01 2013

Deadline(s):
6 August 2012: Abstract Submission Deadline
13 August 2012: Paper Submission Deadline

More info on http://2013.apccm.org/

---------------------------------------------------
Lift13
Geneva, Switzerland
From Feb 06 to Feb 08 2013

Deadline(s):

More info on http://liftconference.com/lift13

---------------------------------------------------
TEI13: 7th International Conference on Tangible, Embedded, and Embodied
Interaction
Barcelona, Spain
From Feb 10 to Feb 13 2013

Deadline(s):
6 August 2013: CFP deadline

More info on http://www.tei-conf.org/13/

---------------------------------------------------
ICAART 2013 - 5th International Conference on Agents and Artificial Intelligence
Barceló Sants Hotel Barcelona, Barcelona, Spain
From Feb 15 to Feb 18 2013

Deadline(s):
14 July 2012: Regular Paper Submission
24 October 2012: Authors Notification (regular papers)
14 November 2012: Final Regular Paper Submission and Registration

More info on http://www.icaart.org/

---------------------------------------------------
8th International Conference on Computer Vision Theory and Applications (VISAPP
2013)
Barceló Sants Hotel, Barcelona, Spain
From Feb 21 to Feb 24 2013

Deadline(s):
31 July 2012: Regular Paper Submission
2 November 2012: Authors Notification (regular papers)
23 November 2012: Final Regular Paper Submission and Registration

More info on http://www.visapp.visigrapp.org

---------------------------------------------------
4th International Conference on Information Visualization Theory and
Applications (IVAPP 2013)
Barceló Sants Hotel, Barcelona, Spain
From Feb 21 to Feb 24 2013

Deadline(s):
31 July 2012: Regular Paper Submission
2 November 2012: Authors Notification (regular papers)
23 November 2012: Final Regular Paper Submission and Registration

More info on http://www.ivapp.visigrapp.org

---------------------------------------------------
8th International Conference on Computer Graphics Theory and Applications (GRAPP
2013)
Barceló Sants Hotel, Barcelona, Spain
From Feb 21 to Feb 24 2013

Deadline(s):
31 July 2012: Regular Paper Submission
2 November 2012: Authors Notification (regular papers)
23 November 2012: Final Regular Paper Submission and Registration

More info on http://www.grapp.visigrapp.org

---------------------------------------------------
2nd Annual International Conference on Cognitive and Behavioral Psychology CBP
2013
Singapore
From Feb 25 to Feb 26 2013

Deadline(s):
14 September 2012: Full Paper and Panel Proposal Submission Deadline
2 November 2012: Final Paper Submission Deadline
14 December 2012: Early Bird Registration Deadline
25 January 2013: Late Registration Deadline

More info on http://www.cognitive-behavior.org/

---------------------------------------------------
2nd Annual Symposium on Communicating Complex Information
Greenville NC, USA
From Feb 25 to Feb 06 2013

Deadline(s):
15 September 2012: Submission deadline

More info on http://workshop.design4complexity.com/

---------------------------------------------------
MMSys 2013 - Multimedia Systems Conference
Oslo, Norway
From Feb 27 to Mar 01 2013

Deadline(s):
17 September 2012: Submission Deadline

More info on http://www.mmsys.org/?q=node/68

---------------------------------------------------
AH - Augmented Human 2013
Stuttgart, Germany
From Mar 07 to Mar 08 2013

Deadline(s):
8 January 2013: Paper submission deadline (full, short, poster, demos, and art
pieces)
5 February 2013: Author notification
12 February 2013: Camera-ready deadline

More info on http://www.hcilab.org/ah2013/

---------------------------------------------------
IEEE VR 2013 - Virtual Reality
Orlando, FL
From Mar 16 to Mar 23 2013

Deadline(s):
15 September 2012: Submission Deadline (estimated)

More info on http://conferences.computer.org/vr/

---------------------------------------------------
IUI 2013 - International Conference on Intelligent User Interfaces.
South California, U.S.A
From Mar 19 to Mar 22 2013

Deadline(s):
15 October 2012: Papers Submission Deadline (abstracts)
22 October 2012: Papers Submission Deadline (final papers)
22 October 2012: Workshops
16 November 2012: Student Consortium
9 January 2013: Posters and Demonstrations Submission Deadline

More info on http://iuiconf.org/

---------------------------------------------------
I3D 2013 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Orlando, Florida, USA
From Mar 21 to Mar 23 2013

Deadline(s):

More info on http://www.i3dsymposium.org

---------------------------------------------------
ECIR 2013 - 35th European Conference on Information Retrieval
Moscow, Russia
From Mar 24 to Mar 27 2013

Deadline(s):
15 January 2013: Early Bird Registration Deadline

More info on http://ecir2013.org/

---------------------------------------------------
Persuasive Technology 2013
Sydney, Australia
From Apr 03 to Apr 05 2013

Deadline(s):
10 November 2012: Abstract Submission Deadline
15 November 2012: Paper Submission Deadline

More info on http://pt2013.csiro.au

---------------------------------------------------
Ergonomics and Human Factors (EHF) 2013 International Conference
Cambridge, UK
From Apr 15 to Apr 18 2013

Deadline(s):
1 October 2012: Call for Papers

More info on http://www.ehf2013.org.uk/

---------------------------------------------------
Crafting the Future - The 10th European Academy of Design Conference
Gothenburg, Sweden
From Apr 17 to Apr 19 2013

Deadline(s):
15 May 2012: Submission of intention to submit
15 September 2012: Submission of full paper

More info on http://www.craftingthefuture.se

---------------------------------------------------
EmoSPACE-2013
Shanghai, China, 22/26 April, 2013
From Apr 22 to Apr 26 2013

Deadline(s):
21 November 2012: Paper Submission
8 January 2013: Notification of Acceptance
15 January 2013: Camera Ready Paper

More info on http://emotion-research.net/sigs/speech-sig/emospace-2013

---------------------------------------------------
Fourth National Symposium on Informatics
Riyadh, Saudi Arabia
From Apr 23 to Apr 25 2013

Deadline(s):
22 January 2012: Notification of Acceptance
31 December 2012: Full Paper Submission

More info on http://nsi.ksu.edu.sa/node/1

---------------------------------------------------
Fourth National Symposium on Informatics
Riyadh, Saudi Arabia
From Apr 23 to Apr 25 2013

Deadline(s):
31 December 2012: Full Paper Submission
21 January 2013: Notification of Acceptance

More info on http://nsi.ksu.edu.sa/

---------------------------------------------------
CHI13 - 31st International Conference on Human Factors in Computing Systems
Paris, France
From Apr 27 to Mar 02 2013

Deadline(s):
22 June 2012: Submission Deadline - Communities
19 September 2012: Submission Deadline - Papers and Notes
5 October 2012: Submission Deadline - Case Studies, Workshops, SIGs, Panels,
Video Showcase, Doctoral Consortium, Courses
5 January 2013: Submission Deadline - Works in Progress, Alt.CHI

More info on http://chi2013.acm.org/

---------------------------------------------------
PervasiveHealth 2013 - 7th International Conference on Pervasive Computing
Technologies for Healthcare
Venice, Italy
From May 05 to May 08 2013

Deadline(s):
16 November 2012: Workshop Proposal
1 February 2013: Paper Submission
29 March 2013: Medical Perspective Abstracts

More info on http://pervasivehealth.org/2013

---------------------------------------------------
W4A 2013: The 10th International Cross-Disciplinary Conference on Web
Accessibility
Rio de Janeiro, Brazil
From May 13 to May 15 2013

Deadline(s):
15 February 2013: Submissions deadline
27 March 2013: Camera ready deadline

More info on http://www.w4a.info/2013/

---------------------------------------------------
WWW 2013
Rio de Janeiro, Brazil
From May 13 to May 17 2013

Deadline(s):

More info on http://www2013.org/

---------------------------------------------------
W4A 2013 - The 10th International Cross-Disciplinary Conference on Web
Accessibility
Rio de Janeiro, Brazil
From May 13 to May 15 2013

Deadline(s):
15 February 2013: Submissions Close
8 March 2013: Author Rebuttal Period Ends
20 March 2013: Decisions
27 March 2013: Final Versions

More info on http://www.w4a.info/2013/

---------------------------------------------------
W4A 2013 - International Cross-Disciplinary Conference on Web Accessibility
Rio de Janeiro, Brazil
From May 13 to May 15 2013

Deadline(s):
15 February 2013: All Submissions
20 March 2013: All Decisions

More info on http://www.w4a.info/2013/

---------------------------------------------------
Graphics Interface 2013
Regina, Canada
From May 28 to May 31 2013

Deadline(s):

More info on http://www.aigicrv.org/2013/index.php

---------------------------------------------------
UMAP 2013 - 21st Conference on User Modeling, Adaptation and Personalization
Rome
Rome, Italy
From Jun 10 to Jun 14 2013

Deadline(s):
14 January 2013: Research paper submission deadline
8 March 2013: Doctoral Consortium paper submission deadline
8 March 2013: Poster and Demonstration submission deadline
19 April 2013: Late-breaking results deadline

More info on http://www.dia.uniroma3.it/~umap2013/

---------------------------------------------------
IS-EUD 2013: International Symposium on End-User Development
Copenhagen, Denmark
From Jun 11 to Jun 13 2013

Deadline(s):
11 January 2013: All submissions

More info on http://iseud.net

---------------------------------------------------
WAIM 2013 - International Conference on Web-Age Information Management
Beidaihe, China
From Jun 14 to Jun 16 2013

Deadline(s):
31 December 2012: Abstract Deadline
31 December 2012: Workshop Proposals Due
7 January 2013: Full Paper Due
20 February 2013: Demo Proposals Due
20 March 2013: Author Notification
31 March 2013: Camera-Ready Deadline
31 March 2013: Author Registration Deadline

More info on http://idke.ruc.edu.cn/waim2013/

---------------------------------------------------
CC2013 - ACM Conference on Creativity and Cognition
Sydney, Australia
From Jun 17 to Jun 20 2013

Deadline(s):
17 December 2012: Papers and Posters Deadline
1 March 2013: Creativity and Demonstrations Deadline

More info on http://cc13.creativityandcognition.com

---------------------------------------------------
EuroVis 2013
Germany
From Jun 17 to Jun 21 2013

Deadline(s):
8 March 2013: Short Papers for Conference and Workshops

More info on http://www.eurovis2013.de/

---------------------------------------------------
KCAP 2013 - International Conference on Knowledge Capture
Banff, Candada
From Jun 23 to Jun 26 2013

Deadline(s):
1 February 2013: Workshop and tutorial proposals due
8 February 2013: Research and application paper abstract submission
15 February 2013: Research and application full paper submission

More info on http://kcap2013.org

---------------------------------------------------
EICS 2013 - ACM SIGCHI Symposium on Engineering Interactive Computing Systems
City University London, UK
From Jun 24 to Jun 27 2013

Deadline(s):
3 December 2012: Abstract Deadline
17 December 2012: Long paper submission Deadline

More info on http://eics2013.org

---------------------------------------------------
EuroITV 2013
Como, Italy
From Jun 24 to Jun 26 2013

Deadline(s):
14 December 2012: Workshop and Tutorial Submission Deadline
1 February 2013: Conference Contributions Submission Deadline

More info on http://www.euro-itv.org

---------------------------------------------------
IDC 2013 - Interaction Design and Children Conference
New York City, USA
From Jun 24 to Jun 27 2013

Deadline(s):
22 January 2013: Submission Deadline: Full Papers and Workshop Proposals
18 March 2013: Submission Deadline: Short Papers, Demos, and Doctoral Consortium

More info on http://www.idc2013.org

---------------------------------------------------
Inputs/Outputs: Inter-disciplinary Approaches to Causality in Engagement,
Immersion, Presence and Related Concepts in Human Computer Interaction
Brighton, UK
From Jun 26 to Jun 26 2013

Deadline(s):
31 January 2013: Submission deadline

More info on http://www.sussex.ac.uk/rcmdc/newsandevents/events/io-conf

---------------------------------------------------
CandT 2013 - Intl. Conference on Communities and Technologies
Munich, Germany
From Jun 29 to Jul 02 2013

Deadline(s):
1 February 2013: Submission Deadline

More info on http://www.ct2013.cnss.de/

---------------------------------------------------
21st IEEE International Requirements Engineering Conference
Rio de Janeiro, Brazil
From Jul 15 to Jul 19 2013

Deadline(s):
14 January 2013: Workshop Proposals
21 January 2013: Research, Industry, and RE@21 Abstracts
28 January 2013: Research, Industry, and RE@21 Papers
25 February 2013: Tutorial Proposals (notice of intent due on Feb 01, 2013)
4 March 2013: Panel and Debate Proposals
3 April 2013: Doctoral Symposium Submissions
8 April 2013: Poster and Demo Submissions

More info on http://www.re13.org

---------------------------------------------------
ICALT 2013 - The 13th IEEE International Conference on Advanced Learning
Technologies
Beijing, China
From Jul 15 to Jul 18 2013

Deadline(s):
18 January 2013: Submission Deadline of Papers (Full paper, Short paper, Poster)

More info on http://www.ask4research.info/icalt/2013/

---------------------------------------------------
iV2013 - 17th International Conference Information Visualisation
London, UK
From Jul 16 to Jul 18 2013

Deadline(s):
1 March 2013: Submission of papers

More info on http://www.graphicslink.co.uk/IV2013/

---------------------------------------------------
DUXU 2013: Design, User Experience, and Usability
Las Vegas, Nevada, USA
From Jul 20 to Jul 25 2013

Deadline(s):
1 December 2012: Papers due about December 2012. Check the Website for details.
25 July 2013: Registration Deadline

More info on http://www.hcii2013.org

---------------------------------------------------
HCII 2013 - HCI International 2013
Las Vegas, Nevada, USA
From Jul 21 to Jul 26 2013

Deadline(s):
1 March 2013: Invited Papers deadline (extended)
1 March 2013: Camera ready papers for the proceedings (extended deadline)
1 March 2013: Posters (300-words abstract) extended deadline

More info on http://www.hcii2013.org/

---------------------------------------------------
SOUPS 2013 - Symposium on Usable Privacy and Security 2013
Newcastle, United Kingdom
From Jul 24 to Jul 26 2013

Deadline(s):
8 March 2013: Technical papers due
30 April 2013: Registration Opens

More info on http://cups.cs.cmu.edu/soups/2013

---------------------------------------------------
EVA London 2013 Electronic Visualisation and the Arts
London, UK
From Jul 29 to Jul 31 2013

Deadline(s):
18 January 2013: Proposals Deadline
5 April 2013: Full Papers Deadline

More info on http://www.eva-london.org/eva-london-2013

---------------------------------------------------
CGiV2013 -10th International Conference Computer Graphics, Imaging and
Visualization
Macau S.A.R., China
From Aug 06 to Aug 08 2013

Deadline(s):
15 March 2013: Submission of papers

More info on http://www.graphicslink.co.uk/cgiv2013/

---------------------------------------------------
ICEC 2013 - The 15th International Conference on Electronic Commerce
Turku, Finland
From Aug 13 to Aug 15 2013

Deadline(s):
1 March 2013: Submission Deadline
24 April 2013: Notification of acceptance

More info on http://www.icec2013.net

---------------------------------------------------
MobileHCI 2013
Munich, Germany
From Aug 27 to Aug 30 2013

Deadline(s):

More info on http://www.mobilehci2013.org/

---------------------------------------------------
INTERACT 2013
Cape Town, South Africa
From Sep 02 to Sep 06 2013

Deadline(s):
1 November 2012: Submission systems opens
8 January 2013: Full Research Papers
29 January 2013: Workshops, Tutorials, Panels, SIGs
25 March 2013: Short Research Papers, Interactive Posters, Industrial Programme,
Demonstrations and Interactive Experience

More info on http://www.interact2013.org

---------------------------------------------------
Workplace Ergonomics and Productivity 2013
London
From Oct 01 to Oct 02 2013

Deadline(s):

More info on http://www.wep2013.org.uk/

---------------------------------------------------
UIST 2013 - User Interface Software and Technology
St Andrews, UK
From Oct 08 to Oct 11 2013

Deadline(s):
5 April 2013: Submission Deadline

More info on http://www.acm.org/uist/uist2013/

---------------------------------------------------
VIEW Conference 2013
Turin, Italy
From Oct 15 to Oct 18 2013

Deadline(s):
15 September 2013: Deadline Call For Papers

More info on http://viewconference.it/

---------------------------------------------------
WI 2013 - IEEE/WIC/ACM International Conference on Web Intelligence
Atlanta, GA, USA
From Nov 17 to Nov 20 2013

Deadline(s):
1 March 2013: Workshop Proposal Submission
1 May 2013: Electronic Submission of Full Papers
1 June 2013: Tutorial Proposal Submission
1 June 2013: Workshop Paper Submission
1 July 2013: Notification of Paper Acceptance
15 July 2013: Notification of Workshop Paper Acceptance
1 September 2013: Camera-ready of Accepted Papers

More info on http://cs.gsu.edu/wic2013/

---------------------------------------------------
IAT 2013 - IEEE/WIC/ACM International Conference on Intelligent Agent Technology
Atlanta, GA, USA
From Nov 17 to Nov 20 2013

Deadline(s):
1 March 2013: Workshop Proposal Submission
1 May 2013: Electronic Submission of Full Papers
1 June 2013: Tutorial Proposal Submission
1 June 2013: Workshop Paper Submission
1 July 2013: Notification of Paper Acceptance
15 July 2013: Notification of Workshop Paper Acceptance
1 September 2013: Camera-ready of Accepted Papers

More info on http://cs.gsu.edu/wic2013/

---------------------------------------------------
ICMI - 15th ACM International Conference on Multimodal Interaction
Sydney, Australia
From Dec 09 to Dec 13 2013

Deadline(s):
20 February 2013: Workshop proposals
14 March 2013: Special session proposals
24 May 2013: Long and short paper submission
23 June 2013: Doctoral consortium submission
30 June 2013: Demo proposals

More info on http://www.acm.org/icmi/2013



*****************

If you feel something is missing, or if you find errors, please go to
http://www.interaction-design.org/calendar/ and make additions or corrections.


--

Best regards from Denmark,

-------------------------------------------
Mads Soegaard, Editor-in-Chief

http://www.interaction-design.org/about
-------------------------------------------

#7568 From: Mads Soegaard <mads@...>
Date: Wed Jan 16, 2013 7:39 pm
Subject: Encyclopedia of Human-Computer Interaction: New free chapters for your courses
madssoegaard
Send Email Send Email
 
Dear friends,

First of all, thanks to the hundreds of universities and companies who now use
our free educational materials!

Secondly, we are pleased to announce a range of new chapters to the ever-growing
and free Encyclopedia of Human-Computer Interaction.

For example, the mammoth chapter by Kees Overbeeke and Caroline Hummels on
Industrial Design (released 10 minutes ago). This is the late Kees Overbeeke's
last publication and is a tribute to his career.

The complete Table of Contents:
http://www.interaction-design.org/books/hci.html

Also, a very warm welcome to our new Executive Board: Don Norman, Bill Buxton,
Michael Arent, Olof Schybergson, Dan Rosenberg, Ken Friedman, and Jonas Lowgren.



---
Best wishes,

Mads Soegaard
http://www.interaction-design.org/about/

#7569 From: dina salah <dina_salah_eldin@...>
Date: Mon Jan 28, 2013 3:53 pm
Subject: Free Registration for Agile and User Centred Design Integration Workshop
dina_salah_e...
Send Email Send Email
 


Hi,
The University of York is hosting a Workshop on "Agile and User  Centred Design Integration -What Lies beneath and What lies Ahead  (AUCDI 2013) " on the 15th February 2013 in the Computer Science Department on the new Heslington East campus. The keynote speaker will be Jan Gulliksen, professor in Human Computer Interaction at KTH Royal Institute of Technology in Stockholm, Sweden. He also holds the position as Dean of the School of Computer Science and Communication at KTH. In 2012, Jan was selected “Sweden’s Digital Champion” by the Swedish Government, and he is also Chairman of the Swedish Government’s Digitalization Commission. Jan is a well known researcher on usability, accessibility and user-centred design and particularly its integration in the software engineering process, with applications to RUP and to Agile development and has published several papers on the topic. Jan’s research is action oriented working in real practical settings, with the purpose of changing and improving the practice. Jan is also Sweden’s representative IN ISO-standardization on these issues.

The keynote will be followed by a set of presentations by both academic researchers and industrial practitioners who will discuss the following topics

• Challenges in integrating agile and user centred design
• Lessons learned in integrating agile and user centred design
• Best practices/success Factors in integrating agile and user centred design
• Integrating agile and user centred design in software engineering and human computer interaction education
• Agile user centred design and maturity models
• Future research directions for integrating agile and user centred design
More details on the event can be found on our website http://www.cs.york.ac.uk/AUCDI.
For FREE registration kindly fill in the form at  http://www.cs.york.ac.uk/AUCDI/registration/
Cheers,
Dina Salah,




Messages 7539 - 7569 of 7635   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright Š 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help