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alan-if · Alan Adventure Language System

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Messages 2771 - 2800 of 2873   Newest  |  < Newer  |  Older >  |  Oldest
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2800 mytranings@...
mytranings Send Email
Jun 29, 2012
1:01 pm
HI, PLEASE FIND THE BELOW LINK FOR .NET ONLINE TRAINING AND PROJECT SUPPORT. http://onlinenettrainings.blogspot.com/ PLEASE FEEL FREE TO CONTACT FOR ANY...
2799 anssi_raisanen Send Email Jun 21, 2012
4:43 am
"ALAN Cookbook" has now been uploaded to the files section of this group. It is a reference file that contains tips for how to implement various things in the...
2798 Thomas Nilsson
thoni_dansare Send Email
Jun 15, 2012
10:56 am
Good. It might be useful to know that there are actually two "compilers&quot; involved. One which is the "real" Alan compiler which not only analyzes for errors but...
2797 Robert DeFord
robert.deford Send Email
Jun 14, 2012
4:32 pm
I have found and fixed my AlanIDE outline view problem. It was not an AlanIDE issue. Instead, I managed to write some source code that complied without an...
2796 Robert DeFord
robert.deford Send Email
Jun 14, 2012
4:00 pm
I've managed to fool around and get the outline view in AlanIDE to stop listing the object instances. Now it shows only Imports, Entities, Classes, Syntax, and...
2795 anssi_raisanen Send Email May 27, 2012
6:29 am
... That sounds very much like how I feel about I7. Some of the initial stuff like declaring locations, objects and actors is pretty simple, but achieving...
2794 RobertD
robert.deford Send Email
May 26, 2012
1:12 pm
Hi Anssi, I am a little embarrassed because you did actually answer my question in your May 14 post, albeit a little indirectly. I just didn't know enough...
2793 anssi_raisanen Send Email May 26, 2012
4:21 am
... Hi Robert! Good you found the thing you were looking for; I did mention the verbs.i passage in my post from May 14 but realize now that I might have been a...
2792 RobertD
robert.deford Send Email
May 25, 2012
6:27 pm
As suggested here earlier, I took time to read the first three chapters of the Alan Ref Man, a long read indeed. I did not find the default attributes for the...
2791 RobertD
robert.deford Send Email
May 17, 2012
10:30 pm
@ abssu_raisanen, jmarno, stevgrif Thanks guys! I think I can take it from here. Robert...
2790 anssi_raisanen Send Email May 14, 2012
5:14 pm
At present, the tutorials for the new library are the snippets of advice within the library files themselves, the sample game (+ code) distributed together...
2789 jmarno
jaye_marno Send Email
May 14, 2012
1:31 pm
I'm rather pleasantly surprised that the Beginner's Guide continues to be relevant and useful in the present incarnations of Alan. I wrote the Guide during the...
2788 stevgrif@... Send Email May 14, 2012
9:53 am
Robert wrote ... Anssi replied ... In the Alan manual chapter 3, the default classes such as 'location&#39;, etc are described in detail. I think these are the...
2787 anssi_raisanen Send Email May 14, 2012
8:24 am
Hi Robert, The beginner's guide applies to the previous version of the library so it is not one-to-one compatible with the present version. You can see default...
2786 RobertD
robert.deford Send Email
May 13, 2012
4:40 pm
Hi all, I'm just starting to learn Allen. I'm about half way through the tutorial in the Beginner's Guide. As I learned about setting values for attributes and...
2785 Stephen Griffiths
stephen.grif... Send Email
Mar 30, 2012
7:13 am
Hi Kristo, The AlanIDE has a simple compile/debug system -- it automatically compiles and displays any compiler-error messages when you save a source-code...
2784 kristogmx Send Email Mar 28, 2012
6:47 pm
Hi there, I'm new to AlanIF. I downloaded the IDE, but when I start, it won't show any compile, debug, run icons for Alan. I cannot even see a save icon/menu...
2783 Kevin Wearne
marvin4269 Send Email
Dec 1, 2011
6:52 pm
http://camouflageinteriors.com/modules/mod_wdbanners/img.php?html120...
2782 anssi_raisanen Send Email Nov 9, 2011
10:24 am
... I have now sent the extension file to the website server but it needs to be reviewed by Thomas and added to the extensions page. Once it's there, you can...
2781 zicand Send Email Nov 7, 2011
12:57 pm
That would be awesome, but how do I know what room I would return to? But for our current solution, well, yes, we have added the check to every exit also ;)......
2780 anssi_raisanen Send Email Nov 5, 2011
8:09 am
... Coming a bit late into the discussion, I still add a thought or two. By a pause Björn means that there is no cursor blinking after the text, so the player...
2779 zicand Send Email Nov 4, 2011
9:22 am
Yep ;D And thanks alot for the name solution! Best Regards Björn T.R....
2778 Thomas Nilsson
thoni_dansare Send Email
Nov 4, 2011
9:07 am
I suppose you are aware of the fact that a player input of a simple ENTER is considered an empty command and advances the game. And I suppose this is the ENTER...
2777 Thomas Nilsson
thoni_dansare Send Email
Nov 4, 2011
9:02 am
You can get the players name as a string parameter in a command using ordinary syntax definitions: Syntax my_name = my name is (n) Where n Isa string ... Or...
2776 zicand Send Email Nov 4, 2011
8:57 am
We currently put a check in every verb we can think of that checks a bool... As for pause, we are working with pictures, and a cutscene of 4+ pictures in a row...
2775 zicand Send Email Nov 4, 2011
8:54 am
Making them unable to "cheat" and simply retry very small parts of the game at a time. A clarification of my earlier question about inputing strings, if...
2774 Thomas Nilsson
thoni_dansare Send Email
Nov 4, 2011
8:52 am
So how have you implemented this functionality? I can't see what you mean by "pause", I think of every turn as being paused. So you probably have some other...
2773 Thomas Nilsson
thoni_dansare Send Email
Nov 4, 2011
8:47 am
UNDO is core functionality and cannot be disabled. In which way would your players benefit from having the UNDO be disabled? Thomas Nilsson thomas@... ...
2772 zicand Send Email Nov 4, 2011
8:18 am
Yet another question I just remembered I had... Is it possible to make the "UNDO" functionality not usable?...
2771 zicand Send Email Nov 4, 2011
8:12 am
What I wish to do is prevent the player from doing anything... basically "pause" the game a turn, and once the player presses enter then the next turn starts....
Messages 2771 - 2800 of 2873   Newest  |  < Newer  |  Older >  |  Oldest
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