HI, PLEASE FIND THE BELOW LINK FOR .NET ONLINE TRAINING AND PROJECT SUPPORT. http://onlinenettrainings.blogspot.com/ PLEASE FEEL FREE TO CONTACT FOR ANY...
2799
anssi_raisanen
Jun 21, 2012 4:43 am
"ALAN Cookbook" has now been uploaded to the files section of this group. It is a reference file that contains tips for how to implement various things in the...
2798
Thomas Nilsson
thoni_dansare
Jun 15, 2012 10:56 am
Good. It might be useful to know that there are actually two "compilers" involved. One which is the "real" Alan compiler which not only analyzes for errors but...
2797
Robert DeFord
robert.deford
Jun 14, 2012 4:32 pm
I have found and fixed my AlanIDE outline view problem. It was not an AlanIDE issue. Instead, I managed to write some source code that complied without an...
2796
Robert DeFord
robert.deford
Jun 14, 2012 4:00 pm
I've managed to fool around and get the outline view in AlanIDE to stop listing the object instances. Now it shows only Imports, Entities, Classes, Syntax, and...
2795
anssi_raisanen
May 27, 2012 6:29 am
... That sounds very much like how I feel about I7. Some of the initial stuff like declaring locations, objects and actors is pretty simple, but achieving...
2794
RobertD
robert.deford
May 26, 2012 1:12 pm
Hi Anssi, I am a little embarrassed because you did actually answer my question in your May 14 post, albeit a little indirectly. I just didn't know enough...
2793
anssi_raisanen
May 26, 2012 4:21 am
... Hi Robert! Good you found the thing you were looking for; I did mention the verbs.i passage in my post from May 14 but realize now that I might have been a...
2792
RobertD
robert.deford
May 25, 2012 6:27 pm
As suggested here earlier, I took time to read the first three chapters of the Alan Ref Man, a long read indeed. I did not find the default attributes for the...
2791
RobertD
robert.deford
May 17, 2012 10:30 pm
@ abssu_raisanen, jmarno, stevgrif Thanks guys! I think I can take it from here. Robert...
2790
anssi_raisanen
May 14, 2012 5:14 pm
At present, the tutorials for the new library are the snippets of advice within the library files themselves, the sample game (+ code) distributed together...
2789
jmarno
jaye_marno
May 14, 2012 1:31 pm
I'm rather pleasantly surprised that the Beginner's Guide continues to be relevant and useful in the present incarnations of Alan. I wrote the Guide during the...
2788
stevgrif@...
May 14, 2012 9:53 am
Robert wrote ... Anssi replied ... In the Alan manual chapter 3, the default classes such as 'location39;, etc are described in detail. I think these are the...
2787
anssi_raisanen
May 14, 2012 8:24 am
Hi Robert, The beginner's guide applies to the previous version of the library so it is not one-to-one compatible with the present version. You can see default...
2786
RobertD
robert.deford
May 13, 2012 4:40 pm
Hi all, I'm just starting to learn Allen. I'm about half way through the tutorial in the Beginner's Guide. As I learned about setting values for attributes and...
2785
Stephen Griffiths
stephen.grif...
Mar 30, 2012 7:13 am
Hi Kristo, The AlanIDE has a simple compile/debug system -- it automatically compiles and displays any compiler-error messages when you save a source-code...
2784
kristogmx
Mar 28, 2012 6:47 pm
Hi there, I'm new to AlanIF. I downloaded the IDE, but when I start, it won't show any compile, debug, run icons for Alan. I cannot even see a save icon/menu...
... I have now sent the extension file to the website server but it needs to be reviewed by Thomas and added to the extensions page. Once it's there, you can...
2781
zicand
Nov 7, 2011 12:57 pm
That would be awesome, but how do I know what room I would return to? But for our current solution, well, yes, we have added the check to every exit also ;)......
2780
anssi_raisanen
Nov 5, 2011 8:09 am
... Coming a bit late into the discussion, I still add a thought or two. By a pause Björn means that there is no cursor blinking after the text, so the player...
2779
zicand
Nov 4, 2011 9:22 am
Yep ;D And thanks alot for the name solution! Best Regards Björn T.R....
2778
Thomas Nilsson
thoni_dansare
Nov 4, 2011 9:07 am
I suppose you are aware of the fact that a player input of a simple ENTER is considered an empty command and advances the game. And I suppose this is the ENTER...
2777
Thomas Nilsson
thoni_dansare
Nov 4, 2011 9:02 am
You can get the players name as a string parameter in a command using ordinary syntax definitions: Syntax my_name = my name is (n) Where n Isa string ... Or...
2776
zicand
Nov 4, 2011 8:57 am
We currently put a check in every verb we can think of that checks a bool... As for pause, we are working with pictures, and a cutscene of 4+ pictures in a row...
2775
zicand
Nov 4, 2011 8:54 am
Making them unable to "cheat" and simply retry very small parts of the game at a time. A clarification of my earlier question about inputing strings, if...
2774
Thomas Nilsson
thoni_dansare
Nov 4, 2011 8:52 am
So how have you implemented this functionality? I can't see what you mean by "pause", I think of every turn as being paused. So you probably have some other...
2773
Thomas Nilsson
thoni_dansare
Nov 4, 2011 8:47 am
UNDO is core functionality and cannot be disabled. In which way would your players benefit from having the UNDO be disabled? Thomas Nilsson thomas@... ...
2772
zicand
Nov 4, 2011 8:18 am
Yet another question I just remembered I had... Is it possible to make the "UNDO" functionality not usable?...
2771
zicand
Nov 4, 2011 8:12 am
What I wish to do is prevent the player from doing anything... basically "pause" the game a turn, and once the player presses enter then the next turn starts....