... GfxCon is really great, can be run in GUI or command line modes. There's a command line utility "ForEach" that lets you do batch processing and conversions...
Hello Miller ... Sounds good for some stuff I don't have enough memory to play with using ADPro. It seems that since I mived to OS 3.5 and later 3.9, I don't...
Hi, I have been reading the "Amiga Game Makers Manual with Amos Basic" by Stephen Hill which I got off a m8 a while ago. In there he says that the Global...
Hi Andrew, I also have the Amiga Game Makers Manual with Amos Basic. I don't remember having any trouble with the Global command. There is no command in the...
You won't find it in the AMOS Manuals as it was missed out! Its on page 63 of the "Amiga Game Makers Manual" book, right at the bottom in the program listing. ...
If I recall correctly, the Follow command is not in the AMOS Pro manual, but is found in one of the Read Me files for AMOS Pro. The Follow command is used to...
Hi all, I'm trying to move a bob across the screen using the 'Paste Bob' command but it leaves a nasty trail behind, I have tried allsorts but can't get it to ...
Yes, it would. The double buffer command makes two screens. You draw to the virtual screen, then flip them. etc. Double Buffer Autoback 0 Drawing commands ...
Rev. Giark
giark@...
Sep 9, 2004 4:08 am
7382
Hello all together, I've alway tried to detect a collusion between the mouse pointer and an other sprite, but I neither succeeded nor found an example. The...
There might be another way to do this, but the first thing I'd try is using the X Mouse, Y Mouse and the X,Y coords of the sprite using If commands, eg. IF X...
Hi, In my newly compiled, and released, game "Breaker" I had a small routine that worked out how much space the variables were taking up. However, its just...
Hello, It`s been AGES since I used AMOS but you should be able to move all of your original variable assignments into a function (or is it called a procedure ...
Thanks, but thats what I have done, or didn't I make it clear? I think the extra variable usage might be coming fro m converting the stats and scores into...
Does your game load the saved stuff into these variables? If it does then you may be setting them yourself then they get added to each time the game loads...
The level data is loaded directly into a reserved area of memory and then read into a DIMed variable. The stats, however, are loaded directly into several...
Hi folks, Been programming on AMOS today (now theres a surprise!) and decided to put a REM statement after some DATA.. eg. DATA 0,210,150 : REM was 2,210,150 ...
Hi guys! I haven't visited this site for a long time because of the barrage of filthy spam that was spoiling it. It looks like you currently have a spam free...
Yup, Currently spam free ;) Does anyone know whether AMOS will automatically run an animated IFF file that was created in Photon Paint 2? If so, I was thinking...
Hi folks, Just took this program from RS Wheeldons site ( http://www.rswheeldon.com/amiga ) and spent around 30 mins to an hour typing it up. Its not bad.. can...
Hi, I finally attempted using Craft on AMOS Pro 2 today, but stumbled apon an annoying problem. Craft loaded up fine, I selected the "AMOS 1.1" option (it says...
Hi, Is it possible to safely get the 3D objects from AMOS 1.3 to run on AMOS Pro2? If so, how do I go about it and will they compile? Regards, Andrew B ...
There are updated libraries for amos 3d on one of the 2.0 disks. You just have to install the new files, then amos3d will work with 2.0 ... From: "Andrew D....
Rev. Giark
giark@...
Oct 18, 2004 12:43 am
7398
Oh.... well you see I just had an updater disc (well 2 really). My AMOS Pro V1 was updated to V1.11 (or 1.12) and then updated to V2.0 I don't have any...
it might be on the pro 1 disks too, or on the compiler disks. I don't have my amos stuff out, so I can't check, but it was supplied with one of them. ... From:...
Rev. Giark
giark@...
Oct 18, 2004 9:47 pm
7400
... This should work: Open In #1,"Test" FLENGTH=Lof(1) Close 1 Greetings Karsten...
Hi, I am in the process of putting the final touches to my 3rd game. I have a nice 5 pixel wide border, which has a rainbow scrolling up through it, and next...
Hi Andrew, How about making a small routine that uses graphic images for the lettering instead of using the print\text commands? It`s pretty simple to do and...
Thanks for that, but I think that might slow it down too. I have got the scroll routine by "Sentinel" that was with AMOS 1.2, nice routine and one I have...
Hi Andrew, ... I`m not 100% sure as to what the CTEXT commands do but I think that you would get a similar result as using your own bitmap font routine that I ...