Hi All I have pretty much finished adding transparency to Antiprism. I have taken the opportunity to change the way I hold the colours in memory. I previously...
... Here is the snapshot, which includes Windows binaries (3.3Mb) http://www.freewebtown.com/adrian/tmp/anti_32.zip It is work in progress! Here is an example...
... Another problem with the method is that the stipple pattern is placed relative to the window, so if two objects have the same stipple pattern then the back...
... Even if it does appear to match quite well in the images above! The second image (POV-Ray) should be http://www.freewebtown.com/adrian/tmp/trans_test02.jpg...
Hi Adrian, I have the new off2txt working. I will use it on my system but I think it is ready for the next release. I will try to make a write up on it for the...
Adrian, Very good! I downloaded the interim release and everything compiled. I see you no longer have col.get_ivals (which I started using) but that line was...
Hi Roger ... Good stuff. I'll aim for a release in a couple of weeks. That should be enough time to reveal any obvious issues with the new colour code. Adrian....
Hi Roger ... I replaced col.get_ivals with col[], e.g the 0-255 red value is col[0]. ... That was what I was thinking too, and it is nice that Antiprism...
... That is why when I multiplied by 255 it wasn't working! Also I noticed that printf("%d",col[0]) always prints 0. But printf("%d",(int)col[0]) prints the...
Adrian, I'm working on vrml2off now. I need to do streaming input. Do you have any advice on this? Streaming input is just half the problem, I have to be able...
Hi Roger ... Good find. I have fixed it, and this exposed an error introduced into off2m with the changes. The colour text function should be string...
Hi Roger ... It might be worth having look at OpenVRML. http://www.openvrml.org/ I think this will parse VRML, and I imagine it would then be quite easy to...
... I looked at this. This is probably a bit more complex than I want to go. I'm currently running configure under MSYS and I will find out later today if it...
I tried compiling openvrml with visual c++. In order to get any further I'd have to install Boost. It isn't written such that it will compile under mingw. ...
Hi Roger ... If it works for the most common sources then I guess it is not really worth a complicated build. When I was looking around I found very little by...
... There is very little in this area. It is surprising that with so many browsers there is so little easily compiled parse code around. It looks like many of...
... I have made some progress with this. I have implemented most of the polyhedron VRML. I have to add in the scene VRML and some other details (like...
... The first line of the file should be: #VRML V2.0 utf8 Once I put that in and saw the file I was very amazed! That is a very vrml model! Going the other...
Hi Roger ... That was supposed to be in, and it highlights the problems I have writing VRML on Linux, in that I haven't found a way to validate it. I think I...
Hi All, I have put up a web page on vrml 1.0 to vrml 2.0 conversion. There isn't a lot out there but I was able to take an MS program and create a wrapper for...
Hi Adrian, I talked to the person who had a curious link on his page. http://rw4.cs.uni-sb.de/~diehl/vrmlparser/ The link is dead but he pointed me to...
... I think it is just about finished. No doubt there will be some bugs. It corresponds pretty well with antiview (which is really off2opengl) and off2pov in...
... I have to say I really like your vrml! Hedron can generate "cylinder" models like this but it can't color individual edges and vertices. You will probably...
... http://www.sgi.com/products/software/opengl/examples/glut/examples/ By the way, have you gotten any of these to compile? I suppose my only choice would be...
Hi Roger ... That is a good idea. I will do that. ... The button doesn't work here, but I can see what you say above about reusing the coordinates. I also...
Hi Roger ... I tried blender.c With Cygwin and the packaged GLUT you can build it with gcc -o blender blender.c -lglut32 -lglu32 -lopengl32 with MSYS and...
Hi All Here is a snapshot of the current code with Windows executables (3.5Mb) http://www.freewebtown.com/adrian/tmp/anti_37.zip There is no documentation for...
... I set up a makefile which will compile them under both Cygwin and MSYS. For MSYS I went into the include/GL directory and copied openglut.h to glut.h. I...
This probably isn't going to be as easy as it should be. There was no make file supplied to build the library. So of course I'm making one. The first thing...