Hi Roger ... I saw a guide here that shows that there is not much to do http://www.web3d.org/x3d/wiki/index.php/ConvertVRML97_To_X3D I could add it if it...
Hi All Antiview has difficulty displaying non-simple polygons with an oriented area of zero. Imagine a square with arrows on the edges going clockwise when...
Hi Adrian, ... Most newer versions of Windows have opengl libraries already installed. This supposedly has been the case since Windows 95 Service Pack 1. I did...
Adrian, ... This is a good link and I bookmarked it. ... I tried these once. I think on my home PC I have a way to run X3D but I can't remember... I will...
Hi All, ... RESOLVED. The problem is that since Internet Explorer 7, sometimes an executable has to be placed in an "opt out" security list in the Windows...
Hi All, I found a decent player for X3D files. It is mentioned on the NIST Plugin Detector page http://cic.nist.gov/vrml/vbdetect.html but I've never tried it...
Hi Roger ... It looks interesting, but I didn't have any luck installing it. I am on Ubuntu 6.06 and so I tried the Ubuntu package but I got a message saying I...
Hi Adrian, ... There is Autopackage http://autopackage.org/ that has been mentioned to them. They also talk about a statically linked distribution which will...
Hi Adrian, ... I have the pre16 build and pol_recip still gets stuck on -R e. I was able to put some fprintf's in and try to track down where it gets stuck....
Hi Roger ... Having so many Linux packages it does seem like they want to make it available to as many people as possible. ... I will see how it runs for me....
Hi Roger ... Thanks for following up on this. It does sound like something is being written where it shouldn't be. I have tried running pol_recip with valgrind...
Hi Adrian, ... I will now use that command. When I started putting more fprintf's in the problem area started to change. Now it is in the second call to vec3d...
Hi Roger ... Definitely! I got your two emails, thanks, and I have looked through your debugging output. I am a bit puzzled at the way that A and B have ...
Hi Adrian, ... That was it! Earlier I was looking at that and then got distracted and forgot about it. If tmp is not used after that point you might be just as...
Hi Roger ... I glad that sorted it (it also needed fixing in the current code). I'm not sure if I can avoid using a variable as the radius is passed by...
Hi All Just a quick update. I'm still amending antiview and the conversion programs work with common triangulation code. because the original faces are lost in...
Hi Adrian, First, off topic already! I've found on my system, in Cygwin windows, if I redirect output on large models (I mean 1MB and larger!) that Antiprism...
Hi Roger ... I'm not sure why that would be. I just tried geodesic 50 > tmp.off on Cygwin and it makes a 2.5Mb file. Another difference between -o and...
Hi Adrian, I'm thinking of adding text color to some fprintf's I have for my project. How wise is this? Are there displays Antiprism could run on that would...
Adrian, ... Using a keyboard for spin control would be better than DragLock and it would also eliminated the need for special mice (3-button vs 1-button) etc....
Hi Roger ... My initial thought was that R would just affect the next mouse action, to set up the spin, and then would fall back to the current mode with the...
Hi Roger ... Using ncurses or slang should work, and would be fairly portable (although it might seem like a lot of library just to set a colour.) Adrian. -- ...
Adrian, ... Actually then this would be a unique approach. While most applications that allow for mouse inertia always stop the motion on the next mouse click,...
Hi All Here is a snaphot of Antiprism 0.15 pre21. I will leave a week or so for finding and fixing any outstanding obvious bugs (it is likely there will be...
Hi Adrian, ... write ... upper ... Today I can't get large output with -o as well. This might be a problem with my own program as I can get output from ...
Hi Roger ... The problem appears to be excessive recursion from the miniball algorithm. The first thing it does is recurse once per vertex right to the end of...
... I have had a look and I think I can turn the miniball recursion into a loop. I will try that first. Adrian. P.S. My last two posts haven't turned up on the...