Skip to search.
as3isolib

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Messages

  Messages Help
Advanced
Messages 2404 - 2434 of 2434   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
2404 jwopitz
as3isolib Offline Send Email
Apr 13, 2012
4:43 am
can you provide your transformation formulas? I will say that coming up w/ those algorithms can be a pain in the rear. On Thu, Apr 12, 2012 at 9:42 PM,...
2405 alicia.odonoghue@...
alicia.odono... Offline Send Email
Apr 13, 2012
7:35 am
They said they used a formula of 4 across and 1 up..does that make things any easier? Thanks for your help...
2406 jwopitz
as3isolib Offline Send Email
Apr 13, 2012
1:37 pm
yes that makes sense from an asset perspective however the formulas from moving betw. iso space and screen space are not as easy to change. It will take...
2407 bvkimball Offline Send Email Apr 13, 2012
8:33 pm
HI, I set aside my as3isolib project a while ago, but i am just getting back into it. I have a few issue the i am uncertain about how to approach, and i am...
2408 alicia.odonoghue@...
alicia.odono... Offline Send Email
Apr 17, 2012
6:47 am
Ah ok. I think I might have to have a bit of a different approach for this. Thanks for your help :)...
2409 jwopitz
as3isolib Offline Send Email
Apr 18, 2012
2:14 pm
sorry for the delay. 1) Are you talking about some hover over indicator for a target tile? I don't quite follow what the issue is. 2) In terms of offsetting...
2411 Anggie Bratadinata
a.bratadinata@... Send Email
Apr 19, 2012
3:51 am
override zoom() method to force the isoview to pan to the center before zoom. That's what I always did ;-) //simple version pseudo code override zoom(level){ ...
2412 epa_martins_neto
epa_martins_... Offline Send Email
Apr 19, 2012
9:12 pm
Bringing back a very old post...:) Could you explain how this calculation could be, considering the second scenario? "- if the view rect and rombounds are...
2413 epa_martins_neto
epa_martins_... Offline Send Email
Apr 19, 2012
10:31 pm
After a few hours i fixed. If someone ever needs, here it goes. ( I used some of the logic from one of the posts, to know when the background is out of bounds....
2414 jwopitz
as3isolib Offline Send Email
Apr 20, 2012
1:21 pm
this is good stuff. Sorry that i didn't respond to your question fast enough. Thank you for posting your solution....
2415 akil.akilov Offline Send Email Apr 24, 2012
2:37 pm
Hello, I'm going to develop a game. I have a big background image (4758x3837) http://i44.tinypic.com/2ytrwjt.png where 4 walkable areas. What is the better way...
2416 Suvd Sukhbaatar
suvdan227 Offline Send Email
Apr 26, 2012
6:25 am
Hi, I make isometric city by as3isolib, then need to move cars & peoples. When those items move, they need to hide behind buildings. So must to make buildings...
2417 jwopitz
as3isolib Offline Send Email
Apr 26, 2012
6:46 am
i would recommend that every building and car be considered an entity. Also ensuring that each entity is spatially defined AND no spatial collisions occur....
2418 jwopitz
as3isolib Offline Send Email
Apr 26, 2012
6:47 am
regardless if you use IsoSprite or IsoBox, the previous recommendations posted are applicable in both cases...
2419 abhishek
abhi_shekv Offline Send Email
Apr 26, 2012
7:59 am
Hey All, Have been working on this wonderful library for sometime now. Need your help. I am rendering the IsoSprites on a separate scene and the grid on a...
2420 jwopitz
as3isolib Offline Send Email
Apr 26, 2012
6:17 pm
please provide some code for your scene creation as well as the panning code....
2421 jwopitz
as3isolib Offline Send Email
Apr 26, 2012
6:26 pm
that is some neat artwork. so you will definitely want to use a single isoview and several isoscenes. i'd probably recommend having a background scene for the...
2422 abhishek
abhi_shekv Offline Send Email
Apr 30, 2012
5:57 am
Hey, This is the code for panning: //Panscreen called at every frame private function PanScreen(evt:Event):void { isoView.centerOnIso(myPlayer); ...
2423 jwopitz
as3isolib Offline Send Email
May 1, 2012
1:00 pm
I can't see anythingh wrong with the code so far, however you didn't post code for the check player direction. Also are you calling render on each item or on...
2424 akil.akilov Offline Send Email May 2, 2012
7:28 pm
Thank you for your reply! But I'm still can't figure out how to deal with scenes. Since scenes have no coordinate properties, how to position them in the view...
2425 jwopitz
as3isolib Offline Send Email
May 2, 2012
10:38 pm
scenes are not really spatially defined. think of them as a collection of objects. So in that paradigm scenes are only spatially defined by their scene...
2426 developerpeter Offline Send Email May 3, 2012
6:19 pm
First, a question: does an isoDisplayObject's (such as an IsoSprite and an IsoRectangle) z axis coordinate determine placement during depth sorting? Now some...
2427 Anggie Bratadinata
a.bratadinata@... Send Email
May 3, 2012
10:50 pm
Is the rectangle's height = 0 ? Objects with zero height can't be sorted correctly. Also try SimpleSceneLayoutRenderer for your scene's renderer. It has ...
2428 developerpeter Offline Send Email May 4, 2012
12:58 am
Thanks for the pointers, Anggie. However when using the default renderer, trying to set the IsoRectangle height from 0 to 1 via box.setSize(100,100,1) throws a...
2429 jwopitz
as3isolib Offline Send Email
May 4, 2012
1:06 am
IsoRectangles can only have 2 out of the 3 spatial dimensions defined, otherwise you are implying a box. So to test Anggie's suggestion, switch to IsoBox...
2430 developerpeter Offline Send Email May 4, 2012
1:25 am
Jwopitz, Changing the isoRectangle to an isoBox with height results in the same initial problem of being rendered on top some of the time, even when the z...
2431 jwopitz
as3isolib Offline Send Email
May 4, 2012
4:41 am
... By this, do you mean the display objects in the flash display list (i.e. isoObject.container)? Setting the index on isoObjects is indeed carry over from...
2432 moroantonello Offline Send Email May 15, 2012
4:24 pm
Hi there, I'm using bitmap images for my game, since vectorial images are too big and too cpu stressing. When I resize my movieclips, I get a good result...
2433 homefish1 Offline Send Email May 24, 2012
6:34 am
For what I understand, invalidateSprites() need to call after sprite array change. But how about I have only one MovieClip in sprite array, and the change are...
2434 jwopitz
as3isolib Offline Send Email
May 24, 2012
1:10 pm
if the change is internal to the content of the MovieClip ,then in most cases you should not need to call invalidateSprites(); That is more for triggering the...
Messages 2404 - 2434 of 2434   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help