can you provide your transformation formulas? I will say that coming up w/ those algorithms can be a pain in the rear. On Thu, Apr 12, 2012 at 9:42 PM,...
yes that makes sense from an asset perspective however the formulas from moving betw. iso space and screen space are not as easy to change. It will take...
HI, I set aside my as3isolib project a while ago, but i am just getting back into it. I have a few issue the i am uncertain about how to approach, and i am...
sorry for the delay. 1) Are you talking about some hover over indicator for a target tile? I don't quite follow what the issue is. 2) In terms of offsetting...
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Anggie Bratadinata
a.bratadinata@...
Apr 19, 2012 3:51 am
override zoom() method to force the isoview to pan to the center before zoom. That's what I always did ;-) //simple version pseudo code override zoom(level){ ...
Bringing back a very old post...:) Could you explain how this calculation could be, considering the second scenario? "- if the view rect and rombounds are...
After a few hours i fixed. If someone ever needs, here it goes. ( I used some of the logic from one of the posts, to know when the background is out of bounds....
Hello, I'm going to develop a game. I have a big background image (4758x3837) http://i44.tinypic.com/2ytrwjt.png where 4 walkable areas. What is the better way...
Hi, I make isometric city by as3isolib, then need to move cars & peoples. When those items move, they need to hide behind buildings. So must to make buildings...
i would recommend that every building and car be considered an entity. Also ensuring that each entity is spatially defined AND no spatial collisions occur....
Hey All, Have been working on this wonderful library for sometime now. Need your help. I am rendering the IsoSprites on a separate scene and the grid on a...
that is some neat artwork. so you will definitely want to use a single isoview and several isoscenes. i'd probably recommend having a background scene for the...
I can't see anythingh wrong with the code so far, however you didn't post code for the check player direction. Also are you calling render on each item or on...
Thank you for your reply! But I'm still can't figure out how to deal with scenes. Since scenes have no coordinate properties, how to position them in the view...
scenes are not really spatially defined. think of them as a collection of objects. So in that paradigm scenes are only spatially defined by their scene...
First, a question: does an isoDisplayObject's (such as an IsoSprite and an IsoRectangle) z axis coordinate determine placement during depth sorting? Now some...
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Anggie Bratadinata
a.bratadinata@...
May 3, 2012 10:50 pm
Is the rectangle's height = 0 ? Objects with zero height can't be sorted correctly. Also try SimpleSceneLayoutRenderer for your scene's renderer. It has ...
Thanks for the pointers, Anggie. However when using the default renderer, trying to set the IsoRectangle height from 0 to 1 via box.setSize(100,100,1) throws a...
IsoRectangles can only have 2 out of the 3 spatial dimensions defined, otherwise you are implying a box. So to test Anggie's suggestion, switch to IsoBox...
Jwopitz, Changing the isoRectangle to an isoBox with height results in the same initial problem of being rendered on top some of the time, even when the z...
... By this, do you mean the display objects in the flash display list (i.e. isoObject.container)? Setting the index on isoObjects is indeed carry over from...
Hi there, I'm using bitmap images for my game, since vectorial images are too big and too cpu stressing. When I resize my movieclips, I get a good result...
For what I understand, invalidateSprites() need to call after sprite array change. But how about I have only one MovieClip in sprite array, and the change are...
if the change is internal to the content of the MovieClip ,then in most cases you should not need to call invalidateSprites(); That is more for triggering the...