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Messages 125 - 154 of 2484   Oldest  |  < Older  |  Newer >  |  Newest
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125 thunder0ne Send Email Jun 3, 2009
7:52 pm
Hi all, how do I trigger or stop animations? That is, i have an IsoSprite whose sprite is loaded from an external swf as a Class object. This sprite has an...
126 as3isolib Send Email Jun 3, 2009
11:10 pm
Right now the IsoSprite doesn't fully wrap the APIs of a MovieClip. So instead you have to drill down to it and directly tap those APIs like so: ...
127 thunder0ne Send Email Jun 4, 2009
8:59 am
Thanks for the suggestions, I am starting to try them but I have the suspect that some problems can rise since on each render call the render function actually...
128 thunder0ne Send Email Jun 4, 2009
1:16 pm
I added the following to IsoSprite class as a temporary workaround and it works. protected var _movieClip : MovieClip ; public function...
129 as3isolib Send Email Jun 4, 2009
4:44 pm
with regards to creating the sprite assets on every render call, it does not recreate the assets on every render pass. There are invalidation flags that are...
130 thunder0ne Send Email Jun 8, 2009
9:00 am
Sorry for late replying. it works as designed, that is the assets are not recreated on each rendering but only on invalidation. About the fix it is really...
131 as3isolib Send Email Jun 8, 2009
11:53 am
Please do. I welcome any and all community input regarding the APIs so once you feel it's up to snuff, send us something for review....
132 groups_ads35 Send Email Jun 15, 2009
11:40 am
http://www.Code-Microsoft.com/ <http://www.code-microsoft.com/> Free Learning Programming Videos <http://www.code-microsoft.com/> .NET Framework ...
133 darnpunk Send Email Jun 15, 2009
6:34 pm
Is it possible to add interactive sprites to as3isolib engine? I manage to add IsoSprites but it seems they are not able to receive mouse events or be able to...
134 as3isolib Send Email Jun 15, 2009
7:29 pm
You should be able to use both buttonMode as well as set them up to receive mouse events. However I would set up the actual IsoSprite itself to handle...
135 darnpunk Send Email Jun 16, 2009
12:43 am
I noticed the IsoGrid is always rendered as a diamond isometric type. Is there any possibility of it drawing a staggered type instead?...
136 darnpunk Send Email Jun 16, 2009
12:57 am
Thanks. I got it to work by setting up the mouse events right on the sprite itself. But strange thing is IsoSprite.actualSprites does not return me anything. ...
137 as3isolib Send Email Jun 16, 2009
1:58 am
I am not clear what you mean by "staggered&quot;. Can you illustrate your point for me?...
138 darnpunk Send Email Jun 16, 2009
2:04 am
Hi there, It's the layout of how the grid is drawn. The usual ones are diamond shaped. Staggered maps are a little different. I think you should have seen it...
139 as3isolib Send Email Jun 16, 2009
2:05 am
Are you calling render() on the isoSprite? Nothing would be present in actualSprites unless you call render on it....
140 darnpunk Send Email Jun 16, 2009
2:08 am
That does it! I should have checked the docs =P...
141 as3isolib Send Email Jun 16, 2009
4:52 am
You could probably extend the isoGrid to do the staggered layout. There are no plans to really implement a staggered feature at this time. Seeing as the...
142 David Holz
david_holz@... Send Email
Jun 16, 2009
6:07 am
From: hakcer85@... ... No, the IsoGrid is drawn with grid-spanning lines, not individual diamond boxes. It takes the exact same amount of lines to...
143 darnpunk Send Email Jun 16, 2009
2:51 pm
Thanks for the advice =)...
144 darnpunk Send Email Jun 16, 2009
2:52 pm
Ok. That's a good point. Thanks!...
145 quangninhus Send Email Jul 15, 2009
9:33 am
Hello, I'm a newcomer. I have been spending 3 days for looking for documents.It&#39;s very disappointed that the available documents are poor (8 tutorials with few...
146 as3isolib Send Email Jul 15, 2009
3:47 pm
I have to apologize to the community for the fact that the tutorials are not very expansive and up to date. There are, however, full API docs on the web for...
147 thunder0ne Send Email Jul 20, 2009
10:33 am
I have downloaded the latest SVN version of the library, but from time to time it looks like the sorting is not as desired that is, sometimes sprites that are...
148 as3isolib Send Email Jul 20, 2009
5:40 pm
Since our friend David Holz did a great job of fixing the DefaultSceneLayoutRenderer I have yet to see where the sorting fails. That is not to say it doesn't,...
149 David Holz
david_holz@... Send Email
Jul 20, 2009
10:18 pm
From: as3isolib ... Zero-volume objects actually shouldn't be a problem later on, since there's no chance of interpenetration or ambiguous overlap in any of...
150 v0_0oo Send Email Jul 21, 2009
5:09 am
Hi Justin, I tried to search for the old posts but couldn't find any. I'm wondering if there is a way to remove the black stroke or the solid border? I'm still...
151 isilweo Send Email Jul 21, 2009
5:45 am
Hello, try yourIsoObject.strokes = [] isilweo...
152 v0_0oo Send Email Jul 21, 2009
7:02 am
Hi as3isolib, I'm currently working on the character motion and direction. Is it possible you can show me any examples of how to use INode package? Not really...
153 v0_0oo Send Email Jul 21, 2009
7:08 am
Thanks isilweo, I just found out the stroke is from IView, and I turned it off since I am not using the IView for now....
154 as3isolib Send Email Jul 21, 2009
3:04 pm
Yep. IsoView.showBorder = false...
Messages 125 - 154 of 2484   Oldest  |  < Older  |  Newer >  |  Newest
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