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attilasim · ATTILA GPU Simulator

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Description

Mail list of the ATTILA GPU simulator (and Victor's personal ranting zone).


Official Site: ATTILA



ATTILA is a cycle-accurate execution-driven simulator of modern GPU architectures. Read the ISPASS paper at the link above for more details or wait until the unlikely time I update this description :).


Rant range alert!!! Questions about why the simulator is what it is and when a new/bug fixed/maintained version will be released will be greeted with a large ranting barrage.

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Re: Reading .pixRun files
We reverse engineered the format but we have not published our findings. Myself I would publish it or the code (with the hope that Microsoft won't bother to
Posted - Thu Oct 15, 2009 3:30 pm
Victor Moya
rooobo2000
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Reading .pixRun files
I'm thrilled to see the work on the DX9 driver progressing! I've used Attila for some research in the past and really wished I could branch out from OpenGL
Posted - Thu Oct 15, 2009 2:08 pm
jeevesme8
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Primitive Assembly..
Hey all.. Is there a way to get the actual vertices of a triangle being assembled.. ? I actually took the first parameter of the QuadFloat vextex and used
Posted - Sun Oct 4, 2009 5:15 pm
Andronicus S R
andronicus_s_r
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Re: Vertex representation on GPUs
Likely most of the fixed function rasterizer math is done in fixed point. Victor
Posted - Fri Sep 25, 2009 10:51 am
Victor Moya
rooobo2000
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Vertex representation on GPUs
Hi, I'm a student of the UPM doing the master thesis on the rasterization stage, and taking the Attila GPU as the main example of how it works. I've seen that
Posted - Fri Sep 25, 2009 10:26 am
pablo_rdb
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2008 7 7 5 1 6 2 28 12 19 3 7 10
2007 29 12 3 3 6 9 4 2 9 10 2
2006 5 14 5
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