ATTILA is a cycle-accurate execution-driven simulator of modern GPU architectures. Read the ISPASS paper at the link above for more details or wait until the unlikely time I update this description :).
Rant range alert!!! Questions about why the simulator is what it is and when a new/bug fixed/maintained version will be released will be greeted with a large ranting barrage.
We reverse engineered the format but we have not published our findings. Myself I would publish it or the code (with the hope that Microsoft won't bother to
I'm thrilled to see the work on the DX9 driver progressing! I've used Attila for some research in the past and really wished I could branch out from OpenGL
Hey all.. Is there a way to get the actual vertices of a triangle being assembled.. ? I actually took the first parameter of the QuadFloat vextex and used
Hi, I'm a student of the UPM doing the master thesis on the rasterization stage, and taking the Attila GPU as the main example of how it works. I've seen that