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Messages 216 - 245 of 245   Oldest  |  < Older  |  Newer >  |  Newest
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216
Hi Ahmed and everybody of the group, On my final project that I made 2 years ago, I proposed some ideas about how to parallelize ATTILA. I'll enclose it and...
Miguel € ¦Ángel Mart€...
miguelamda
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Dec 4, 2008
8:20 am
217
Miguel, Many thanks for your kind help, and I have to congratulate you for the excellent work in evaluating Attila. I have tried to pthread the shaders, but...
Ahmed Al Maashri
asa161@...
Send Email
Dec 4, 2008
7:20 pm
218
Hey, ... A year ago, I was researching upon the possibility of using OpenMP/pthreads to make attila parallel. However, by doing so I encountered the same set...
Kenneth Ostby
kenneo@...
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Dec 5, 2008
10:23 am
219
Kenneth I appreciate your comment, at least now I know its not as straightforward as I thought. -Ahmed Kenneth Ostby wrote: Hey, ... shaders are ... memory...
Ahmed Al Maashri
asa161@...
Send Email
Dec 5, 2008
10:28 am
220
Hi, Victor and everyone in the group, Thanks for answering all our questions about Attila for us and reading the posts really helped understand the tool more. ...
doorkid2003
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Dec 11, 2008
5:07 pm
221
In file: sim/Shader/ShaderDecodeExecution.cpp In function: ShaderDecodeExecute::startExecution These three lines: threadInfo[numThread].outpBankWrite[resReg] =...
yezhenyu_sam
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Jan 11, 2009
2:05 pm
222
Sorry for the typo. The (may-be) bug is in the ShaderDecodeExecute unit, in the file: sim/Shader/ShaderDecodeExecute.cpp...
yezhenyu_sam
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Jan 11, 2009
2:12 pm
223
Hi, Yes that's a bug on the code to control WAW (write after write) dependences. It shouldn't affect the functional behaviour of the simulator because the...
Victor Moya
rooobo2000
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Jan 12, 2009
3:09 pm
224
I've been getting the following panic with Attila: panic("ShaderFetch", "clock", "Non ready threads in the current thread group."); I feel that there must be a...
heypaull
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Feb 5, 2009
5:44 pm
225
Just an update. I guess the readyGroups is a queue which explains the 2*numGroups size. Also, readyThreads holds the number of threads that are ready for any...
heypaull
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Feb 6, 2009
4:48 am
226
I am getting the following error when I am using gl2attila on the game traces provided at Attila wiki after processing a few hundred frames. "File: support.cpp...
bvn_silpa
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Mar 17, 2009
5:53 am
227
Hi, The size of the GPU memory configured in bGPU.ini seems to be too small for those traces. Set the 'MemorySize' parameter to a larger value like 256 or 512...
Victor Moya
rooobo2000
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Mar 17, 2009
8:01 am
228
Hi Victor, MemorySize set to 512MB solves the problem. Thanks a lot for the help. Regards, Silpa...
bvn_silpa
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Mar 17, 2009
9:13 am
229
Hi, Could someone post the english translations of the documents published on the website http://attila.ac.upc.edu/wiki/index.php/Publications. Also please let...
raghavsarang
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Apr 12, 2009
5:21 am
230
It is my understanding that there is no English translation for the documents that are in Spanish/Catalan. If you search for previous posts, pretty much that...
heypaull
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Apr 12, 2009
6:21 pm
231
Hi, I am trying to simulate UT2004 scene taken from the website. After using gl2Attila and then bGPU-Uni, I am not getting any scenes after this. Even though i...
rachit86_in
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Jul 16, 2009
9:53 pm
232
When I was simulating Doom3 scene, I was not getting any image files with default number of cycles. On increasing 1000000 number of cycles, I am getting the...
rachit86_in
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Jul 17, 2009
5:28 am
233
Quite simply as the error message describes, what this means is that one of the instructions sent to the simulator is an AGP_REG_READ transaction. However the...
heypaull
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Jul 20, 2009
3:49 pm
234
I haven't actually worked with the stats files, but I would suggest you look at Miguel Ángel Martínez del Amor's report "Evaluating ATTILA, a cycle-accurate...
heypaull
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Jul 20, 2009
4:24 pm
235
Actually, I got the solution. The issue was that I was creating AGP trace files for only one frame and was trying to simulate more number of frames and...
rachit86_in
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Jul 20, 2009
4:47 pm
236
Hi, I want to run the Attila simulator in debug mode. But I am not getting how to do that. I compiled the source as make bGPU-Uni debug and then ran the...
rachit86_in
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Jul 21, 2009
9:39 am
237
The 'debug' compilation parameter is to build the binaries unoptimized with debug information to use gdb or any other source code debugger. If you want to get...
Victor Moya
rooobo2000
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Jul 23, 2009
6:41 am
238
Hi, I'm a student of the UPM doing the master thesis on the rasterization stage, and taking the Attila GPU as the main example of how it works. I've seen that...
pablo_rdb
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Sep 25, 2009
10:26 am
239
Likely most of the fixed function rasterizer math is done in fixed point. Victor...
Victor Moya
rooobo2000
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Sep 25, 2009
10:51 am
240
Hey all.. Is there a way to get the actual vertices of a triangle being assembled.. ? I actually took the first parameter of the QuadFloat vextex and used...
Andronicus S R
andronicus_s_r
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Oct 4, 2009
5:15 pm
241
I'm thrilled to see the work on the DX9 driver progressing! I've used Attila for some research in the past and really wished I could branch out from OpenGL...
jeevesme8
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Oct 15, 2009
2:08 pm
242
We reverse engineered the format but we have not published our findings. Myself I would publish it or the code (with the hope that Microsoft won't bother to...
Victor Moya
rooobo2000
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Oct 15, 2009
3:30 pm
243
Hi, We have decided to release the full source code for the ATTILA open source version. Three years ago we released the ATTILA simulator source code with...
Victor Moya
rooobo2000
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Jan 14, 2010
8:44 pm
244
Hello, Victor, As one of the people who has asked for the source code of the OpenGL library, I really appreciate your effort to make it happen. It will...
yezhenyu_sam
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Jan 16, 2010
12:38 pm
245
I also want to say thanks for continuing to push for this release. I unfortunately don't think I will be working with simulators anymore, but I am sure it will...
heypaull
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Jan 17, 2010
3:49 am
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