Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the crawl-dev group. File :...
crawl-dev@yahoogroups...
Mar 6, 2003 7:32 pm
5048
... Well, there comes a time when you have to stop fiddling with things and push it out the door. This seems like a good time to get this new code out (I...
Not much more to add to the subject line. I've mirrored the sources at ftp.dungeoncrawl.org and added a brief notice to the "News" page there. I've been...
Just ran through the spellings quickly and turned up the following list of typographical errors. When I have time, I'll go through things a bit more closely to...
Good catches on the spelling errors, and congrats to all involved for getting a new beta out. From: "d.brodale" <yahoo@...> ... I'm too lazy to look at...
... Doubtful. It's the description for Sigmund. As a counter, I would propose usage of the word 'spry' to convey a meaning similar to 'sprightly' above -- ...
P.Lucas has contributed a MS-DOS compile that I'm now ... After a long break, I decided to get back to Crawl. So I compiled the game for DOS, and apparently it...
Howdy, just wondering where the general opinion on stringstreams stood? Is there too much disparity between compilers at the moment to use them safely? I just...
... there ... safely? Pretty much... there's still a fair amount of old and broken implementation out there... and it's just not worth the trouble for a system...
... Looking at makefile.dos it would appear as though someone was trying to migrate from conio to PDCurses, though I don't recall that ever to have been a...
Just a couple of quick notes: Other than the llist thingery which was previously reported, I got a warning from the compiler when using g++ 2.95.4 under...
... I maintain the Debian package of crawl, it compiles without those warnings. Please try it out and let me know if the Debian package also experiences the...
Guus Sliepen
guus@...
Mar 8, 2003 5:51 pm
5060
Easy to fix, but rather drastic in effect ;) It looks like someone was testing out one of the high level fire miscasts (specifically, ground zero fireball.....
These are from testing with a DOS build compiled with djgpp (gcc 3.04). 1) performance is very slow in windowed mode on my 1.7 GHz Win2K Pro machine, much...
... The last available MS-DOS builds I have (betas 23 and 24) exhibit similar (mis)behavior w/r/t the arrow keys and long walk. I'm not certain that this is a...
... try http://www.softline.com/~shumway/crawl24f.zip fun bug: accidentally open a b25 savegame with the b24 exe...all skills level 255! Don't forget to back...
... Alas, the offered build doesn't appear to be for MS-DOS (nor was it built with djgpp). There isn't a problem with that build at all. However, I still...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the crawl-dev group. File :...
crawl-dev@yahoogroups...
Mar 9, 2003 7:38 pm
5067
(As the little message indicated ;) I've uploaded a win32 zip with the source, docs, macros, init and crawl.exe file.. the long walk seems to work fine and...
... Unfortunately, the file is less than 1 KB in size ... at least, that's all I can get off the Yahoo! files section. BTW, do you have a mingwin makefile? The...
... Oops, fixed.. forgot the recursive flag for zip. ... Yep, although it's basically just the linux makefile with the binary names for g++ and strip changed...
Ok, because I like databases, I added a DB table to the yahoo group (look under the Database link over there on the left) where people can record their general...
... The Win32 build indeed fixed both the long walk and performance problems. Time to get a new compiler (or finally port to Visual Studio)... Thanks, -- ...
I just released a new version of Crawl5. You can download the source and/or browse it online at <https://sourceforge.net/projects/crawl5/>. The changes from...
... It's funny, I was just about to mention this. ... "A few days"? Crawl's been in version 4.0.0 pre-releases for over a year now, hasn't it? It's silly to...
Jesse Welton
jwelton@...
Mar 10, 2003 3:52 pm
5074
From: Jesse Jones <jesjones@...> ... Congrats, and good job so far. Good luck. ... Good. ... Not so good. A* implies omniscience on the monsters' ...
... and ... a ... future, ... of ... to ... It's also not really a retrogression... I just make them up when I export the code... like pr24, I just made up a...
... should ... Ah, so you went into the code, but you missed the most important part: // Now that we have a long format, I'm starting to make this // more...
... Well, to be more specific it's based on the monster's intelligence. Everything, but really stupid monsters (like insects) uses A* to head for the player if...