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crawl-dev · A forum for developers to discuss changes to Linley Henzell's dungeon Crawl game.
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Messages 5422 - 5451 of 7196   Oldest  |  < Older  |  Newer >  |  Newest
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5422
howdy, just a little request for future versions of Crawl... That when you remove armour or un-wield a weapon, it checks whether doing so will result in...
Jeremy W. Murphy
tergiversato...
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Jun 4, 2004
11:40 am
5423
I having problems getting the source code to compile for dos using my bloodshed dev-c++ compiler. I dont really know what to do. Any help would be great......
morpheus02us
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Jun 4, 2004
5:30 pm
5424
Yep, also when you target an attack spell/wand at yourself. Also, when you step into a teleport trap, it should require you hit spacebar to continue. Theres...
coweringbeef
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Jun 11, 2004
6:10 am
5425
... Yeah, I agree, though I think it should also be very configurable for the user. Cheers. Jeremy...
Jeremy W. Murphy
tergiversato...
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Jun 11, 2004
12:03 pm
5426
I was really far into debt. Like Most I was in Financial dispair. I could not seem to get ahead no matter how hard I tried. Untill I found this place. ...
onpmfmdb286
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Jun 18, 2004
1:04 pm
5427 linley.henzell@...
linleyhenzell
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Jun 25, 2004
8:21 am
5428
Have the tangles been removed? Is the spaghetti closer to the meat balls? Has the maze straightened out? oh no.. a dead end? Has summon_ice_beast_etc been...
Lauri Vallo
lava_xzx
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Jun 28, 2004
9:20 pm
5429
// Have the tangles been removed? // Is the spaghetti closer to the meat balls? // Has the maze straightened out? oh no.. a dead end? It's somewhat better....
bwross@...
vibrattler
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Jul 5, 2004
4:24 am
5430
... Waterloo? Do tell -- I didn't know you were a UW.. student? alumnus? And when did 4.0 unfold, that you're working on 4.1? I've got to read these digests...
Gordon Lipford
gclipford
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Jul 5, 2004
2:40 pm
5431
That his last post was a failed delivery?...
coweringbeef
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Jul 8, 2004
10:02 am
5432 lipford@...
gclipford
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Aug 19, 2004
5:43 pm
5433
... That post (and the other one just like it) appear to be the result of a virus. Fortunately, it doesn't seem to work properly from the yahoo groups display...
aquillion
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Aug 20, 2004
3:08 am
5434
Anyone got Crawl to compile on MacOS 10.3.5?...
doctornull
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Sep 1, 2004
12:39 am
5435
Bugs: 1. When throwing a large rock you'll always have ZERO chance to hit, unless you enchant your rocks with scrolls of Enchant Weapon I. 2. "Fractional...
r_kusnery
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Sep 5, 2004
12:17 pm
5436
Just do what I do: Put some kind of armor on top of the pile. Monsters won't pick it up, and they won't pick up anything other than the top item of a pile....
r_kusnery
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Sep 5, 2004
10:52 pm
5437
Heehee. I don't think it's a bug that traps have unlimited ammo. The only things you could do with those spears are: 1. Throw them (but you shouldn't really...
r_kusnery
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Sep 6, 2004
1:59 am
5438
// Bugs: // 1. When throwing a large rock you'll always have ZERO chance to hit, // unless you enchant your rocks with scrolls of Enchant Weapon I. Feature....
bwross@...
vibrattler
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Sep 6, 2004
3:30 am
5439
// Just do what I do: Put some kind of armor on top of the pile. // Monsters won't pick it up, and they won't pick up anything other than // the top item of a...
bwross@...
vibrattler
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Sep 6, 2004
3:36 am
5440
... just a note, that I for one read every message in the group but don't contribute because the only machine I have here in alaska is a classic OS powerbook,...
Courtney C. Campbell
valis_ccc
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Sep 6, 2004
3:46 am
5441
// Heehee. I don't think it's a bug that traps have unlimited ammo. It was a feature in the old versions. I've got them working on ammo now because it was...
bwross@...
vibrattler
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Sep 6, 2004
3:50 am
5442
... in ... Priest. ... go ... they ... particularly ... bottom ... really ... the ... anyway). ... spell ... probably ... Annihilations ... I just thought I'd...
r_kusnery
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Sep 6, 2004
5:43 am
5443
... Your color is predetermined. A purple draconian spellcaster can be identified at the beginning by the fact that the number in parentheses next to your...
r_kusnery
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Sep 6, 2004
5:54 am
5444
... Ditto: I've got a ghoul going at the moment and they're not that hard. The trick is to throw away the short sword :). Once they get to high level they're...
Mark Mackey
atmjack
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Sep 6, 2004
2:26 pm
5445
so what are your general strategies for keeping a ghoul alive? I've tried quite a few times, but I can't seem to get past the initial hump. Now spriggans, on...
Jeff Bay
jlb0170
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Sep 6, 2004
9:16 pm
5446
... parentheses ... mage, ... Poison ... Hmm? That sounds like it should be fixed somehow--I thought players weren't supposed to be able to figure out what...
aquillion
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Sep 6, 2004
11:18 pm
5447
// so what are your general strategies for keeping a ghoul alive? I've tried // quite a few times, but I can't seem to get past the initial hump. Now //...
bwross@...
vibrattler
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Sep 7, 2004
12:44 am
5448
// Hmm? That sounds like it should be fixed somehow--I thought players // weren't supposed to be able to figure out what draconian they are in // advance, at...
bwross@...
vibrattler
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Sep 7, 2004
12:59 am
5449
... Pretty much. I got fed up with C++'s lack of flexibility and poor integration with scripting languages so I started looking for alternatives. I've been...
Jesse Jones
jesjoness
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Sep 7, 2004
6:25 am
5450
... player ... experience ... that Whoops. I guess I misread the source. ... is ... was far ... and Well, I was thinking more of just letting them go to a ...
r_kusnery
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Sep 10, 2004
11:04 pm
5451
hi everyone, sorry if this is a FAQ, but I've been out of the loop for a while. I've just started using XP and noticed that the dungeon floor character no ...
Jeremy W. Murphy
tergiversato...
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Oct 16, 2004
1:29 pm
Messages 5422 - 5451 of 7196   Oldest  |  < Older  |  Newer >  |  Newest
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